This level doesn't get any easier the second time around...especially the part where you have to nail the grappling hook part or else you're losing a life.
Tale of the Cat
Batman goes into Gotham City to make sure everything is okay, as he has a feeling that something is going to happen tonight. Alfred asks him to be careful.
At the equipment menu, you'll be able to choose anything you want again. Be sure the bring the Stars, though.
At the start of the level, you will be wall jumping between two walls. The fans will damage you if you touch them, and the platforms will be there to break your fall in case you slip up so you won't have to start all the way back at the bottom.
At the top of the shaft, you'll see Catwoman climbing up a building in the background. Head to the right, and you'll eventually see Catwoman moving around on the rooftops.
The next section is an elevator, and Batman will catch up with Catwoman - and a cat - at the elevator. Catwoman tells Batman to stay out of her way, then they will fight. Throw a Batarang at her, jump forward, hit her with a jump kick, then jump back. You can also walk up to her and punch her until you hit her, then jump back, in case you can't get the timing for the jump kick down. Rinse, lather, repeat. You'll be able to avoid her attacks, and in case she gets close with a dashing swipe, you can just punch her out of it. If you try to throw her, she will just jump up and kick you.
After hitting Catwoman enough times, the elevator will stop. This time, Catwoman will jump off a building, and Batman will jump off in pursuit. In this section, you need not hit her with any attacks, although if you punch Catwoman, she will be stunned and moved upwards a bit as a result. You'll also get points out of every strike, too. The both of you will eventually geat near the bottom, and Catwoman will eventually latch onto a building. When you see the yellow square with the exclamation point on it, have the grappling hook ready and latch on to one of the poles on the right to save yourself from certain death and head on to the next section.
In the next section, keep following Catwoman, and use the roll to get past the falling signs. Watch out with the jumps between buildings, as you will have to jump at the very edge to get past them all. Luckily, Batman can grab onto ledges if you come close enough.
If you fall too far behind, Catwoman will wait for you to catch up.
You'll eventually chase Catwoman down the building. The second door on the way down has a health refill, but the third door contains a cat. This is Catwoman's cat Isis, and she will serve a purpose later on. The door at the bottom takes you to a back alley where you will face Catwoman again.
Just like with the elevator fight, use your Batarang to stun her, jump forward and kick her, then jump back. If you have any Stars in your inventory, throw those at her, too. Eventually, you'll beat Catwoman again, and if you found Isis before this battle, she will thank you for taking care of her. After that, it's on to Stage 5.
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