Friday, September 17, 2021

PrinceWatercress plays Tomba! - Part 3 of 22


In this entry, we do a lot of things in the Dwarf Forest...and I mean A LOT.


We'll start our hunt for the six missing dwarves by going back into the forest area from earlier. This time, the doorway in the stone wall is no longer covered, and we now have access to the Watch Tower area. We're not going there yet. Instead, we're going to explore the forest again.

The green stalks will now have white caps on them. If you jump on them and then jump again, you can throw them into walls for AP. Two of them will contain two of the six missing dwarves. By rescuing a dwarf, you can see how many lost dwarves are still remaining. You can also find fruit to refill health with under these caps, and there are some Koma Pigs lying down in plain sight on these stalks that you can throw for red experience.

On the way back to the left, you'll find a 100 Year Old Chest. Inside is a Wood Boomerang, which can be thrown at enemies to stun them from a longer distance than the Blackjack. The Wood Boomerang will hit enemies once and stun them. You'll find other, more powerful boomerangs throughout the game.

If you go into the hut in the forest, you'll open the window and you can continue to the right to Wobbly Wharf. If you cross the bridge, a white puppy will walk by. If you continue across the bridge, you'll deal with spiky wooden barrels at you'll have to avoid and you'll also have to take on flying pig-nosed worms. You'll need to stun them with the weapon you currently have equipped before you can jump on them and throw them. Defeating these enemies fills up a blue experience bar. The red, green and blue experience bars will be explained in detail later. There is also one dwarf in a spore that you'll need to rescue, and a 100-Year Chest with two fruits and a Bucket will be at the end. You'll need to launch a spore upwards for the chest, and to do that, you'll have to press Up and Down to move the spore up and down, much like the cylinders in Carnival Night Zone in Sonic 3. There will also be Bucket will be on the wooden column above the water where you can swing around near the end. Unfortunately, you cannot go further to the right without telling the Elder that the Dwarves have been rescued, but you can jump to the left from there with the Jumping Pants to get the Crystal Ball for the "Lost and Found" objective. This is the object that the woman in pink outside of the village hut lost, but you'll need to collect three of them.

As you begin to make your way across the wharf, there will be a barrel with spikes on it rolling towards you. Strike it with the Blackjack, but do not hold Circle to charge up the weapon before you. If you do it correctly, you'll knock the spikes off the barrel, and the barrel will be harmless. You can then move around on the bridge and push the barrel to the right, and if you get it in the water, you'll get the "Where The Barrel Rolls..." objective. Unfortunately, you can't complete this until you know how to swim, and if you go into the water now, you will be launched off the surface of the water back onto dry land and lose a unit of health in the process. Save your game before you do this; if you break the barrel completely, you'll miss out on this objective and you won't be able to try it again unless you load from a point before you broke the barrel.

When you leave the Wobbly Wharf, a child will be nearby. He will tell you that he heard a puppy barking and that the puppy is caught in one of the spore and cannot get down. When you hear the sound of the puppy barking, launch yourself into the air with the spores Carnival Night Zone-style to reach the puppy. From there, you can get the puppy and also find a blue chest that you can't open yet. The puppy will stay on your back, and if you talk to the child who told you about the puppy, the child will tell you the puppy is hurt. Head back to the hut in the top center of the Dwarf Village and talk to the healer, and you'll be able to drop off the puppy - which has no name - at the hut for a while so the doctor can go to work. The dog's name will also be named Baron automatically. You'll then trigger the "A Man's Best Friend" objective, and the doctor will tell you that you will need Healing Herbs to help heal Baron. Unfortunately, they only grow on Phoenix Mountain, and you won't be able to go there until a little later in the game. This triggers the "Healing Herbs for Baron" objective.

To the left of the hut leading to Wobbly Wharf is more spores, pigs and caps. There is also a fire, and if you touch it, you'll trigger the "Something's Cooking?" objective. As for the spores, you'll have to launch one of them into the air Carnival Night Zone-style to find two of the dwarves as well as a 100 Year Old chest containing two Charity Wings near the start.

Now that we've found all the dwarves and things that we can in the Forest of 100 Flowers, it's time to go through the doorway in the stony background wall and enter the Watch Tower area. Don't forget to save your game at the sign at the start.

The green spider-looking things fill up a green experience bar when defeated. Also, the see-saws will rock back and forth when you move across them, so be careful. Speaking of which, if you get to the one at the start and use it to make a running jump to the left to the top of the entrance you just came in from, you can find one of the three Crystal Balls.

There will be two dwarves to rescue here, and they will both be inside spores. You will rescue them as soon as you touch them.

One of the wooden platforms has a hole at the bottom, and if you strike it with your weapon, you'll reveal a gray wall inside. This reveals the "What is this?" objective, which you won't be able to complete until later.

One of the 100-Year-Old chests contains the Jumping Pants. When you equip them, Tomba will wear purple pants instead of green ones, and you'll be able to jump higher. Use them to equip them, and keep these pants on; you're going to need them.

