Sunday, May 21, 2017

PrinceWatercress plays Wario Land: Super Mario Land 3 - Part 2 of 16


We conclude our adventures in Rice Beach!

Rice Beach (continued)


Course No. 03


Unlike the first two courses, the icon for Course No. 03 is a circle inside a circle. That means there's an alternate exit. You won't be able to reach it yet.

The spiked crabs can only be tackled when they're hiding in their shells. Of course, being Dragon Wario or throwing another enemy into them also gets rid of them.

If you already have the current helmet power-up you're using, collecting it again gives you ten hearts.

You'll have to mash the A button to get through the quicksand.

Course No. 04


Run away from the Thwomp! It's full of spikes and it'll kill you!

When you make it to the lava, wait for the Thwomp to show up, then take a ride on its head. Watch out for the bats! You'll be able to jump on some of them, but others you may have to avoid if necessary.

If a Thwomp crushes an enemy, it'll turn it into a 10 Coin, which can help with coin collecting.

Course No. 05


The pirate rats have to be stunned before you can tackle them into oblivion.

The Pencoons shoot the spiked ball out of their stomachs and kick them at you. If you can either hit them from behind or hit them while stunned, you can take them out of the picture.

The ! block acts as a switch. Jump into it from underneath like you would the regular blocks.

To beat the boss, avoid him as he spins around and either hold Up to hit him in the underside on his way back up (as Bull Wario) or jump on him on his way back down into the sand. After three hits, he's history! Collect as many coins as you can!

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