Showing posts with label Game Gear. Show all posts
Showing posts with label Game Gear. Show all posts

Saturday, October 31, 2026

PrinceWatercress plays Slider (Game Gear) - Part 6 of 8


Now the levels are getting really difficult...

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Level 70

Password: AGEK


The left of the start is harder to work with due to the narrow paths and the conveyor belts near the pits. When you head there, make the cracked tile the last one you hit and use the teleporter pad near it afterwards. 

Level 71

Password: JGNM 


If you don't have the laser gun, you're going to have to wait for the flame enemies to break a wall for you at the start. Also, get the two tiles on the other side of the long ice tile path last.

Level 72

Password: APED


There are a lot of blue explosive tiles at the start. When you back away from them, make sure you don't fall into a pit as you get as much distance as possible. I ended up having to use the green door when it popped up, as this level can be a little annoying.

Level 73

Password: JPNF


You have a whole ring of conveyor belt tiles that circle around the level. As for the inner part of it, save the blue explosive tiles for last. You'll want to not only be able to hit them and get away from them, but also that you can end the level when you hit the last one.

Level 74

Password: AGGM


For this level, circle around the area, then zoom right across the center from the left side of the level. Problem solved.

Level 75

Password: JGPO


Make use of the teleporters at the start of the level so you don't die on the right side of the area. Also, I managed to get and reach the green exit door in record time here.

Level 76

Password: APGF


Pay attention to the floor, as there are four blue tiles in this evel and you'll need to hit all four of them. Thankfully, it's not too hard to pay attention and see which ones are blue.

Level 77

Password: JPPH


This level is more or less the same as Level 64. Just run down the level and hit all the blue explosive tiles without stopping. 

Level 78

Password: CGEM


We have a maze full of conveyor belt tiles, and if a tile is not a conveyor belt, it is either an enemy spawner or a pit. For best results, go to the right at the start and follow the path, then loop down and left back to the start before handling the other side of the level, which is more open. The teleporters help if you're a bit of a butterfingers with the D-Pad.

Level 79

Password: LGNO


The teleporter at the start will take you between the starting area and the left side of the level; save the three cracked tiles near the wall separating the areas for last. As for the rest of the level, you'll need the fire enemies to run into the walls to open it up. Good thing I found the green exit door!

Level 80

Password: EAAE


It's a checkerboard of bottomless pits and ice tiles, and you'll need to rely on the enemies to make tiles out of the pits so you can get virtually anywhere. Use the teleporter areas to switch between the three areas of the level, and be very careful where you're going.

Friday, October 30, 2026

PrinceWatercress plays Slider (Game Gear) - Part 5 of 8


Level 64 was really, really annoying.

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Level 58

Password: CGAI


You can go through this level pretty linearly. Save the row of blue explosion tiles for last. If you can't get to the far right side of the level the long way anymore, use the teleporter pad.

Level 59

Password: LGJK


It's all conveyor belt tiles here. Be careful near pits. If the shoes pop up, get them.

Level 60

Password: AEEI


It's back to a more linear board (of sorts) for Level 60. The left side of the level is full of ice tile paths, so pause the game and plot where you need to go ahead of time if you need to.

Level 61

Password: JENK


It's one whole path full of conveyor belt tiles. Head to the side and head straight back to hit the cracked tiles along the way. Before you rush through it though, go right at the start, take the teleporter tile and hit the lone tile near the pit at the end of the path; otherwise, you'll run out of time and lose a life trying to get back there.

Level 62

Password: ANEB


For some reason, all the tiles here are green. Interestingly, you won't need the teleporter tile here.

Level 63

Password: JNND


Use the teleporter tile at the start and get all the tiles you can, then let the enemies create tiles out of the bottomless pits and take care of the rest. The Tentacles enemies make this a lot harder than it should be.

Level 64

Password: AEGK


The blue explosive tiles are set up in such a way that you can keep running forward through them from one side to the other and blast through the level in seconds flat. Watch out for enemies as you do this. After that, the enemies will start making their own tiles as they move towards the bottomless pits that you've made, which will explain the teleporter tiles that are all over the place. You'll need to teleport everywhere just to get the tiles counter down to zero as quickly as possible, so watch out for enemies, and if you can collect a weapon that will make dealing with enemies easier, collect it. Also, if the green door pops up, get to it immediately.

Level 65

Password: JEPM


The conveyor belt tiles are the hardest part of this level, as they are all near pits. You'll want to quickly move away from the pits while you're hitting all of these tiles. 

Level 66

Password: ANGD


This level is another narrow maze-like path surrounded by bottomless pits. You'll want to save the cracked tiles all the way to the sides for last, as you'll need to slide across ice tiles to get to them. If the shoes pop up, go out of your way to grab them. They will definitely help with the freedom of movement that they give you.

Level 67

Password: JNPF


Be careful with the cracked tiles surrounding the conveyor belt tiles on the left side of the level; for best results, you'll want to zig-zag with the conveyor belt tiles rather than against them. 

Level 68

Password: CEEK


The blue explosive tile near the start will turn two walls into blue tiles when you step onto it, and you'll have to wait for the game to give you the laser gun power-up that lets you fire into walls if you don't have it, since you won't be able to get to those two tiles otherwise. I ended up having to wait for the green door to pop up just to clear this level.

Level 69

Password: LENM


You've got another narrow area to through here. I managed to luck out and get the laser gun here, but if you can't get it, you'll have to rely on the fireball enemies here to destroy the walls for you, as some of the tiles are completely surrounded by walls.

The wings show up for the first time for me here. They make Slider move faster if you collect them.

Thursday, October 29, 2026

PrinceWatercress plays Slider (Game Gear) - Part 4 of 8


Not as many levels here as in previous videos. This is where the game starts getting tougher.

First | Previous | Next | End

Level 46

Password: ANCP


For this level, I head right and use the teleporter tile to work my way back to the left and then advance back towards the start. It makes it a little easier to deal with the conveyor belt tiles at the end.

Level 47

Password: JNLB


This is yet another level that happens to be much of a no-brainer. Just watch out for the enemy spawners. I managed to luck out and get the shoes here.

Level 48

Password: CEAG


Work on the far right corners first before working on the rest of the level, and save the loop with the cracked tiles for last. The rest of the level is one narrow path, but it is easy to avoid the enemies if you know what you're doing.

Level 49

Password: LEJI


There are blue explosion tiles on the far left side of the level. Once you hit them, get back to the center of the level. You can either hit them first or hit them last, depending on how you want to do things. The teleporter pads make things a little easier here, too.

Level 50

Password: AGAG


I save the two conveyor belt tiles leading to the ice tile and the pit for last. You could do the same for the explosive tile near the start, but thankfully, hitting it does not lock you out of hitting all the tiles here. Also, there is no reason to enter the area full of ice tiles on the left end, as there is nothing to do there.

Level 51

Password: JGJI


I head to the right first, as that end of the level is the easiest to work on. Left is a little harder, as you have an area with a cracked tile that you can save for last.

Level 52

Password: APAP


Another linear level as long as you do not double back on the cracked tiles. That's it, really.

Level 53

Password: JPJB


This is one of the hardest levels in the game. You may have to hold Buttons 1 and 2 while paused and then un-pause the game in case you don't step on the blue explosive tiles and then run away in the proper directions to save yourself while still having a path on all the tiles. It should be mentioned that if you use the level reset trick, you'll lose a life, but you'll keep your current weapon. Any properties such as the Laser Gun or the Freeze Gun will be taken away, though.

Level 54

Password: AGCI


Use the teleporter pads to go between the two sides of the level. Save the conveyor belt tiles and cracked tile for last.

Level 55

Password: JGLK


You have ice tiles at the many junctions in the path, so pause your game and check where you're going. In case you hit the left or right edge of a level while sliding on ice tiles, you'll be free to move where you want. Thankfully, I lucked out and got into the exit door when it popped up.

