Tuesday, March 23, 2021

PrinceWatercress plays MediEvil 2 - Part 1 of 19


Believe it or not, MediEvil has a sequel. It's not as celebrated as the original game, however. We might be finding out why as this game progresses.

Welcome to the second MediEvil game! 500 years after the events of the first game, arcane magic has struck Victorian-era London in 1886. This magic not only brings back the dead and brings dinosaur skeletons to life, but it also revives Sir Daniel Fortesque, who has been sleeping for the last 500 years. Once again, it's going to be up to Sir Dan to set things right.

The Museum

When you start the game, Sir Daniel Fortesque will wake up in the museum. A ghost in a top hat and tuxedo suit shows up and tells him that somebody is wreaking havoc in the area once again, then tells him to find a weapon and get ready to fight. Also, if you see his spectral trail, stand in it and press X to summon him.

6:52 - Once again, you can read books with Triangle. The D-Pad and/or left analog stick lets you move.

7:40 - Press X to pull out your arm, then break this glass case with X to get the Short Sword. X is your action button and is also used to swing your weapon. Holding Square will, like in the last game, give you a charge-up spin strike. (Square lets you throw the arm like a boomerang.) Triangle not only lets you defend, but also crouch. Circle lets you jump.

8:42 - Your first enemies. Keep your distance and strike them with X and Square, then get the Museum Key before going into the darkened opening. Unlike the first game, you have two weapons slots, and you can hold L1 and press Square to switch between them. (I personally wish the way you selected weapons in the first game still existed; the way the game forces you to use these two slots is something I personally do not like.)

9:34 - To defeat the green armor suits, keep running around by double tapping the D-Pad or left analog stick and holding the D-Pad down and keep attacking. You'll run circles around them and keep striking. The gold coins are used to buy things, and the energy vial will heal any damage you've taken so far. The case upstairs contains a pistol, which acts as your first ranged weapon. When you select a weapon by pressing Start to enter the inventory, using the D-Pad or left stick to find the pistol and pressing X to select it, you will be forced to put it in one of two weapons slots that the game forces you to use.

11:41 - This is how you learn to switch weapons.

12:52 - Here, you'll find three bags of gold, learn how to duck and also how to use the Daring Dash by pressing Triangle while running. Yes, the Daring Dash is back from the first game. Also, L2 and R2 together give you a first-person view aka the "Dan Cam" when both buttons are held. Use the Museum Key here. The Copper Shield in the chest acts as your first shield. Press Triangle to use it, but remember that the shield can only take so much abuse before falling apart.

15:13 - Walk into ladders to use them with the D-Pad or left stick. As you progress, the dinosaur skeleton from the opening movie shows up and brings out some evil bird enemies. Slash at them with the short sword to defeat them, then walk across the statue that has toppled over to get to the next door.

The green lights coming from the ground is a healing fountain. Use these to heal yourself by simply standing in them. Unlike the first game, however, these things do not refill when you re-enter a level, and once you've exhausted a healing fountain, it is exhausted for good. That's bad, especially when you need healing after completing some of the later levels. This is yet another gripe I have with this game. Why fix what's not broken? This only makes the game tougher and more of a pain to complete.

16:52 - To take out the guys with the musket, equip the pistol and shoot at them when the little green light trail is focused on them. Hold L1 to strafe while moving. These guys will lose their legs yet keep shooting at you, so keep moving so you don't get shot.

17:57 - The guy in the trench coat and top hat is the Spiv. He replaces the merchant gargoyles from the first game. If you need to buy supplies or service, he's the guy to go to, as long as you have the gold. Just press X near him and you can start doing transactions. R1 and R2 let you move the camera, by the way.

20:03 - Destroy the zombies - and other enemies - to fill up the nearby Chalice. By filling the Chalice up to 100%, it will be solid and you can pick it up. Chalices let you unlock weapons. Be careful near the healing fountain, as zombies will pop up out of the ground. Destroy the chest to get the Cannonball.

21:42 - Equip the Pistol and use it to take out the musket man. If you touch the Torch, the green armor suits will bust out of their glass cases automatically. You can also break the cases yourself and destroy them from there.

23:00 - From here, access the Cannonball and torch from the inventory. The torch is used to light dark areas, but also to light the cannon. The Cannonball obviously goes into the cannon. Use the Cannonball near the cannon to put it in, then equip the torch, use it near a lit torch with Square (to swing it) or X (to push it forward), then use the light torch on the fuse of the cannon. You'll blow up what's blocking the next room.

23:57 - In the Myths and Legends room, take out the musket men, then climb up the ladder to get some more gold and the key to the keyhole in this room. You can find another shield here, and you can also read up on Zarok and the Kraken.

26:51 - The dinosaur skeleton sics three more bird enemies at us. Go through the big hole in the wall for gold, then you can go through the door to enter the next area.

29:16 - You have a chance to save your progress. Take it.

No comments:

Post a Comment