Wednesday, March 31, 2021

[YTP] - Dr. SeS raps about paper (by YT Pewp)


ClearTalk Mastery as a YTP source is funnier than it has any right to be.

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 32 of 32


We fight Rez for the third and final time, then we show off some vault codes. See you next Let's Play.


At the beginning, avoid the missile and its explosion. You will need to hit the monitor and eat the fly that comes out to get a projectile for fifteen seconds. You will need to hit the target on Rez's chest and deplete his life bar, and even though you may have eight hit points, it won't be enough if you're not quick enough to dodge Rez's attacks. At least you'll come back to the start of this battle if you die.

Jump over the left arm when he swipes with it, and duck under the right. Jump into the air when Rez is about to smack the floor. When Rez's chest cavity opens, you'll need to go to one of the platforms on the side, hit the monitor, eat the fly, aim with Triangle and spit your shot at the target on Rez's chest. You'll then have to make your way back to Rez - while the bridge collapses - and avoid his attacks again until the bridges to the islands open back up.  If you know what you're doing, you can kick the missile and destroy it without hurting yourself with the long jump. Thankfully, this is the only phase that the battle has. After five hits, Rez is dead.

5:11 - The true ending for getting everything. The game has Gex call Rez "Dad," as it is revealed that Rez is Gex's father if you don't get everything. (Since there was no fourth Gex game, this was never followed up on.) If you did get everything, however, you get this ending as well as some staff pics before you get the credits.

But hey, you just completed Gex 3! Enjoy the vault codes and videos tacked onto the end!

PrinceWatercress plays MediEvil 2 - Part 9 of 19


After such a difficult level, I just want to save my progress...but the game has to force all this into the proceedings before I can finally do that.

Dankenstein

0:41 - The door between the two green flashing light tubes is now open...and Kiya and Professor Kift are now making their own Frankenstein's Monster to counteract a giant monster attack by Palethorn. Guess who has to get the parts in eight minutes or less? Sir Dan. And to do that, you'll have to beat up an enemy who has a part you don't have yet, grab the part and then hurry back to Professor Kift to put it in the machine before the part is less than fresh.

You also have bombs when you enter this mission. While they can be used to do a lot of damage on the monsters, I end up not using them before they are so clunky and you can unintentionally blow yourself up in the process if you're not careful. X drops them, and Square throws them. You have to light the fuse with the attack button first before you can drop or throw the bomb, however. So I use the Hammer instead, and even then, as I constantly use the Power Strike shockwave, it's cumbersome.

1:31 - Here's where we get all the parts. You have the torso, the left arm, the right arm, the left leg, the right leg and the bum. Different monsters will have different parts, so pay attention to which monsters you've beaten up. The bum is on the train. 

2:12 - The Life Bottle. Don't forget it.

4:04 - How to get the Chalice.

5:43 - A healing fountain.

7:12 - How to get the bum.

7:34 - In a moment of clumsiness, Professor Kift loses the head...so Dan's skull becomes the replacement.

Iron Slugger

8:12 - Now we have to fight this giant monster, which is known as the Iron Slugger, in a boxing ring.

Square is a high attack, X is a low attack, Triangle is a high hook, Circle is a low hook. R1 does a high block and R2 does a low block. Holding R1 and pressing Square performs an overhead chop, and holding R2 and pressing Square performs an uppercut. L1 changes the camera.

If you lose your limbs, fight back with Square and X to do headbutt. You can regain up to two limbs and regain some health between rounds by destroying the imps running around the ring within 20 seconds. (Thanks newfiebangaa)

Once you beat the Iron Slugger, the boxing match is over and you can take care of business in The Professor's Lab.

11:50 - You can now hold L1 and press Triangle to place your head on top of one of these hands. This will allow you to control a hand and get through small holes you previously couldn't enter. To put your head back on Sir Dan's body, just go up to Sir Dan's body so that a green light surrounds the hand, then hold L1 and press Triangle again.

12:24 - After getting the Chalice in Kew Gardens, the Small Sword will be upgraded to the Broad Sword. You can now enchant this sword to make it more powerful in the first game by buying the magical enchantment from the Spiv.

13:21 - Professor Kift has picked up two areas of extreme psychic disturbance. One is in Whitechapel, while the other is in Wolfrum Hall. Kiya heads to Whitechapel while Dan goes to Wolfrum Hall, which is the setting for the next level.

Tuesday, March 30, 2021

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 31 of 32


We've collected everything. It's take to take on Rez.



8:31 - What A Crock! is replayed. Triangle, X, X, Circle, Square, Triangle will give you full health at the vault.

11:52 - You'll have to jump from satellite to satellite...and it's a long way down. These satellites have see-saw properties when you put your weight on them, and if you fall, you're starting all the way back from square one.

Interestingly, you can use R2 to glide, but I had no idea that you could do this until after I finished the game. (thanks newfiebangaa)

13:01 - Here, you'll have to carefully make your way into the three domes, avoid the flashing barriers and tail whip the switches. At one point you'll have to go up and down elevators while avoiding flamethrowers and falling just to pull this off. Once you open the door, you'll meet Rez...

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 30 of 32


In this entry, we get dangerously close to completing the final main level of the game.


0:59 - The cutscene for "Defeat The Mad Bomber."

2:30 - The spiders just move around randomly. Tail whip them.

3:30 - To break the water towers, you'll need to be a superhero. By breaking the water towers so they are lower, you can take some shortcuts throughout the level.

5:53 - This flashing green screen is not a health pick-up, it is a projectile that last for a limited time. Spit at the targets on the wooden window washer platforms ahead to make them go up and down.

8:01 - Finally, we break these gargoyle statues.

10:10 - The lit windows have pawprints on them, signifying that you can climb on them. Be prepared to climb on a lot of these panels for fly coins.

12:27 - You'll need to use the Mad Bomber's own bombs against him.

12:56 - By beating all three of these guys, you'll open up this superhero costume booth that gives you a "chicken suit." This lasts for as long as you're in the level. Directly across from the booth is the second pawprint coin; just face away from it, jump off the edge and float forward like you did with previous costumes. Just keep in mind that if you get the super strength costume, you'll wear it over the "chicken suit" and you won't be able to glide until it runs out.

