Sunday, June 30, 2013

angryponcho plays Spyro 2: Ripto's Rage! - Part 10 of 41

Now that you can swim, here's an underwater world for you guys! Pity there's no other level like it in the game, though...

Aquaria Towers


Just after the start, there's a small cave with four metal sharks and a metal box. You'll need to activate the Superflame power-up first before you can take care of both the sharks and the box. Don't even try to get close and tangle with the sharks if you don't have the power-up; if they eat you, it's instant death.

After a while, you'll meet Moneybags again. If you hand him a one-time fee of 100 gems, he'll let you ride in this shark submarine. You're better off doing it, as once again being eaten by the metal sharks equals instant death. If you watch the cutscene, you'll find out that there are bottles, gems...and another metal box through this corridor. Once you come in here with the Superflame power-up after you get the talisman, this area is going to be a hell of a lot more fun.

Speaking of getting the talisman, now that you've filled the entire level up with water, you can get all three orbs! Just go through the hole in the ceiling at the first room in the level, and you'll reach the actual towers. Look around and get all the gems, then scope the perimeter and you'll find people to talk to, one of them being the king of the seahorses and another being Hunter the Cheetah in scuba gear.
 

Orbs


Aquaria Towers

Note: I'm not even going to say that you'll need the swimming ability to get all these orbs, since the only way you can get here in Summer Forest is if you have the swimming ability, anyway. However, you will have to hit all the water switches in order to reach the tunnel in the ceiling at the beginning of the level, since that's the only way you can talk to certain people and trigger the orb events.

If you actually took advantage of that glitch and entered Aquaria Towers, there is something wrong with you.
 
1. Enter the six numbered towers and reach the top of each one to save King Flippy's children. Watch out for the electric barriers as you make your way up...some of them in the later towers move upwards! Don't worry about taking damage on the way down, as these barriers disappear when you rescue a seahorse.

When you complete one tower, the door to the next will automatically be forced open with the explosives via a cutscene.

angryponcho plays Spyro 2: Ripto's Rage! - Part 9 of 41

Turtles. Lots of them.

Sunny Beach


Might as well mention the enemies, since I didn't get a chance to do that in the last entry.

The guys with the stun sticks are pretty easy. You can either flame them or ram them. The ducks with the shovels wearing the inner tubes take two hits. Flame them once to get rid of the inner tube, them flame them again to get rid of them. Whenever you surface from an underwater section, watch out for the purple guys with the spears. They're pretty annoying if you aren't expecting them.

The Superflame power-up will take care of the metal box, by the way.
 

Aquaria Towers


I wonder what would happened if you didn't learn how to swim before you took advantage of that glitch I mentioned earlier?

Anyway, hit the switches to open the doors in the ceiling and bring the world under water again in order to reach the end.

The fodder here are sheep...with diver helmets. They actually swim underwater, believe it or not.
 

Orbs

Sunny Beach


1. Use the Superflame power-up to destroy all seven boxes containing the baby turtles. There are some closer to the start and some further into the level, so you'll have to be fast to get all of them.

As for the switch that doesn't have a giant turtle for it, stand on it and face the door. Then use the Superflame power-up to torch the box.

Saturday, June 29, 2013

angryponcho plays Spyro 2: Ripto's Rage! - Part 8 of 41

Now that we're done with the talisman, prepare to face the hardest orb to acquire thus far...

Hurricos


Once you kill off 18 enemies, you'll finally be able to use the Supercharge power-up. Use it to destroy all the big windmills you can't destroy normally, as well as the metal box that you saw earlier in the level. (This will definitely take some time and a gauntlet of tries.) You'll find switches that slow down those three giant propellers you've seen in the level. You'll need to slow all of them down to get two of the orbs.
 

Sunny Beach


This is the only area in Summer Forest other than Glimmer and the Summer Forest homeworld itself that will take more than one trip to complete 100%. For starters, you'll have to climb to get two of the orbs, as well as some of the gems. Other than that, there's not much else to look forward to the second time around.

Here, you're basically herding three baby turtles from the beginning to the end. Flame or ram the giant turtles that are eating the grass so that they stand on the switch (some require more than one flame/charge). You'll receive the talisman at the end, as always.

The pink starfish are the fodder here in this level. They smile until you kill them...then they frown as if they're all like "Why'd you have to kill me for?!?"

Orbs


Hurricos


2. Once you've broken all four of those big windmills and hit all three switches, go up to the staircase that leads to that Electroll standing at the top. He'll tell you about the big building the Gear Grinders are using to steal the electricity from Hurricos. Glide from one building to another, and mind your jumps on both the slowly moving propellers (use your hover!) and the sections with the platforms and barriers that move in and out of the buildings. When you're halfway through, you'll meet another Electroll. When you speak to him, he'll give you an orb.
 
3. You need to get #2 to do this one. From that point, glide until you reach that building. You'll get the third orb when you reach the power supply and shut it off.

If you screw up, there'll be a whirlwind that's opened up a little ways away from the stairs. Now you won't have to go through the first part again.
 

Skill Points


Hurricos


If you flame all of the small windmills dispersed throughout the level, you'll get an extra life and a Skill Point.

angryponcho plays Spyro 2: Ripto's Rage! - Part 7 of 41


In this entry, we go to Hurricos, and deal with a lot of robots and huge guys with wrenches.

Hurricos


This one's pretty interesting. Pick up the diodes, go to the gates to turn off the force fields, and make it to the other side of the level. At least this part is simple.

The guys with the wrenches can be flamed, but the robots have to be charged into to be destroyed. You'll have to be quick with the wrench guys, as they have a pretty good range with those wrenches .Those robots are crazy - not only are those sirens they sound off when you get close really loud, they're pretty fast too. If, for some reason, you're able to defeat the guy with the wrench before he's finished winding up the robot, the robot won't be activated.

The fodder in this level is the rats. They're a little smaller than some of the stuff used to refill health/farm on lives so far, so it's a bit understandable if they blend in with the scenery and whatnot.

Orbs


Hurricos


1. Somewhere in the middle of the level, you can take a detour and come across a series of generators. Replace all the lightning stones (pick them up and spit them into the slots with the two hooks) and take down all the purple guys to get an orb.

You'll have to move a good distance away from the orbs to get the siren to sound and the purple guys to show up.

