It's time to find more treasure as we continue up Mt. Teapot!
Mt. Teapot (continued)
Course No. 09
This course is almost mazelike, and I actually kinda like it. The background music loops every few seconds, but it's more like ambient music. Even if you can't use your imagination and picture it like it would sound on more powerful hardware, it's not as annoying as you would expect.
Near the end of the level, there is a lone brick that's halfway broken. Break the brick, then get the key to the right. Go back to where the brick was and press Up. This is a hidden door. You'll find the keyhole door there.
Don't forget to hit the huge block in the area, as it conains a huge coin that is worth 100 coins.
Tackle the treasure box to get Treasure B: a harp. Don't forget that you have to be at least Big Wario to tackle the chest in order to open it; if you're Small Wario, you won't be able to open it until you power up. Also, if you lose all of your lives and have at least one treasure, the game will take one of the treasures away, and you'll have to go back to where you got it to get it back.
Watch out for the flying bomb enemies. Don't let them touch you; otherwise, they will stick to you and explode, causing damage that you will not be able to avoid.
Course No. 10
There really isn't much to this level, to be honest. This stage is really, really short. There are, of course, some areas you can go to to pick up a whole bunch of coins on the way.
There are some coral spikes on the lower road containing all those coins, but they're really easy to avoid.
Course No. 11
After dodging a zillion Spear Goons, you'll be able to get Treasure C, which is a crown. Hit the block at the bottom to get Jet Wario, then use the boost to make your way to the top. The key will be on the left and the keyhole door will be on the right.
The Starman lets you gain 10 hearts everytime you walk into an enemy. You won't see it that often in the game, but when you do see it, grab it. You'll be able to farm hearts until the music stops.
The flying creatures with the arrows below their faces can be changed by jumping on them until the desired direction is shown. You can then ride them in that direction. It's right, up, left, down, then back to right where the pattern repeats itself, in case you want to know what direction you get as you jump on them.
Watch out on the bridges at the end, as parts of it can break away when you stand on them.
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