Showing posts with label MediEvil 2. Show all posts
Showing posts with label MediEvil 2. Show all posts

Saturday, April 10, 2021

PrinceWatercress plays MediEvil 2 - Part 19 of 19


There were areas earlier in the game that we could go back to and use the ability to put our head on a hand in, but I never did that during the game. Here, I go back and right that wrong.


Now that the game is ended, it's time to return to earlier levels prior to Wolfrum Hall and see what we can do with the hands.

The Museum

Near the beginning is a hole you can enter by putting your head on the nearby hand. If you go in, you can find some gold, a hidden energy vial and a hidden healing fountain. You'll have to jump on the crates to get out.

Kensington, The Tomb

Remember that area in the tomb where there was a hand and a hole. If you go in there in hand form, you'll find a healing fountain and 100 Gold.

The Freakshow

The tent with the orange stripes leads to some quick treasure. The tent with the dark blue stripes is a warp point. You can access both with the hands. Also, the tent with the multi-colored lights has holes, but they just loop around the room, and there is a hand-size hole in the freak show building that you cannot access.

Greenwich Observatory

There is a hole in one of the ships that you can only access as a hand. Be careful not to fall into the water and drown, and watch out for the rats as you make use of the healing fountain.

Kew Gardens

Near the end of the area, there is a hole in a greenhouse window that leads to a maze. There is a central trench with a hand statue as well as four hands that are trapped in certain dead ends. You'll need to find your way back to the hand statue trench in the center while avoiding the many pumpkins that roll around and return all four hands to the trench to get 200 gold.

Dankenstein

There is a hole you can enter where all the parts are, but good luck trying not to get bit by the rats as you use the healing fountain and get 100 gold.

Friday, April 9, 2021

PrinceWatercress plays MediEvil 2 - Part 18 of 19


Here we are...the final battle. Can we stop Palethorn from using Zarok's spell book and taking over the world, much less London?

The Demon

When you enter this area, you'll get a chance to heal up and buy things from the Spiv one last time. You're better off going to past stages and even through the museum several times to get enough gold and health as far as healing back up to full strength and armor is concerned, though.

Also, have the Good Lightning and the Gatling Gun equipped. Once you go in, there's no going back. Palethorn will rip the last spell page, then you'll have to face Dogface and Mander again. You can use the Hammer like last time, but you can also use the Lightning and stay close to them while running around in a circle and holding Square, making sure the Lightning is fully charged.

Once you move forward, it's the final battle with Palethorn, who flies around in his flying machine while having a demon fight in his stead.

When the demon strikes at the floor. Run around the arena in the opposite direction that the demon is striking the floor in to avoid being smacked by it and stunned. As for the walls of fire, jump over them. You'll be seeing more walls of fire the further you get into this battle. When Palethorn shows up to fire machine guns and missiles, move around the arena in a circle (or rectangle) to avoid being shot at with the machine guns and also stunned by the missiles. while also firing at Palethorn with the Gatling Gun. When you do enough damage, Palethorn will inadvertently shoot at the demon, and in turn, get punched, taking damage. 

Once you beat the demon, Palethorn will try to take you down with him with some dynamite, but Sir Dan gets away from the explosion.

If you didn't get all the Chalices and the weapons, Dan and Kiya rest in Dan's crypt forever.

If you did get all the Chalices and the weapons, Dan and Kiya will return to England, but they meet up with Zarok's monster form, which now has Palethorn's face. What this is supposed to mean is never fleshed out, as there never was a third game and all that has been done with the series is two remasters of the first game and a PlayStation All-Stars appearance for Sir Dan. It also doesn't help that the developer of the original MediEvil duology has since dissolved. But at least you've completed MediEvil II! Congratulations!

Thursday, April 8, 2021

PrinceWatercress plays MediEvil 2 - Part 17 of 19


Now that we're in the cathedral, it's time to round up the last of the Lost Souls, destroy the demon in here, and hightail it out of here.

Cathedral Spires, the Descent

0:16 - You'll need to run and jump on and off the cathedral and use the Daring Dash to ensure you get on it. Hit the lever on the chandelier twice, get the two Lost Souls, then hit the switch three more times to reach the bottom. Destroy the grey suits of armor much like you did the green ones.

1:58 - When you grab the Lost Soul, all these beast statues come to life. Destroy them all by swinging at them wildly with the Magic Sword as you run while staying away from the mouth beams to continue on.

2:40 - Go all the way down and take out the suits of armor, then go down...

3:09 - ...here. Get the Lost Soul and the last Life Bottle of the game, then start wrecking the beast statues.

4:00 - Heal up if you need to, then...

4:48 - ...go back up and start utilizing these platforms. Blow away the gargoyles with the Gatling gun, then go through the door they were near.

5:25 - Grab the gold, buy stuff from the Spiv if you need to, then hit the switch to lower the chandelier. Get on the chandelier, hit the switch on it twice, then make a Daring Dash jump to get the Golden Cog. From there, make a Daring Dash jump all the way back so you can get back to the platforms.