Friday, June 28, 2013

angryponcho plays Spyro 2: Ripto's Rage! - Part 6 of 41

As we continue through the game, we hear about angryponcho's idea for a perfect fast food meal. 

Idol Springs


To find the rocket which hits the metal box on the platform in the pond, you'll have to go past the exit portal and go hop on the tops of buildings. You'll eventually find the rocket as you look around. Flame it, and it'll travel back to the pond and hit the box. Almost all of the gems will land underwater, but don't worry about having to make a leap of faith that you'll never be able to pull off - you can glide to where the box was easily, since the pond will be right across from you.
 

Summer Forest


Thankfully, we won't spend so much time in Idol Springs this video, mainly because angryponcho got the bulk of the collectibles in the last entry. So, guess what? We're going through the tunnel in the pond.

When you reach the field on the other side, you'll find two more worlds that were previously unavailable to you - Sunny Beach and Hurricos. You'll also meet the rest of the guys, too. Zoe will tell you to keep collecting the orbs, as the Professor will need them to further you in your quest. Elora will tell you about the ladder in this area, which you obviously can't climb at this point in the game. Hunter is here again, and he'll explain the difference between the Passive and Active Camera systems. You can access this easily in the Options menu whenever you pause the game, but he'll also volunteer to change it for you if you talk to him. (I prefer Active, personally, since Passive is a pain in the butt and doesn't follow you around very well, while Active stays behind you most of the time.)

When you continue on, you'll meet Elora. Again. Great, now we have teleporting fauns. If you have enough orbs (you should now), you'll be able to open up the portal that is next to her and enter Ocean Speedway. Unlike the other levels, this is basically a "beat-the-clock-in-this-game-of-skill" level. You'll have to complete this (and the other three racing levels, as they're called) in order to get 100%. You also get a wonderful surprise if you beat these levels fast enough...

Continue on, and you'll see a huge wall. You could be a badass and be this stupid, but why would you want to? Instead, drop down and you'll meet Moneybags again. If you have 400 gems, he'll lower the wall and you'll have
 

Orbs


Idol Springs


2. Near the exit portal (and the buildings angryponcho jumped on top of) is a Supercharge power-up. Hold Square to run through it, and keep holding it. Run through all the the pedestals with the hula girls on them in one shot to toast the totem holding their leader hostage. Apparently, the totem does not damage you at all. Strange...

Also, you have to do it one shot, meaning you have to hit all of them in succession in one pass. It takes some practice, but at least it's easy compared to a certain stage I will mention later (you'll know it when you see it).

Summer Forest


3. Just past the Ocean Speedway portal are two doorways. One is open, and one is closed. Hit the switch so that the first doorway is closed, then leap to the balcony at the window near it and glide to the other balcony. Be sure to hover at the end to ensure that you land on it. Since this second doorway is open, you'll finally find what's at the other end...an Orb.
 

Skill Points


Idol Springs


Land on Idol: There is a giant idol near the hula girls. If you glide to the top of it, you'll get a Skill Point.

angryponcho plays Spyro 2: Ripto's Rage! - Part 5 of 41

In this entry, we have animated wooden totems, puzzles in a 3D action game...and food for weapons. WAT

Idol Springs


Yes, angryponcho, it requires diving.

Beat up the angry totems to allow the workers to break the locks and allow you to move on. The big ones carry flaming marshmallows (or hot dogs) on a stick while the small ones have kebabs and metal shields. You'll have to ram the small ones to get rid of them.

The fodder here is the blue beetles. In case you haven't figured it out by now, the fodder is different in each level.
 

Orbs

Idol Springs


1. You need the diving ability to get this one. There is a big pond near the start. Go underwater and you'll find a tunnel. Go through it and you'll see the first of three puzzles. Hit all the blocks that are not yellow (in other words, step on the corners) to light up all the blocks.

The second puzzle is at the surface of said lake. Go back through the tunnel, and go to the platform where the foreman is waiting for you. Do not feed the totem the red fish. Feed it ten fish (feeding it red fish makes it spit out three) to access the third puzzle, which is further into the level. You may have to be a little patient to finish off the second one.

The third puzzle is in the courtyard, which is a little further in the level than the first two. Here's the correct order: blue square with star, green octagon with star, orange octagon with diamond, orange star with moon, white triangle with moon, blue triangle with octagon.

When you're done, you'll be warped back to the site of the first puzzle. You have your orb.

Thursday, June 27, 2013

angryponcho plays Spyro 2: Ripto's Rage! - Part 4 of 41

Hockey? Hockey.

Colossus


We continue our adventures in Colossus with...hockey.

Go through the windows, go towards the ice and you'll come across an ice skating rink. This is where you'll get the other two orbs. The first one just has you pitted against the goalie. To control the puck, walk up to it and you'll pick it up with your mouth like you would the rocks. You can either move into the goal or spit the puck into the goal to score a point, and you have two minutes to score five goals.

The second one involves a blue hockey player. This time around, you'll have a goalie of your own (the red goalie) and you not only have to score five goals, you have to make sure the red guy doesn't score either. It is possible to score an "own goal," so watch out. You can flame the red guy to get the puck away from him and also mess him up. Yeah, your flame works as a tackle. It's pretty nice.

After you get both of these orbs, you can play hockey as long as you want while you're still in the level. It's pretty nice.

Summer Forest


Now we go back to Moneybags for the swim move, which costs 500 gems. About time.

The deep pool near Glimmer has a secret passage at the bottom. Go through the tunnel and you'll surface at a secret area at the other side. The staircase leads to an orb.

Orbs

Colossus

2. Score 5 times in two minutes against the goalie.
3. You need to get #2 to do this one. Score five times in the red goal (this time against an actual opponent) to receive another orb.

Summer Forest

2. The deep pool near Glimmer has a secret passage at the bottom. Go through the tunnel and you'll surface at a secret area at the other side. The staircase leads to an orb.

Skill Points

Note: If you collect enough of these, you'll unlock the Epilogue when you beat the game. There are 16 in all.

Colossus

Perfect in Hockey: If you beat the other hockey player 5-0, you'll get an extra life and a Skill Point.

angryponcho plays Spyro 2: Ripto's Rage! - Part 3 of 41

Click this video for more teleporting cheetahs and chanting monks that can levitate objects with their vocal cords.

Also, goats.

Summer Forest


One of the portals is on an island in that pool of water. It takes us to one of the worlds in Summer Forest we haven't been to yet: Colossus. Let's go to Colossus.
 

