Wednesday, August 7, 2024

PrinceWatercress plays GG Doraemon: Nora no Suke no Yabou - The Longplay


Managed to pull a longplay of this game off after tweaking the final boss battle strategies. Now I can finally put this game behind me.


World 1-1

Left and Right lets you move left and right, Down lets you duck, and Button 1 jumps. If you hold Up while jumping, you can grab onto ceilings and platforms from underneath. From there, you can hold Up and jump again to pull yourself up a platform, or you can move left and right to shimmy across platforms and ceilings.

The boxes contain power-ups. To open them up, just move into them. The things that look like sandwiches are really candy, and if you pick up five of them in a level without dying, you'll get a 1-Up at the end of the level. The cat collar bell is an extra life that you can get right out of the gate.

The laser pistol lets you shoot a shot with Button 1 that stuns enemies. From there, you can pass by them or more easily jump on them, which you'll need to do to defeat enemies. The two enemies here are robot dogs that slowly move back and forth and occasionally stop to bark at you and the little orange guys that throw projectiles and also spin the drills on their heads. Be careful when fighting enemies, because it is one hit and you're dead. If you have a weapon in your hand, however, you can take an extra hit at the expense of the weapon. Any weapon you have at the end of a level is out of your possession in the next. Also, you have almost no invincibility frames, and if you die, it's back to the start, as the game has no checkpoints.

The thing that looks like a razor gives you temporary invincibility. As long as you are flashing, you can pass through enemies, but you won't damage them when you do.

World 1-2

The bats will move up and down. Watch where they go and jump on them when they come down to your level.

If you jump into a wall, Doraemon will latch on and slowly slide down. You can use Up and Down on the D-Pad to climb, and you can also jump straight up or to the side while latched onto a wall.

The pick-up that looks like a shotgun barrel shoots a blue shot that destroys enemies entirely. It can pass through enemies and take out more than one at a time, too.

Near the end, go right from the platform to find Suneo. The four kids who act as the protagonists as the series are hidden in each world, and you'll get the better ending if you find them all. Rescuing one of the kids also acts as one of the few checkpoints that the game has, so in case you die after this, you'll go back to where you rescued the kid instead of going back to the beginning. The "C" stands for continues, by the way. Also, keep in mind that when you come back from finding one of the kids, enemies will re-spawn.

World 1-3

The one-eyed enemies will stop at regular enemies to jump. If you need to, wait for them to jump, then hit them on the way down.

Besides the sides of the buildings, you'll also be able to climb some pipes to get higher up in the first section of this level.

After that, you'll need to jump off some rooftops before you face your first boss.

World 1-4

The boss is some floating one-eyed robot with hands. Jump on it when it dives towards you as well as when it lowers straight down and then hovers towards you. This boss is as easy as it gets, and it goes down after ten hits.

World 2-1

The fat orange robots will start moving around when you jump. The monkeys on the trees have hammers which can cause coconuts to come down.

To swim, just move around in any direction with the D-Pad. Some paths do have currents that push you in a certain direction, and the nautilus enemies will shake before they move somewhat quickly in one direction. Be ready to keep your distance and avoid them.

The eggs will contain the power-ups in this world.

World 2-2

The platforms that lead down to other areas disappear when you jump onto them. If you take the right path at the start, you'll get a magic mantle. It only attacks up close, but it still gives you an extra hit and can help take out enemies in tight spots.

The lava monsters will shoot lava projectiles in two directions, but you can still stomp on their heads.

You will slide down slopes automatically, but you can duck to get through the narrow gaps.

Be ready to grab onto ceilings to get past tough gaps.

Near the end, jump right into the ceiling while holding Up, then hold Right to find Jaian.

World 2-3

This is one of two flying levels in the game. You can move in eight directions while flying, but that's about it. Thankfully, you can't fly down past the bottom of the screen and accidentally lose a life.

The main enemy you'll see here are the blue seahorse-like creatures. Some of them will fly in and out and shoot projectiles at you as they do, while some of them will bounce upwards as they fly towards you.

If you stay low, you can find all five of the sweets and some invincibility easily. Be sure to tread carefully so you don't get hit, as there are a few instances where you can get caught out if you're not careful.

World 2-4

The boss here is a pig with boxing gloves. When he hops six times, duck to avoid the projectile. After two projectiles, he will jump around. Keep jumping on his head and backing away before jumping on his head near ground level, and when he stops jumping to do the hops and the projectiles again, be ready to duck again. 

World 3-1

The snakes will start moving when you get towards them. Some of them will dive at you, while others will slide.

The enemies with the ponchos and the guns can shoot bullets, and it can be hard at times to dodge the bullets when you cannot see them coming. Ducking usually doesn't help, so you'll more often than not have to jump over the bullets instead of crouching under them. Some of them will hide in and out of barrels, so you'll need to tread carefully as you go through the stage.

You'll get a mantle to hit the enemies with at the beginning of the level. That's a good thing, as it gets harder in the second half of the game and the lack of checkpoints will become more annoying from this point.

You'll need to climb up the roof and walk across it to get the extra life near the end.