Level 56

Password: APCB


At the blue explosive tiles surrounded by ice tiles, hit the tiles in the corners, then back off in the opposite direction. This will help get rid of them all. Also, one of the enemies will be making tiles. You'll want to take care of that while also using the teleport tile to save the left end of the level for last. Speaking of the teleport tile, hit the blue explosive tiles near the teleporter tile on the right end of the level carefully, as you can keep yourself from reaching some blue tiles if you're not careful. Thankfully, one of the enemies is set up to make this less of an issue.

Level 57

Password: JPLD


It's another field full of ice tiles. Thankfully, it's pretty easy to get from one tile to another, and every tile you hit clears the screen of all enemies temporarily. This level isn't too bad.

Wednesday, October 28, 2026

PrinceWatercress plays Slider (Game Gear) - Part 3 of 8


In this video, we complete sixteen levels, take care of a cable company scammer, and somehow miss an extra life.

First | Previous | Next | End

Level 30

Password: ACEG


You'll be teleporting between two small areas. Get all the tiles quickly, and watch out for the enemies that are moving around. The enemies here will also turn the pink tiles back to blue, but as long as you're keeping an eye on things, you can beat this level quickly.

Level 31

Password: JCNI


This one is fairly straightforward. Save the lower-left corner for last.

Level 32

Password: ALEP


Another straightfoward level. As always, watch it with the ice tiles and the enemy spawners. Get back when you hit the blue explosion tile.

Level 33

Password: JLNB


For best results, walk on all the cracked tiles as a series instead of hitting each one invididually and backing off; the level is set up so you can easily do the former. 

Level 34

Password: ACGI


Zig-zag across the cracked tiles so you can take care of all the tiles efficiently. Get back when you hit the blue explosion tiles.

Level 35

Password: JCPK


This is another level where it's easy to get around as long as you're careful. I like saving the lone blue tile in the lower-right corner past the ice tiles for last.

Level 36

Password: ALGB


The enemy spawners make things more taxing than anything else in this level does, especially when so many blue tiles are around them. The sooner you take care of the tiles around the teleporter pads, the better, although you can make a case for saving those areas for last. This can be more easily said for the conveyor belt tiles around the perimeter, though.

Level 37

Password: JLPD


This one can be a little tricky. You may be tempted to leave the cracked tiles for last, but it's better if you leave the blue explosion tile in the lower-right corner for last, as it's tough to get away once you blow up all the nearby tiles.

Level 38

Password: CCEI


The ice tiles around the level aren't hard to deal with, thankfully. Don't forget to use the teleporter pads, as it's easy to miss the three tiles that are blocked off.

Level 39

Password: LCNK


You've got another linear level with narrow passages, so watch yourself near the enemy spawners, as usual. Make sure you explore the level before you go across the conveyor belt tiles, as it is a slight pain to go back for stuff after doing that.

Level 40

Password: AEAE


Well, at least this level is easier. Just make sure you hit all the tiles before going across the cracked tile to the teleported pad.

Level 41

Password: JEJG


Use the teleporter pads to deal with the blue explosion tiles. You'll make this a lot easier near the end.

Level 42

Password: ANAN


If you can get to a green door when it pops up, take it. You'll be dealing with some of the indestructible fireball enemies around here, and getting around them can be a bit dicey.

Level 43

Password: JNJP


That'll show those Spectrum scammers. Anyway...

Another pretty linear level, all things considered. Back off once you hit the blue explosion tiles, and mind the enemies and the spawners when tiles are disappearing from said explosion tiles.

Level 44

Password: AECG


I take care of all the regular tiles first. After that, it's on to the conveyor belt tile nest near the teleporter pad on the left side of the level. I hit all those, take the teleporter, walk across the cracked tiles, slide across the ice tile, and get the rest of the conveyor belt tiles that are left.

Level 45

Password: JELI


I take care of the regular blue tiles near the start first, then walk the perimeter of the level, which consists of the conveyor belt tiles. From there, I hit the cracked tiles last before getting whatever's left. That's important, as the fireball enemies can turn walls and pits into tiles, and you'll need to watch out for that.

Tuesday, October 27, 2026

PrinceWatercress plays Slider (Game Gear) - Part 2 of 8


Now that we've gotten this game started, let's go through another fourteen levels, shall we?

First | Next | End

Level 16

Password: ALCN


Don't forget: you'll only slide into an ice tile in the direction you walk into it from, so if you're walking towards the pit, you're going into the pit. Likewise, if you walk towards a wall, you're going into the wall. Best piece of advice I can give for this one other than watching where you're going. If you need to, pause and look around before you move again.

Level 17

Password: JLLP


For this level, you'll want to be careful with the enemy spawners and the special tiles as you go through the more narrow paths of this level.

Level 18

Password: CCAE


Once again, you have a few narrow areas to go through as well as some special tiles that will make the area a little difficult, but at the same time, there's nothing that will lock you out of progress if you do something you did not intend to by mistake.

Level 19

Password: LCJG


Be careful when on conveyor belt tiles near pits. You don't want to accidentally fly right into the bottomless pits while you're trying to avoid them. Not surprisingly, this will be a problem in later levels.

Level 20

Password: AAEE


You'll have to rely on the enemies to make more tiles as you go back and forth to turn the entire floor pink. If you can get the Laser Gun power-up that lets you shoot through the walls, get it. Also, use the teleporter pads; they will definitely help you save time if you can't get any more hourglasses for extra time beyond the 70 seconds that the game gives you here.

Level 21

Password: JANG


Yet another linear stage. Be careful near the enemy spawners as always, and be careful with the conveyor belt tiles.

Level 22

Password: AJEN


Save the cracked tiles in the middle for last. Also, get a multi-way shot that travels in the cardinal directions in any way, if you can. It will help against the enemies here.

Level 23

Password: JJNP


The more quickly you can get through this level, the better...especially when one of the fireball enemies cannot be destroyed and may make it harder to clear the stage in the final seconds. Oof.

Level 24

Password: AAGG


You have narrow paths near bottomless pits. If you have the Laser Gun, try not to lose a life and lose the gun with it; you're going to need it to give yourself some breathing room. Otherwise, watch where you're going and play conservatively, especially

For the ice tile field, once you're teleported there, go up, left, down, right, up, left, down. You'll clear the last five tiles in that area in seconds.

Level 25

Password: JAPI


One of the Menaces will turn pink tiles back to blue, and it will be in one of the enemy spawners near the middle. As long as you're quick, he won't be much of an issue.

Level 26

Password: AJGP


There are two conveyor belt tiles pointing downwards towards a pit, and you have to slide across ice tiles in order to get to them. Once you're there, you'll be alternating between up and forward just quickly enough to not get dragged into one pit while not accidentally falling into the other on the opposite side. Get used to seeing this more and more throughout the game. Also, save the lower-left corner for last.

Level 27

Password: JJPB


Don't forget that you'll have to use the teleporter pad here just to turn one tile pink. Other than, the level isn't too difficult. Just watch out near the pits and the enemy spawners.

Level 28

Password: CAEG


Those Tentacles can snipe you if you're not careful. There's a lot of ice tiles here, so pause and think before moving if you need to. Just watch out for the monster in the lower-right corner. You may want to go through the level in a counter-clockwise pattern first, then save the teleporter pad area on the far left for last.

Level 29

Password: LANI


There are a ton of blue explosion tiles near the teleporter tiles. You may want to take care of those areas first. If you need to, get to a teleporter pad and teleport to the other side, work on some of the tiles there, then teleport back and finish the job on the first side. As for the rest of the level, watch where you're going on both the ice and cracked tiles, and be careful near the enemy spawners, as there is a lone blue tile to step on near one of them.

Monday, October 26, 2026

PrinceWatercress plays Slider (Game Gear) - Part 1 of 8


Here's another one for the "I didn't think I'd be playing this for the channel" files.

