Tuesday, May 30, 2017

newfiebangaa plays Mega Man III for Game Boy - Part 1 of 6


We got Robot Masters from Mega Man 3 and 4! Let's do this!

Dr. Wily's at it again. Predictable. At least the third Game Boy game is actually playable, unlike the second one.

Don't forget, you can use the charge shot this time around.

The first four Robot Masters are Shadow Man, Snake Man, Gemini Man and Spark Man.

Shadow Man


The music here is actually better than the NES version.

The bombs, as always, count down when you stand on them. You'll want to step off before they explode.

The frog robots that leap around will always move towards you. The jackhammer robots will move back and forth, and stop every second or so before moving again.

The parachute guys will drop down, then move side to side as they float to the bottom. Hit them with fully charged Mega Buster shots to make getting rid of them easier.

Shadow Man is quite possibly the easiest of the first four Robot Masters to beat with the Mega Buster. To make matters better is the casual re-reminder that you can charge the Mega Buster. After every third jump, Shadow Man will either slide or throw Shadow Blades at you. Just keep your distance and hit this guy will fully-charged Mega Buster shots. This is easy.

Beating Shadow Man will award you the Shadow Blade. It's a shuriken that can be thrown forward with limited range, but can also be tossed upwards.

Spark Man


Yep, those barriers that toggle off and on every few seconds are back. They're still annoying.

Be very careful with the metal cubes that come out of the chutes. They can't crush you and cause instant death, but they can take out a good chunk of your health. The best course of action is to slide past when you destroy one, so another one doesn't show up and hit you.

The flying robot with the plug arms will shoot an eight-direction shot every few seconds, but it won't happen if you hit it with a fully-charged Mega Buster shot as soon as you see it.

Hit the guy that throws the ball and chain when he opens his eye, and when he's still in his throwing poses. Those are the only times he is vulnerable.

The E can is back! Get the Energy Tank and you'll have a health refill that you can use when you pause the game, as always.

The platforms with the arrows pointing upwards on them will slowly rise you towards the spikes, so you'll want to jump off to the next platform at the right time to proceed.

There is a vertical drop where the walls are lined with spikes, but it's really easy and the only hazard even worth mentioning there are the bomb platforms from Shadow Man's stage.

Spark Man is weak to the Shadow Blade, and just like in the third NES game, you still have the uneven terrain where the floor gets higher as you get closer to the center of the room. Fire the Shadow Blade through walls, and remember that you can fire it straight up when necessary.

Beating Spark Man will net you the Spark Shock. This is a powerful electric spark that can damage tougher enemies.

Snake Man


The snake heads will fire at your current location. A fully-charged Mega Buster shot will easily finish them off.

Just like in the third NES game, you'll be dealing with the giant snakes. The body will be as unstable and wavy as ever, but the weak point is still the same: fully-charged shots to the mouth will win the day.

The flying bell-shaped robots will drop a bomb when you get close enough to them.

The robot that runs straight towards you will jump over you when you get close enough. Be ready to hit him when he lands behind you, so you can get some shots in before he hops towards you.

Eddie will pop up in the middle of levels to give you a power-up. If he gives you something you don't want, don't pick it up. Instead, go back before it disappears, then return. Eddie will be back onscreen, hopefully with something you need.

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