...and now, a commentary-free version of this game being played on the Easy difficulty. I mess up a bit here, but I eventually come out on top. Enjoy.
Unlike the other games in the series - or any other football video game, for that matter - you've got a series of four mini-games. Master them all, and you can master this game.
You can also play as one of twelve of the best quarterbacks that the NFL had in 1993:
- Jeff Hostetler (Los Angeles Raiders)
- Phil Simms (New York Giants)
- Steve Young (San Francisco 49ers)
- Mark Rypien (Washington Redskins)
- Boomer Esiason (New York Jets)
- Bernie Kosar (Cleveland Browns)
- John Elway (Denver Broncos)
- Warren Moon (Houston Oilers)
- Jim Everett (Los Angeles Rams)
- Randall Cunningham (Philadelphia Eagles)
- Jim Harbaugh (Chicago Bears)
- Troy Aikman (Dallas Cowboys)
- Jim Kelly (Buffalo Bills)
Accuracy Competition
There is a gauge on the lower-right corner of the screen. Every vertical line after the first indicates certain distances. The very first vertical line is for your accuracy.
Hold A and let go when the marker moves to the right and is on top of the line that you want. If you can clearly see the number on the target, you'll want to let go of A on the second line. If it's very far away, you'll want to let go on the last line before the end. When you let go of A, a second marker will move to the left from where you stopped. You will want to press A when the second marker is right on top of the first vertical line on the gauge. If you can get the markers right on the lines that you want to stop on, you'll have the most accurate throw and you'll get a bulls-eye every time; otherwise, you'll be a bit off from dead center depending on where you stopped.
Don't worry about the targets moving; just focus on the gauge. The game will take care of the rest and you will get that bulls-eye.
Sometimes, you may be in a shoot-out with another player. Once you're used to playing these games, you'll win the shoot-out every time.
Also, the distance lines for each shot are as follows: first, second, second, third, third and fourth.
Speed and Mobility
For this one, hold Right and duck under the bar with the B button as late as possible. Run up and around the cone, then go down and around the stand-in of the football player. If you can take a sharp 90-degree turn without running into the stand-in, so much the better. Leap over the low hurdle with the B button, then get ready to throw with the A button. Make sure the marker is in the line in the center of the gauge in the lower-right corner so you can hit a bullseye.
Make sure you don't run into the obstacles, or else that'll be a time penalty...and that will really cost you.
The trick is to move up and down and little as possible. Because of this, this is the hardest of the four mini-games to master in the game.
Distance Competition
For this one, you'll need to alternate between pressing A and B as quickly as possible. One marker - the round one - will move to the right, and you'll need to mash those two buttons to get your marker - the flat one - all the way to the right as much as possible. I find myself pressing both buttons simultaneously just to make this easier. This is easier with a controller in case you're using the Super Game Boy, but if you're not, put the Game Boy flat on a table or something, and go from there.
The maximum distance you can get is 80. If you can get that on both tries, you'll have no problem placing first.
Not surprisingly, this is the easiest of the four mini-games.
Read and Recognition
Once you've mastered Accuracy Competition, you'll be able to do this one, as this has the exact same controls. There will be four targets, and two of them will flash: one at the front, one at the back. Focus on the ones at the back. If it's the furthest one away, aim for the fourth line; otherwise, aim for the third.
The shoot-out for Read and Recognition is the same as Accuracy Competition.
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