Colossus


To get the talisman, you'll have to make it to the end and meet the yeti.

Anyway, the fodder here are small penguins with what look like big yellow eyebrows. Attack those things for butterfiles if you need them. Talk to the monks as you progress through the level, and they'll be able to open gates and doors for you.

When you meet the yeti, he'll stomp so hard that the statue above him crashes down from the ceiling, squishing him and breaking the windows. Some yeti. You'll get the talisman after this, but thankfully you can get everything in Colossus in one shot.

When you kill 11 enemies, you can use the Superjump power-up, which lets you jump really high when you pass through the gate. Use the D-Pad/left analog stick to direct your jump and find stuff you haven't noticed before! (The Yeti counts as an enemy, by the way, so the cutscene where he kills himself gives you a spirit particle.)

You'll notice a steel box that you won't be able to destroy with either your flame or your ram attack. You'll have to find a little rocket, flame it, and then send it careening into the steel box to release the gems inside. Thankfully, the rocket is nearby on top of a building, but you'll need to activate the Superjump gate to get to it first.
 

Orbs


Summer Forest


1. This is the one that was started near the end of the last video. Take Hunter's challenge after you glide across that broken bridge. After the four lessons, he'll give you an orb. This is where you learn to hover (which replaces dropping straight down from the air in the original; it's a very welcome change to Spyro's default movelist as it can help at times).
 

Colossus


1. Near the exit portal is a Superjump power-up. Use it to get on top of the building across from it to find the Professor. You'll scare an evil spirit away, only to have it inhabit the Buddha statues that inhabit the level. There are ten of them in all, and after you flame every one of them to ward off the evil spirit, you'll get an orb from the Professor.

Wednesday, June 26, 2013

angryponcho plays Spyro 2: Ripto's Rage! - Part 2 of 41

We collect some orbs and check out the first home world of the game.

Glimmer

(continued)


You may be wondering what that thing that Spyro is standing in front of at the beginning is. This is a power-up gate, and it allows you to use a certain superpower for a limited time. You'll glow a certain color, a timer will appear on the right-hand side of the screen, and you have as much time as the timer allows you to use the power to perform a certain task that you usually wouldn't be able to do otherwise. In order to activate these, though, you'll have to kill a certain number of enemies beforehand. That number will show up at the power-up gate if you haven't done so.

Here, we have the Superfly power-up. This allows Spyro to actually fly for a brief period of time. In case you land on the ground, just double tap the X button like you would for the glide, and then you'll start flying again.

Controlling Spyro when this power-up is in use is just like flying a plane - up and down are inverted.

You may also be wondering what the ladybugs running around are for. They're the fodder for this level, which means that they basically work just like the sheep. Hitting them with a ram or flame attack will release butterflies, which Sparx can eat to replenish a unit of your health. Just like in the last game, you can only take four hits. As you do, Sparx goes from gold to blue to green to nonexistent. If you don't have Sparx with you when you get hit, you're dead. Unlike the last game, however, Sparx will chase them down and eat them even when you're at full health. This time around, there are sparkling blue butterflies that completely refill your health and grant you an extra life. Make a habit of destroying fodder every time you see it, as you can farm lives rather quickly doing this by simply destroying 10 fodder creatures. Heck, I had 30 or 40+ lives when I was done with the first world. There are also blue butterflies in glass bottles, which you can destroy with either attack, but unlike the fodder extra lives, the ones in the bottles are a one-time thing. Get used to flaming stuff to farm, everyone.

Anyway, you won't be able to get all the orbs and gems right away. Once you get the two orbs that you can get (check the listing at the bottom for orbs), go through the exit portal to teleport to Summer Forest. You'll get a cutscene where you meet Elora and find out what's going on, after Ripto takes over the palace in Summer Forest. You'll have to beat Ripto here to free this land.
 

Summer Forest


Love the ambient sound here for the BGM. You'll hear nothing but that in the homeworlds, which I like.

Anyway, run around, hit the sheep and frogs to farm on lives, grab gems, hunt for orbs, explore. Of course, once again, you won't be able to find everything right away.

You'll find Moneybags near the pool surrounding the palace. You can still swim around the water if you like, but you won't be able to dive down and collect everything under the surface until you fill his coffers with enough gems to learn how to swim.

Elora will be useful later to teleport you to a world where you haven't gotten the talisman yet (she won't do that for a while, though) while Hunter will teach you the basics of gliding and hovering. (You'd better pay attention to this, because that's how you get one of the orbs.)

There are other portals here besides the one that takes you back to Glimmer at the beginning. There are other worlds like Colossus and Idol Springs around the home world, but don't worry about getting confused. We'll cover them all one at a time.

The metal vases with the stripes can only be destroyed with the ram attack. These vases carry gems, so smash them when you see them.
 

Orbs

Glimmer

 

1. Near the exit where you find the Superfly power-up, go through the Superfly power-up, fly around and hit the six gem lights with your flame. Hit them all quickly, as you don't want one of them to suddenly turn off on you. It's pretty easy, and it gives you some much needed practice with Superfly, so do it as soon as possible.
 
2. There is a cave near where you got the first orb. Follow Bounsa, and hit the lizards with the rocks to get this one. This one's also pretty simple, and also teaches you how to aim and shoot with the rocks: hold down Triangle to aim, use the D-Pad/left analog stick to move the target in the center and press Circle to spit the rock. You won't run out of rocks, so don't worry and take your time if you need to. This is definitely good practice for learning to aim not only with the rocks, but also with Superflame (we'll see that power-up in action later).

angryponcho plays Spyro 2: Ripto's Rage! - Part 1 of 41

Yay, another long one. And this time, it's a Spyro game.

Why this one first, though? Because unlike the first and third games, I've actually played the living hell out of this one. I've beaten it with 100% in every area and with all the skill points several times (the last being in the summer of 2012), so there's basically little (if any) trouble for me to actually cover this one.

Despite the controls making this game easier than one would think, a few of the orbs are seemingly harder to get than the entire game itself. I'll let you know exactly which ones they are.[/url]

Anyway, this game was released in Europe as Spyro 2: Gateway to Glimmer (which makes no sense, since Glimmer is where the game starts), and in Japan as Spyro X Sparx: Tondemo Tours.
 

