It's finally time to explore the Sylx Tower and stop Zande once and for all!
The Summons are going to save your hide here.
If you haven't done so already, change your physical attackers to Ninjas and your magic users to Sages. This will allow your party to be very, very versatile.
Qumqums must be Muted immediately, or you'll be dealing with high-level spells such as Fire3, Bolt3 and even Death.
The FlameDevils will attack your party with Flame and cut your HP to ribbons. Heal up after you fight these guys.
Platinals can cast Brak2 if you're not careful.
WhiteScent just casts Holy once. That's it.
Use the Sylx Key to open up the door leading to the second floor.
Strangely, there is another Eldest Cane in a chest early in the dungeon. Why you get a second one here when you had to fight tooth and nail for one originally, I wouldn't know.
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