The hunt for Treasure Keys in the fourth chapter of the game begins. Be ready to deal with a lot of martial artists as you get everything around here.
Flaming Temple of Flame
This is near the one guard that is moving around after the hooks at the start of this hub area.
At the first set of hooks, go under the hooks for three clue bottles. You'll also want to go down at the second set of hooks for some clue bottles that are easier to miss than that first set as well as a charm. You'll need to walk across a narrow ledge for that second set.
You can strike the monkeys that are swinging their nunchaku on the pillars, but there is really no reason to. They can hurt you if you move into them, though.
Be careful with the martial arts monkeys. They will stand around for a little while before attacking again, and the attacks can take you off guard if you're not watching them closely.
There is a platform below where the second checkpoint is. This is where you'll find a fireworks platform and some extremely easy-to-miss clue bottles.
The fireworks platforms will carry you upwards when struck with the cane. Be sure to go down after taking the first non-hidden fireworks platform and strike the guard before getting the clue bottles near him.
The laser floor has a host of lasers you'll have to jump over to get to the other side.
The vault is at the end where the laser floor is, and it contains Sir Augestine of Cooper's technique for defying gravity. From this point forward, you will not take damage or lose a life if you fall into a bottomless pit.
The Unseen Foe
This is at the opposite end of Flaming Pillar of Flame. Watch the flashlight on the guard. When the light moves away, approach and strike as he falls asleep for a moment.
This is where your invisibility technique will have its finest hour. There are conveyor belts, and if you can move while invisible, you'll get past them faster. Just make sure you don't drop the vanishing act while in the light.
Make absolutely sure that you look everywhere as you go places, as clue bottles and small safes can be right under your nose and you wouldn't even know it.
The invisibility technique also lets you go through lasers and not just searchlights and flashlights, so use it when the laser wall approaches you.
The fireworks spires are much like the torch spires in Mz. Ruby's world. After the first set, get to the back of the roof of the pagoda and drop down, smack the guard and get the clue bottles.
On the conveyor belt going straight after that, you'll need to double jump over the flashlight to smack the guard. After that, look around once you're on the other side for a host of things to break, including clue bottles.
The rest of the level is a climb up the tower, another laser floor, and then a drop down a shaft full of lasers similar to the elevator shaft at Interpol. Once again, look for the platforms and jump to them one by one to avoid the lasers. It is possible to drop down the middle and then reach the treasure key, but you need to know where
The vault - and the last clue bottle - is at the top of the final tower, with the last bottle on the spire. The vault contains the blueprint for the Panda King's lair, allowing you to use the Binocucom to find all the secret for the fourth chapter of the game.
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