Opening Cutscene


The game begins with Spyro in one of the first worlds from the first game (I know it's in the demo, but I can't think of the name) and Spyro decides he needs a vacation to get away from all the rain that's been in the area as of late. He and his dragonfly buddy, Sparx, find a portal to Dragon Shores and fly in.

Meanwhile, in Avalar, Professor , Hunter the Cheetah and Elora the Faun are using a pair of orbs to home in on a dragon. With some luck, the Professor's plan works, and instead of reaching Dragon Shores, Spyro and Sparx come out in the world of Avalar instead.

Before Spyro can get an explanation of what's going on, three bad guys - Crush, a blue lizard with a club; Gulp, a huge green lizard on four-legs that eats anything in its path; and Ripto, a red lizard who is smaller than the other two and has a huge horn to match his huge temper and his huge hunger for power - show up. Ripto destroys the portal that Spyro just came out of, and he is absolutely furious that a dragon has shown up in Avalar. A small fairy (introduced a little later in-game as Zoe) flies up and distracts him as per Elora's instruction, causing Crush to knock the scepter out of Ripto's hands and into Gulp's mouth. Ripto threatens to return, and Elora hands Spyro a guidebook (which you'll be using throughout the game) before she and Hunter head to Summer Forest.

And our adventure begins.
 

Glimmer


What can I say? Run around, grab gems and hit enemies with either the flame (the Circle button) or the charge attack (hold the Square button).

You'll meet Zoe before you enter the cave area, and she'll mention the checkpoint feature that you'll be using throughout the level. Pass by her, and she'll zap you. You'll start near her if you die (which shouldn't happen very often). If you're playing an illegal copy of the game, she'll keep spouting off a message that some parts of the game may not work correctly every time you get near her (an anti-piracy measure that's pretty annoying). She'll also zap you at certain times throughout the game, such as when you get an orb or complete a level.

Unlike the first game, where defeating enemies gave you gems, defeating enemies gives you spirit particles. You'll need a certain number of spirit particles in order to use some of the power-ups in the levels and get some of the Orbs. (More on those later.)

Anyway, you won't be able to climb the ladder until you learn how to climb (which you won't learn until a little later in the game). You'll have to pay Moneybags (the fat bear with the suit and monocle) 100 gems to open the bridge up. When you meet Zoe again, she'll tell you how to look around (hold Triangle and move the D-Pad or left analog stick).

When you meet the Gemcutter at the other side, he'll give you the Talisman for the level. It's one of fourteen in the game, and you'll need them to progress through the first two worlds. The exit portal also opens up, and you'll be able to head to Summer Forest.
 

Controls


D-Pad/Left Analog Stick: move around
Select: show lives/gems/spirit particles HUD
Start: pause game; check Guidebook
X: Jump (tap in mid-air to glide), swim underwater (must learn first)
Circle: Flame
Square: Ram (hold down), dive in water, swim fast in water (must learn first)
Triangle: first-person view/aim with Superflame (hold down, use D-Pad/left analog stick to look around), hover (in mid-air); Headbash (in mid-air; must learn first)
L2/R2: rotate camera
L1+L2+R1+R2: point Sparx towards nearest gem (this helps a lot)

Tuesday, June 25, 2013

We're finished!


Eexecute plays Turok 2: Seeds of Evil - Part 51 of 51

Finally! The last battle!

0:38 - Meet the Primagen.

Anyway, avoid the bombs and destroy the planes he sends out. once you do, he opens the glass window in front of him. It's go time!

Shoot the Primagen in the head. Take down as much of the Primagen's energy as you can, and stay away from it as its arms have some range. After you damage it enough, he'll start shaking and you'll hear some sort of metal whirring sound. Take him down when he's doing this, otherwise he'll regenerate some of his health. During this first form, keep an eye on him at all costs as he goes in and out of the air constantly. He can land on you and cause damage, so stay on the move.

The second form starts the same way as the first one. Avoid the bombs and take out the planes, then the Primagen comes out again. He has a supersonic attack that comes out of his hands, and it's pretty tough to dodge due to its speed. Planes will still show up when the Prigamen comes out to play, and will assist him in getting rid of you. Other than that, same strategies apply.

The third form starts with two salvos of planes. Take both of them out and you'll fight the Primagen one last time. Since he has only one arm this time around, he'll try to push you back with his wings and fly around throwing fireballs. Keep shooting him in the head and keep the fight going. When you get him down to half health, you get a cutscene if you saved all the totems. The five energy totems power up and fry him, taking the Primagen out for good! Hell yeah!

10:27 - The good ending and credits. To be continued...


Monday, June 24, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 50 of 51


One more to go...

1:15 - Now that we have the Eye of Truth talisman, we can access this path and get the Primagen Key at the end.

6:46 - When you put the last Primagen Key in, you get a cutscene. Get ready!

Eexecute plays Turok 2: Seeds of Evil - Part 49 of 51


That thing's ugly.

All right, when the battle begins, target the arms and avoid its hands as it swings at you. When you hit them enough times, it grows some new arms (they're tentacles!) and you'll run away in the immediate cutscene.

From this point, the Mother will try to lower itself and drop back down, causing boulders to fall from the ceiling. It'll also propel itself towards you in an attempt to smack you with its own bulk. Keep hitting the arms and keep moving around, and it'll grow legs.

At this point, hit it in the head and avoid the mouths that it sends after you. Also, avoid the pink energy blasts it shoots out of its mouth. After enough damage, it runs away.

You'll unlock a new cheat and it's on to the Primagen, but first...the Level 5 Primagen Key...

Sunday, June 23, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 48 of 51

We're almost finished with Level 6. Hell yes.

0:52 - Before you leave, you meet Adon again

2:31 - The Nuke Weapon in action. It can carry up to five shots and, as seen earlier, the weapon canisters for it look like metal eggs with radioactive symbols on them.

3:41 - Once again, doors don't exist to these things.

5:49 - The last switch to disable the force field around the Primagen Key.

6:33 - "Let's see if we can make this jump." *jumps* "Did you see that? That was fucking awesome! That was just...FFFFFUUUUUUUUUUUU--"

7:47 - Turok makes his way to the Level 6 boss, and in typical T:DH fashion, you load up on every weapon before you enter the lair.

Eexecute plays Turok 2: Seeds of Evil - Part 47 of 51


We're getting really close to the end now...and Oblivion himself is none too thrilled...

0:25 - Another conveyor belt...at least these things move.

