Sunday, August 29, 2021

PrinceWatercress plays Teenage Mutant Ninja Turtles 2: Battle Nexus (GBA) - Part 9 of 25


We head to the jungle for our third world of the game. Here, you'll learn to swing off bars, and it's something you'll want to play around with so you can launch yourself from one bar to another like a pro in later stages.

Jungle 1

Turtles required for this stage: Leo (or Don), Mikey

The bars make their first appearance here. You can swing on these bars, and the angle your feet are facing will dictate where you're going to go when you jump, and if your feet are both high and forward, you'll be able to get to where you want to go better. Use the first screen to get used to the controls for this and experiment, and remember that using these with Mikey and his nunchaku (once you find them, of course) is easier as you can float after the jump if you're playing as Mikey and you've found his weapon.

When you go right from the start, you'll have to deal with stampeding beasts at regular intervals. Either stay on a high bar or hide in one of the gaps in the ground to avoid getting run over.

In the base further to the right, you'll have to destroy some flashing green nodes with your shurikens in order to open some doors and get somewhere, and your aim will have to be precise in order to hit them. Watch out for the electrified grates in the floor so you don't get shocked. You'll also need to do this to get your weapon, and you'll need it against the Triceraton soldiers so you can get the red keycard. Don't forget to break the blocks above for crystals.

Below the path to the right base at the starting area is some blocks you can break from above with Don or Leo, and this takes you to an underwater area. To swim, you have to hold A or B while holding the D-Pad in the direction you want to swim, and the only way to get out of the water is to make it to the surface of the water, hold the D-Pad towards the platform above and jump. You cannot fight anything that is in the water, so all you can do in the water is avoid things. When you reach the pole you can climb at the end, go up it and beat up the Triceraton that is there so you can get the blue keycard. This will allow you to take a shortcut to the exit.

The door to the left of the weapon loops you back to the base entrance to the left of the start, and is its own screen with its own guard. Since you'll more than likely have your weapon when you're here, this guy will be easier to take care of. To the right of this area is another room with stampeding beats, and you'll need Mikey to get the crystals above while you'll need Leo or Don to get the crystals in the blocks below. Once again, I recommend Leo.

Further to the right is another base door with yet another guard. You can use the red keycard here to exit. Don't forget to get the crystal near the entrance before you leave.

Mikey will also be needed to get the middle of the three crystals in the crawlspace covered with blocks at the start.

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