7:08 - Use the platforms to climb further to the top. The one in particular that I use first leads to a Lost Soul, and the other has a Gargoyle. The last two Lost Souls will be on the on the platforms where the cylinders for the platforms roll around. You should have all of the Lost Souls after this point.

9:37 - Go back to the room past the Life Bottle and use the Golden Cog on the giant gears. Now when you hit the nearby switch, you can rotate the room 90 degrees. Do this once.

10:03 - Go in the room to the left of the giant gears and go to the opening directly across from where you climbed down from. 

10:44 - From here, place your head on the hand and enter the opening in the center. Carefully run and jump your way across the gears and move across the narrow platforms. Get the Golden Cog, then jump on the nearby gear that is moving. You'll be launched to the way out.

12:00 - Once you get your head back on your body, go back to the first room and hit the switch twice. This will allow you to put the Golden Cog in the mechanism in the second room. From there, go back to the switch and hit it two more times.

12:52 - In the second room, hit the switch three times. This will allow you to enter the next room. From here, go up the ladder to the next opening to destroy the evil demon that is in the next room with the Lost Souls. You'll get the spell page that Palethorn needs to complete the spell book, but you'll need to get out of here in 60 seconds!

13:59 - The rotating rooms are easy, as the openings will all be in place. Once you're out of them, start using the Daring Dash to avoid the falling debris.

14:29 - Turn right, then turn right again to get out of this huge room.

14:40 - Hit the switch in the center of the room three times to lower the chandelier. Get on the chandelier and hit the switch. When you reach the top, make a Daring Dash jump to the door. You've made it!

Once you enter the next area, save your game!

Wednesday, April 7, 2021

PrinceWatercress plays MediEvil 2 - Part 16 of 19


It's time for the final battle...but to get up there, we have to make out way to the top of the cathedral.

Cathedral Spires

1:59 - You'll need to free the Lost Souls scattered throughout the cathedral in order to destroy the demonic power within. There is one nearby, and The Spiv will also be nearby on the right side of the cathedral.

3:30 - These gargoyles will break out of their stone forms to fly around and spit fireballs at you. I use the Flying Crossbow to save ammo on the Gatling gun. Also, protect yourself immediately when you climb up the ladder from here; the constantly tipping pot of hot pitch will knock you off the ladder unless you use your shield. The gold part of the health bar is your super armor; it will turn back to the normal silver as the armor takes abuse.

7:27 - The fire spitting gargoyles shoot fire at regular intervals. Wait for the flames to go away before passing through.

9:42 - Don't forget to turn around here so you can collect this Lost Soul.

10:09 - Demons swarm the room. Fight them like you did the green suits of armor: run around like crazy while mashing the X button with the Magic Sword equipped.

14:24 - Go right for a Life Bottle and a Lost Soul. From here, make your way up to the door.

Tuesday, April 6, 2021

PrinceWatercress plays MediEvil 2 - Part 15 of 19


In this entry, we get back to where we need to be in the past, fight Jack the Ripper, save Kiya and read up on what has caused the events of this game.


0:34 - Drop down and take the Time Stone. You'll be trapped in a cage. Put your head on the hand and get out of here, then make your way back to where you dropped down from and stand on the switch in the fireplace and stay on it to free your body. From there, get your head back and get your whole self outta there!

2:58 - When you approach the village chief's hut, the chief will come out. He will use Good Lightning on his fellow villagers to heal them, but if you beat him up, you can take his key, enter his hut and go to the dressing room to disguise yourself. You'll also get the Good Lightning, which works much like it did in the first game and heals anything it zaps.

4:54 - Now that you're in disguise, you can now summon the boat and get back on the Time Machine.

Time Machine, The Ripper

6:29 - After saving, restocking and healing, you'll take on Jack the Ripper. Equip the Good Lightning; you'll need it.

Run around to avoid Jack the Ripper's attack. When Jack the Ripper runs to Kiya and suck her life energy out, keep hitting him to knock Kiya out of his grasp, then zap Kiya with the Good Lightning to heal her. If you need to, use your shield to avoid the attack where he repeatedly charges back and forth.

When Jack the Ripper is low on health, he will cause fireballs to rain down. Thankfully, they are easy to avoid.

When you beat Jack the Ripper, you'll get another Chalice, you'll meet your past self, and you'll also get the Gold Armor, which will give you some additional hits before your energy starts going down. You'll need to meet the Spiv to repair it, however.

10:20 - The Gatling Gun is the most powerful gun in the game.

10:58 - It's time to head to the Cathedral Spires to stop Palethorn from getting the last pages of the spell book.

12:00 - The diary of Professor Hamilton-Kift.

Monday, April 5, 2021

PrinceWatercress plays MediEvil 2 - Part 14 of 19


In this entry, we fix the time machine, then return to the village in the sewer...sort of.

The Time Machine

2:48 - Get rid of the enemies down here first, then go further downstairs.