0:53 - Swap the red laser cells with the blue ones and you'll be able to walk through it. Simple as that.

1:45 - The destruction of the third assembly plant. Since you took the red cells, replace the blue cells here to cause some major havoc.

2:30 - The last power generator.

3:25 - The water in this generator leads to a hidden tunnel.

4:13 - What's at the end of this tunnel, you ask? Another switch that disables the force field around the Primagen Key!

5:06 - Here we are...the final Oblivion portal. Eexecute trash-talks Oblivion.

6:04 - Time to take out the trash.

11:54 - A Razor Wind double kill.

14:14 - We did it! We got the Nuke Weapon!

Time for you to die!

*massive explosion when fired*

Saturday, June 22, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 46 of 51


 We finally take down the Primagen's assembly plants! Hell yeah!

0:56 - Here we are...the room that leads to the first assembly plant. Looks foreboding...

2:37 - Ah, so that's how they pop out of the walls.

3:56 - One down!

5:09 - Lame assembly plant is lame.

6:16 - Pretty sly, game. Here's the Gray Eagle Feather. Also, the destruction of the second assembly plant.

7:11 - Eexecute takes these blue laser cells. These will be necessary later.

8:28 - We finally get the Eye of Truth talisman, which allows us to see invisible paths. You know what that means...more backtracking.

Eexecute plays Turok 2: Seeds of Evil - Part 45 of 51


This is where it starts to get interesting...

1:05 - After a huge jump, we get another switch that disables the force field around the Primagen Key.

1:42 - And now for some nasty running puzzles.

3:58 - The third power generator. This time, there are platforms that jut in and out with lasers below. How wonderful.

8:17 - Do doors just not exist to these things?!?

11:35 - Apparently the Shredder has the potential to kill the sound on the ROM. Or the emulator.

Friday, June 21, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 44 of 51


 More running around...does this level ever stop?

3:07 - After endless running around, we find another ion capacitor.

4:41 - The son of turret fail.

7:06 - Pipes! Yay!

7:38 - "Wait, I think I missed a pathFFFFFUUUUUUUUUUUU--"

8:08 - More pipes! Yay!

Eexecute plays Turok 2: Seeds of Evil - Part 43 of 51


Click here for pipes, wall-hacking Biobots, annoying turrets and Super Mario Bros. Super Show.

0:07 - I smiled upon hearing this.

*watches again and smiles, then goes back and makes the song Intermission 4*

0:37 - Alright, fun time's over. Time to grab the Razor Wind. It comes back to you like a boomerang when you throw it, and it cuts through enemies pretty well.

1:46 - Eexecute gets us hooked on the brothers. Again.

2:14 - Alright, alright...

5:17 - OMGWTFHAX

8:02 - The turret glitch in action.

8:13 - The second power generator for the River of Souls.

Thursday, June 20, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 42 of 51


In this video, things happen. One of them involves a misplaced jump.

2:18 - To take that platform to the other side, you'll have to hit the switch, go back down, take the anti-grav fan back up and get on. You only have a limited time to do this in, so you have to be quick.

3:43 - A nasty anti-grav jumping puzzle. Also, the big Biobots are called Elites, so I'll call them by that name from here on out.

5:08 - An Elite almost gets the jump on Eexecute...almost.

6:36 - After going down this large anti-gravity well, we find a new weapon: the Razor Wind. We won't be able to get it yet...

Eexecute plays Turok 2: Seeds of Evil - Part 41 of 51


We now run head-first into Level 6!

0:10 - ...and it's a spaceship. Whaddya know?!?

1:40 - Now we get cracking. The Biobots can whittle your health down with their machine guns, but they aren't very hard to destroy.

Also, the Primagen Key for this level is at the very beginning...but in order to do that, you'll have to make your way around the level. For now, the area where the Primagen Key is works as a respawn spot in case you need the health and ammo and can't be bothered to trek to a save portal in an earlier level.

As you make your way through the corridors, take out the turrets on the walls, as they can sap your health away as well as the Biobots can. If, for some reason, you're standing right next to them, they can't even hit you. It's a glitch in the game.

3:27 - Meet the Wheeler. These things shoot lasers at you, and they're rather fast.

4:16 - The teleporters for this level. You have to hit the nearby switch first before you can activate them.

5:41 - The first of many Ion Capacitors in the level. You'll need these things for later. Also, the fan on the floor acts like the Whispers talisman. except it's a little bat faster.

9:14 - To reach this Ion Capacitor and avoid the instant-death lasers, we have to use the Slowest. Talisman. Ever. Again.

9:58 - A bigger verison of the Biobot. These guys shoot lasers and can fly around on jetpacks like the Mantid drones, and they also have a cloaking ability like some of the Entrails on Level 2.

10:26 - The first of many force field generators to disable. Disabling them all allows you to get the Primagen Key when you return to the beginning of the level.

11:34 - Here's why you need the Ion Capacitors: to reverse the polarity on this machine and purify the River of Souls - one of your mission objectives for Level 6. This, of course, is one of a couple of machines you'll have to re-calibrate. It's pretty simple: just remove the green capacitors and replace them with the blue ones.

11:48 - Turret fail.

Wednesday, June 19, 2013

DEM MARIO BROTHERS

Derp.

Eexecute plays Turok 2: Seeds of Evil - Part 40 of 51


In this video, we backtrack through Level 3.

2:14 - Alright, he're where we're supposed to be. Dive into the water here, go through the cave, and you'll fight a few Purlinns before getting a Primagen Key. Yay.

You'll need the Torpedo Launcher to fight the current on the way back, otherwise you won't be able to go back through the cave.

Tuesday, June 18, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 39 of 51


We're almost done! Yay!

0:51 - I have to admit, I laughed.

2:05 - The third and last Level 6 Key. Can you believe it? After you fight off all the enemies, you get an Ultra Health this time around instead of a Full Health. Don't pass it up, you'll need it for...

3:03 - ...the totem. Eexecute has so much fun here he doesn't even notice his health is low until seconds before he gets killed. Anyway, a few Sunfire Pods make this a lot easier. All you fight off in this room are Blind Ones with swords, anyway.

4:25 - We unlock a new cheat...and fight off a boss.

Kill off the larvae that slither along the ground. After you kill enough, you finally meet the boss - a strange, one-eyed creature whose eye is in the ceiling of this room.