Next | End

Slider is a tile-walking puzzle game for the Sega Game Gear by Loriciel, and is the only Game Gear game (and only Sega 8-bit game) that French developer Loriciel ever made. The game is the same as Super Skweek, which was made for the Atari Lynx, but with a different name. You have to walk over all of the blue tiles to turn them pink in order to get rid of all the pollution in the land of Slider's home world of Rozen, all while avoiding fall into pits, getting attacked by monsters and running out of time for 99 levels. Thankfully, you start out with ten continues, there is a password after every level play control is easy and responsive for the most part, and there are tons of power-ups that will help you along the way.

The D-Pad allows you to move around, and Buttons 1 and 2 shoot and activates the warp pads Button 2 also allows for entering letters on the password and high score screen in conjunction with Up and Down on the D-Pad. If you need to give up for whatever reason, press Buttons 1 and 2 simultaneously after pausing the game with the Start.

At the top of the screen, you'll have quite a bit of info to work with. The four shadows on the far left are for the teddy bears - red, blue, yellow and green - and if you collect all four of them, you'll be able to skip to the next level without having to hit all of the tiles in addition to earning five extra lives. If you have a bear of a certain color, do not pick another one up, as it will remove that color bear from your HUD at the top of the screen and count against the bear total.

To the right of all that is, from top to bottom, your current score, the amount of tiles you have to step on to clear the level, the amount of time you have left, and the amount of lives you have left.

All the way to the right is the bonus window. This will show a randomly-appearing power-up and whether you have to head to and scroll the screen to either the left or the right to get it. You have a limited amount of time to find the item and collect it before it disappears.

There are four ways to end a level. Aside from turning all the blue tiles pink, there is collecting all four colors of teddy bear, freezing six enemies at once with a freeze gun (more on that later), and finding a green exit door that randomly pops up (again, more on that later).

This is the most information I can give before actually getting into the game without frying the mind of whoever is reading this and wants to play it, so from this point forward, I'll cover things as I go.

Level 1


Press either Button 1 or Button 2 at the level number screen to start the level.

The yellow and orange checkered tile is the position that you start the level from. It has no special properties other than signaling where the start of the level is. In case you lose a life, you'll start back here, but any times you stepped on will stay stepped on. You'll also lose your current weapon (if you have one; more on that later) and be downgraded back to your basic one-shot attack. If you have the shoes or the freeze gun, you'll also lose those (more on that later, again). If you lose all your lives, get a game over and use a continue, however, you'll have to start the entire level over again. You'll also lose all the bears you've collected, and you'll need to get those back.

The little blue guys are called Menaces, and they just wander around aimlessly. The white hooded enemies are Ghosts, and they will quickly run up to Slider to hit him and cost him a life. It's one hit and you're dead in this game, so be careful.

The plain green tiles have no special properties.

If there are black spaces where a tile should be, those spaces are bottomless pits. Walking into one will cost you a life.

There are multiple kinds of weapons in this game. You start out with a single shot that is blasted in the direction you are currently facing when you press Button 1, but you can upgrade it to other weapons. They are as follows:

Laser gun (looks like an arrow, has the letters L and F): Destroys enemies as well as the square walls. Square walls are destructible. Circular walls are not. By shooting down walls, they turn into blue tiles that will add to the tile counter at the top, which you will therefore have to walk on to turn pink.

Multi-fire gun (two arrows pointing right with "MF" under them): Shoots continuously in one direction. This will go the full length of the screen.

Plus gun (an F with four arrows around it pointing in the cardinal directions): Shoots vertically and horizontally at the same time.

Diagonal gun (an F with four arrows around it pointing in the intermediate, or diagonal, directions): Shoots in four diagonal directions at the same time.

Octagonal gun (an F with eight arrows around it pointing in both the cardinal and intermediate, or diagonal, directions): Shoots in eight directions at the same time.

Freeze gun (a blue wand with an F next to it): Freezes enemies for a certain length of time. A level is cleared when six enemies are simultaneously frozen. Slider can destroy frozen enemies by running into them. When Slider has this weapon, there will be a blue ball on the upper-left corner of the bonus window.

The white tiles with the big black holes are enemy spawners. Be careful near them, as they can hurt you as they are opening and closing to spawn a new enemy, sometimes out of nowhere. You won't have a hint as to when they will activate, so be careful moving past them, especially when the game forces you to.

The tiles with the arrows are conveyor belt tiles, and they will slowly push you in the direction that the arrows are facing. The arrows will only be in the cardinal directions, meaning only up, down, left and right.

The cotton candy awards 5000 bonus points when collected. Interestingly, you cannot get bonus lives from getting a certain amount of points, so you'll have to collect the teddy bears as well as collect the Slider icons (which look just like Slider) to get bonus lives.

When you complete a level, you'll get a password, and you'll also get a time bonus based on how much time you have left. The sign Slider is holding will either read 10 (and be green), 50 (and be pink) or 100 (and be red), and you'll get that many points for every second you have left on the timer.

Level 2

Password: AJAJ


The orange tile with the blue arrow is a teleporter pad. Press a fire button to teleport between the pads. There will be at least two in the levels that they appear in, but you can have as many as three or four in a level.

There are two types of fireball enemies. They both can fire at you, but some of them can be defeated by firing at them while others cannot, and you won't be able to tell which one is which until you attack them. Like the Menaces, they can move around pretty aimlessly, but they do it at a slightly faster and more erratic pace, which can prove to be an annoyance, especially in the later levels.

The white and cyan checkered tiles are ice tiles. If you walk on them, you'll slip and slide over them in the direction you walked into them from. This is something you'll need to keep in mind for some of the levels later in the game.

The blue tiles with the big explosion will destroy itself and every tile surrounding it in eight directions. If you step on one, be ready to run away from the destruction so that you don't fall into a pit immediately afterwards. If there are any square walls in the destruction radius, they get turned into blue tiles that you will have to step on and turn pink, adding to the tile total in the process.

The green tiles with the big explosion destroy all monsters currently on the screen.

The tiles with the cracks on them will fall apart and disappear when you walk on them. Be careful with these types of tiles, as you may have to save them for later, or in the case of some levels, for last, as they can be placed in such a way as to keep you from reaching certain areas once you move past them.

The green shoe makes it so that you cannot slip on ice tiles or be carried away by conveyor belt tiles when you walk on them. Collecting it will also give you a green orb on the upper-right corner of the bonus window.

Level 3

Password: JJJL


The green guy with the crown is a Slipster, and it can only move in the cardinal directions, and never diagonally. They can not only fire projectiles at you, but they will move pretty quickly and careen into you if you are not carefully, so be ready to shoot them down!

Level 4

Password: AACC


Get back to the starting tile when you step on the blue explosion tile at the start. Despite having no special properties, the explosion tile can't destroy it. That's good. Because if it did, we'd have a serious bug in the game's programming.

Speaking of tiles, you'll get more used to how the ice tiles work here, with Level 3 being a slightly smaller crash course.

The hamburger gives you 8,000 bonus points if collected.

The gift boxes have a random effect. They may give you bonus points, or they may curse you in certain ways, such as causing you to turn pink tiles back to blue temporary or temporarily taking away your attack. You may want to avoid these if you're doing well in a level.

Level 5

Password: JALE


You'll want to plot your course through this level carefully. While there is more than one way to step on all the tiles and clear the level, it is possible to get yourself in a pickle and have nowhere to go.

Level 6

Password: AJCL


Be careful near some of the dead ends, as there are monster spawners that may get the chomp on you as you double back.

Green hourglasses add 20 seconds to the timer, while pink hourglasses add 40 seconds.

The blue octopus enemy is called Tentacles, and they can only fire diagonally. Walls will protect you, but approach and attack them from cardinal directions, just to be safe.

Level 7

Password: JJLN


You'll be following a more linear path here compared to the previous levels, so be mindful near the enemy spawners.

Level 8

Password: CAAC


You're surrounded by pits without any walls to save you. Tread carefully. You'll want to save the path with the conveyor belt and ice tiles for last so you can clear this level without losing a life.

Level 9

Password: LAJE


Some of the tiles here will be dreadfully close to enemy spawners. Once again, tread carefully.

