Thursday, September 30, 2021

HCBailly plays StarTropics II: Zoda's Revenge - Part 1 of 15


Surprise! After so many months of posting stuff based on my own material, I've got notes based on other Let's Plays by other uploaders.

Just like with
Secret of Evermore, I was just about to play this one when HCBailly started uploading videos for StarTropics II. When that happened, I held off on this one on the chance that HCBailly (or his fanbase) came across something that I didn't know about. Not surprisingly, this Let's Play and the forthcoming notes ended up being the basis for what I did in my own.

Next | End

If you leave the game running long enough, you'll get up to speed on what happened at the end of the first game, as well as brief descriptions of the main and supporting protagonists.

Chapter 1

The game starts with us meeting Mike Jones, the protagonist from the first game. This time, we're back in Seattle, Washington (nice nod to Nintendo of America there, game). Regardless of whether or not you remember his uncle, Dr. Steve Jones, you'll learn from Mike that there was a cipher on the meteor that served as the vessel for the children of Argonia from the end of the first game, and that Dr. Jones is trying to decipher us. Suddenly, Mica, the oldest of the children and daughter of King Hirocon of Argonia, contacts Mike telepathically. She tells him that her father spoke to her in a dream, and that all he said was "Was it a cat I saw? Was it a rat I saw?" before her telepathy powers disconnect.

Mike meets up with Dr. Jones and tells him about the dream message that King Hirocon gave to Mica. After pondering it, Dr. Jones realizes that the two questions that Hirocon proposed to Mica read the same both backwards and forwards, and that Hirocon wants him to reverse the cipher

Dr. Jones then asks Mike to get the Oxford Wonder World. Mike pulls the book out and reads the cipher, which is based on "Papa Oom Mow Mow" by The Rivingtons, which The Trashmen used later on for "Surfin' Bird," and is also the words used to wake up Bananette in the first game. This makes the book flash and open up a portal, which Mike is sucked into. This ends Chapter 1.

Chapter 2

The portal drops Mike into another time and space. From here, you have control.


From here, head north. The caveman you meet will tell you that the ground ahead has many holes. If you fall into them, Thankfully, they are easy to navigate. 




The game controls much like the first one. The Control Pad lets you move around, while B lets you attack with weapons such as the rocks that you find and A lets you jump. When you are on the block-like platforms surrounded by platforms, you can jump one-block gaps. Unlike the first game, however, the forced grid-like movement is gone, and you can also move around diagonally. Jumps are no longer committal, and you can now change direction while in mid-air. Make a habit of moving diagonally, as it will help you out in the future. You'll also have floors and platforms with higher elevations, and the lighter the shade that the color of the platform is, the higher it is in relation to other platforms.

Use the rocks to take out the pigs, which will charge at you if you are lined up with them in a straight horizontal or vertical line.

Just like the first game, collecting five stars replenishes one of your heart. You start out with five hearts instead of three this time around.

When you make it through the snow field, you'll reach a cave.


You'll come across what is more or less a caveman village. You'll find out that some of the children are being nabbed by a monster known as Yum-Yum that lies to the north, and that there is a prophecy of a reliever coming to the south to save the village. To the north of the entrance is a sequence of shapes drawn by Pikazo, who is now traumatized into silence after he and his friend fought Yum-Yum and lost.

If you talk to the man near the bones and hammers, he will tell you that his name is Tink and that he makes axes and hammers. He will give you a hammer to use as a projectile weapon for free. Now you can defend yourself with something other than rocks.

If you talk to the old man near the exit, you'll find out that the prophecy is about you, and you will be taken with going to the north and fighting Yum-Yum. When you leave the cave at the other side, one of the two cavemen you will meet will tell you they hope you have Tink's axe.

No comments:

Post a Comment