Shoot the top of the tentacles, and when the boss's health meter is depleted, shoot down more of the larvae that show up on the ground. When the boss's health meter refills, shoot at the brown hexagons that spit at you from the walls from above. Shooting them with the Scorpion Launcher finishes these things off really quickly.

Kill some more larvae, then fight off the two giant tentacles on the wall. Once you destroy it, face the ceiling and shoot the eye. You can kill the thing with the MAG 60 - the eye can't attack and it's pretty weak.

8:38 - We're back in the Hub with yet another cheat unlocked. Now that we've completed all the mission objectives in the first five levels, all that's left to do is backtrack for the rest of the Primagen Keys.

Eexecute plays Turok 2: Seeds of Evil - Part 38 of 51


Oh, dear god, it's almost over.

1:02 - Finally, for the first time in forever, we get our hands on the second Level 6 Key. Also, more monsters.

2:33 - The last satchel charge. We're close to the last vent.

3:40 - Eexecute enters two rooms, takes down a bunch of Blind Ones and gets some more Cave Keys.

6:43 - Showtime. We really get to see the Sunfire Pods in action now.

Monday, June 17, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 37 of 51


Eexecute really hates this level.

No.

Seriously.

He hates it.


1:28 - This part is self-explanatory, really.

4:30 - We're finally going the right direction. Poor Eexecute...

6:19 - What the hell, game. What the hell.

I'm sorry, guys, there's so little progress that those are the only three links you get.

Boy, am I glad I covered this game now.

Eexecute plays Turok 2: Seeds of Evil - Part 36 of 51


Oh, lord, this guide is now bigger than the one for Final Fantasy Mystic Quest. It was only a matter of time.

Also, it seems that Eexecute just can't stop failing at Level 4. Jesus Christ...


1:37 - So much for that respawn spot. Eexecute gets pwned so hard he gets knocked out of the level when he dies.

2:24 - GOD WUT

2:54 - Another piece of the Nuke Weapon. "May we never speak of that Oblivion portal again."

4:29 - "Now for the spinning platforms of death. All I need to do is time my jumps right and...oh god...FFFFFUUUUUUUUUUUU--"

7:11 - The Fireborne-specific death animation in better quality. This time around, the legs don't go anywhere. Nice details on the bones, there.

7:37 - Not only is there a lot of 10 Life Forces here, there's also an Ultra Health. I'm pretty sure Eexecute will go back to nine lives in no time!

There's also a respawn spot if you have the Firewalker talisman at this point.

8:14 - As Eexecute farms for ammo, he breaks the AI. Stupid Fireborne.

Sunday, June 16, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 35 of 51


Huge level is huge.

0:57 - ...and we're back.

2:27 - After hitting a switch, we open the underwater door and acquire a new weapon: the Torpedo Launcher. Carrying it around speeds you up quite a bit, making this underwater maze a little easier to move through.

4:12 - Eexecute wasted no time getting the two Cave Door Keys in the underwater maze (thanks to the map) and gets the other satchel charge. Ossum.

5:20 - Eexecute tackles the second vent chamber. Not surprisingly, inaccurate satchel charge timer is still inaccurate.

10:00 - New enemy here, which is more of a re-skin of an old enemy...except. It leaves fire when it's feet touch the ground while walking (just for a brief instant) and they have a different sound effects. Say hello to the Firebornes, a fire-based version of the Entrails that's exclusive to this level.

10:56 - Here's a weird looking death animation that the Firebornes have. Sometimes, when you kill one, their whole body explodes save for their feet, when then fly off somewhere...

11:59 - All right! A switch for the warp portal! Obviously, it's the fake one with the Oblivion and the Nuke Weapon piece inside, since we've already gotten the talisman in this level.

12:52 - Wow, two new weapons in one vid. This is the Sunfire Pod. They can kill the Blind Ones, but they also stun other enemies like a flash grenade. If you hold the fire button down for a little bit, you can toss them further.

Eexecute plays Turok 2: Seeds of Evil - Part 34 of 51


CLICK HERE FOR FAIL

Gee, it's kinda dark... /youtubepoop


1:59 - Finally, after two minutes of sped-up footage, we're back.

4:36 - The flamethrower cooks the big spiders up really well.

5:19 - After killing this sword guy, we find another key.

5:58 - Apparently, when you hit the hobgoblins (whatever they are) with the Charge Dart Rifle, they have that same goofy expression on their face. Whatever.

6:25 - Sword guy fail. Also, how in the world does blood float on top of water. Someone explain this to me, please.

7:02 - Chipmunk time, because Eexecute forgets the satchel charge.

7:47 - Alright, found it.

9:22 - That minute timer is a lie. It explodes after three seconds. Also, the first thermal vent is sealed.

Saturday, June 15, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 33 of 51


In this entry, we travel deeper and deeper into the Land of the Blind Ones. Just how far do these tunnels go?

1:07 - Weird thing about the Scorpion Launcher: if you use it on the small spiders (Why? I don't know), the other rockets move in a five-point star pattern. Weird.

Also, there's a respawn point near the skull switch.

3:24 - Another Cave Key.

3:50 - After opening this Cave Key door, be careful! Rocks will fall down, and they can hit you. Also, be sure not to fall down to your death, as there are quite a few bottomless pits in this level.

5:00 - Spider fail.

5:37 - Fast motion time! Now with Big Blue!

6:10 - The first Level 6 Key. You also meet a new enemy here: some sort of one-eyed hobgoblin that spits at you like the large spiders and is much more agile.

9:02 - The path to the Red Eagle Feather, which is signified by the sound of the huge waterfall.

10:33 - We get the Heart of Fire Talisman, which allows travel on lava.

Eexecute plays Turok 2: Seeds of Evil - Part 32 of 51

Hurray, Level 4!

0:08 - o hay a cutscene

This level starts above ground, and you work your way down as you progress. Ossum.

1:26 - Slowest. Talisman. Ever.

1:56 - The fat guys amongst the Blind Ones are about as accurate as the zombies. Too bad you can't turn their crossbows off...

3:48 - The Blind Ones can summon these worms to help them. They're a pain in the butt, too.

3:54 - "Let's come around this side and...FFFFFFUUUUUUUUUUUU--"

4:23 - This skull on a stick is actually a switch.

4:32 - There are also lots of spiders in this level.

4:39 - A Cave Key. Take it, place it in the stone pedestal in front of a door, and you'll be able to continue.

