Friday, September 24, 2021

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus - Part 13 of 23


In this entry, we face Mizz Ruby in a QTE battle for the ages, then head to China to look for the Panda King.


A Deadly Dance

Now that you have all the Treasure Keys for this world, go ahead and throw the keys in the locks at the edge with the horns near the entrance to Down Home Cooking. This will allow you to go to the top of the cauldron with the spinning masks and stand on it, using the steam to rocket you over to Mizz Ruby's lair.

At the beginning, you'll need to spire jump to the flat platforms before the stalactites hit you. When you reach Mizz Ruby, strike her. She will teleport, then you'll have a different kind of boss battle: one where Mizz Ruby casts magic in the form of the face buttons on the PS2 controller and you'll have to press the buttons in order to keep from getting hit. Whenever you reach Mizz Ruby, hit her immediately before she does anything, then you'll have to play more Simon Says.

During the second game, the game will slow down a bit. At the end, you'll need to wait for her to strike the ground with her tail, then jump forward and hit her.

During the third game, it gets faster, then it slows down a bit before getting pretty fast at the end. One more hit, and it's on to the mountains in China where the Panda King lies. You'll also get the third part of the Thievius Raccoonus as well as Slytunkhamen's invisibility technique.

Fire In The Sky

The fourth member of the Fiendish Five is Panda King, the demolitions expert a man who learned to make fireworks only to be rejected by the noblemen. In revenge for being shunned, he used his fireworks to commit crime and strike back at those who turned their noses up at him. He is currently perfecting a new fireworks-based fighting technique up in the mountains of China.

A Perilous Ascent

The guys with the sticks will leap at you when you get close enough, but you can strike before they do.

The guys with the catapults will send enemies in snowballs at you, but as long as you don't move straightforward and move to the side to avoid the snowballs, you can get the hit the guys at the controls up close.

While holding Circle to get around the narrow passages, watch the sky for icicles that will drop down at regular intervals.

If you press and hold Circle while stand, you'll use the invisibility technique. Unfortunately, you can't move while using it - yet - and it won't work if the enemy has already spotted you.

Striking fireworks will allow you to break open doors as well as walls, allowing you to create bridges to continue on.

To avoid the searchlights at the sides of the building, you'll need to stand below the awnings above the windows. If you get spotted, you're getting hit.

At the end, you'll need to not only take out the enemies from behind as you move around the trees for the treasure keys, but you'll also need to keep a look out for the last of the clue bottles...and there's a lot of them in that tree maze area, especially on top of the wall. You should have fourteen clue bottles before reaching this point; the other sixteen will be over here. Once you get the Treasure Key at the end, you can unlock the door.

The vault is near the end where you had to hit all of the fireworks, and it contains Huckleberry Cooper's technique for moving while invisible. You can now move while holding the Circle button to become invisible. You'll move very slowly, but you can move while invisible. (I forget to open this up, and I go back for it at the beginning of the next video.)

Inside The Stronghold

Here, you'll need to collect three Treasure Keys in total to unlock some fireworks and open a nearby hatch so you can access more of the hub.

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