13:56 - The first inmate. You can tail whip them to kill them. Nearby is the third pawprint coin.

14:21 - The second inmate.

14:34 - The fourth pawprint coin.

14:52 - For some reason, this specific wall is finicky, and you may have to jump off to move off to the side.

18:15 - The fifth pawprint coin. Also, this is where you learn about the "chicken suit."

19:00 - The sixth pawprint coin.

19:35 - The third inmate.

20:22 - The fourth inmate.

22:21 - The seventh pawprint coin.

22:50 - The fifth and final inmate. The remote is nearby.

23:10 - The eighth pawprint coin.

26:25 - The ninth pawprint coin.

26:59 - The tenth pawprint coin. From here, you can climb up a nearby building, hit the water tower and face the mad bomber.

Stay near the edge, have the mad bomber throw a bomb at you, then get back and tail whip while standing right behind it to send it back at him in a straight line. Three bombs will do it and give you a remote. You'll also trigger an air current that will take you to a bunch of fly coins and the first (and usually unreachable) bonus coin.

28:51 - The second bonus coin! Let's go get it and GEX WHAT ARE YOU DOING

29:52 - Now we can get it.

30:20 - The third bonus coin. You'll need the air current to get all these things.

33:48 - The last three fly coins. Also, if you pay attention as I look around. you can see a bunch of stars in the shape of Gex's head in the sky. (I didn't even notice this when I was playing.) Thankfully, you can float into the awnings with the "chicken suit" to get on top of them.

36:39 - STOPSTOPSTOPSTOPSTOP

PrinceWatercress plays MediEvil 2 - Part 8 of 19


I don't like this level...and that's all I've got to say about that.


Palethorn is now in Kew Gardens...but who knows what he's doing over there?

Kew Gardens

4:02 - Great. Just what we need: pumpkin monsters who eat humans.

5:42 - Get this key first.

6:11 - A Life Bottle...and pumpkin soldiers. Equip the axe and throw them at the pumpkin soldiers with Square, then take the Antidotes they leave behind. You'll need the Antidote for the rescue mission you'll be doing throughout this level.

7:53 - The key you got earlier will net you a Water Tank Valve.

8:13 - Explore this upper level and take out any enemies you see here first. 

9:01 - Go left and hack and slash the pumpkin soldiers. Put the Antidote on one of the weapon slots and the axe on the other, and hack and slash with X instead of throwing with Square, or else you might kill a human. If a human starts sporting a pumpkin head, use the Antidote on them. The Antidote works much like the Good Lightning from the first game. If a human gets killed, it takes points away from the Chalice. You can only lose up to two humans and still get the Chalice.

11:28 - Make your way up here for gold, then run away from the pumpkin and use the Water Tank Valve on the pipe system with the blue arrows. This will create a rain in the greenhouse that opens up the flower platforms. Also, the Spiv is here if you need to buy something.

14:48 - You'll need to go down here and - you guessed it - fight off more pumpkin soldiers and save the humans that are here. There are three humans here this time. Somehow, I managed to have an easy battle and take out the two pumpkin soldiers who were here.

15:48 - Climb up from here to get the green Pond Room Valve. When you drop down to the upper level, you'll fight more pumpkin monsters.

17:19 - Use the Pond Room Valve. This opens up more flower platforms. From here, keep walking around the room until you see more flower platforms. Jump up them to get the red Hothouse Valve. You can now take a flower platform over to...

18:40 - ...here. Two more humans to save, leading to a total of seven. Once you're done rescuing people, use the Hothouse Valve here.

20:28 - This room is not optional, but please enter it. Inside is another Life Bottle, and you're gonna need it. Also, this is where that human in the opening cutscene got killed, and I'm surprised that the table was actually bigger than that human. 

20:55 - Another door leads to an enemy gauntlet. There is a Silver Shield in the chest; take it. Avoid the pumpkins that bounce around as you throw the ax at the pumpkin soldiers. Later in the battle, there will be large pumpkins rolling around, and they will do a lot of damage if they hit you

24:48 - The Chalice is at the top of this tree.

26:36 - When we come back to the lab, we have another mission to do. Just when I wanted to save my game, too...

Monday, March 29, 2021

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 29 of 32


It's time to play one last level before we end this game. Once we get everything here, it's on to Channel Z.


0:53 - Marsupial Madness is played for the third and last time. X, Diamond, Star, Triangle, Triangle, Circle gives you the Secret Patton Tape when input at The Vault.

2:38 - Showing off Cheesy Rider as Cuz. This apparently has nothing related to Easy Rider in it. The oil slicks will make you slide forward in the direction you walk into them, so be careful. Beating this one will net you the last symbol.

7:27 - The cutscene for "Find The Three Stray Cats." It's time to take on Superhero Show/Superzeroes, the final level of the game. 

8:33 - The first stray cat.

9:05 - The superhero suit costume is back here, and you'll need it to break the cracked columns to make it easier to get around here.

9:34 - The second stray cat.

9:55 - You'll have to take a leap of faith onto these awnings and bounce off them to continue...almost. You'll need to be a superhero to break the statues blocking your path, and you'll be forced to use a rooftop fan to turn back.

13:00 - You must be a superhero to break the safe. Here is the first pawprint coin!

15:30 - The third stray cat. (I could have gotten this one first, but I wanted to get the other two before this one.) The remote will be near Alfred.

16:06 - The final Agent Xtra cutscene from getting a remote in a new level.

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 28 of 32


In this entry, I compared Gex's two sequels and finish up My Three Goons.


For the other two remotes, we're going for all the barrels and rescuing Cuz.

I also compare and contrast Enter The Gecko and Deep Cover Gecko. tl;dw: this game is a step back from the previous, but has its own unique strengths in streamlined collectibles and more unique main level themes.

0:55 - The cutscene for "Destroy Five Rootbeer Barrels."

16:35 - This tire is a huge shortcut to Cuz.

25:19 - The cutscene for "Save Cuz From The Mob."

PrinceWatercress plays MediEvil 2 - Part 7 of 19


Before we can leave Greenwich, we'll have to tangle with Lord Palethorn and his minions.