Level 10

Password: ACAC


There are a lot of conveyor belt tiles here. Thankfully, you can move against the grain to get them all. The only area of note is the far left; be careful near enemy spawners so you can get all of the tiles there.

Level 11

Password: JCJE


Aside from the narrow paths and the enemy spawners that will get in your way, you'll also have the added bonus of the enemies suddenly being able to move about on bottomless and create blue tiles that you must step on in their wake. While this is annoying, this will also make the level easier. Just watch where you're going. This is the first level to do something like this and be creative, but it is far from the last.

The shield protects you from enemy attacks, and as long as Slider is flashing, the shield is in effect. The shield only wears off if you use a teleporter pad.

If you see a green door, get to it before it disappears! Touching the green door with the word "EXIT" on it before it disappears give you a free pass to the next level without having to touch all the tiles. This can be handy if you're in a tough level.

Level 12

Password: ALAL


Save the conveyor belt tile near the ice tiles for last; otherwise, you're losing a life just to complete this when you don't need to.

Level 13

Password: JLJN


Be careful with the cracked tiles so that you don't throw yourself into an accidental dead end. If you need to, hit all the regular tiles first, then hit all the cracked tiles.

Level 14

Password: ACCE


Oh, hey, it's a level full of ice tiles! Kinda like Kablooey! (aka Bombuzal) You'll have to find out through trial and error where you need to move in order to hit all four tiles to clear the level without running into monsters or pits.

Go go, then left at the start, then down and down again, then right when you're at the bottom of the screen. Go left from that second to last tile to get to the last tile and clear this one out. You won't have a lot of time to complete this stage, either, so you'll have to be quick.

If you lose all your lives, it's game over. You'll get the password for the current level again, and if you get a high score, you'll need to press Up and Down with the two fire buttons to input your initials. You can then choose whether or not you want to continue. If you continue, you're starting the current level all over again.

Level 15

Password: JCLG


More linear paths! Be careful near the enemy spawners as well as with the blue explosion tiles so you don't accidentally fall into a pit that you just made, and save the dead end with the cracked tile for last. Don't forget to use the teleporter pad!

Sunday, October 25, 2026

PrinceWatercress plays Cheese Cat-Astrophe Starring Speedy Gonzales (SMS) - Game Gear Footage from the Extra Video


...and now for the remaining footage I have of the aborted Game Gear version Let's Play. It's not much, but it's something.


Here's the Game Gear footage from the "Why I Switched to Master System" video from the other day, as is. The footage I have here is all I have before I gave up and decided to switch consoles for this game after deleting all the other footage that I made during that hour-long attempt, and I ended up using it for yesterday's video. If I knew this was going to happen, I would have kept more of it, but alas. Enjoy.

Saturday, October 24, 2026

PrinceWatercress plays Cheese Cat-Astrophe Starring Speedy Gonzales (SMS) - Why I Switched from Game Gear to Master System


I told you it was comin'.


When I first played Cheese Cat-Astrophe for the Sega Game Gear back on April 16, 2024 for Try It Out Tuesday #329, I didn't know what to expect other than it was a platformer based on the Looney Tunes property starring Speedy Gonzalez that I had barely heard of. When I played the game for the first time, I initially liked it at first, and while it took a few minutes to figure out what to do in the first level of the game, I eventually learned what to do. From there, it was just a matter of not just learning the levels, but learning how to fight the bosses, with the first one feeling a little bit weird due to having to figure out how to grab the dynamite, throw it at just the right time, and damage the boss without hurting yourself.

The first world of the game was interesting enough on its own. Then came the second world, which was lush with pools of lava flowing at the bottom of the screen, moving platforms that floated from one side to the other, plenty of places to jump to...and falling lava droplets dropping from the top of the screen not just where I was, but also from off-screen, where I couldn't see them until I was jumping around and it was almost too late to react. When I played part of the second world for Funk It Up Friday three days later, I was frustrated with the level to the point that I didn't want to play past the first half of that world and just stopped it right there. I gave it the Red Pass, making it one of only a handful to ever receive the worst pass rating (until and unless I make a Black Pass) from the then-Twitter tryouts.

As I vented my frustrations with the game for my final thoughts, I referenced the Master System version and how everything looked better and had more real estate and more screen space to work with. By the time I closed in on the game as I worked through my Let's Play backlog, however, my frustration with the game had subsided somewhat. I would eventually forget about my irritation with the second level of the game as I worked on the Let's Play backlog built up by earlier game tryouts. When I finally got to recording this game, however, the frustration with the second level and all the problems that I had with it suddenly bubbled back up.

My experience with playing through the first level went as expected. Compared to the Try It Out Tuesday session, I had everything figured out thanks to the notes that I took trying to get through the first level. Then came the second level...and everything went completely awry.

As I've mentioned in the past, I always - and usually - do practice runs before recording and playing through the game for real. Not only does it give me a better idea of what to expect as I play through the game, but it also allows me to make mental note of the things that I encounter when I play through the portion of the game that I want to play through for the video that I am recording. Somehow, when I did the practice run of the entire second level of the game, I was able to go through the first half of the level well enough. The third part is dead simple compared to the first two, since you're just swimming around in the water looking for a key while avoiding things and then heading to the exit. The boss didn't give me trouble, either, since I was able to quickly figure it out.

When it came time to record, however, the game decided to have a mind of its own and decided that it didn't want to be Let's Played. I could make it through the first stage with some effort, but when it came to the second stage, I always fell victim to the lava droplets, as they were constantly in the path of my jump, and I could not see them until it was too late. This time around, I was more committed to getting through the second world of the game than I was during the try-out, and made the decision that since I had knowledge of what I was getting into when I played the first half of the second world of the game, I would have a slightly better chance of making it through this time around.

Imagine my surprise when I had lost all of my lives in the first half of the second world about seven times, either due to the lack of an ability to look up or down, or because of all the lava droplets being in the way at the last second. I would either run into them, or I would die trying to avoid them. I would just keep losing lives again and again and again, wondering why nothing was going on the way that my practice run did. 

After an hour of this, I gave up, got on YouTube, and watched videos of the Master System version of the game. It was then that I noticed not one, but two things about the game that brought my blood to a boil. The first is the most obvious: the resolution was larger and the player was allowed to see a lot more. It may have made the first world of the game look a lot more barren at the beginning, but when you entered the third part of the first world, you could actually see the vulture that was repeatedly diving at you. There was also the minor difference of Sylvester hanging off the talons of a big bird in the first boss battle instead of having a jetpack strapped to his back, but that was just it: minor.

Then came the second level. It was then that I noticed that the lava droplets that fell from the top of the screen could fall from anywhere, but at the same time, you could always see when it was going to happen. You also had some more advance warning of what was going on ahead. This was on the Sega Master System version. On the Game Gear version, however, things were different.

Compared to the Master System, there's a lot less on the screen on Game Gear. It's not too bad when you're in the first level, but as you go on, you'll notice that everything is WAY too big. What constitutes one whole room on Master System is humongous on the Game Gear. Whenever I'm rescuing a mouse in order to get an exit opened up, I'm always scrolling the screen to the right on the Game Gear's smaller screen, whereas the Master System shows the entire room at once. When I'm going through the cliffs area after the desert, the cliffs are much bigger and much more seemingly spaced out in handheld form compared to on your TV screen. The last desert area itself is even worse, as when you're playing on Game Gear, you can't even see the vulture that is flying around and swooping down at you every chance it gets. On Master System? You can see that vulture at all times.

After completing the entire first level, it's time to take on the second. As soon as you start playing the first half, you'll notice that just like in the first level, you can't see very much. But it isn't until you're going from the left side of the stage to the right that you start noticing things. The first thing you're going to notice that isn't the massive amounts of brown and orange making up the walls and platforms is all of the lava droplets dropping down from...the sky? The ceiling? The heavens themselves?!?

