All of the criminals we've beaten have escaped, and with a few that we've never faced before tagging along to boot! Now we have to face them all in one final confrontation before Gotham City is safe...for now...
The Gauntlet
When the Batsignal shows up, Commissioner Gordon tells Batman that The Joker has escaped with the others from Arkham Asylum, and want Batman to meet them at the old warehouse by the Gotham Harbor. He warns Batman that they are trying to lure him into a trap, but Batman still cannot let them get away.
Do not take the Spray Gun or the Smoke Bombs with you; they will be absolutely useless in this stage.
This whole stage is a boss rush. You will want to fight well, and that will take some practice. After all, you will have limited opportunities to refill your health. Unlike other boss battles in other games, however, this one has a few surprises...
The first person you face is The Penguin. The same strategies from the first time around still apply. At least there is no attack helicopter this time around.
Next up is Scarecrow, and thankfully, there is no airplane to fight on. Use the Batarang to stun him, then hit punch him. Follow him when he jumps to the other side and punch him there. It is possible to get him in a pattern where he jumps, you follow and punch, he jumps in the other direction, you follow and punch, lather, rinse, repeat until he dies. If he gets too far away, throw the Batarang at him to stun him, then roll forward and hit him.
Next up is...Clayface?!? Wait, we haven't seen him at any point in the game! Duck to avoid the block of clay he throws at you, then get ready to duck his two-way shot. If you see an upper shot, duck; if you see a lower shot, jump. When Clayface rolls around, jump over him until he stops. If you can stay near him as he stops in the corner, you can keep hitting him with crouching kicks, and you can keep close to him and crouch kick him until he dies.
In the next section, keep wall-jumping off the walls. You'll get a heart at the top. Make your way to the right and use the Grappling Hook to get over the wide bottomless pit. You'll face Catwoman. The battle against her works the same way as it did at the end of Stage 4: keep your distance, use your Boomerang and don't get cornered.
After some more wall jumping, you'll face...Man-Bat?!? We never saw him either! In Mode 7 fashion, he swoops by and threatens to end your adventure on top of the old warehouse. Step back and punch him twice, then be ready to punch him as he shows up from the side. Since you can punch him when he flies towards the background, he can and will go down pretty quickly when you know what to do.
The final boss is The Joker. This time around, The Joker fights on a jetpack. Stand in the middle and punch him. You don't even have to move; Batman will face the direction that Joker flies in from automatically. Just punch once when he gets close enough. That ends the first form.
The second form has Joker throwing bombs. Jump over the bombs and hit him with a Plastic Explosive if you have one. If he gets close due to you not having any, punch him before he hits you with the spray gun. If you can get close enough, he'll jump from one direction to the other.
Just like last time, you can use the Batarang to stun him to get a jump kick on him, and you can also punch the bombs back at him for some damage from a distance. However you do it, if you know what you're doing, you'll finish Stage 8 and finally beat the game. Alfred will congratulate you on a job well done, and the ending you get will depend on what difficulty you beat the game on. Hard has the best ending, obviously, but there are different endings for Easy and Medium. Hard, however, gives you an extended cast of characters list at the end. Enjoy the ending!
Also, if you die at any point in the second section of this stage, you'll have to face Catwoman and Man-Bat again, and if you collected either of the hearts, the hearts don't re-spawn. Thanks, game.
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