Saturday, September 18, 2021

PrinceWatercress plays Sly Cooper and the Thievius Raccoonus - Part 2 of 23


Now that we're in Sir Raleigh's hideout, it's time to get to work. Here we go through two more stages and open up two more of the vaults to add to our repertoire.


Into The Machine

This level is close to the fountain where you get onto the ship from.

You can close the furnace doors with the fire coming out of them temporarily by jumping up and striking them. They will open back up eventually, however.

The platforms at the beginning will slowly rise and sink into the water. Make your move when the platforms have made their way up. After that, there will be some slowly spinning platforms. Be careful as you make your way to the wheel 

After this, you can bounce off the furnace doors to hit some clue bottles. There are two instances in the level where you have to do this, and if you miss any clue bottles during either of these instances, you'll have to play through the level again for another shot at them.

After the first instance of the furnace door bouncing, you'll have spinning, electrified fan blades. The holes in the floor where the fans have hit them indicate where the blades will be, so wait for the blades to swing by before making your move.

The fire-breathers will try to hit you from a distance. Wait for their fire breath to disappear before approaching and attacking.

After going under the fans, you'll then have to go over some more. Again, wait for the fans to swing by before making your move. You can also alternate between jumping and grabbing the metal pole to get past the electrified fan blades faster, and this is a strategy you'll need later.

The second instance of furnace door bouncing has lasers that phase in and out. Don't forgot to go in the opposite direction after dropping down for a clue bottle that is easy to miss.

The massive room afterwards has the last of the clue bottles. Break small safes for clue bottles, and remember that the way forward is right next to the checkpoint. Don't forget to look around for clue bottles, as you will have to leap up on some of the machinery for some of them. After that, you'll be grabbing onto a ring to wreck some of the works before hitting some more furnace doors en route to the treasure key.

The vault will unlock Old Sally Cooper's Raccoon Roll. Use L2 and R2 to select "Roll," then hold Triangle and move around to use it. This ability allows you to move faster and will be useful for something we'll be doing after the main game: the Master Thief Sprints, which act as the time attack mode for this game.

High Class Heist

You can press Select at any time to go back to the level hub or any level that you want, assuming you have access to it.

This level is close to the fountain and is guarded by a squid guard. The squid guard will spit at you if he sees you, and it will not miss.

There is a lot of stuff to smash in the hallways, so destroy everything and get all the coins you can.

For the lasers soon after the start, wait for an opening before making your move.

You'll need to stay on the move to avoid the lasers coming out of the eyes of the statue. If you can go without getting hit, you can leap through the last laser wall and go straight for the alarm system to save yourself some time. Also, leap around the giant statue where the eye lasers came from for easy-to-miss clue bottles, and go off to the side.

The belly-floppers will approach you before diving. When they hit the floor, hit them. Go for the extra life off to the side afterwards, then jump from lily pad to lily pad while avoiding the lasers. Sneak around the columns for clue bottles, and watch out for the spotlights.

The vault will be to the right of where the laser walls and eye lasers were, and contains the blueprints for Sir Raleigh Frog's operation. As long as you are in this chapter, you can press R1 to use the Binocucom and not only look around in first-person, but discover once and for all what you can interact with.

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