Hey, I don't remember Marty ever having to traverse the sewers.
Round 5-1
Password: PINK
Welcome to 1955, and not some trashed-up alternate world.
There is a shield to your left at the start. If you have 60 coins, it'll be well worth taking the extra second to break it open.
There will be spikes moving up and down dead ahead. There are also kung fu fighters that jump up and try to hit you with their nunchaku on the way down when you get too close. Always defeat them with a spin jump.
Be careful in this section, as there are spikes moving around in a few points. Thankfully, they have a definite pattern. And don't go right hoping to find a shortcut, either, because you're just going to die.
Once you make it through that vertical section, you'll have to stand on a platform and dodge whatever spikes come your way while still keeping yourself on the platform by any means necessary. Thankfully, this part is far easier than the vertical section.
Go right after that long drop, and you'll have to take spring-loaded jumps over walls of spikes. If you're not sure how to time your jumps, don't move the D-Pad and just continue to jump on the spring.
You'll then reach a part where balloons fly around above a bunch of fans. This part is easy if you keep spinning while you're in the air.
After this, you'll see a bunch of springs and platform. Take the time to get some coins here if you can.
When you reach the pit, drop straight down and hug the wall. Don't want to run into any spikes, do you? When you reach the other end, you'll finally see a platform drop down. Take it and you'll take a ride right over the spikes...you won't even see them. Be sure to watch out for the red balloons that will try to mess this otherwise convenient ride up for you. After that, there's the goal! Congratulations, you just made it through one of the most frustrating levels in the game.
You'll then see a cutscene where George McFly slugs 1955 Biff in the stomach! He also has the almanac! Better go and find him!
Round 5-2
Password: EYES
We're in the sewers now? This is interesting. I don't remember this from the movie.
You'll see three spike walls that protrude in and out that you'll have to carefully move past before you finally start seeing enemies. After that, you'll have a few more to deal with. Just like the first set, take them slow.
You'll encounter a huge drop (in which you may have to watch out for spikes) before reaching the floor as well as a pit to go down if you want to continue. Take the time to use any springs you might find to get some coins.
The doors that are ahead spit out more of those karate guys. After this, you'll see those kids from Round 1-1 again. This time, you'll have to deal with them. Strangely, these kids drink soda out of a regular soda can, but when they toss it, the can inexplicably becomes as big as they are. Now that's weird.
Not long afterward, you'll enter an area that has no ceiling...and a lot of kid-sized soda cans falling from the sky. Once again, you'll have to spin jump off of these to move on.
After four karate kids and a couple of springs, it's more of those darned brown platforms, some of which vanish in and out...again.
Well, the good news is that once you get past this part, you're above ground again.
Just make your way to the top of the building and you'll be at the goal!
You'll find out that the book you were looking for is really a girly mag. Looks like the trail is cold...or is it?
Round 5-3
Password: ROCK
This stage goes a mile a minute when you know how to get through it.
At the beginning of the stage is a 1-Up, which costs 100 coins. If you keep getting enough coins and dying, it's like infinite chances to beat Round 6-3. Yeah, I know, you have continues, but still...it's less annoying than watching that Game Over animation over and over again.
The only real thing I can say about this stage is to have patience with the spikes. Thankfully, this round is mercifully easier than the last two.
Once you finish this stage, 1955 George beats 1955 Biff up! Biff will drop the almanac, and you'll get it back.
Round 5-4
Password: ZERO
Instead of one or two guys, you've got three.
3-D glasses guy: This guy flies back and forth at the top of the room. Thankfully, you can easily get several spin jump on him in a row and he can easily be defeated.
Party guy: He's in the middle and he has two attacks - the stream of confetti and that 3-way attack with his party favors. He does the first attack more often when you're close to him, so use that to your advantage when you spin jump him to oblivion.
Wine bottle guy: He's at the bottom. Obviously, because of the platforms that follow you as you jump, he's the hardest. He shoots corks out of the wine bottle and also starts running faster for a second when you're nearby. The best way to take care of him is to get up close and jump and spin at the same time. That way, you'll crash into him without taking damage. (Hopefully.) Also, if you jump on this guy while he's running, you won't do damage, meaning that this guy is completely invulnerable when he is running.
When you've made it past this boss battle, Biff gets ticked off and knocks you down, taking the almanac back with him.
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