Greenwich Naval Academy

1:19 - Put your head in the submersible with L1 + Triangle, then make your way outside and destroy the birds. You'll need to get a fire going to start the flying machine on the roof. Go back downstairs, switch to the hammer and smack the switches so you can get the bellows. The first switch moves the crane side by side, the second switch moves the crane across the acid and the third switch drops the crane in an attempt to pick the bellows up. If the big shadow of the crane is directly above the smaller one of the bellows, you'll pick up the bellows. Also, the Spiv is at the roof, tucked away in a corner. Be sure to talk to him if you need ammo.

5:33 - Use the torch to start a fire in the flying machine, then use the bellows as an item and jump on it repeatedly to get into the air.

6:18 - We finally meet Lord Palethorn as well as his two minions that we saw earlier: Dogman and Mander.

7:09 - To beat Dogman and Mander, equip the Hammer and run around the room while charging up the Power Strike. When you have it full charged up, let loose. The shockwaves should hit Dogman and Mander at the same time. Dogman will hit you with his fists and stun you if he gets close enough, and if you're stunned, you'll be unable to move and especially vulnerable to Dogman's attacks. Mander, on the other hand, will hit you with magic from a distance, making him just as dangerous. If Dogman is knocked unconscious, he will stop casting magic and will start charging at you relentlessly, and if that happens, continue using the hammer's Power Strike. Once you knock both of these guys unconscious, you'll clear the level and go back to The Professor's Lab.

There is a room near here you can enter to meet the Spiv again and also restore health with a Healing Fountain, but if you know what you're doing here, you won't need anything in this room.

9:12 - The Chalice from the Observatory will net you the Axe. Besides allowing you to chop enemies up in close quarters combat, it can also be thrown like a boomerang at enemies far away.

9:31 - Palethorn does not have all of the pages of Zarok's spell book yet, and until he has the full spell book, he will not have full control of the undead. The race is on!

Sunday, March 28, 2021

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 27 of 32


Now that I've gotten used to how My Three Goons is...let's do this, shall we?


0:30 - The third pawprint coin.

3:33 - The first bonus coin and the fourth pawprint coin. The gangster on the car needs to shoot the barrels, and you need to jump straight up while on top of them to avoid getting hit and get the pick-ups. If you miss out, you can aim and shoot at the pick-ups with the fireball power-up and it will still count.

6:52 - By shooting down all these windows, you can open up the path to one of the remotes and take out a whole bunch of goons. Some of the windows may require the tommy gun from one of the enemies to break.

8:01 - The second stack of funny money.

8:15 - The third stack of funny money, which is just near the second one, and an accidental fall to the fourth pawprint coin.

11:10 - The fifth pawprint coin.

12:00 - The sixth pawprint coin. The second barrel and the seventh, eighth and ninth pawprint coins are all on the other end. Dead bodies can be used as platforms to reach two of them.

14:10 - This is where Cuz is held. Freeing him by breaking the lock with a fireball will net you the ability to play as Cuz in a few levels and the level's third remote.

15:35 - Near one of the fly coins in this area is the second bonus coin in a sewer pipe.

15:49 - Despite wearing concrete shoes, these guys will still leap at you and grab you if you are on the surface of the water. There are also plenty of piranhas to kill and safes to break in the water, too.

18:38 - The third barrel.

19:47 - You'll need to make a wrap-around jump to get this fly coin.

20:29 - The third bonus coin. You'll need to be able to shoot fireballs to get it.

21:47 - Getting the coin, and the fourth barrel.

23:00 - The fifth barrel and the fourth and fifth piles of funny money.

29:48 - When in doubt, roast pigeons.

35:14 - The most annoying fly coin. I collect the funny money remote.

36:07 - The cutscene for getting one remote in Gangster TV/My Three Goons.

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 26 of 32


I really should practice run stuff. Besides making videos more informative, it also makes them BETTER.


1:11 - The third and fourth pawprint coins. The thing that looks like a window is really an opening to the secret level.

4:35 - By breaking everything you can as a superhero, you can get six extra lives.

6:00 - The fifth, sixth and seventh pawprint coins. You'll need to get even higher for the seventh.

6:42 - The eighth pawprint coin and a bonus area.

7:24 - The ninth pawprint coin.

10:52 - The tenth and final pawprint coin.

12:43 - The cutscene for "Burn Five Bundles of Funny Money."

13:00 - Be ready to start hitting pigeons, safes, rats and men who throw crates for fly coins. The crate throwers actually re-spawn, much like the skeletons from Untold Mythstories.

19:17 - The guys with the tommy guns who hide in the garbage cans can be defeated by aiming and shooting with the fire power-up, which is littered throughout this stage. Destroying the locks works the same way.

22:44 - The first pile of funny money.

23:39 - The first barrel. Break them all for a remote.

28:44 - The machine gun is back in action. Use it to waste those mobsters!

30:14 - The first pawprint coin in My Three Goons/Gangster TV.

30:37 - The second pawprint coin.

PrinceWatercress plays MediEvil 2 - Part 6 of 19


In this episode, Sir Dan's head gets separated from his body, which introduces to a new situation and a rather crafty puzzle. That puzzle is actually pretty cool when you figure it out. I'm not even mad!

If you pick up the Chalice again in a level you've already got it from and bring it back, you can get 50 gold to buy things from the Spiv with.

Anyway, Winston has done some recon at the Greenwich Observatory and noticed that weird things have been going on. If Palethorn is behind it, it must be stopped.

Greenwich Observatory

2:09 - The sailor zombies are relentless. Sometimes they explode when they die; sometimes they don't. Use the Power Strike of the short sword to defeat them and keep your distance.

2:48 - Oh, no! That eagle took your head away! Now you have to play as a headless Dan.

3:40 - L1 + Triangle will allow you to switch between your head and your body whenever the picture of Dan's head is in the upper-right corner of the screen. When you find your head, press L1 and Triangle to put it back on. This will prove useful here. Also, if your head is disconnected from your body, you won't be able to use the Dan Cam with L2 and R2 if you're playing as the body.

4:36 - Use the crossbow to get rid of the birds, who will drop poop on you and also try to rip your head off and take it back to the nest. You are far better off taking these birds out from a distance.

7:45 - Winston will tell you that the entrance is barred and that you'll need to find another way in.

