Tuesday, May 23, 2017

PrinceWatercress plays Wario Land: Super Mario Land 3 - Part 6 of 16


Ah, Sherbet Land. It's considered an optional area, but you will have to go through here to get all the treasures as well as credit for beating all the stages in the game.

Rice Beach


Course No. 06


You'll be able to turn into Bull Wario at the end of the first room. Do it.

Use the Ground Pound to uncover the crabs, and tackle them to take the coins they carry.

This level is dead simple. Hey, at least you can farm on coins and hearts here. Look for the gaps between where the coins in mid-air are and you'll find hidden blocks containing hearts.

Sherbet Land

Course No. 14


After beating Mt. Teapot's boss, you'll be able to enter Stove Canyon. But since we've unlocked Sherbet Land, let's go there first.

Remember that segments of the bridge can still fall off when you stand on them. Of course, if those don't get you, the birds, the Spear Goons and the columns that act as much smaller platforms will.

You can jump on the snowman at the end once to stun him and then throw him into the spikes if you need to.

Course No. 15


The hedgehogs can only be attacked from the front. I wouldn't want to get near them from behind unless you want to get damaged by their spikes.

You've probably already seen the penguin guy before at the beginning of the game, but here he is as an enemy. He throws a spiked ball at you if he sees you, but it only has a limited range.

The enemies frozen in the ice throughout the stage are a rather interesting graphical touch.

You'll have to hit a switch at what appears to be the end of the course to access both exits. The regular one is in plain sight, but if you go further left from it, you'll eventually find the path to the secret exit thanks to some newly uncovered steps. You'll have to hit another switch near the secret exit in order to enter it, but thankfully, that's not so hard.

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