The game goes back to using boxes to contain the power-ups.

World 3-2

Two new enemies on the train: the vultures that drop bombs which will explode soon after hitting the ground, and the robots with springs that will sometimes throw what look like hammers. If they jump slightly forward, they'll just jump; if they jump in place, they'll be throwing things and will be harder to jump on unless you can time your jumps and maneuver them carefully.

Midway through the level, you can get a gun that will outright destroy enemies. Make sure you keep it for the whole level, as it makes the level easier.

Also near the end, you can drop into the train cars to pick up the power-ups inside.

World 3-3

Be careful when making your way up in the cave, as there are areas where you can climb directly into an area where a vulture is waiting to drop a bomb on you and hit you. You can jump into the ropes like you would any wall and climb them, but be careful going up.

There is a laser gun near the breakaway block platforms near the end; be sure to get it. Also, be careful on the single blocks that disappear when you jump on them, as it can be too easy to fall to your death and/or become unable to make your way back up. Near the end, you'll want to drop down and find a cave where Nobita will be waiting.

World 3-4

The dragon boss will double back twice on the right side before moving to the left side and double backing once. When he returns to the right side, he will fly upwards and shoot a fireball towards the ground. Avoid the fireball and the fire that remains after the fireball hits the ground. After that, the pattern repeats. You'll want to keep jumping on the boss' head, but you don't want to get too greedy with the damage, either, as it can be too easy to end up inside him when he stops flashing or have him move right into you and immediately hit you if you are too close.

"World 4-1"

Despite having three regular sections and a boss, World 4 is considered one whole level, and you don't get section screens in-between levels.

The bomb tossing robots can get you from off-screen if you are not careful, and their bombs from their cannons can go pretty far. The robots on wheels will speed up and move back and forth once you're on their levels.

There are conveyor belts throughout this level, but you can easily see where they slowly push you if you stand there for a second.

You'll need to climb across a long ceiling to get some invincibility, which will make it a little easier to take on some of the enemies near the end of the first section.

The sirens contain the power-ups for this world.

"World 4-2"

The moving holes have fists, and when you are directly under them, the holes will stop to open up and punch you. If you're moving directly under them, keep moving so you don't get hit. When the fist is out, you can jump on it or hit it with the moving mantle you'll find in the maze shortly after the start.

Speaking of the maze, you won't be able to see Doraemon while you're in it, but there is a trick. If you go all the way down and to the left, you can find the magic mantle in a hidden container. If you swing the mantle in the maze, you can see the mantle through the wall. Use it to gauge where you are, and jump up and to the left in the fourth column of the maze. You'll be able to find a hidden passage that leads to Shizuka, who is in the bath, as usual. You've now rescued all of the kids. If you swing the mantle and the mantle can be seen inside the fifth column, you've positioned yourself correctly and you can get to where Shizuka is, which can be pretty tough.

As for the maze itself, you can easily get through it, but you'll have to feel your way through it and even jump around to see where you can get to. Holding Up will help, as you may grab onto a wall and climb upwards, which makes it easier to get to the end. 

The satellites will point in a certain direction. When they flash, they are about to fire a laser. They can change the direction they are pointing before firing, and you can use that to get them to fire in a certain direction and hit them with a mantle later.

Near the end, there is a platform where the hole with the fist is moving. Drop down to it, then get to the right to exit.

"World 4-3"

The spiked balls will move around in a circle. The balls with the orange cores are the center of where these spiked balls rotate, and you can stand in them and be safe. You'll need to keep this in mind near the end, as some of the spiked balls have wide ranges in which they spin around and it can be a little too easy to get smacked by them as you position yourself. Keep that in mind if you're trying to get the invincibility and all of the sweets for the extra life.

There are also meteors that fly forward in some sections of this part of World 4, and you'll need to inch forward carefully so you can easily move back and avoid them where necessary. Near the end, there will be seven meteors flying forward, and you'll need to move up from the bottom (if you're at the bottom), to get away from the last one.

"World 4-4"

The boss stands in the middle of the screen and will look at you. If he looks to the side, he will fire the gun in the hand that he is looking towards, and the three-way shot from the left gun as well as the bouncing shot from the right gun can be hard to avoid. You'll want to stand near the boss' head at the inner edge of the left hand and keep jumping on the boss' head. If you can position yourself just right, the shots won't hurt you, and you'll be just outside of the hitbox for the head to the point that you can jump on the head and damage it while the head won't be able to hit you. Also, the boss will be looking at you, the player, and not to the side. He'll do a fire breath attack that goes straight down, but that's about it. This boss is easy to defeat if you know what to do and how to do it.

Another way you can do this is jump to the center of the room between the shots onto the boss' head and onto the hand you jumped from. When you head left, immediately stop moving and go to the right when he shoots the three-way shot, but make sure you land on the hand and jump on the head again. It takes a little bit of timing and practice so that you can keep doing this without the shots hitting you at all, but it can be done.

Once you beat this boss, that's it! You've beaten GG Doraemon: Nora no Suke no Yabou! If you rescued all four of the kids, Doraemon makes one final appearance on the final screen.

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