In addition to having to jump from platform to platform, which is hard to do when you can barely see the platforms and everything feels like a leap of faith, the lava droplets are also dropping down from slightly off-screen, and sometimes, you won't be able to see them until it's too late. It also doesn't help when the camera is always moving when you are and you have to jump onto a platform traveling back and forth across the lava that turns around a half-second earlier than when you'd expect just to keep you from merely stepping on it just to take a ride.

After a whole hour of being completely unable to make any progress, I became absolutely livid with myself and watched the whole second world to see how it looked on Master System. I expected everything to look better, but I didn't expect my view of the level I was playing through to be so vast that not only would the lava droplets not be able to get the drop on me, but I could actually see where I was jumping at all times.

This is when I realized that when it comes to this particular part of the game in the Game Gear version, the action is really zoomed in. By comparison, Desert Speedtrap starring Road Runner and Wile E. Coyote had the same thing going on, but after having played the Master System version of Desert Speedtrap, however, I would still be able to play through the game on Game Gear despite that version of the game showing a good amount less of the level than Master System would.

That's probably because when I played through the whole game on Normal, I had sound cues whenever Wile E. Coyote showed up. It didn't matter if he was on the rocket, driving a bus, strapped to a jetpack or using any other means of technology that he purchased from ACME. If I heard a rushing sound, that was my cue to move and keep moving.

Sadly, you don't have that with the lava droplets in this game. Especially when they're coming down from off-screen and you can barely see them. It's like the weasel soldiers from Mickey Mania, if they were dropping hot molten pitch downward and not throwing daggers or shooting crossbow bolts at you. Oh, they'll still make a distinct sound that you can easily hear...but only when they land on the platform, signaling the next drop of lava to come down from the ceiling.

It also doesn't help that due to how the camera is zoomed in compared to the Master System version, you have a camera following you everywhere, which makes keeping track of where you're supposed to land every time you jump harder, and - thanks to the zoomed in perspective where everything is too big - makes a jump that is very easily doable on the Master System look like a leap of faith on Game Gear. The second half of "A Weekend in Hawaii" became torture to the point where I just wanted to get through it as quickly as possible because of this.

If I wasn't accidentally running into an enemy from making a jump, or if I wasn't making a jump only to land right into lava and immediately die, I was leaping right into the path of a lava droplet that I could not avoid...which was something that I was doing a lot more often than I would have liked. And after a whole hour of trying desperately to complete the second level just for one video in a Let's Play, I was done. I deleted all of my work - not counting what I saved for this - got the Master System version, and started from square one. This time, when I made it to the second level, I could actually see what I was doing, and I was able to get through the level and ultimately beat the game.

The Game Gear version of this game is nothing more than a lazy port. Sure it looks just like the Master System version that was released solely in Europe and plays just like it, but in the end, the camera and the zoomed-in graphics ruin the proceedings. There are two reasons why the camera follows you everywhere and keeps Speedy completely in the center of the reason. The first is to supposedly ensure that you see all of the level without having to move the camera, and it does it by focusing squarely on Speedy...but by doing less simply by zooming in and focusing entirely on Speedy, the game does no favors to the player. Because of this, you can't see what you're doing, hazards that should be visible at all time seem to show up right out of nowhere, and the difficulty is artificially inflated as a result.

The second is because the developers seemingly never gave any thought to putting the game on Gear Gear and only thought about putting it on Master System - at least, that's how I personally feel - and with time and money both being tight and the Master System being officially discontinued west of the Atlantic outside of Brazil, the developers just zoomed the action in just to make everything seemingly make sense and fixed the game's camera to focus squarely on Speedy Gonzales, then called it a day. Even GamePro, which looked at the game fairly favorably and gave it 3's and 3.5's back in page 82 of its July 1995 issue, briefly brought this up. The only difference between myself and GamePro is 30 years and knowledge of the Sega Master System version, and while GamePro may have been understandably nice towards the game, I can't...and that's why I switched from Game Gear to Master System.

https://www.youtube.com/watch?v=RIJfWsLe0dE  - Part 2 of the Let's Play by PrinceWatercress
https://www.youtube.com/watch?v=jeNCcHzF3vQ - Game Gear longplay by Longplay Archive
https://www.youtube.com/watch?v=dCnaQmNgSsc - Master System longplay by Longplay Archive
https://www.youtube.com/watch?v=77SmeHUM1Jg - Desert Speedtrap Master System longplay by Longplay Archive
https://www.youtube.com/watch?v=Fno6O-hh3tg - Desert Speedtrap Game Gear longplay by Longplay Archive
https://www.youtube.com/watch?v=deImgaBWoQo - Mickey Mania Super Nintendo longplay by Longplay Archive
COMING TOMORROW - PrinceWatercress' aborted Game Gear Let's Play footage

Wednesday, October 14, 2026

PrinceWatercress plays Bishoujo Senshi Sailor Moon S (Game Gear) - The Longplay


...and now, the game in its entirety, minus commentary! Enjoy!


Yep, Sailor Moon got a Game Gear game. It's obviously Japan-only, as is a lot of the Sailor Moon game, and there's not much to it due to being geared towards younger and/or casual female gamers, but it's something.

You can play as Sailor Moon or as Sailor Mini Moon. For this Let's Play, I'll be playing as Sailor Moon.

Stage 1-1


Left and Right let you move left and right, Button 1 attacks and Button 2 jumps. Holding Button 1 and releasing it after a few seconds lets you throw your tiara as a short-range projectile.

In the upper-left corner, you'll have your current amount of health (up to four hearts), your charge meter for the tiara attack, and the amount of scepters that you have. If you have at least one and you hold Button 1 long enough, you'll perform a full-screen attack at the cost of a scepter. You can find them out in the open or from enemies (good luck with either one), but you'll receive the majority of the ones you get from the mini-games.

The stages are pretty short, and it does not take long to get through them. There are enemies, and the attacks you'll use will depend on how close you are and whether you're standing or crouching. If you're holding forward on the D-Pad, you can do a punch. Crouching kicks will temporarily knock enemies down. You can throw enemies, but you need to be extremely close to the enemy, and I only did it once on accident. Enemies will go down in three hits, and they will only attack if you let them, and it's pretty easy to keep them from doing it.

You'll see your first platforms moving up and down. Pay attention to where platforms change direction before you jump and land on them.

You can shimmy on wires by jumping into them and then moving across with Left or Right. Moving off the wire will allow you to get back to the ground.

If you hear what sounds like a brief earthquake, something is falling down from above. You'll want to avoid the falling object to keep from losing one of your hearts. Hearts can be dropped by enemies every once in a while, although you can also find these in the open, too. A big heart will give you full health.

Bottomless pits are instant death and loss of a life, so don't fall into them.

The bouncing sphere enemies go down in one hit, but they can take you surprise and hit you if you're not paying attention.

When you complete the first level of a stage, you'll get a sword. This is the Space Sword that was Sailor Uranus' Pure Heart talisman. You'll need it to transform at the end of the stage.

Stage 1-2


The rose grants you temporary invincibility. You'll hear a chime when it runs out. 

You'll have a choice between the upper path and the lower path halfway through; I take the upper one because it's easier and you can see the falling objects before they fall.

Beating the second level of a stage will grant you a mirror. This is the Deep Aqua Mirror, Sailor Neptune's Pure Heart talisman and another transformation.

Stage 1-3


The third level of every stage is extremely short and has a bunch of block platforms that are out of place compared to the rest of the stage. Jumping across them will lead to the heart, which is the last transformation item. Grabbing it and heading to the end will transform you further.

You'll then enter the boss battle screen. The three enemies that pop in one after the other will now go down in one hit. As for the boss battle with Eudial, also known as Eugeal in the original English language dub by Cloverway. You'll want to hit her, then let her teleport to the other side of the screen and jump up to hit the projectile. Avoid the projectile as it comes down, and hit the boss again. You can easily hit this boss with your regular attacks, but the moon tiara can work, too. After enough hits, the boss goes down.