3:07 - The Time Room contains the time machine. You'll need a few parts to put it back together.

3:49 - Place your head on a hand, then step on the buttons with the body to reveal a moon beast. When you go through an opening, the beasts will shoot at you. Stand near the spaceship and avoid the blasts so they hit the spaceship. Once you destroy the spaceship, you'll get a time machine part.

6:25 - The Contact Room is a memory game. Step on the buttons in order. You'll start with three buttons, and on the final sequence, you'll have to step on eight. Completing the eight-button pattern gives you another time machine part.

8:47 - There is a healing fountain here near the steps if you need it.

9:01 - Place your head on a hand, then enter the small opening and leap on the satellites to get to the last part.

11:04 - Use the three parts at the time machine in the Time Room to fix the time machine.

Time Machine, Sewers

12:42 - We're back in the sewer village...sort of? Amazingly, the villagers do not see us as enemies. There is an opening in the nearby building in the center...

Sunday, April 4, 2021

PrinceWatercress plays MediEvil 2 - Part 13 of 19


In this entry, we fall into the sewers, where a village of sewer people who look to Sir Dan like a good are in dire need of his help.

The Sewers

0:47 - When you fall into the nearby pit, you'll end up here.

1:07 - A green alien head is latched onto this creature. Help the little guys here fight this head off by attacking the creature to knock the head off and destroying the head before it has a chance to latch back on.

1:36 - When we enter the village of these sewer people, we find out that we are looked upon like a god. The village chief asks you to rescue the village's women. The nearby chest contains the Gold Shield, which is the best shield in the game.

3:13 - There is a healing fountain here. Also, one of the creatures here has a head on it. From there, swing at the yak-like creatures and lead it from behind into the nearby wall. From here, get close to the holes and attack the worm to free one of the five women in need of rescuing. The worms can clamp on you with their teeth and spit projectiles at you, but if you stay close to the walls, they can't hurt you.

4:54 - You have a villager and a yak who are possessed here. Once you take care of the green heads, lead one of the yaks into the breakable rock doorway to get...

5:45 - ...here. You'll have another woman to rescue. Also, keep the hand here in mind for later.

6:55 - Once you're done, climb up this ladder. Don't forget to go right for entering the nearby doorway for a Life Bottle. (I show it off at the end of the video.)

7:06 - This is the exit, but we can't use it yet.

7:31 - Time to take another path, and we're taking this one. Fight of the two green heads.

9:36 - Put your head on the hand and explore the hole straight ahead to get the Chalice.

10:52 - Put your head on the hand and enter the door. Switch to the body to take out the two green heads, then leap from one pipe to another to jump onto the floor switch. Switch to the body and get your head back, then go forward, put your head on the hand in the next room and jump up the crates to enter the hole. Enter the pipe to your left.

12:40 - Switch to the body and enter the nearby room. There is a lever. By striking the lever, you can change the configuration of the pipes in the room where your head is. Travel forward through each pipe, and when you reach the end of a pipe, switch to the body and strike the lever. When your hand stands on the floor switch at the end of the path, you'll then be able to open up another path. Reunite your head with your body, jump onto the pipe and climb the ladder to get...

15:07 - ...here. Turn left and talk to Winston, then talk to The Spiv to get a poster. From here, go forward and destroy the worm creature to save the third woman. Use your Daring Dash 

16:55 - Make some careful running jumps to fight the easiest of the tentacles. Stay near the hole and keep pressing X to rescue the fourth of five women. Drop down and destroy the three green heads, then climb up the nearby ladder and destroy the last worm to rescue the last woman.

21:00 - By entering the nearby pipe on the lower area, you'll take a shortcut back to the village. The village chief will give you 100 gold (don't forget to pick it up) and allow you to leave.

22:55 - Professor Kift is not here. Also, I read this book.

24:17 - The ramp with the door leads to Professor Kift's bedroom. After Sir Dan shows Professor Kift the poster, he learns about the Professor's time machine. As Dan insists it be rebuilt, the Professor mentions that the time machine is in the museum and that he and Palethorn used to be friends until Palethorn betrayed him years ago. He tells you that you can learn more by reading the nearby book, but you won't be able to do that yet.

You'll then go to the museum again, where Winston gives you the Magic Sword if you got the Chalice from the sewers. This is similar to the blue sword that you got in the first game, and is twice as powerful as the Broad Sword.

29:03 - Here's the Life Bottle from the sewers that I forgot to get.

Saturday, April 3, 2021

PrinceWatercress plays MediEvil 2 - Part 12 of 19


In this entry, we head to Whitechapel to look for Kiya, and after going through heck just to get into the nearby nightclub, we get more than we bargained for.

Whitechapel

1:18 - Watch out for zombies as you stroll towards the town. There's a lot here, and if explore the cemetery, you can fill the Chalice up to 83%!

3:10 - Winston will tell you that Kiya was last seen entering a nightclub, and that there is a curfew imposed on the town.