8:06 - Getting our head straight. The head will now be in your inventory.

8:59 - Be careful in these alleyways; there is a bird.

10:13 - These green heads are an annoying enemy. They will latch onto enemies, regardless of whether they are alive, dead or undead, and attack you with the bodies they have control of. You'll have to take out the enemies that are being controlled first, then you'll have to destroy the heads before they can latch onto another body. Attack the sailor zombie bodies with uncharged Short Sword Power Strikes, then destroy the head with a projectile weapon.

14:11 - Go behind his building for a Life Bottle.

14:34 - Put your head in the hole, then switch to the head and use the Dan Cam to figure out what to set each gauge to. (This will be a random set of settings every time you play the stage.) Strike the switches until the gauges are at the proper levels, and you'll lower a bridge. You can then take your head back.

18:02 - Check the bottom of the pier for enemies and gold. You'll want to clear this area out before taking the bridge.

20:04 - Jump from ship to ship to get out of the dock. At the fork in the road, go left and hit the switch to raise a bridge. Across from the switch is the Chalice. Use a Daring Dash jump at the raised bridge. 

21:30 - Drop down to this part of the dock and take out the two reanimator heads. From here, it's on to the observatory.

Saturday, March 27, 2021

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 25 of 32


We're getting close to the end of the game. Here, we face another boss and continue to the fourth and final overworld area of the game.


0:43 - War and Pieces is replayed. Square, Diamond, Triangle, Triangle, Star, Diamond gives you Invincibility at the Vault.

4:09 - The Abyssmal, which is probably the hardest of the Secret Levels. Collect the flycoins around you at the start, and swim through the air rings to refill your air. Thankfully, the five minutes you have in this secret level are more than enough to get through here. Don't forget to go into the sunken ship for fly coins. After that, get on top of the deep sea explorer buoy(?) to get the star.

9:48 - The Lizard of Oz. To beat him, avoid the projectiles that the boss spits out, then get on the cannon when it shows up, aim upwards and at the boss, and fire. You only have a limited amount of time to get a shot in before the cannon disappears and you're forced to wait for another one. All the while, the gold projectiles will also turn into the TV spider enemies, and you'll need them out of your way to get the best cannon shots that you can. After five shots, the boss is history and you'll be able to enter the final overworld area.

12:46 - The Agent Xtra cutscene for beating the third boss.

14:06 - The entrance to Funky Town.

14:40 - The first pawprint coin.

15:32 - The entrance to Channel Z. (All static, all the time.)

16:26 - The final secret level and Gangster TV entrances. Use the tommy gun on the tripod to shoot down the box. Tail bounce on the tires to get out.

17:14 - The entrance to Superhero Show/Superzeroes. The superhero dressing room allows you to transform, get super strong and destroy the crates and vehicles in the overworld for fly coins. Also, the metal drums can also be destroyed for fly coins, but you have to be in superhero form to do that as well.

22:39 - Destroying all three vehicles destroys the gates blocking the three bonus coins.

24:26 - The second pawprint coin, which we collect along with all three bonus coins (which are now accessible following the destruction of the three vehicles).

PrinceWatercress plays The Daze Before Christmas (Super Nintendo) - The Longplay


I find it amazing that this video never got a blog entry. Well, that, and every time I mention this game, it's not during the Christmas season. Anyway, enjoy!

PrinceWatercress plays MediEvil 2 - Part 5 of 19


This is where the game gets harder.

The Freakshow

Besides having some weird specimens of human beings, there's also weird stuff going on.

1:37 - Equip the Hammer; you'll need them against the bearded women as they try to squash you and belly bump you. As a matter of fact, 

2:40 - This road leads to a Life Bottle.

4:01 - The magicians will attack you with a dragon, and he is only vulnerable when he is solid. Run away from the dragon and use the Daring Dash if you have to, but keep an eye on the magician and destroy him when he is solid.

4:56 - The imps are the worst enemies here. You're forced to use the hammer, and the fact that you have no invincibility frames and get your attacks negated upon being hit does not help matters.

6:09 - Hold down Circle on the trampolines to bounce higher.

6:27 - At this point, the game just loves to stack a ton of enemies in one place. 

8:51 - There is a healing fountain here if you need it.

9:27 - To defeat the mechanical elephants that Winston warns you about, you'll need to go through this portal. From here, equip the pistol, run underneath it to avoid being shot, then shoot at the guy at the controls when the green light reaches it. By defeating this mechanical monstrosity, you'll get Elephant Key 2.

11:09 - For these trampolines, you have to make the best jumps possible from the corner of one trampoline to another trampoline. The last jump is the worst, and I feel like I lucked out every time I nail it.

15:20 - Here's where the Chalice - and the Spiv - is.

18:23 - The other mechanical elephant. Destroy it like you did the last one. You'll get Elephant Key 1.

20:30 - Another mechanical enemy. Jump over the fence. When the mechanical elephant is below the machine, hit the lever with a weapon to drop that thing on the mechanical elephant. If you shoot at where the pilot is with the pistol, you can get the elephant to turn around. After running around the arena and dropping three things on the elephant, you can leave.

25:28 - The Whack-A-Mole game. Equip the Hammer and whack the required amount of imps as indicated by the lights on the bottom before the timer in the lower-right corner runs out. When you beat a round, you'll get a Chicken Drumstick. If you throw one at an enemy, they turn into a drumstick you can use to heal yourself, much like in the first game. The first round has eight imps; the second has ten, and the third has twelve. When 

28:50 - By getting the Chalice, you'll get the Crossbow. It's a more powerful projectile weapon, so be sure to get it.

You'll also find out from Professor Kift that the main antagonist is a man known as Lord Palethorn, who joined the magician's circle for respectability only to be expelled for experimenting with black magic, which he has used to terrorize all of London. You'll also find out the mummy's name: Kiya, the 91st consort of Lord Ramses. Kiya thaks Dan for freeing her from the tomb.

Friday, March 26, 2021

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 24 of 32


This whole video is me getting the fly coins. That's it. That's all. Enjoy.

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 23 of 32


In this entry, we head to a forgotten - but very of-the-times - bonus area, then head back to the anime channel.