Password: 3633

Sailor Team Roulette


At the end of every stage is a mini-game. For this mini-game, you'll want to match the character at the roulette wheel on the bottom with the one in the center. You'll want to press Button 2 just when the character you need to match is just about to speed by. If you press it any earlier, you'll land on the character before the one you need. The more matches you make before the timer at the top turns completely gray, the more scepters (or Rods, as the game calls them) you'll be able to get, up to a maximum of nine. 

Stage 2-1


Pay attention for the rumbling sound again so you don't get hit by falling glass spheres. Also, you'll have to jump up the steps near the end.

Stage 2-2


Shimmy across the stage at the middle for an extra scepter. Also, watch out for the falling glass sphere at the stairs; one will fall near the end.

Stage 2-3


Jump up the blocks and shimmy to the left to get the heart near the start.

To beat Mimete, you'll need to hold down the B button briefly to throw the tiara at the boss, then avoid the notes that the boss shoots at you when she goes into the air. After four hits, it's over.

Password: 4141

Find Tuxedo Mask!


Use Left and Right to go between the doors and the elevator. Use Up and down on the elevator to switch floors. Press Button 1 or 2 to open a door and either get a hint as to where Tuxedo Mask is as well as to find Tuxedo Mask himself. Finding Tuxedo Mask will refill your health to four hearts. You have four chances to find Tuxedo Mask, and each extra chance you have after finding Tuxedo Mask gives you bonus points.

Stage 3-1


In this world, you'll have to jump over open manhole covers. What is going on with the road safety here? You'll also have to jump over stacks of boxes, but that's the easiest obstacle to deal with around here. Also, watch out for falling objects. Again.

This level is pretty short, honestly.

Stage 3-2


Now you'll have to jump over gaping pits in the road itself. While you're doing this, you'll need to be alert for falling objects, which will make performing this rather mundane task harder. It won't be long until you reach the end again.

Stage 3-3


You'll find the path to the heart above the crates at the start. Just watch where you're landing, as there is an open manhole cover nearby.

To beat Viluy (Byruit in the original English dub), just use your tiara attack and keep a fair distance away. The boss shoots projectiles upon taking damage, but they only have a limited range.

Password: 5151

Quiz World


Here, you'll need to answer five questions. They're going to be random every time you play. You have five seconds to answer each one, and each correct answer awards you a scepter for the super attack that I end up never using. Ironically, while I couldn't find a list of the quiz questions, I was able to find the names of the transformation items as well as the bosses.

Stage 4-1


Unlike the other stages we've been in, you'll be going upwards in addition to back and forth. You'll be able to see what's going to fall down in front of you a little more easily, and if you jump around, you can trigger a couple of falling objects early.

Be careful with the platforms and watch where they stop before you jump, or else you'll be taking a tumble.

Stage 4-2


You'll definitely want to be careful with the platforms here, especially when there is a bottomless pit at the bottom of this level.

Stage 4-3


You'll find the last transformative items just by jumping up the blocks. Jump to the left when you grab the last item so you don't risk falling into the bottomless pit.

To beat Tellu (Telulu in the dub), hit her with the tiara, then avoid the red balls that fall from the sky. After four hits, she goes down.

Password: 6060

Luna-P Ball's Picnic


Press Button 1 to move Luna-P left and Button 2 to move Luna-P right. You'll have to get to the end without bumping into Luna or Artemis, and if you can do that, you'll refill all of your health. You only get one shot, however, and it's all too easy to mess it up.

Stage 5-1


There are some pits in the game that will appear as the level terrain moves downward. Watch out for platforms as well as falling items, as you'll need to deal with both to get to the end.

Stage 5-2


While the terrain does not raise or lower, you'll still want to watch the platforms carefully to ensure you don't fall into a pit.

Stage 5-3

When you get on the moving platform above all the blocks you need to jump on, jump straight to the Garnet Orb.

The boss here is Cyprine and Ptilol (Petirol in the dob). You'll attack Cyrpine first, then she will jump away and Ptilol will jump in. You'll need to move back and forth in the center of the room to avoid colliding with them and eventually hit them. They'll both eventually go down.

You'll then face Kaolinite (Kaorinite in the dub). You'll need to move around and keep moving to ensure she doesn't show up on top of you, and then hit her before she can attack. Every time you hit her, she teleports; move around to ensure she doesn't show up right where you are, and attack her before she can attack you. After enough hits she finally goes down.

Password: 8888 (which gives you the credits)

After this, you'll be taunted by Professor Tomoe (Dr. Tomoe in the English dub), then you get the credits.

As for the Fortune Telling Mode, you just put in your date of birth, today's date and your blood type, and you'll get to see your fortune for the day regarding love and money as well as the lucky number and color of the day. It has no bearing on anything in the game and is just there for fun.

Nevertheless, you've just beaten Bishoujo Senshi Sailor Moon for the Game Gear!

Tuesday, October 13, 2026

PrinceWatercress plays Bishoujo Senshi Sailor Moon S (Game Gear) - Stage 5 of 5


In this entry, we finally beat the game. Sadly, Game Gear would never get another Sailor Moon game.


Stage 5-1


There are some pits in the game that will appear as the level terrain moves downward. Watch out for platforms as well as falling items, as you'll need to deal with both to get to the end.

Stage 5-2


While the terrain does not raise or lower, you'll still want to watch the platforms carefully to ensure you don't fall into a pit.

Stage 5-3

When you get on the moving platform above all the blocks you need to jump on, jump straight to the Garnet Orb.

The boss here is Cyprine and Ptilol (Petirol in the dob). You'll attack Cyrpine first, then she will jump away and Ptilol will jump in. You'll need to move back and forth in the center of the room to avoid colliding with them and eventually hit them. They'll both eventually go down.

You'll then face Kaolinite (Kaorinite in the dub). You'll need to move around and keep moving to ensure she doesn't show up on top of you, and then hit her before she can attack. Every time you hit her, she teleports; move around to ensure she doesn't show up right where you are, and attack her before she can attack you. After enough hits she finally goes down.

Password: 8888 (which gives you the credits)

After this, you'll be taunted by Professor Tomoe (Dr. Tomoe in the English dub), then you get the credits.

As for the Fortune Telling Mode, you just put in your date of birth, today's date and your blood type, and you'll get to see your fortune for the day regarding love and money as well as the lucky number and color of the day. It has no bearing on anything in the game and is just there for fun.

Nevertheless, you've just beaten Bishoujo Senshi Sailor Moon for the Game Gear!

Monday, October 12, 2026

PrinceWatercress plays Bishoujo Senshi Sailor Moon S (Game Gear) - Stage 4 of 5


This level takes place at a construction site. Not surprisingly, it's the most interesting level in the game.

First | Previous | Next | End

Stage 4-1


Unlike the other stages we've been in, you'll be going upwards in addition to back and forth. You'll be able to see what's going to fall down in front of you a little more easily, and if you jump around, you can trigger a couple of falling objects early.

Be careful with the platforms and watch where they stop before you jump, or else you'll be taking a tumble.

Stage 4-2


You'll definitely want to be careful with the platforms here, especially when there is a bottomless pit at the bottom of this level.

Stage 4-3


You'll find the last transformative items just by jumping up the blocks. Jump to the left when you grab the last item so you don't risk falling into the bottomless pit.

To beat Tellu (Telulu in the dub), hit her with the tiara, then avoid the red balls that fall from the sky. After four hits, she goes down.

Password: 6060

Luna-P Ball's Picnic


Press Button 1 to move Luna-P left and Button 2 to move Luna-P right. You'll have to get to the end without bumping into Luna or Artemis, and if you can do that, you'll refill all of your health. You only get one shot, however, and it's all too easy to mess it up.

Sunday, October 11, 2026

PrinceWatercress plays Bishoujo Senshi Sailor Moon S (Game Gear) - Stage 3 of 5


These roads are more dangerous than the enemies themselves.