3:36 - That curfew is strictly enforced by the constables running around. You can't kill them; you can only stun them. If you see them, use the Daring Dash to get to where you need to go!

4:25 - There is an opening near where you entered town that takes you into a building. Break the crates for gold and enter the dressing room to disguise yourself as an English gentleman. The cops will still go after you, so listen for whistles and "Here here's." 

Also, you can smash the mice jumping around with the Hammer for gold, but it's miniscule.

6:19 - The Flaming Crossbow is in this building. You'll need it for later, so equip it.

6:47 - Step on the buttons to make the lights different colors - red, blue and green - then smack the light generators to aim them towards the box. The white light you'll create will unlock a hidden compartment containing the Unicorn Shield. Take it.

8:10 - The Chalice is in a back alley.

10:05 - When you see these crates, you're somewhere you want to be. Push the crate and climb the ladder to get on the roof. Drop tot the balcony and enter the window to access a healing fountain and a basement. Place your head on a hand, enter the crawlspace nearby and step on the button to move a bookcase. Before you go to the bookcase, break the nearby crates to find the Library Key and some gold. Behind the bookcase is the Griffin Shield.

11:34 - The Library Key allows you to read this book. Up the ladder is the Club Membership Card, which you'll need.

13:16 - Using the shields at this mausoleum opens it up. Equip the Lightning when the guy with the cane pops out of the coffin, and you'll take everybody and the guy in the coffin down. Doing so will allow to leave, but you'll also get the Beard. Get the Beard!

15:21 - You can now enter the nightclub.

15:42 - You'll find out that Kiya has confronted Jack the Ripper! You'll also get a Life Bottle from the madam.

When you leave, the constables won't mess with you anymore. Don't mess with them.

16:55 - You'll find the Spiv and another healing fountain here.

18:08 - The exit is now open. When you go in, you'll witness Jack the Ripper kill Kiya before he escapes.

19:26 - A distraught Dan falls into the sewers after giving up on the mission, too saddened to go on. Talk to Winston to get the Blunderbuss.

Friday, April 2, 2021

PrinceWatercress plays MediEvil 2 - Part 11 of 19


Before we can leave Wulfrum Hall, we have a one-on-one battle with the leader of the vampires.

The Count

If you talk to Winston here, he will tell you that The Count is in the next room. He will also tell you that none of your weapons will work on him and to reflect on what he said. Those last five words are a hint as to what to do. After jumping over the railing, you'll meet The Count.

For the first phase of the battle, strike the mirrors so that they face The Count. When he shoots projectiles at you when you are in front of a mirror, move away so the projectiles bounce off the mirror and hit him instead. If he is high in the air, make sure the mirrors are angled upwards slightly.

When he chases after you and shoots fireball, run around the arena in a circle and use the Daring Dash.

For the second phase, The Count will ditch his armor and rush at you. Stay away from him with the Daring Dash and hit the mirrors so that they are not only angled, but in a way that you can see the light bouncing off of him. He will shoot projectiles into the air that will come down, but you can easily avoid those while setting the mirrors back up. Keep in mind that The Count's attacks can move the mirrors if he is close enough to them. After burning The Count two more times, he is gone.

Returning the Chalice from Wulfrum Hall will give you the Lightning. You can use this to zap enemies from a distance. Talking to the Professor will reveal that Kiya has gone missing in Whitechapel, however, and Professor Kift asks Sir Dan to go looking for her.

Thursday, April 1, 2021

PrinceWatercress plays MediEvil 2 - Part 10 of 19


Our adventure continues in Wulfrum Hall, one of two places where paranormal activity has been detected. What will happen next?

Wulfrum Hall

2:47 - Here, the game teaches you how to put your head on a hand: stand in front of a hand so that a light blue orb surrounds it, then hold L1 and press Triangle to place the head. From here, you can move around as the hand and go to places you normally couldn't.

4:49 - There is an opening to the right of the entrance you can only enter as the hand. When you enter it, you'll need to hit the button for the dumb waiter, then get to the key and into the dumb waiter before the guy with the hammer gets you. If he hits you with the hammer, you're getting stunned, and if he grabs you, you're getting tossed out. If you have the key when the latter happens, you have to get it again. Once you get in the dumbwaiter, you can get over...

6:28 - ...here. Avoid the little girls who are running around; they will grab you and do a good bit of damage.

6:47 - You'll need to climb up the crates and do some basic platforming to go through the window and escape. Once you escape, get back to the body. You can now unlock the front door.

7:31 - Four green armors attack as soon as you stroll in. Run circles around them and press Square with the Broad Sword repeatedly. Use a bomb to blow a hole in the rocks that block the nearby archway that you can pass through.

8:39 - If the little girls grab you, keep mashing the X button to shake them off before they do a ton of damage. You cannot kill them; you can only stun them. The men with the hammers can be beaten easily if you hit them with a fully-charged Power Strike, back away, charge up and hit them again. Repeat until they're dead.

9:15 - Winston will tell you that there are vampires here. 