The water droplets will push you back, but they will not hurt you.

As you get higher in the Watch Tower area, there will be a wooden guard post you can climb up to. There is an observatory post, but you will need a telescope to use it. If you grab onto the side of the roof, you can climb up to the top and get the Telescope. Go back to the observatory post directly above the top of the ladder and use the Telescope. You'll get a cutscene that lets you look forward and see a Koma Pig island, completing the "Look and See?!" objective that you just unlocked.

By going to the left from the Watch Tower, you'll find a rock. Push the rock to the left. The rock will land on the see-saw platform at the start, launching one of those green spider-like enemies high into the air where it will slam into a big red spore, revealing a mirror. Go back to the start and get the mirror. This will give you a Dirty Mirror and also reveal the "A Magic Mirror?" objective.

The gold treasure chest with the jewels on it cannot be opened until later in the game.

If you throw an enemy into the bottom right corner of the right-most wooden platform in the Watch Tower, you'll open up a big hole in it and trigger the "What is this?" objective. You won't be able to do anything else with this yet, however.

One of the see-saw plants has L-shaped planks, and you can jump left off of them to find the lost Dwarf child. If you find him and talk to him twice, you can carry him on your back and take him back to Dwarf Village. By taking the child back to the village, you'll get some Cheese and clear the "A Lost Child" objective.

From here, I return to the Dwarf Village with the child in two and with all the dwarves rescue. After all the dwarves thank you one by one, you can go to the east and talk to the Dwarf Elder. If you go to the Elder's House after saving all seven Dwarves, you can complete "Save The Dwarves" after talking to the guy at the ladder. If you haven't saved the child, you'll have to rescue the child at this point. Thankfully, we've done both.

Once you save everyone including the child, all of the dwarves you rescued will thank you. Talk to the guy near the ladder, then you can go up to the ladder and talk to the Dwarf Elder. Talking to him clears the "Dwarf Elder" objective. The Elder will thank you for saving everybody, then gives you the Blue Evil Pig Bag, which clears the "The Evil Pig Bag' objective. You'll then find out that the Blue Evil Pig is somewhere in the 100 Flower Forest. The Elder will then tell you that this is the Evil Pig Bag for the Pig that cast a spell on the village and turned it into what it is now, and that the Bag will reveal the Evil Pig Gate for the Pig that the Bag is assigned to. By entering the portal, you'll enter the Pig's hideout. Keep in mind that the Pigs do not hide where they have cast their spells, and that each Pig has only one Bag that can seal them away. There are seven Evil Pig Bags, one for each pig, and the Evil Pig Bags are near places that have been cast under a spell. By finding the Bags, you will find the Pigs.

You'll also get passage to the Deep Forest, and the Elder suggest that you pass through Phoenix Mountain. He will tell you that it used to be a really peaceful mountain, but that there are now storms in the area. This triggers the "To Phoenix Mountain..." objective.

If you talk to the guard on the rooftop, he will tell you that he is guarding something but cannot tell you what it is. From here, you can go left and drop down the hole behind the Dwarf Elder's hut to find an underground prison. There will be a prisoner in the cell, but you won't be able to see because it is too dark, and the prisoner will tell you that the lantern went out. This triggers the "Where'd the Lights Go?" objective. From here, head left to exit.

Go back to the Dwarf Village and talk to the guy who is tending to the fire in the center. He will give you his Torch. Go back to the underground prison and use the Torch. The prisoner will be able to see, and will thank you for helping him find his escape tunnel. From here, he escapes. Leave the underground prison again. This time, there will be a woman at the Dwarf Elder's hut, and the Elder will be gone. If you talk to the woman, she will ask if you if you have seen the Elder, as two dwarves are arguing near the village entrance and are blocking the way. This triggers the "Stop the Fight!" objective.

Head back to the village entrance. Talk to the two dwarves who are fighting, and they will mention that they broke something and hid it. Head back to the underground prison again. You'll find a Broken Vase. Take it, leave, then use the Broken Vase at the fighting dwarves at the entrance. The two of them will be alarmed, then the Dwarf Elder will show up and get angry with them, forcing them to run away. You can now leave the village again. The Dwarf Elder will then ask you to fill up the sinkhole that he has just crawled out of after asking why a sink hole is below the village. Tomba will automatically fill it up and leave the village. When you do, you'll see three dwarves who are looking for the prisoner who just escaped. This triggers the "The Great Escape" objective, then one of the dwarves mentions that they will look in the underground prison one more time.

Head back into the village and go into the underground prison. This time, the prisoner will be back in the cell, unhappy that you blocked his escape route and forced him back into the cell. He will then mention that he cannot steal a slice of bread now, much less anything from the Mysterious Mansion. This triggers the "Treasures from the Mansion?" objective and clears the "The Great Escape" objective as the prisoner goes back to sleep. 

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