Friday, July 26, 2019

PrinceWatercress plays Super Back to the Future Part II AGAIN - Part 3 of 6


Once you get past Round 3-1, you're going to see some serious fried chicken.

Round 3-1

Password: IRON

When this game hits Round 3-1, you're gonna see some serious fried chicken.

Looks like you're in the wrong side of town...bikers and gangsters are everywhere...how are you going to survive?

The bikers are really weird. As soon as you're in the vicinity, they roll around in what looks like a drunken stupor. Your best bet is to spin jump on or over them, to keep from taking an unnecessary hit.

Not long after the start, you'll see these bikers somersaulting down to the ground. You'll have to spin jump and work your way up with the floating platforms. Spin jump whenever bad guys are near you, so you don't take any unnecessary damage.

You'll take a platform across some spikes, then shortly afterwards you'll see a blue car with some guys in it, and one of them has a shotgun. Destroying him lets out another guy, which lets out yet another guy who throws things  when you defeat him. Don't touch the car at all; even if there's nobody in it, you'll still take a hit from touching it. (Geez, why can't the car just disappear?)

After you drop down the next chasm, you'll deal with guys on motorcycles, which will come fast and go back and forth in a specific area. If you can defeat them all, great. If not, just spin jump over them all and get away as quickly as possible

You'll then have the choice between the high road and the low road. The low road is full of ceilings lined with spikes, and a platform that lowers you and make it nearly impossible to get around if you're not fast enough to get past them. When you find a break in the spikes, spin jump. A biker is about to come your way.

If you go all the way down after this part, you'll find 30 coins, which can prove useful if you're not doing so hot. Take the platform, then after this last group of bikers is the goal.

The cutscene you see afterwards shows Marty in from of Biff Tannen's Pleasure Paradise (I still have to laugh at "PALADISE"). You also see the Biff Tannen Museum (or Biff Tunn Museum). What happened that caused Biff Tannen to be so awesome?

Round 3-2

Password: BUST

This is the weirdest hotel I've ever seen. There are female guards with tasers and statues of Biff Tannen that bounce up and down. 

Anyway, avoid the big black balls. Those things and indestructible. Hit the switches on the bookcase to get rid of the walls of spikes. Also, the soldiers' guns here can shoot farther and faster, and some of them can send shock waves through the ground with their tasers, so be careful. To get through the field of bombs, spin jump through the bombs to blow them up without doing any harm to yourself.

You have to land dead center on the white platforms...or else you'll fall through the sides. And if you're not careful, you could fall all the way back to the beginning of the level!

Round 3-3

Password: WOLF

This boss is pretty simple. Just spin jump on the blocks to break them, and move to one of the sides when you bounce off them. The iron balls that fall from out of the pipes should hit him. Be sure to jump on him as well; this does more damage than the balls.

The blocks will come back one at a time from hooks that hang from the ceiling, so keep on breakin'!

Every once in a while, he'll turn around and fire three musical notes. You can get rid of any of them with a simple spin jump.

If for some reason you end up at the bottom, head back up by climbing into the opening to one of the pipes on the sides. Don't forget, you can also spin jump off the guy's head and score a free hit whenever possible. You're better off doing this whenever you can, since it deals more damage than the balls alone.

Round 3-4

Password: BLUE

Oh, jeez, I hate this level. Dying here = massive frustration, because of all the puzzling traps involved.

You'll be reaching higher heights with the fans on the floor. The first one is easy. The second one is not.

You'll have to time your movements, including when you float upwards with help from the fans, to avoid the spikes which move back and forth. You'll have to get some speed and time it right.

The third one is even slightly more of a pain, since there are three iron balls moving around at the top. Once again, get some speed and plan accordingly. These things do have a pattern, you know. And if you can stay away from the second one and under the third one, that's great...since you're kinda expected to do that. If you get hit, just brute-force your way through it.

You'll go up three platforms. After that, go left and you'll find an extra hit point and a shield. Hope you have 120 coins. Go right, and you'll not only find 30 coins if you go after the guard, but you'll also have to anticipate the movements of two walls of spikes when you drop down. Thankfully, they move vertically, and you can find even more coins in this area.

After the next two springs, go left, jumping the pits as you go (unless you want some more secrets...or an giant iron ball to the face...by jumping onto the moving ledges) and wait. These spikes have a new trick: appearing and disappearing randomly. If you have three hits, hitting one, catching a lot of speed and going through it as fast as you can is feasible; otherwise; let go of the run button and move carefully.

The iron balls after this are easy. After that, you have the goal.

Round 3-5

Password: LION

Why is this the only "related" password for the Round 3 bosses? Hmmmm...

Anyway, these two bosses are easy. The little guy with the tambourines is pretty easy, and he shoots an angled shot forwards and upwards. Thankfully, he falls easily after you spin jump on his head a couple of times.

The big gut with the hammer is a little harder. Spin jump on him as well, but avoid that hammer!

Also, don't let these two guys touch each other! The little guy will get on top of the big guy and throw four shots at various angles! 

After you defeat them, you meet your mom, who is now...big. Then you'll go back to Hill Valley to look for Doc Brown...only to find that the world has changed...big time!

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