9:46 - Break the window to let the sunshine in, first of all. Then, push the coffins like you would crates or any other pushable item, and push them into the sunlight shining into the room. You'll fry the vampire in the coffin, which will break, and you'll need to stay away from the vampire until the fire consumes it. Once you burn both vampires in here, you can leave.

10:56 - The next room to enter isn't far away. Break the window, then push the nearby coffin into the sunlight and run to the other side of the room. Then, push the crate so it is left of the gold platform, then step on that platform. Pull the coffin onto the platform while it is up, then pull it onto the crate. Push the crate to the other side of the room, then pull the crate to the sunlight and get back to the other side of the room. You're done here.

12:55 - Before going to the next room, let's go over here and go away from the staircase for another Life Bottle.

13:13 - For this room, you'll need to push the wooden walls into position, then jump across the platforms and break the boards on the window to let in the sunlight. From here, you'll need to push the coffins into the pit without pushing them onto the green carpeted areas, which will trigger a bell to wake up the vampires. You'll need to use the walls to push the vampires into the sunlight and burn them to death.

16:42 - You can now go upstairs in the room where the Life Bottle was and enter a door. For this room, You'll need to push the long box back a bit, then push the short box to the other end and push it so that the vampire can't go left from the back opening. Use the elevator platform, destroy the boards on the window, then push the coffin so it falls to the floor below. Lure the vampire towards the elevator platform, then use the short crate to push the vampire onto the elevator platform to kill it. Repeat for the second vampire.

20:15 - Here is the Chalice.

20:57 - This map will come in handy later.

21:49 - Go in here and break the boards on the window, then go back down and enter the checkerboard area. The tiles with the faces on the map from earlier are where NOT to push the coffins, lest you want to wake the vampires. Once you get a coffin on the second row, get it on the fourth tile and push it towards the door. From there, take the ramp to the side and smack the switch so that you raise the chandelier and bounce the sunlight off of it, killing the nearby vampire regardless of location in the room.

26:08 - You can now exit. 

Wednesday, March 31, 2021

PrinceWatercress plays MediEvil 2 - Part 9 of 19


After such a difficult level, I just want to save my progress...but the game has to force all this into the proceedings before I can finally do that.

Dankenstein

0:41 - The door between the two green flashing light tubes is now open...and Kiya and Professor Kift are now making their own Frankenstein's Monster to counteract a giant monster attack by Palethorn. Guess who has to get the parts in eight minutes or less? Sir Dan. And to do that, you'll have to beat up an enemy who has a part you don't have yet, grab the part and then hurry back to Professor Kift to put it in the machine before the part is less than fresh.

You also have bombs when you enter this mission. While they can be used to do a lot of damage on the monsters, I end up not using them before they are so clunky and you can unintentionally blow yourself up in the process if you're not careful. X drops them, and Square throws them. You have to light the fuse with the attack button first before you can drop or throw the bomb, however. So I use the Hammer instead, and even then, as I constantly use the Power Strike shockwave, it's cumbersome.

1:31 - Here's where we get all the parts. You have the torso, the left arm, the right arm, the left leg, the right leg and the bum. Different monsters will have different parts, so pay attention to which monsters you've beaten up. The bum is on the train. 

2:12 - The Life Bottle. Don't forget it.

4:04 - How to get the Chalice.

5:43 - A healing fountain.

7:12 - How to get the bum.

7:34 - In a moment of clumsiness, Professor Kift loses the head...so Dan's skull becomes the replacement.

Iron Slugger

8:12 - Now we have to fight this giant monster, which is known as the Iron Slugger, in a boxing ring.

Square is a high attack, X is a low attack, Triangle is a high hook, Circle is a low hook. R1 does a high block and R2 does a low block. Holding R1 and pressing Square performs an overhead chop, and holding R2 and pressing Square performs an uppercut. L1 changes the camera.

If you lose your limbs, fight back with Square and X to do headbutt. You can regain up to two limbs and regain some health between rounds by destroying the imps running around the ring within 20 seconds. (Thanks newfiebangaa)

Once you beat the Iron Slugger, the boxing match is over and you can take care of business in The Professor's Lab.

11:50 - You can now hold L1 and press Triangle to place your head on top of one of these hands. This will allow you to control a hand and get through small holes you previously couldn't enter. To put your head back on Sir Dan's body, just go up to Sir Dan's body so that a green light surrounds the hand, then hold L1 and press Triangle again.

12:24 - After getting the Chalice in Kew Gardens, the Small Sword will be upgraded to the Broad Sword. You can now enchant this sword to make it more powerful in the first game by buying the magical enchantment from the Spiv.

13:21 - Professor Kift has picked up two areas of extreme psychic disturbance. One is in Whitechapel, while the other is in Wolfrum Hall. Kiya heads to Whitechapel while Dan goes to Wolfrum Hall, which is the setting for the next level.

Tuesday, March 30, 2021

PrinceWatercress plays MediEvil 2 - Part 8 of 19


I don't like this level...and that's all I've got to say about that.


