Just when you thought you were done, there are more levels in Sir Raleigh's hideout. Complete them all, and you'll meet the man (frog?) himself.
Now that you've got all the keys that you can, go up to the electrified piping and throw the keys into the locks surrounding the generator. You can then smash the generator for a ton of coins.
After that, you'll have a whole new area of the first chapter's overworld to play around in. Now you'll need to complete the rest of the levels for all the Treasure Keys for this chapter so you can unlock the cannon, which you'll need to shoot yourself into Sir Raleigh Frog's lair.
There are also two more extra lives in this second area that you can pick up. Get them if you need to.
Treasure In The Depths
There is a path along the water that leads to the submarine that takes you to this level. Believe it or not, you can destroy the barriers; you need not rely on the star-throwing enemy for it.
For this one, you'll be in mini-game mode! Use the left analog stick or D-Pad to move around and use the right analog stick to fire in the direction of your choice. That's right, folks, it's Robotron 2084 (or Geometry Wars), and it won't be the last time you'll be doing this, either.
In this game, you'll need to shoot down the many crabs in this level and shoot down the chests before the crabs can take them away. If any of the crabs take even one of the chests all the way back through any of the doors in the wall, you'll have to start the whole level over. Once you get all 40 chests, you'll get the Treasure Key.
The level starts off easy at first, but as you go through the level, the level gets more hectic, for there will soon be more chests dropping down and more crabs running after them. Keep an eye on what's going on around the Treasure Key so you can stop the crabs before they can go for the chests
Unlike other levels, you just have the Treasure Key to worry about; there is no vault or Master Thief Sprint in the mini-game levels.
The Gunboat Graveyard
There are some chimneys you can leap onto from the spiral ramp. These lead to a rooftop that takes you here.
Not only will you be leaping from platform to platform around the water, you'll also be doing it in the air. At least the water platforms don't sink under your weight. Don't forget to look for clue bottles along the way, and watch out for searchlights.
After climbing up the ropes from the second ship, you'll be jumping from derelict plane to derelict plane. Don't forget to destroy alarm systems and then go back from clue bottles. You'll then head to a submarine. Look around for coins here to see where you need to go, then head there and get onto yet another destroyed wooden ship. At this point, you should have all the clue bottles.
The vault will be at the exit. Inside is Karin Coopergiwa's Coin Magnet Technique, which allows coins to fly to you without having to be super-close to them. This ability is not an equippable one; it goes into effect immediately without you having to do anything as soon as you get it.
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