Stage 3-1


In this world, you'll have to jump over open manhole covers. What is going on with the road safety here? You'll also have to jump over stacks of boxes, but that's the easiest obstacle to deal with around here. Also, watch out for falling objects. Again.

This level is pretty short, honestly.

Stage 3-2


Now you'll have to jump over gaping pits in the road itself. While you're doing this, you'll need to be alert for falling objects, which will make performing this rather mundane task harder. It won't be long until you reach the end again.

Stage 3-3


You'll find the path to the heart above the crates at the start. Just watch where you're landing, as there is an open manhole cover nearby.

To beat Viluy (Byruit in the original English dub), just use your tiara attack and keep a fair distance away. The boss shoots projectiles upon taking damage, but they only have a limited range.

Password: 5151

Quiz World


Here, you'll need to answer five questions. They're going to be random every time you play. You have five seconds to answer each one, and each correct answer awards you a scepter for the super attack that I end up never using. Ironically, while I couldn't find a list of the quiz questions, I was able to find the names of the transformation items as well as the bosses.

Saturday, October 10, 2026

PrinceWatercress plays Bishoujo Senshi Sailor Moon S (Game Gear) - Stage 2 of 5


This stage is shorter than the first one, and you'll get through it just as easily.


Stage 2-1


Pay attention for the rumbling sound again so you don't get hit by falling glass spheres. Also, you'll have to jump up the steps near the end.

Stage 2-2


Shimmy across the stage at the middle for an extra scepter. Also, watch out for the falling glass sphere at the stairs; one will fall near the end.

Stage 2-3


Jump up the blocks and shimmy to the left to get the heart near the start.

To beat Mimete, you'll need to hold down the B button briefly to throw the tiara at the boss, then avoid the notes that the boss shoots at you when she goes into the air. After four hits, it's over.

Password: 4141

Find Tuxedo Mask!


Use Left and Right to go between the doors and the elevator. Use Up and down on the elevator to switch floors. Press Button 1 or 2 to open a door and either get a hint as to where Tuxedo Mask is as well as to find Tuxedo Mask himself. Finding Tuxedo Mask will refill your health to four hearts. You have four chances to find Tuxedo Mask, and each extra chance you have after finding Tuxedo Mask gives you bonus points.

Friday, October 9, 2026

PrinceWatercress plays Bishoujo Senshi Sailor Moon S (Game Gear) - Stage 1 of 5


After so many years, I'm finally playing one of the Sailor Moon games. How about that?


Yep, Sailor Moon got a Game Gear game. It's obviously Japan-only, as is a lot of the Sailor Moon game, and there's not much to it due to being geared towards younger and/or casual female gamers, but it's something.

You can play as Sailor Moon or as Sailor Mini Moon. For this Let's Play, I'll be playing as Sailor Moon.

Stage 1-1


Left and Right let you move left and right, Button 1 attacks and Button 2 jumps. Holding Button 1 and releasing it after a few seconds lets you throw your tiara as a short-range projectile.

In the upper-left corner, you'll have your current amount of health (up to four hearts), your charge meter for the tiara attack, and the amount of scepters that you have. If you have at least one and you hold Button 1 long enough, you'll perform a full-screen attack at the cost of a scepter. You can find them out in the open or from enemies (good luck with either one), but you'll receive the majority of the ones you get from the mini-games.

The stages are pretty short, and it does not take long to get through them. There are enemies, and the attacks you'll use will depend on how close you are and whether you're standing or crouching. If you're holding forward on the D-Pad, you can do a punch. Crouching kicks will temporarily knock enemies down. You can throw enemies, but you need to be extremely close to the enemy, and I only did it once on accident. Enemies will go down in three hits, and they will only attack if you let them, and it's pretty easy to keep them from doing it.

You'll see your first platforms moving up and down. Pay attention to where platforms change direction before you jump and land on them.

You can shimmy on wires by jumping into them and then moving across with Left or Right. Moving off the wire will allow you to get back to the ground.

If you hear what sounds like a brief earthquake, something is falling down from above. You'll want to avoid the falling object to keep from losing one of your hearts. Hearts can be dropped by enemies every once in a while, although you can also find these in the open, too. A big heart will give you full health.

Bottomless pits are instant death and loss of a life, so don't fall into them.

The bouncing sphere enemies go down in one hit, but they can take you surprise and hit you if you're not paying attention.

When you complete the first level of a stage, you'll get a sword. This is the Space Sword that was Sailor Uranus' Pure Heart talisman. You'll need it to transform at the end of the stage.

Stage 1-2


The rose grants you temporary invincibility. You'll hear a chime when it runs out. 

You'll have a choice between the upper path and the lower path halfway through; I take the upper one because it's easier and you can see the falling objects before they fall.

Beating the second level of a stage will grant you a mirror. This is the Deep Aqua Mirror, Sailor Neptune's Pure Heart talisman and another transformation.

Stage 1-3


The third level of every stage is extremely short and has a bunch of block platforms that are out of place compared to the rest of the stage. Jumping across them will lead to the heart, which is the last transformation item. Grabbing it and heading to the end will transform you further.

You'll then enter the boss battle screen. The three enemies that pop in one after the other will now go down in one hit. As for the boss battle with Eudial, also known as Eugeal in the original English language dub by Cloverway. You'll want to hit her, then let her teleport to the other side of the screen and jump up to hit the projectile. Avoid the projectile as it comes down, and hit the boss again. You can easily hit this boss with your regular attacks, but the moon tiara can work, too. After enough hits, the boss goes down.

Password: 3633

Sailor Team Roulette


At the end of every stage is a mini-game. For this mini-game, you'll want to match the character at the roulette wheel on the bottom with the one in the center. You'll want to press Button 2 just when the character you need to match is just about to speed by. If you press it any earlier, you'll land on the character before the one you need. The more matches you make before the timer at the top turns completely gray, the more scepters (or Rods, as the game calls them) you'll be able to get, up to a maximum of nine. 

Wednesday, August 7, 2024

PrinceWatercress plays GG Doraemon: Nora no Suke no Yabou - The Longplay


Managed to pull a longplay of this game off after tweaking the final boss battle strategies. Now I can finally put this game behind me.


World 1-1

Left and Right lets you move left and right, Down lets you duck, and Button 1 jumps. If you hold Up while jumping, you can grab onto ceilings and platforms from underneath. From there, you can hold Up and jump again to pull yourself up a platform, or you can move left and right to shimmy across platforms and ceilings.

The boxes contain power-ups. To open them up, just move into them. The things that look like sandwiches are really candy, and if you pick up five of them in a level without dying, you'll get a 1-Up at the end of the level. The cat collar bell is an extra life that you can get right out of the gate.

The laser pistol lets you shoot a shot with Button 1 that stuns enemies. From there, you can pass by them or more easily jump on them, which you'll need to do to defeat enemies. The two enemies here are robot dogs that slowly move back and forth and occasionally stop to bark at you and the little orange guys that throw projectiles and also spin the drills on their heads. Be careful when fighting enemies, because it is one hit and you're dead. If you have a weapon in your hand, however, you can take an extra hit at the expense of the weapon. Any weapon you have at the end of a level is out of your possession in the next. Also, you have almost no invincibility frames, and if you die, it's back to the start, as the game has no checkpoints.

The thing that looks like a razor gives you temporary invincibility. As long as you are flashing, you can pass through enemies, but you won't damage them when you do.

World 1-2

The bats will move up and down. Watch where they go and jump on them when they come down to your level.

If you jump into a wall, Doraemon will latch on and slowly slide down. You can use Up and Down on the D-Pad to climb, and you can also jump straight up or to the side while latched onto a wall.

The pick-up that looks like a shotgun barrel shoots a blue shot that destroys enemies entirely. It can pass through enemies and take out more than one at a time, too.

Near the end, go right from the platform to find Suneo. The four kids who act as the protagonists as the series are hidden in each world, and you'll get the better ending if you find them all. Rescuing one of the kids also acts as one of the few checkpoints that the game has, so in case you die after this, you'll go back to where you rescued the kid instead of going back to the beginning. The "C" stands for continues, by the way. Also, keep in mind that when you come back from finding one of the kids, enemies will re-spawn.