1:12 - We forgot a secret area! It's Braveheartless, a reference to both the movie Braveheart and another game by Crystal Dynamics, Akuji The Heartless. Despite playing the games weeks apart from each other for Twitter, they both also ended up being uploaded weeks apart on the YouTube Channel, and I would end up playing and fully completing both games.

Here, you'll have to collect 50 fly coins as either Gex, Rez or Cuz. Be sure to quickly and thoroughly comb the area; that way, you won't be stuck with one fly coin left when you reach the area where you have to dive under the water for the last six. You can also get a fire power-up to burn the web walls, but you can easily get all 50 and get the skull for the vault combination in time without it.

By the way, I did not know this until making the guide, but the music here is from Pluton, the second stage in Akuji The Heartless.

12:16 - The opening cutscene for "Deactivate The Planet Destroyer." Go through the green door to start, and use the tail bounce and glide to get over the flamethrowers, then tail whip the Puracell battery to activate the teleporter.

13:37 - The TV enemies will not get on the elevator, so keep that in mind. Also, the flamethrowers past this part spin around.

14:16 - Hey, who's dropping those grenades?

14:35 - A pawprint coin is at this Puracell battery. Striking the battery lets you take the elevator back at the beginning in another direction.

15:48 - Another pawprint coin is right here...

15:56 - ...and the third bonus coin is right here.

16:36 - Another pawprint coin is right here. Hit the nearby console to destroy the planet destroyer and get the final remote.

PrinceWatercress plays MediEvil 2 - Part 4 of 19


In this short entry, we head back to the museum and do a little puzzle solving to find out what the bad guys were after.

Kensington, The Tomb

0:33 - Be careful on these platforms. If you can take them all the way to the top, you can get some free gold without losing a bunch of health or an entire life bottle from falling to the floor below. You can also buy things from the Spiv here.

1:24 - Once you reach the floor, these Anubis enemies will pop out of the nearby coffins. Equip the Cane Stick, stay near the tomb entrance and fry them with the charge attack. When you beat them all, you'll open up the tomb. Go in.

2:51 - From here, Dan will equip the torch, which you can use here. Be ready to fight two more Anubises (Anubii?).

4:18 - In this room, equip the torch and light it, then push the blocks to create staircases to the items here. You'll need to do this to get the Scroll of Sekhmet, the Tablet of Horus and the Staff of Anubis. As you do this, Anubis enemies will show up and you'll have to beat them up. If they get too close, defend, then strike. They won't even affect your shield in any way.

9:14 - Once you get all three items, go into the big opening nearby and place the items on the statues. This is easy, since you can figure out which ones go where by order of elimination.

10:04 - This is what the bad guys were after: a mummy!

10:52 - The War Hammer is back as the Hammer of Thor...or, just the Hammer. Strike with X, and hold Square to charge up and shoot out a shockwave when you let go of the button.

11:35 - Thanks to our efforts, we now have magic power. Now we're going to need some more Zombie Juice for the machines, whatever that means.

Thursday, March 25, 2021

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 22 of 32


In this episode, we get done with the beanstalk level, then head down to the anime channel, which is a lot more interesting and a lot more fun to play.


0:35 - The cutscene for the candlestick remote.

2:50 - Might as well make new timestamps for the candlesticks, so here's the first one.

3:10 - Here's the second candlestick, which isn't very far from the first one at all.

4:10 - The third candlestick is near the trigger for the second teleportation mirror. Next up is Anime Channel/When Sushi Goes Bad.

4:58 - The other True Grits bonus area is right here. Square, Star, Star, Square, Triangle, Triangle lets you play as Rex if you input it at the vault after beating this one.

8:05 - The cutscene for "Find and Destroy the Five Rogue Mechs."

8:25 - Remember to destroy the small flying droids here for fly coins.

8:55 - We go into this room to start. Wait in the trenches and tail whip the fighter drones, and you'll turn the fan on. Jump up on the fan and use R2 to hover to continue on. Tail whip the first aid crates for fly coins.

10:12 - Here is where you'll find the first three rogue mechs. Karate kick to get closer, then jump up and tail whip them. By breaking them, you'll be able to go underwater. Watch your air, and watch the ceiling! You'll find a console to tail whip to make the fan stronger and reach the other two mechs along with some other pick-ups. You'll also find the first pawprint coin in this underwater area, too. Once you beat all five mechs, go back to the starting area to get the remote.
 
12:51 - You'll find your second pawprint coin here.

13:17 - The first bonus coin and the third pawprint coin will not be far behind.

14:44 - The Agent Xtra cutscene for getting one remote in Anime Channel/When Sushi Goes Bad.

15:21 - The cutscene for "Demolish the Three Protoculture Tubes."

16:04 - The doors - and remotes - are color-coded. The "purple" door leads to the protoculture tubes. Don't let the lasers hit you.

17:20 - These mecha take two hits to kill. Just jump and tail whip.

17:28 - "What was that?...Oh." Tail bounce the anime schoolgirls. They take three hits to kill.

18:13 - The fourth pawprint coin is in this room.

19:00 - The rotating platforms are back from the second game. Leap on one, the other rotates, and you jump when the other platform is where you want it.

20:09 - Another rogue mech, and he's bigger than usual. Beat him up to open a door. From there, you'll be able to fight off some enemies and destroy a protoculture tube. The fifth pawprint coin is near the first protoculture tube. From there, you'll have to keep defeating rogue mechs to open all the doors. The third rogue mech battle gives you the second bonus coin, and the sixth pawprint coin is behind the third protoculture tube door.

23:24 - Once you destroy all three protoculture tubes, you'll have to fight your way back to the starting area. Hit the yellow triangle switch to reverse the fan so you can get back up.

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 21 of 32


We go back and re-do some previously covered ground in an attempt to get more of the stuff in the beanstalk stage. 


0:31 - The cutscene for "Destroy The Three Little Pigs' Houses." The three houses were found in the last video, and they were here, here, and here. The remote will be near the third house.

15:12 - Getting that one fly coin.

17:15 - Getting the chicken coins.

PrinceWatercress plays MediEvil 2 - Part 3 of 19


In this entry, we leave the museum and step out into Victorian era England only to be met by necromancers.