Palethorn is now in Kew Gardens...but who knows what he's doing over there?

Kew Gardens

4:02 - Great. Just what we need: pumpkin monsters who eat humans.

5:42 - Get this key first.

6:11 - A Life Bottle...and pumpkin soldiers. Equip the axe and throw them at the pumpkin soldiers with Square, then take the Antidotes they leave behind. You'll need the Antidote for the rescue mission you'll be doing throughout this level.

7:53 - The key you got earlier will net you a Water Tank Valve.

8:13 - Explore this upper level and take out any enemies you see here first. 

9:01 - Go left and hack and slash the pumpkin soldiers. Put the Antidote on one of the weapon slots and the axe on the other, and hack and slash with X instead of throwing with Square, or else you might kill a human. If a human starts sporting a pumpkin head, use the Antidote on them. The Antidote works much like the Good Lightning from the first game. If a human gets killed, it takes points away from the Chalice. You can only lose up to two humans and still get the Chalice.

11:28 - Make your way up here for gold, then run away from the pumpkin and use the Water Tank Valve on the pipe system with the blue arrows. This will create a rain in the greenhouse that opens up the flower platforms. Also, the Spiv is here if you need to buy something.

14:48 - You'll need to go down here and - you guessed it - fight off more pumpkin soldiers and save the humans that are here. There are three humans here this time. Somehow, I managed to have an easy battle and take out the two pumpkin soldiers who were here.

15:48 - Climb up from here to get the green Pond Room Valve. When you drop down to the upper level, you'll fight more pumpkin monsters.

17:19 - Use the Pond Room Valve. This opens up more flower platforms. From here, keep walking around the room until you see more flower platforms. Jump up them to get the red Hothouse Valve. You can now take a flower platform over to...

18:40 - ...here. Two more humans to save, leading to a total of seven. Once you're done rescuing people, use the Hothouse Valve here.

20:28 - This room is not optional, but please enter it. Inside is another Life Bottle, and you're gonna need it. Also, this is where that human in the opening cutscene got killed, and I'm surprised that the table was actually bigger than that human. 

20:55 - Another door leads to an enemy gauntlet. There is a Silver Shield in the chest; take it. Avoid the pumpkins that bounce around as you throw the ax at the pumpkin soldiers. Later in the battle, there will be large pumpkins rolling around, and they will do a lot of damage if they hit you

24:48 - The Chalice is at the top of this tree.

26:36 - When we come back to the lab, we have another mission to do. Just when I wanted to save my game, too...

Monday, March 29, 2021

PrinceWatercress plays MediEvil 2 - Part 7 of 19


Before we can leave Greenwich, we'll have to tangle with Lord Palethorn and his minions.

Greenwich Naval Academy

1:19 - Put your head in the submersible with L1 + Triangle, then make your way outside and destroy the birds. You'll need to get a fire going to start the flying machine on the roof. Go back downstairs, switch to the hammer and smack the switches so you can get the bellows. The first switch moves the crane side by side, the second switch moves the crane across the acid and the third switch drops the crane in an attempt to pick the bellows up. If the big shadow of the crane is directly above the smaller one of the bellows, you'll pick up the bellows. Also, the Spiv is at the roof, tucked away in a corner. Be sure to talk to him if you need ammo.

5:33 - Use the torch to start a fire in the flying machine, then use the bellows as an item and jump on it repeatedly to get into the air.

6:18 - We finally meet Lord Palethorn as well as his two minions that we saw earlier: Dogman and Mander.

7:09 - To beat Dogman and Mander, equip the Hammer and run around the room while charging up the Power Strike. When you have it full charged up, let loose. The shockwaves should hit Dogman and Mander at the same time. Dogman will hit you with his fists and stun you if he gets close enough, and if you're stunned, you'll be unable to move and especially vulnerable to Dogman's attacks. Mander, on the other hand, will hit you with magic from a distance, making him just as dangerous. If Dogman is knocked unconscious, he will stop casting magic and will start charging at you relentlessly, and if that happens, continue using the hammer's Power Strike. Once you knock both of these guys unconscious, you'll clear the level and go back to The Professor's Lab.

There is a room near here you can enter to meet the Spiv again and also restore health with a Healing Fountain, but if you know what you're doing here, you won't need anything in this room.

9:12 - The Chalice from the Observatory will net you the Axe. Besides allowing you to chop enemies up in close quarters combat, it can also be thrown like a boomerang at enemies far away.

9:31 - Palethorn does not have all of the pages of Zarok's spell book yet, and until he has the full spell book, he will not have full control of the undead. The race is on!

Sunday, March 28, 2021

PrinceWatercress plays MediEvil 2 - Part 6 of 19


In this episode, Sir Dan's head gets separated from his body, which introduces to a new situation and a rather crafty puzzle. That puzzle is actually pretty cool when you figure it out. I'm not even mad!

