In this entry, we face off with the scarecrow. Make sure you're well-prepared for this stage so you don't have to pause, return to the Batcave, equip items and start the whole level over.
Perchance To Scream
The stage begins with a report from Summer Gleeson in front of the reception hall of Gotham State University where a party is being held in honor of the school's professors. However, there is a great sense of uneasiness here because of a large blimp in the sky. Batman immediately believes that this is the work of Scarecrow, as he has a grudge against the University, has been planning his revenge and has readied a blimp for one of his gruesome experiments: releasing gas in the air that will mess up a person's mind to the point that they become a criminal...or in this case, a whole large crowd's worth of people.
As far as the equipment screen goes, the most important things to bring here are the Stars, the Spray Gun and the Gas Mask.
At the beginning of the stage, Batman will warn everyone to get out of the building as the Scarecrow is on his way. Unfortunately, his warning comes too late, because Scarecrow's fear toxin fills the building. Scarecrow then shows up, and tells you that everyone will view you as the enemy and you won't be able to hurt them. This is where the Spray Gun comes in handy, as it will knock the civilians out as they try to run up to you and grab you in an attempt to drain your health. Strangely, some of the people look like the enemies from the first level, while others actually look like civilians. Not surprinsgly, the ones that do look like past enemies do try to attack you, and at this point in the game they take one more hit than they did in the past. Attack them, but save the Spray Gun for the civilians.
In the second section, equip the gas mask so you don't have to worry about the gas draining your health in case you forget to duck when it lowers every few seconds.
In the third section. the guys on the balconies just stay in one place and punch the whole time. Thankfully, there are no civilians in this room, so beat everybody in here up.
In the fourth section, come in with the Gas Mask equipped. This section is much like the second one.
In the fifth section, you'll be moving to the right and dealing with more people before you finally meet up with Scarecrow on the roof. Scarecrow will get away on his roof, but Robin will show up in the Batplane. Sadly, you won't be able to get close to the blimp with the Batplane, you will have to use the Grappling Hook to get aboard.
On the Batplane, use the Batarangs to attack the balloons, which are filled with dangerous gas. You can avoid them, but if you run into them or hit them too late, they will hurt.
You'll eventually be on top of the blimp. somewhere. Run to the left and beat up enemies as you go, and you'll make it to the front of the blimp. Drop down, face right and use the Grappling Hook to swing your way to the control room.
Beat up the enemies here, and avoid the fire that is in your way. Equip the Stars so you can take out the machine gunners from a distance. You'll get some health at the end, where Scarecrow will escape for a second time on a single-person aircraft. Batman and Scarecrow will fight on this aircraft, and Scarecrow refuses to let you live to interfere his plans again. (Also, this reminds me of [i]Contra: Hard Corps[/i].)
Scarecrow will fire his gun at you twice, then walk up to you and punch you. He also jumps around much like The Joker did. Use the Batarang to stun him and get some hits in with some crouching kicks. Be careful while doing this, as sometimes the Batarang may hit the wings of the aircraft. Use a crouching hit if you're higher than he is, and use the roll to avoid the bullets. Just make sure you don't roll into the lower bullet of Scarecrow's three-way shot. Scarecrow will eventually go down, and you'll head to Stage 7.
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