Kensington

1:45 - When you approach the zombies near the start of the level, a necromancer will appear. You'll need to take out the zombies he revives first, then take out the necromancer. Hit him twice with the Short Sword, then back away or block when he turns transparent again so you don't get hit. If the necromancer brings back the zombies, you'll have to defeat the zombies again. Once you take out the necromancer, he and the zombies will all be gone for good and be counted towards this level's Chalice.

5:35 - There is a lift here. Around the corner near the water is a lever; attack it with your weapon to lower the lift. Once you lower the lift, get on it to be raised to the opening to...

5:56 - ...this area. Carefully make your way down. Winston will tell you how to push or pull objects: just hold X near an object to lock on, then use the D-Pad or left stick to move it around. You can only move things in four directions, and if you suddenly stop moving even though you can still push the object in the direction you're going, let go of the left stick or D-Pad and pick another direction. Yeah, the camera will make things a little interesting at times like this. Use the crate to climb up more crates and get the Depot Key.

6:58 - Once you get the Depot Key, you can drop off from here. Be ready to fight more zombies - this time without a necromancer around - then head back to the starting area and get to the keyhole near the museum entrance.

8:17 - Use the chest with the skull on it to take out all the enemies near it with a big magical blast. Expect to see chests like this throughout the game. The ladder nearby will take you...

9:09 - ...here. Use the crate to get to the Town House Key, then equip the Cane Stick for when the Anubis mummies come out of the coffin. Use the Square button's charge attack to hit these guys from a distance. You can also easily stab them with X if you need to. If you see them glow green, be diagonally for them so their four-way laser attacks can't hit you. From here, move the crate to the wagon with the ramp to reach another opening. This will take you...

11:58 - ...here. Get the Short Sword equipped again for the zombies you'll soon see.

13:39 - By climbing up here, you can find some train tracks. Follow the tracks to find the Spiv and a bell. Smack the bell to summon a train. If you've filled up the Chalice, the train will stop and you'll get it here. Continue across the tracks to find the way back down. Don't forget to use the ladder so you don't take fall damage!

15:24 - This keyhole seems a bit out of the way, but you'll need to go here now that you have the Town House Key. Use it here, then go upstairs break through all the crates to find a Pocket Watch. Once you get the watch, you'll be able to get out of here.

17:14 - The ladder on the left side of the museum entrance will take you to the roof. If you came here earlier, you wouldn't be able to enter the museum from above; now that you have the Pocket Watch, you can. When you approach the skylight, two weird men will pop out from it and fly away on a strange flying machine. From here, you can drop down to the museum.

18:51 - Save. Your. Game.

Wednesday, March 24, 2021

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 20 of 32


The game outdoes itself this time around by doing its own version of Click Clock Wood. The only difference is that you can glide slowly in the air.


0:44 - The cutscene for "Climb The Beanstalk," the first remote in Fairytales TV/Red Riding In The Hood.

1:01 - The first pawprint coin is right behind you at the start. Also, watch out for bees, and tail whip ladybugs for fly coins.

1:46 - The first wolf and the house made of straw. This is for another remote. Tail bounce on the wolves to defeat them easily, then destroy the house and beat up the pig with the tail whip.

2:21 - Climbing the beanstalk. Brown leaves droop when you put your weight on them. Purple leaves are springboards.

2:45 - Look around for bonus and pawprint coins. Also, to get the second pawprint coin, jump towards it here and hold R2 to float. Yes, you can float in this level, and it's very useful here!

3:25 - Hitting this stone plate with a tail whip reveals a bonus coin. You'll have to be fast to jump and float to it.

4:00 - The third pawprint coin.

4:10 - You can stand on the thin stem to get these fly coins. Just be careful and use the camera.

4:33 - This stone plate causes a mirror to pop up. If you fall all the way down, just look into the mirror in the first-person view to make backtracking easier. If you die at any point, you will have to reactivate the mirror. There are three stone plates at various altitudes that spawn the mirror, and the higher you are, the more easily you can backtrack to where you left off.

5:15 - The first candlestick, which is needed for the third remote. Jump straight over it to get credit for it (something I don't do until next video).

5:33 - The fourth pawprint coin.

5:41 - The second candlestick. 

6:06 - The blue spots are areas on the vine that you can climb on. Also, the mirror on action. Just stand on the red X on the ground and look in the mirror with the first-person mode to use it.

6:52 - Another of the stone plates that triggers a bonus coin nearby.

7:55 - A brief respite from the jumping is past this point.

8:41 - A checkpoint, a stone plate that spawns a mirror and the second candlestick.

9:05 - The second bonus coin and how to get it.

10:00 - The fifth, sixth and seventh pawprint coins. Thankfully, you can easily glide to all of them, and if you need to fine tune your altitude to get them, you can briefly let go of R2 before holding the button down again.

10:31 - The second wolf and the house made of sticks.

13:24 - These fly coins can be easy to miss.

14:02 - The eighth and ninth pawprint coins.

15:25 - Yikes. Be careful. And climb up on the wall to continue on. Tail whip the spiders if they get in your way.

17:00 - The third stone plate that spawns a mirror.

17:10 - The third wolf and the house made of bricks. After you beat up all three pigs, you'll get the location of one of the three remotes, which is not far from the brick house.

18:43 - The third bonus coin. You'll find the tenth and last pawprint on the way.

21:35 - The most annoying fly coin.

22:23 - The top of the beanstalk. It doesn't occur to me until a future video that you can tail bounce the chickens for fly coins.

26:05 - The cutscene for collecting your first remote in Fairytales TV/Red Riding In The Hood.

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 19 of 32


Can you believe we're out of here at last? It's not going to get easier from here, but at least most of the remaining levels won't be as frustrating.


0:46 - Moving the pillar, at last. Like last time, the pillar has a tendency to slowly drift sometimes.

4:00 - Now to get that last bonus coin. Note the "Acme" at the top of the column.

Now to get the last remote, which is right here.

12:38 - It's another edition of Marsupial Madness. Circle, Triangle, Square, Star, Diamond, Star gives you the Secret Gangster Tape in the vault.

PrinceWatercress plays MediEvil 2 - Part 2 of 19


In this entry, we have our first boss battle, then we meet with somebody who knows why we're back from the dead again as well as an explanation for what's been going on.