If you pick up the Chalice again in a level you've already got it from and bring it back, you can get 50 gold to buy things from the Spiv with.

Anyway, Winston has done some recon at the Greenwich Observatory and noticed that weird things have been going on. If Palethorn is behind it, it must be stopped.

Greenwich Observatory

2:09 - The sailor zombies are relentless. Sometimes they explode when they die; sometimes they don't. Use the Power Strike of the short sword to defeat them and keep your distance.

2:48 - Oh, no! That eagle took your head away! Now you have to play as a headless Dan.

3:40 - L1 + Triangle will allow you to switch between your head and your body whenever the picture of Dan's head is in the upper-right corner of the screen. When you find your head, press L1 and Triangle to put it back on. This will prove useful here. Also, if your head is disconnected from your body, you won't be able to use the Dan Cam with L2 and R2 if you're playing as the body.

4:36 - Use the crossbow to get rid of the birds, who will drop poop on you and also try to rip your head off and take it back to the nest. You are far better off taking these birds out from a distance.

7:45 - Winston will tell you that the entrance is barred and that you'll need to find another way in.

8:06 - Getting our head straight. The head will now be in your inventory.

8:59 - Be careful in these alleyways; there is a bird.

10:13 - These green heads are an annoying enemy. They will latch onto enemies, regardless of whether they are alive, dead or undead, and attack you with the bodies they have control of. You'll have to take out the enemies that are being controlled first, then you'll have to destroy the heads before they can latch onto another body. Attack the sailor zombie bodies with uncharged Short Sword Power Strikes, then destroy the head with a projectile weapon.

14:11 - Go behind his building for a Life Bottle.

14:34 - Put your head in the hole, then switch to the head and use the Dan Cam to figure out what to set each gauge to. (This will be a random set of settings every time you play the stage.) Strike the switches until the gauges are at the proper levels, and you'll lower a bridge. You can then take your head back.

18:02 - Check the bottom of the pier for enemies and gold. You'll want to clear this area out before taking the bridge.

20:04 - Jump from ship to ship to get out of the dock. At the fork in the road, go left and hit the switch to raise a bridge. Across from the switch is the Chalice. Use a Daring Dash jump at the raised bridge. 

21:30 - Drop down to this part of the dock and take out the two reanimator heads. From here, it's on to the observatory.

Saturday, March 27, 2021

PrinceWatercress plays MediEvil 2 - Part 5 of 19


This is where the game gets harder.

The Freakshow

Besides having some weird specimens of human beings, there's also weird stuff going on.

1:37 - Equip the Hammer; you'll need them against the bearded women as they try to squash you and belly bump you. As a matter of fact, 

2:40 - This road leads to a Life Bottle.

4:01 - The magicians will attack you with a dragon, and he is only vulnerable when he is solid. Run away from the dragon and use the Daring Dash if you have to, but keep an eye on the magician and destroy him when he is solid.

4:56 - The imps are the worst enemies here. You're forced to use the hammer, and the fact that you have no invincibility frames and get your attacks negated upon being hit does not help matters.

6:09 - Hold down Circle on the trampolines to bounce higher.

6:27 - At this point, the game just loves to stack a ton of enemies in one place. 

8:51 - There is a healing fountain here if you need it.

9:27 - To defeat the mechanical elephants that Winston warns you about, you'll need to go through this portal. From here, equip the pistol, run underneath it to avoid being shot, then shoot at the guy at the controls when the green light reaches it. By defeating this mechanical monstrosity, you'll get Elephant Key 2.

11:09 - For these trampolines, you have to make the best jumps possible from the corner of one trampoline to another trampoline. The last jump is the worst, and I feel like I lucked out every time I nail it.

15:20 - Here's where the Chalice - and the Spiv - is.

18:23 - The other mechanical elephant. Destroy it like you did the last one. You'll get Elephant Key 1.

20:30 - Another mechanical enemy. Jump over the fence. When the mechanical elephant is below the machine, hit the lever with a weapon to drop that thing on the mechanical elephant. If you shoot at where the pilot is with the pistol, you can get the elephant to turn around. After running around the arena and dropping three things on the elephant, you can leave.

25:28 - The Whack-A-Mole game. Equip the Hammer and whack the required amount of imps as indicated by the lights on the bottom before the timer in the lower-right corner runs out. When you beat a round, you'll get a Chicken Drumstick. If you throw one at an enemy, they turn into a drumstick you can use to heal yourself, much like in the first game. The first round has eight imps; the second has ten, and the third has twelve. When 

28:50 - By getting the Chalice, you'll get the Crossbow. It's a more powerful projectile weapon, so be sure to get it.

You'll also find out from Professor Kift that the main antagonist is a man known as Lord Palethorn, who joined the magician's circle for respectability only to be expelled for experimenting with black magic, which he has used to terrorize all of London. You'll also find out the mummy's name: Kiya, the 91st consort of Lord Ramses. Kiya thaks Dan for freeing her from the tomb.

