Tuesday, May 23, 2017

PrinceWatercress plays Wario Land: Super Mario Land 3 - Part 5 of 16


We're doing some backtracking to get a treasure we missed in this entry.

Mt. Teapot


Course No. 12


If you throw an enemy onto the top of one of the owls, you'll be able to get three 10 Coins from it.

You'll have to be Bull Wario to get some of the coins in the second sections. Just jump so your head touches the bottom of the coveyor belts and hold Up on the Control Pad as you collect the coins. Be careful, as you don't want to accidentally let go of Up and fall straight into the abyss.

The third and last section has duck pirates that throw boomerangs. Thankfully, the boomerangs don't have much range, yet they seem that way here since you're jumping from platform to platform.

The big ! block at the end closes the lid on the top of Mt. Teapot. This will change Course No. 10 into Course No. 13. This is the boss level.

Course No. 13


This is like Course No. 10, but the geography of it has changed somewhat. The water isn't as high, and there is now ground where there wasn't ground before.

Remember that trail of coins that took us to that pool of water? Well, you'll have to go there again to finish the level. This time around, there will be a door. Avoid the Thwomps and get as many coins as you can while making your way to the door on the other side.

When you enter that door, you'll meet the second boss of the game: a Brahma Bull. This guy is really easy: all you have to do is jump into him from underneath, pick him up and throw him into the lava. You only have to do this one time, and once you do it, he's done. From there, pick up all the coins, and you're done with Mt. Teapot!

Rice Beach


Now that you've completed Rice Beach, it's underwater. (You can do this before you even go to Mt. Teapot, but I go ahead and complete Mt. Teapot, anyway, because why not?) 

Course No. 01


Now that the tide has come in, the music here has changed and the area is waterlogged. 

The area with the chomping plants can now be traversed due to all the water from the high tide. Swim all the way to the other side and you'll find a door containing a huge block that will give you a 3-Up. 

Course No. 03


Head back to Course No. 03. The quicksand is replaced with water, and the music is different. You'll find some blocks that weren't there before, and one of them has a key. Grab the key and take it back to the huge skull door with the giant keyhole. Tackle the treasure chest inside to get your first treasure: an ancient chalice. It will go into slot A.

You'll also be able to go past the normal exit, now that the room it's in is flooded. This takes you to the alternate exit, which takes you to Course No. 06.

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