Tyrannosaurus Wrecks

0:29 - Once you go up the stairs, it's time to fight the dinosaur skeleton. Avoid the skeleton and go through the unblocked door. You can get some gold, buy things from the Spiv and read up on fossils on the way up. From here, avoid the boss' attacks as well as any boulders it causes to come down from the sky. Eventually it will summon two bony skeletons to come after you. As it does, it will grab onto the upper area you're on. Drop down into the pit, climb up the tail and strike the flashing brain that serves as its weak point.

2:36 - Glitch time. If you're at the tip of the tail when the boss lets go, you will be rocketed into an out of bounds area. At least you can easily get back into the fight. At least there's a healing fountain at the top.

4:40 - After two hits to the brain, this thing turns into a flying fossilized abomination. Get back to the top and stay there, and switch to the pistol. When it starts summoning minions, face the boss so the green target flight locks onto the boss' head and shoot at it. After a few more attack cycles, this thing will go down. Drop down into the pit and get the Life Bottle it leaves behind to increase your maximum health, then go back through the door that was previously blocked. You'll end the level.

7:11 - Welcome to the game's level hub. Go up tot he flashing panel to talk to Professor Hamilton-Kift, who has asked Winston the ghost to help you. He will tell you that you have been revived due to the magic of Zarok's spell book, and that someone is looking for all the pages to do who knows what. From here, you can select your levels, and you can trade your Chalices for weapons.

The Chalice from the museum will give you the Cane Stick. Stab forward with X, and hold Square to charge up a magic attack that can hit multiple enemies.

As for the projector, this is your level select. You'll be able to get briefings on the level, see what Chalices you've collected, and save your game before entering a level. Your next destination is Kensington, where you'll need to find out what is going on, collect as much magic as possible, and see who is behind all of this.

Tuesday, March 23, 2021

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 18 of 32


Despite our problems with this stage, we soldier on and try to get everything in it!


0:38 - Here's that Hercules pedestal glitch again, and this time, I explain it.

0:54 - By pushing this column forward here, you can get a bonus coin and find some more fly coins.

1:37 - I hate these jumps, since you have to move the camera as you do it.

1:55 - But you have to do them, so you can make this bounce to a pawprint coin.

2:50 - Now to turn around when we return. Watch your jumps as you go, so you can pick up not one but two more pawprint coins.

3:48 - The pawprint coin on the water fall leads to more crumbly platforms you have to jump across to get to here.

6:16 - The path to the third and final golden apple, and the cutscene showing where it is.

7:46 - I told you this was buggy.

8:26 - The clouds and the rainbow bridges. This leads to the last two pawprint coins as well as the final remote.

10:56 - Wait for the first platform to be right in front of you before you start making your jumps forward. After that, it's a short trip to where the golden apple remote is. All you have to do is jump your way to the top after freezing a skeleton and getting it to the "steps." Be sure to explore the surrounding area for fly coins, too.

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 17 of 32


This level is frustrating. In this video, I explain why!


1:03 - The cutscene for "Collect Three Golden Apples."

2:31 - Picks up a fly coin. Game doesn't count it because I go so far so quickly.

4:59 - By not breaking the two pillars here all the way, we can get this pawprint coin. (You can also use an ice-encased skeleton.)

6:18 - Why.

11:10 - The path to the first golden apple.

17:11 - How to get a third pawprint coin.

17:44 - The path to the second golden apple.

20:05 - The fourth pawprint coin is in the clouds. Be ready to long jump.

20:32 - You'll get your fifth pawprint coin on the way to the hardest part of the stage.

22:40 - This Hercules pedestal is glitched. Just jump in front of it without getting on top, and you'll get on top anyway. How does that work?

23:05 - The pedestal falls off on its own accord. Beautiful.

PrinceWatercress plays MediEvil 2 - Part 1 of 19


Believe it or not, MediEvil has a sequel. It's not as celebrated as the original game, however. We might be finding out why as this game progresses.

Welcome to the second MediEvil game! 500 years after the events of the first game, arcane magic has struck Victorian-era London in 1886. This magic not only brings back the dead and brings dinosaur skeletons to life, but it also revives Sir Daniel Fortesque, who has been sleeping for the last 500 years. Once again, it's going to be up to Sir Dan to set things right.

The Museum

When you start the game, Sir Daniel Fortesque will wake up in the museum. A ghost in a top hat and tuxedo suit shows up and tells him that somebody is wreaking havoc in the area once again, then tells him to find a weapon and get ready to fight. Also, if you see his spectral trail, stand in it and press X to summon him.

6:52 - Once again, you can read books with Triangle. The D-Pad and/or left analog stick lets you move.

7:40 - Press X to pull out your arm, then break this glass case with X to get the Short Sword. X is your action button and is also used to swing your weapon. Holding Square will, like in the last game, give you a charge-up spin strike. (Square lets you throw the arm like a boomerang.) Triangle not only lets you defend, but also crouch. Circle lets you jump.

8:42 - Your first enemies. Keep your distance and strike them with X and Square, then get the Museum Key before going into the darkened opening. Unlike the first game, you have two weapons slots, and you can hold L1 and press Square to switch between them. (I personally wish the way you selected weapons in the first game still existed; the way the game forces you to use these two slots is something I personally do not like.)

9:34 - To defeat the green armor suits, keep running around by double tapping the D-Pad or left analog stick and holding the D-Pad down and keep attacking. You'll run circles around them and keep striking. The gold coins are used to buy things, and the energy vial will heal any damage you've taken so far. The case upstairs contains a pistol, which acts as your first ranged weapon. When you select a weapon by pressing Start to enter the inventory, using the D-Pad or left stick to find the pistol and pressing X to select it, you will be forced to put it in one of two weapons slots that the game forces you to use.

11:41 - This is how you learn to switch weapons.

12:52 - Here, you'll find three bags of gold, learn how to duck and also how to use the Daring Dash by pressing Triangle while running. Yes, the Daring Dash is back from the first game. Also, L2 and R2 together give you a first-person view aka the "Dan Cam" when both buttons are held. Use the Museum Key here. The Copper Shield in the chest acts as your first shield. Press Triangle to use it, but remember that the shield can only take so much abuse before falling apart.

