Here's the whole game in one sitting, minus commentary and featuring the Zoltan battle glitch that I mentioned in the final part! Enjoy!
The game starts with Whitely White, local reporter, reporting on the adventures of Wilbur Finletter, the protagonist of the first Killer Tomatoes movie and the protagonist of this game. Doctor Gangrene has begun an assault on the world with his killer tomatoes, starting with San Zucchini, where the tomatoes have taken over the city and nearby countryside. As Wilbur Finletter, you are the only one who can stop the attack.
Level 1
Left and Right let you move around, and Down lets you duck. You jump with the B button and attack with A, which is the reverse of what A and B usually do in side-scrolling platformers. Holding Up while jumping lets you jump slightly higher. Pressing just A lets you kick, but holding Down and pressing A lets you do a low kick and Up and A lets you punch. Up and Down let you climb up and down a ladder when in front of him.
Select let you move forward in the direction you're facing on a skateboard to move more quickly. If you press Select in the air, Wilbur open the parachute, assuming you've already found it. It looks like a folded blanked tied up with string. Start lets you throw a sword forward, should you have one, and if you hold Up, you can throw one diagonally into the air.
To pause the game, press Select and Start simultaneously, and press any button to un-pause. Pressing A, B, Select and Start at the same time does a soft reset that takes you back to the title screen.
If you see any numbers in the air, you can pick them up for that amount of points. An X with numbers over it is a bonus multiplier. Multipliers not only multiply the amount of points you get, but also the number of cherry tomatoes you get when you collect one.
Kicking things such as tree stumps, mailbox, garbage can and buckets and other things can spawn items, including tomatoes you can defeat. When in doubt, hit it!
On the bottom of the screen, from left to right, you'll see your current amount of lives (hearts), your current amount of hit points (medals), the number of cherry tomatoes you've collected, your bonus multiplier, your current amount of swords in your possession, the current amount of time you have left, and your current score.
You'll need to attack rocks to get them out of your way. If a rock has enough space to move, it will roll forward. Do not touch a rolling rock, as it will cost you a hit point.
Tomatoes will spawn from out of nowhere. Pay attention to how they move before attacking or jumping on them. When you beat up a tomato, two cherry tomatoes will pop out. Collect them to get closer to an extra life (which requires 100 to get). If a cherry tomatoes bounces around on the screen for too long, it will turn back into an enemy tomato and you will have to defeat it again.
Certain parts of the ground as well as tree branches act as trampolines. If you hold A before leaping off of them, you'll bounce up higher.
Stationary cloud platforms are bouncy and will bounce you upwards if you leap on them. The moving ones do not, but they make rather nice moving platforms.
Whatever you do, do not pick up any flashing cherry tomatoes. You'll lose ten cherry tomatoes if you do.
Hearts give you extra lives, and medals give you extra hit points. Losing all your hit points will cost you a life, as will falling into a bottomless pit or running out of time. If that happens, you'll be taken back to the beginning of the level, as checkpoints do not exist in this game.
The can with the tomato on it is the tomato can, and you'll need to collect this before you can use the exit and go to the next level.
Some platforms will fall apart and disappear when you step or jump on them, so be careful. Speaking of platforms, the bridge is rickety and will fall apart, and you'll also want to watch out for the flying bat-like enemy as you make your way to the exit. Once you have the tomato can, jump onto the tree stump at the end and hold Down to climb into the tree stump to the next level.
Level 2
In this level, you'll be in the city.
Jumping through or attacking windows will break them and sometimes give you items.
Watch out for tomatoes with sombreros, as they can spit fire at you while moving back and forth.
The poles hanging out from the edges of buildings act as trampolines if you leap off the edges of them. Awnings can also act as trampolines.
The lighting bolt gives you temporary invincibility.
There is a hidden trampoline directly underneath the tomato can; use it to get back to solid ground after getting the can.
Level 3
Wilbur Finletter has made it to his own pizza parlor, which is now swarming with tomatoes.
Jumping into the fans will hurt you. If you run into the pizza making machine, you'll be turned into a pizza, and you may fall into a pit with help from the nearby conveyor belts.
Be careful with some platforms as you make your way through this maze of a pizza platform, as some parts of platforms and tables can collapse when you step or jump onto them.
You'll need to kick a pot shortly after the start to get the tomato can. Be sure to kick pots whenever possible for enemies to defeat as well as medals and swords.
The pizza pans act just like the rocks. If you kick one into motion, don't move into it or else you'll take a hit.
Level 4
For this level, you'll want to stay on the rooftops and take the high road the entire time. When you see the house with the dark colored arches below the roof, make your way down and hit the windows at the lowest point to find the tomato can.
Level 5
Beefsteak is your first boss. Be careful as you make your way through the maze-like corridors, as there are plenty of flying enemies and tomato enemies along the way.
To beat Beefsteak, avoid the smoke-like projectiles that he snorts out and either throw a sword at him or jump on him. When he is destroyed, he will leave a tomato can, but watch out for the waves of energy that he shoots out after dying.
You'll be able to get some bonus points before the level ends proper.
Level 6
In this level, you'll be back in the countryside and you'll have to use the platforms and the branches to make your way upwards before eventually making your way back down to the exit. Pay attention and watch out for tomatoes on the way up. On the way down, stay to the left for some pick-ups, including the tomato can that is left of where the exit is.
Level 7
Be careful when climbing the ladders at the beginning, as Wilbur Finletter is pretty slow at climbing ladders.
Thankfully, there aren't as many bottomless pits here as there were in Level 4, and the tomato can is at the exit.
Level 8
It's another pizza parlor level. Be ready to jump over the machine at the start so you don't get turned into a pizza.
The tomato can is in a pot near the end in the upper-left corner that you'll have to hit. Also, some of the platforms near the end will have a springboard in the middle to launch you upwards.
Level 9
Once again, you're going though another dungeon level, and this time, you'll face Viper, the second of Doctor Gangrene's super tomatoes. There are a few hidden passages that will lead you to pick-ups, one of which is an extra hit points. Too bad you lose all your extra hit points when you reach the boss room, but you'll find two in the boss room itself..
Viper's projectiles will travel further, and he jumps around a lot more. When you land enough hits, he will have a second form where he spits out energy projectiles that move quickly, and he can also move quickly around the room. Be ready to jump on him when necessary. When he dies, he shoots out some desperation energy waves as he leaves the tomato can.
Level 10
You're on the rooftops here. Be very careful here, as you don't have a lot of leeway vertically as to where you can go.
You'll find the tomato can in plain view underneath the floor of a building with two dark arches, and if you drop into the pit between the arches, you'll find a bonus room where you can get a ton of points. You can get a lot of multipliers in this level to get some extra lives at the last moment with; just watch out for those shrapnel tomatoes near the end.
Level 11
This dungeon is the last level in the game, and if you make it to the end, you'll face Zoltan.
Zoltan has three forms. The first is the horned form that we were used to with Beefsteak that jumps around and snorts smoke, and there's the second form from Viper with the energy waves and the quick movement. But when you beat the second form, you'll get a third form that can move even more quickly along the room without hopping and will spit plenty of projectiles. If you have any swords, be sure to throw them at Zoltan. Also, make sure Zoltan is on-screen when he dies or else he will disappear and you won't be able to get the tomato can, and you'll have to wait for the timer to run out before you can try again.
Once you beat Zoltan, you'll beat the game! Congratulations!
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