4:52 - Why is it that when these huge spiders spit, it looks and sounds like they're farting? Also, these things are terribly easy. All you have to do is be out of their movement range and snipe at them with something. Easy as pie.

Defeating these three spiders also opens the way to an Ultra Health, as well as a teleporter which leads to...

6:02 - ...the Primagen Key.

6:45 - Shortly after we start traversing further underground, we find a new weapon: the Harpoon Gun. It's underwater only, and not a moment too soon, as this underwater reptoid wants to take a swipe at us.

It works just like the bow, except (once again) it's underwater only. You can even pull the little spears out of your enemies, too.

7:10 - After taking him down, the Warp Portal switch is straight ahead.
7:25 - "Time to take this guy down...YOU...FFFFFUUUUUUUUUUUU--"

8:36 - Hey, arachnophobes, check this out.

9:25 - Alright, another one. Eexecute calls them "no-names," but I'll go ahead and call them "sword guys." Not only do they carry swords, they also throw grenades.

10:31 - Here's the portal...and it's real. We can't do anything here yet, though, since we don't have the Red Feather yet...

11:15 - A sandworm. You'll be seeing plenty of these, though they can be easily taken care of with the Shredder.

Friday, June 14, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 31 of 51

Backtracking? Backtracking.

0:37 - Dictionary fail.

2:07 - How to reach an Ultra Health.

4:37 - Eexecute returns to where he originally found the Tek Bow to use the Leap of Faith...and get the Primagen Key. That's it for Level 1.

Everything up until he puts the Primagen Key in is random stuff, but a little bit of it is worth listening to.

8:49 - Time to put the key in.

PrinceWatercress Fails At Cassandra

Sure, why not?

Thursday, June 13, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 30 of 51

 
Now that we have the Talisman here, we can go to previous levels and backtrack for stuff we couldn't otherwise get!

0:13 - The Brown Eagle Feather nets us the Leap of Faith Talisman, which lets us leap great distances as long as we're on the Leap of Faith Pads. YAY CROSS-LEVEL KEYS

0:45 - Don't fuck with fire. It knows where you live.

1:07 - The Leap of Faith in action.

3:12 - Since we went to Level 3 first, we can get this! It's a piece of the Primagen Key, and we'll need all the pieces to get to the final level and get rid of Primagen once and for all!

3:31 - Oh, hey, an Ultra Health.

4:29 - Now to defend the Energy Totem which really needs to learn how to defend itself...

6:28 - We're back in the hub, we've unlocked another cheat, and we put our keys in. Next stop, backtracking to Level 1...next time!

Eexecute plays Turok 2: Seeds of Evil - Part 29 of 51

 
We take down the last Sister of Despair, get the last Level 4 Key, destroy the second (and last) Soul Gate, and get the Feather in this video. Get ready for awesome.

1:00 - Okay, this isn't a glitch. Some Entrails can turn invisible and come after you.

2:00 - The last Level 4 Key.

3:07 - The second (and last) Soul Gate.

4:13 - We're back near the start, and we find the Brown Eagle Feather!

4:34 - The last crypt, which leads to the third (and last) Sister of Despair. Compared to the other two, this one is pretty big. You'll be doing a lot of fighting before the Sister of Despair is finally available to you.

8:25 - Double kill!

8:58 - You'll have to enter this room and hit the two switches to access the big houses which contain more of the big zombies. Go inside, kill everything, and pick up the two Graveyard Keys.

10:15 - Take them back to the room where you hit the switches and place the Graveyard Keys in the slots opposite the switches. Destroy the third (and last) Sister of Despair inside, then take the path behind her to get an Ultra Health! Bonus!

Wednesday, June 12, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 28 of 51

 We take down the second of three Sisters in Despair and do other stuff. Woo-hoo.

0:09 - This part should be its own video. Seriously.

1:22 - Time to take out the trash. Two down, one to go.

2:35 - OMGWTFHAX

2:51 - Hey, we finally see the Tranquilizer Gun.

4:23 - One of these pools has a tunnel underneath leading to the second Level 4 Key.

6:03 - You're telling me.

6:26 - Stupid Compies.

7:43 - Here's the switch for the real Portal. Yes, there's two in this level.

9:27 - An Entrail turns invisible when shot. Also, boobs. I mean, Adon.

Eexecute plays Turok 2: Seeds of Evil - Part 27 of 51

In this entry, we're in the first of three graveyards. That's right, we're hunting down one of the Sisters of Despair!

0:30 - This area brings a new enemy: a larger version of the undead zombies that also shoots fireballs at you.

0:55 - Kill all the big zombies in this area to open the crypt door and lure the first Sister of Despair out. Kill her with the P.F.M. Layer, it works like a charm.

2:48 - "All right! I just ran past all the spiders, now I gotta climb up this ladder and hope they don't notice meOH DEAR GOD MOVE MOVE MOVE-"

3:36 - Well, we got up here and found an Ultra Health, but we can't get it because we don't have the Leap of Faith talisman yet. Crap.

4:17 - Alright, back on track. Once you surface, hit the switches, then climb up the ladder.

6:12 - Eexecute takes a shortcut and gets a new gun in the process: the Tranquilizer Gun. It shoots darts that put the enemy to sleep temporarily, but it does have the disadvantage of its target becoming more dangerous when they get back up. Also, certain enemies such as the Mantids are immune to it.

7:15 - Microphones. How do they work.
9:36 - "Hey, infighting! Of course, it won't take very long since the Entrail has a lot more hit points, but...WAIT...HOW...?!?"

11:00 - We start in one crypt and end in another. Whaddya know?

Tuesday, June 11, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 26 of 51

We start by swimming into the fountain and hitting the switch on the other side. Careful here, otherwise you would probably lose some health due to drown damage.

3:11 - After shooting down a lot of Entrails and hitting a bunch of switches, we reach the first Soul Gate. Since we have a bunch more weapons than we normally should at this point, it becomes a lot easier to destroy it.

As you shoot the Soul Gate down, zombies will spawn. These things will throw their own blood at you, and they are surprisingly accurate when they do this.

8:02 - The water eats P.F.M. mines. What.

10:10 - lolinfighting

10:42 - Oh, great. A maze where all the walls look alike. Not only is it easy to get lost here unless you use the in-game map, the spiders here are bigger. Also, they can climb walls like real spiders.