15:13 - Walk into ladders to use them with the D-Pad or left stick. As you progress, the dinosaur skeleton from the opening movie shows up and brings out some evil bird enemies. Slash at them with the short sword to defeat them, then walk across the statue that has toppled over to get to the next door.

The green lights coming from the ground is a healing fountain. Use these to heal yourself by simply standing in them. Unlike the first game, however, these things do not refill when you re-enter a level, and once you've exhausted a healing fountain, it is exhausted for good. That's bad, especially when you need healing after completing some of the later levels. This is yet another gripe I have with this game. Why fix what's not broken? This only makes the game tougher and more of a pain to complete.

16:52 - To take out the guys with the musket, equip the pistol and shoot at them when the little green light trail is focused on them. Hold L1 to strafe while moving. These guys will lose their legs yet keep shooting at you, so keep moving so you don't get shot.

17:57 - The guy in the trench coat and top hat is the Spiv. He replaces the merchant gargoyles from the first game. If you need to buy supplies or service, he's the guy to go to, as long as you have the gold. Just press X near him and you can start doing transactions. R1 and R2 let you move the camera, by the way.

20:03 - Destroy the zombies - and other enemies - to fill up the nearby Chalice. By filling the Chalice up to 100%, it will be solid and you can pick it up. Chalices let you unlock weapons. Be careful near the healing fountain, as zombies will pop up out of the ground. Destroy the chest to get the Cannonball.

21:42 - Equip the Pistol and use it to take out the musket man. If you touch the Torch, the green armor suits will bust out of their glass cases automatically. You can also break the cases yourself and destroy them from there.

23:00 - From here, access the Cannonball and torch from the inventory. The torch is used to light dark areas, but also to light the cannon. The Cannonball obviously goes into the cannon. Use the Cannonball near the cannon to put it in, then equip the torch, use it near a lit torch with Square (to swing it) or X (to push it forward), then use the light torch on the fuse of the cannon. You'll blow up what's blocking the next room.

23:57 - In the Myths and Legends room, take out the musket men, then climb up the ladder to get some more gold and the key to the keyhole in this room. You can find another shield here, and you can also read up on Zarok and the Kraken.

26:51 - The dinosaur skeleton sics three more bird enemies at us. Go through the big hole in the wall for gold, then you can go through the door to enter the next area.

29:16 - You have a chance to save your progress. Take it.

Monday, March 22, 2021

Let's Play The Karate Kid - Longplay


Can you believe it took six years from when I played the initial Let's Play to when I made a longplay of the game? I may replay this one day. Until then, here's a longplay where I get a buttload of lives and Crane Kicks as I go through the game. Turns out getting a bunch of lives isn't all that hard, and it doesn't take that long at all.

PrinceWatercress plays Gex 3: Deep Cover Gecko - Part 16 of 32


This level sucks.


1:02 - The cutscene for "Break The Arms Off Of Five Statues."

1:53 - After tail whipping the pig for a fly coin and climbing the two tall trees, you're supposed to long jump to get all the fly coins where the air current pushes you up. Unfortunately, Alfred gives you the wrong hint at the wrong place at the wrong time.

2:32 - This is the pedestal Alfred was talking about. Jump onto it to become Hercules so you can push this pillar forward by moving into it.

3:20 - Snakes will spawn at regular intervals on climbable walls.

3:30 - The skeletons are the worst. Not only do they not have fly coins and respawn, but you will have to do something with them later to get to certain areas.

3:46 - This is that thing. The blue fly monitors give you an ice breath you need to freeze the skeletons into ice cubes and get to other areas, such as the Hercules power-up that lets you destroy the flashing column sections near the blue fly monitor...

5:24 - ...so you can get to the first statue you need to destroy.

5:38 - You can simply tail bounce on the walking helmet enemies.

5:54 - The floating platforms that break apart when you stand on them. Get used to seeing them a lot.

6:14 - The second statue.

8:06 - When the two platforms moving back and forth start to move towards the center, that's when you move.

8:25 - You're just now telling us? Also, the bit about the long jump should have been at the beginning and not here.

9:11 - The third statue.

9:20 - Wait for the rear platform of the two that are moving in a circle to be in front of you before continuing.

9:41 - The fourth statue.

10:28 - Don't forget to do the long jump to get to the other side. Once you do, get on the pedestal, then long jump back to push the column.

11:17 - The fifth and final statue.

11:52 - Well, we've got that remote done, so let's go down here for a pawprint coin and a bonus coin.

12:51 - The Agent Xtra cutscene for Mythology Network/Untold Mythstories.

PrinceWatercress plays Treasure Hunt (Fast Access) - The Longplay


And now...I play this game in silence. This was fun.


This game will teach you about co-ordinates. One object is hidden at a time on a 10x10 grid, and you have to enter an X co-ordinate followed by a Y co-ordinate to investigate a certain square. If nothing is there, an arrow will point you in the right direction. If a square contains an object, you'll be told what you found and what it is worth. You'll get anything from one point for a piece of paper to ten points for a ruby. After finding five objects, the game is over.

The X co-ordinates are indicated by the letters A through J going from left to right at the bottom of the grid. The Y co-ordinates are indicated by the letters A through J going from the bottom to the top on the left side of the grid. In other words, go right to where you want to stop for your X co-ordinate, then go up to where you want to stop for the Y co-ordinate.

The fewer turns you do this in and the better treasures you get, the more points you'll get. The lowest rating is "abysmal," while the highest rating is "incredible." The "incredible" rating is a pretty lofty task, and if you can get used to how the game ticks when it comes to how finding things works and more or less luck out and get this rating, you're really good at this game.

This is fun for about five to ten minutes, but it is rather pleasant for what it is. There is minimal sound, and the simple graphics make it easy to figure out what you are doing. I had no problems with the controls, either, which is essential for a game like this. The rating system definitely gives this game a bit of challenge and gives players something to shoot for, assuming they have the patience to play for a good while to figure out how finding things works and how to find things as quickly as possible. It doesn't set the world on fire, but it's not insanely terrible, either. All in all, this is an alright educational game to try out for the Beeb.