World 1-3

The one-eyed enemies will stop at regular enemies to jump. If you need to, wait for them to jump, then hit them on the way down.

Besides the sides of the buildings, you'll also be able to climb some pipes to get higher up in the first section of this level.

After that, you'll need to jump off some rooftops before you face your first boss.

World 1-4

The boss is some floating one-eyed robot with hands. Jump on it when it dives towards you as well as when it lowers straight down and then hovers towards you. This boss is as easy as it gets, and it goes down after ten hits.

World 2-1

The fat orange robots will start moving around when you jump. The monkeys on the trees have hammers which can cause coconuts to come down.

To swim, just move around in any direction with the D-Pad. Some paths do have currents that push you in a certain direction, and the nautilus enemies will shake before they move somewhat quickly in one direction. Be ready to keep your distance and avoid them.

The eggs will contain the power-ups in this world.

World 2-2

The platforms that lead down to other areas disappear when you jump onto them. If you take the right path at the start, you'll get a magic mantle. It only attacks up close, but it still gives you an extra hit and can help take out enemies in tight spots.

The lava monsters will shoot lava projectiles in two directions, but you can still stomp on their heads.

You will slide down slopes automatically, but you can duck to get through the narrow gaps.

Be ready to grab onto ceilings to get past tough gaps.

Near the end, jump right into the ceiling while holding Up, then hold Right to find Jaian.

World 2-3

This is one of two flying levels in the game. You can move in eight directions while flying, but that's about it. Thankfully, you can't fly down past the bottom of the screen and accidentally lose a life.

The main enemy you'll see here are the blue seahorse-like creatures. Some of them will fly in and out and shoot projectiles at you as they do, while some of them will bounce upwards as they fly towards you.

If you stay low, you can find all five of the sweets and some invincibility easily. Be sure to tread carefully so you don't get hit, as there are a few instances where you can get caught out if you're not careful.

World 2-4

The boss here is a pig with boxing gloves. When he hops six times, duck to avoid the projectile. After two projectiles, he will jump around. Keep jumping on his head and backing away before jumping on his head near ground level, and when he stops jumping to do the hops and the projectiles again, be ready to duck again. 

World 3-1

The snakes will start moving when you get towards them. Some of them will dive at you, while others will slide.

The enemies with the ponchos and the guns can shoot bullets, and it can be hard at times to dodge the bullets when you cannot see them coming. Ducking usually doesn't help, so you'll more often than not have to jump over the bullets instead of crouching under them. Some of them will hide in and out of barrels, so you'll need to tread carefully as you go through the stage.

You'll get a mantle to hit the enemies with at the beginning of the level. That's a good thing, as it gets harder in the second half of the game and the lack of checkpoints will become more annoying from this point.

You'll need to climb up the roof and walk across it to get the extra life near the end.

The game goes back to using boxes to contain the power-ups.

World 3-2

Two new enemies on the train: the vultures that drop bombs which will explode soon after hitting the ground, and the robots with springs that will sometimes throw what look like hammers. If they jump slightly forward, they'll just jump; if they jump in place, they'll be throwing things and will be harder to jump on unless you can time your jumps and maneuver them carefully.

Midway through the level, you can get a gun that will outright destroy enemies. Make sure you keep it for the whole level, as it makes the level easier.

Also near the end, you can drop into the train cars to pick up the power-ups inside.

World 3-3

Be careful when making your way up in the cave, as there are areas where you can climb directly into an area where a vulture is waiting to drop a bomb on you and hit you. You can jump into the ropes like you would any wall and climb them, but be careful going up.

There is a laser gun near the breakaway block platforms near the end; be sure to get it. Also, be careful on the single blocks that disappear when you jump on them, as it can be too easy to fall to your death and/or become unable to make your way back up. Near the end, you'll want to drop down and find a cave where Nobita will be waiting.

World 3-4

The dragon boss will double back twice on the right side before moving to the left side and double backing once. When he returns to the right side, he will fly upwards and shoot a fireball towards the ground. Avoid the fireball and the fire that remains after the fireball hits the ground. After that, the pattern repeats. You'll want to keep jumping on the boss' head, but you don't want to get too greedy with the damage, either, as it can be too easy to end up inside him when he stops flashing or have him move right into you and immediately hit you if you are too close.

"World 4-1"

Despite having three regular sections and a boss, World 4 is considered one whole level, and you don't get section screens in-between levels.

The bomb tossing robots can get you from off-screen if you are not careful, and their bombs from their cannons can go pretty far. The robots on wheels will speed up and move back and forth once you're on their levels.

There are conveyor belts throughout this level, but you can easily see where they slowly push you if you stand there for a second.

You'll need to climb across a long ceiling to get some invincibility, which will make it a little easier to take on some of the enemies near the end of the first section.

The sirens contain the power-ups for this world.

"World 4-2"

The moving holes have fists, and when you are directly under them, the holes will stop to open up and punch you. If you're moving directly under them, keep moving so you don't get hit. When the fist is out, you can jump on it or hit it with the moving mantle you'll find in the maze shortly after the start.

Speaking of the maze, you won't be able to see Doraemon while you're in it, but there is a trick. If you go all the way down and to the left, you can find the magic mantle in a hidden container. If you swing the mantle in the maze, you can see the mantle through the wall. Use it to gauge where you are, and jump up and to the left in the fourth column of the maze. You'll be able to find a hidden passage that leads to Shizuka, who is in the bath, as usual. You've now rescued all of the kids. If you swing the mantle and the mantle can be seen inside the fifth column, you've positioned yourself correctly and you can get to where Shizuka is, which can be pretty tough.

As for the maze itself, you can easily get through it, but you'll have to feel your way through it and even jump around to see where you can get to. Holding Up will help, as you may grab onto a wall and climb upwards, which makes it easier to get to the end. 

The satellites will point in a certain direction. When they flash, they are about to fire a laser. They can change the direction they are pointing before firing, and you can use that to get them to fire in a certain direction and hit them with a mantle later.

Near the end, there is a platform where the hole with the fist is moving. Drop down to it, then get to the right to exit.

"World 4-3"

The spiked balls will move around in a circle. The balls with the orange cores are the center of where these spiked balls rotate, and you can stand in them and be safe. You'll need to keep this in mind near the end, as some of the spiked balls have wide ranges in which they spin around and it can be a little too easy to get smacked by them as you position yourself. Keep that in mind if you're trying to get the invincibility and all of the sweets for the extra life.

There are also meteors that fly forward in some sections of this part of World 4, and you'll need to inch forward carefully so you can easily move back and avoid them where necessary. Near the end, there will be seven meteors flying forward, and you'll need to move up from the bottom (if you're at the bottom), to get away from the last one.

"World 4-4"

The boss stands in the middle of the screen and will look at you. If he looks to the side, he will fire the gun in the hand that he is looking towards, and the three-way shot from the left gun as well as the bouncing shot from the right gun can be hard to avoid. You'll want to stand near the boss' head at the inner edge of the left hand and keep jumping on the boss' head. If you can position yourself just right, the shots won't hurt you, and you'll be just outside of the hitbox for the head to the point that you can jump on the head and damage it while the head won't be able to hit you. Also, the boss will be looking at you, the player, and not to the side. He'll do a fire breath attack that goes straight down, but that's about it. This boss is easy to defeat if you know what to do and how to do it.

Another way you can do this is jump to the center of the room between the shots onto the boss' head and onto the hand you jumped from. When you head left, immediately stop moving and go to the right when he shoots the three-way shot, but make sure you land on the hand and jump on the head again. It takes a little bit of timing and practice so that you can keep doing this without the shots hitting you at all, but it can be done.

Once you beat this boss, that's it! You've beaten GG Doraemon: Nora no Suke no Yabou! If you rescued all four of the kids, Doraemon makes one final appearance on the final screen.