12:25 - "It's a trap! Not to worry, after I grab this Ultra Health, I'll shoot this switch on the wall and...FFFFFFFFFFFFUUUUUUUUUUUUUUUUUU--"

Eexecute plays Turok 2: Seeds of Evil - Part 25 of 51

As of this blog entry, this guide is now bigger than the one for the first Turok guide.

No, seriously, when I reached 54 KB with the last one, I had the whole game covered. Here, we're barely past more than half the game. WAT


0:27 - Oh, come on...

0:57 - The first Level 4 Key.

1:36 - Yes, the War Blade can decapitate people.

2:11 - At this point, the layout of the level is reminiscent of Turok 1...

2:59 - After hitting this switch, Eexecute takes a swim and finds a respawn spot you normally wouldn't find if you played the levels in order.

5:09 - This switch lowers the bridge.

6:37 - The city area of Level 2.

8:18 - New enemy here: spiders. All they can do is nibble away at your health, but the only thing you can really hit them with is the War Blade.

8:33 - A portal. Also, the switch here lets you grab the City Keys. Now that those bars are gone, you can get them and finally open the gates themselves. Yes, they do look like Life Forces until you see the sides.

9:18 - They're just like the keys at the Hub, too.

9:53 - The portal switch is here. Eexecute also spills the beans and says it's fake, so you know what that means...Nuke Weapon!

10:38 - Oblivion fight time! This one's a lot easier, since there isn't as much lag. (Apparently, the Oblivion portal in Level 5 is the hardest in the game.)

12:51 - After farming for health and ammo, Eexecute gets another piece of the Nuke Weapon.

Monday, June 10, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 24 of 51

 There's a really good reason why this blog entry is so short. Read on!

0:10 - Oh, hey, a new level.

1:35 - All right! Here we go! And right out of the gate, we hijack a technologically improved Styracosaurus! Watch as dinosaur people get run over, walls get ripped apart and a whole tower gets blown up, amongst other things. The fact that you have infinite ammo aboard this thing is a real plus.

Destroying all four towers opens a door that you wouldn't be able to open by blowing up a bunch of turrets. Behind this door is an Ultra Health and a bunch of 10 Life Forces, which Eexecute takes full advantage of.

8:38 - Sadly, we now have to say goodbye to our Styracousaurus friend.

9:59 - Eexecute shoots a grenade here to blow a hole open on the other side...

10:10 - ...which leads to a ladder that takes you a new weapon: the War Blade. This is an upgrade for the Talon. It can be used underwater like its predecessor, but it does a lot more damage.

10:20 - You'll have to hit the switches here if you want to continue any further. Hitting both of them activates a bridge.

10:41 - The perfect target for the War Blade: compies. Yep, they're back in this level, and unlike the Talon, the War Blade makes cold cuts out of them. You'll never have to waste ammo on those things ever again!

11:23 - Unless, of course, you want to use the P.F.M. Layer. That also works, too.

11:48 - After hitting another switch, we finally see the P.F.M. Layer take someone's legs off.

12:06 - The Scorpion Launcher also turns the Dinozoids into a bloody mess.

12:20 - We end this video with a look at a Level 4 Key.

Eexecute plays Turok 2: Seeds of Evil - Part 23 of 51

Finally, the level boss!

0:05 - Why can't that turret defend itself? Good lord...

Actually, it's not that bad, the only thing you have to fight are drones. If you need health, go down and collect the 10 Healths. They spawn rather quickly, so you can get what you need, climb back up the wall and go. Also, weaponry spawns around the totem.

2:10 - Alright, finally, we're don...Awwwwwwww, crap!

2:35 - Here's the Mantid Queen. She's none too thrilled that you went all over her territory and caused all sorts of havoc.

The green bar at the top is, obviously, the boss's health.

When her posterior glows, that's the time to go behind her and shoot her there. That's her weak spot, and all of the bosses in this game have one.

Anyway, she'll send large-sized mites after you. Despite being bigger, they do the same amount of damage as the regular mites. Health also spawns at the edge of the arena, and you can get ammo a little further towards the center.

After she takes enough damage, she plays hide-and-seek for a while and lets the mites play around with you for a while. Use this time to refill your health with the 10 Healths around the room's perimeter, and avoid the mites. Shoot at them if necessary. When she returns, her posterior will be glowing. Shoot her in that area to cause more damage than usual. She'll try to lift her posterior into the air and hit you with these strange green globules; that's your cue to shoot her straight in the butt. For best results, strafe around in a circle. She'll also try to shoot at you with the guns in her arms as well.

After that second hiding attempt, she'll return with her arms glowing. Hit her arms with the Grenade launcher, since that does more than a decent amount of damage with each successful hit.

When she's low on health, she'll fall to the ground, but she's not dead yet. Her head will be glowing. Hit it with all you have...she won't be able to attack you now. Once her health bar is emptied, it's the end for the Mantid Queen.

Also, this room is pretty dark. If you set the brightness up to maximum, you'll be able to see all the way across the room.

6:09 - Now that the Mantid Queen is no more, you've activated a new cheat and you're back at the Hub. Time to put the keys in and start a new journey in another level...

Sunday, June 9, 2013

Eexecute plays Turok 2: Seeds of Evil - Part 22 of 51

 We still have the third embryo, the master computer and the energy totem to work with. Let's get busy.

2:22 - All right, we're back at the master computer!

3:33 - Finally, an edit screen that doesn't involve farming for ammo.

4:37 - This wall is climbable, believe it or not, and it leads to an Ultra Health.

5:54 - The third and last Queen chamber. Here we go.

Eexecute plays Turok 2: Seeds of Evil - Part 21 of 51

 Hopefully Eexecute will shake the cobwebs off and start tearing this game a new one. Hopefully.

0:29 - *sighs* Son...

1:35 - Eexecute lets his anger out on a Soldier.

1:59 - Jumping into this pool of water takes you to a teleporter if you swim to the bottom. Shortly after taking it, you'll find a satchel charge. You'll need all four to blow up the master computer.

5:06 - Eexecute uses the Charge Dart Rifle on three Soldiers. Prepare to laugh.

5:42 - After taking them down, Eexecute finds a climbable wall that leads to the second Queen embryo. This time around, it's a bit easier, but getting out is still hilarious. Also, you can get two drones to kill each other. Nice.

Saturday, June 8, 2013