Thursday, July 11, 2019

PrinceWatercress plays Tougi Ou: King Colossus - Part 3 of 22


Fahm is being held in Gryuud's Tower, and we will have to make the rough climb and solve some puzzles if we want to rescue her.

Leave Muuk's Cabin and head to Gryuud's Tower to the east. Now that you have the Believer's Mark, you'll be able to go inside when you talk to the guards at the front door.

Gryuud's Tower



The bats move around in curves will not only latch onto you and drain a little bit of your energy if they touch you, but they leave a puddle of blood that will cause contact damage after they die. The puddle of blood  The green ones take even more damage than the blue 

The dogs will move back and forth as soon as you are in their line of sight.

There are two types of soldiers here: the green and gray type, and the red and gold type. The red and gold type will go after you if you get close enough to them. Aside from that, they're among the simplest enemies to deal with her (other than the dogs, which are even easier)

The High Priest's Key will allow you to go past the center door at the start, letting you move beyond the beginning segment.

The High Priest's Note is an item that you can find in the Item menu and use in order to read it. It will tell you to bring a Gryuud statue to a holy place to open a door, then go right, up and right.

You'll find the Silver Armor in one of the silver chests. This is better than the Leather Armor, so you should definitely equip it.

The Haken is another flail weapon much like the Metal Ball, but this one is a lot more reliable. You won't have to worry about having to hold the attack button so that the ball doesn't fall off; as a matter of fact, the blade on this does not fly off at all.

Near the end, you'll see the worshipers with the High Priest who is about to sacrifice Fahm. After you leave, you can talk to all of the worshipers, and there is one guy who is different from all the rest. His text is green instead of light purple, and not only does her recognize the mark on your hand - which he says is not a good sign - he gives you the Power Band. It is equipped much like the Power Band, and if you use it, your attack power will go up by ten points.

At the room with the statue, move the statue right, up and then right again. You will open a door and hear Fahm cry out for help. From here, go up and cross the bridge, which crumbles behind you and will take you with it. You'll confront the High Priest, who is none too happy and decides to fight you himself. All he does it teleport and shoot projectiles at you, but with the Power Band and the Haken, he goes down more quickly. The High Priest will then transform int a bat with the power of Gryuud. Stay close and keep striking with the Haken, but don't let the boss hit you, and use the Haken to kill all the bats the boss produces. It won't be long before you beat the High Priest, rescue Fahm, automatically get healed and teleport immediately to Ganant's Place. Ganant will thank you and give you the Iron Sword, which is now fixed. From here, head back to Muuk's Cabin.

Muuk's Cabin



Talk to Muuk. He will be impressed, and will mention that it will be time to test your true strength by going to the Forest of Bewilderment and killing a monster named Gomunus.

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