Friday, March 26, 2021

PrinceWatercress plays MediEvil 2 - Part 4 of 19


In this short entry, we head back to the museum and do a little puzzle solving to find out what the bad guys were after.

Kensington, The Tomb

0:33 - Be careful on these platforms. If you can take them all the way to the top, you can get some free gold without losing a bunch of health or an entire life bottle from falling to the floor below. You can also buy things from the Spiv here.

1:24 - Once you reach the floor, these Anubis enemies will pop out of the nearby coffins. Equip the Cane Stick, stay near the tomb entrance and fry them with the charge attack. When you beat them all, you'll open up the tomb. Go in.

2:51 - From here, Dan will equip the torch, which you can use here. Be ready to fight two more Anubises (Anubii?).

4:18 - In this room, equip the torch and light it, then push the blocks to create staircases to the items here. You'll need to do this to get the Scroll of Sekhmet, the Tablet of Horus and the Staff of Anubis. As you do this, Anubis enemies will show up and you'll have to beat them up. If they get too close, defend, then strike. They won't even affect your shield in any way.

9:14 - Once you get all three items, go into the big opening nearby and place the items on the statues. This is easy, since you can figure out which ones go where by order of elimination.

10:04 - This is what the bad guys were after: a mummy!

10:52 - The War Hammer is back as the Hammer of Thor...or, just the Hammer. Strike with X, and hold Square to charge up and shoot out a shockwave when you let go of the button.

11:35 - Thanks to our efforts, we now have magic power. Now we're going to need some more Zombie Juice for the machines, whatever that means.

Thursday, March 25, 2021

PrinceWatercress plays MediEvil 2 - Part 3 of 19


In this entry, we leave the museum and step out into Victorian era England only to be met by necromancers.

Kensington

1:45 - When you approach the zombies near the start of the level, a necromancer will appear. You'll need to take out the zombies he revives first, then take out the necromancer. Hit him twice with the Short Sword, then back away or block when he turns transparent again so you don't get hit. If the necromancer brings back the zombies, you'll have to defeat the zombies again. Once you take out the necromancer, he and the zombies will all be gone for good and be counted towards this level's Chalice.

5:35 - There is a lift here. Around the corner near the water is a lever; attack it with your weapon to lower the lift. Once you lower the lift, get on it to be raised to the opening to...

5:56 - ...this area. Carefully make your way down. Winston will tell you how to push or pull objects: just hold X near an object to lock on, then use the D-Pad or left stick to move it around. You can only move things in four directions, and if you suddenly stop moving even though you can still push the object in the direction you're going, let go of the left stick or D-Pad and pick another direction. Yeah, the camera will make things a little interesting at times like this. Use the crate to climb up more crates and get the Depot Key.

6:58 - Once you get the Depot Key, you can drop off from here. Be ready to fight more zombies - this time without a necromancer around - then head back to the starting area and get to the keyhole near the museum entrance.

8:17 - Use the chest with the skull on it to take out all the enemies near it with a big magical blast. Expect to see chests like this throughout the game. The ladder nearby will take you...

9:09 - ...here. Use the crate to get to the Town House Key, then equip the Cane Stick for when the Anubis mummies come out of the coffin. Use the Square button's charge attack to hit these guys from a distance. You can also easily stab them with X if you need to. If you see them glow green, be diagonally for them so their four-way laser attacks can't hit you. From here, move the crate to the wagon with the ramp to reach another opening. This will take you...

11:58 - ...here. Get the Short Sword equipped again for the zombies you'll soon see.

13:39 - By climbing up here, you can find some train tracks. Follow the tracks to find the Spiv and a bell. Smack the bell to summon a train. If you've filled up the Chalice, the train will stop and you'll get it here. Continue across the tracks to find the way back down. Don't forget to use the ladder so you don't take fall damage!

15:24 - This keyhole seems a bit out of the way, but you'll need to go here now that you have the Town House Key. Use it here, then go upstairs break through all the crates to find a Pocket Watch. Once you get the watch, you'll be able to get out of here.

17:14 - The ladder on the left side of the museum entrance will take you to the roof. If you came here earlier, you wouldn't be able to enter the museum from above; now that you have the Pocket Watch, you can. When you approach the skylight, two weird men will pop out from it and fly away on a strange flying machine. From here, you can drop down to the museum.

18:51 - Save. Your. Game.

Wednesday, March 24, 2021

PrinceWatercress plays MediEvil 2 - Part 2 of 19


In this entry, we have our first boss battle, then we meet with somebody who knows why we're back from the dead again as well as an explanation for what's been going on.

Tyrannosaurus Wrecks

0:29 - Once you go up the stairs, it's time to fight the dinosaur skeleton. Avoid the skeleton and go through the unblocked door. You can get some gold, buy things from the Spiv and read up on fossils on the way up. From here, avoid the boss' attacks as well as any boulders it causes to come down from the sky. Eventually it will summon two bony skeletons to come after you. As it does, it will grab onto the upper area you're on. Drop down into the pit, climb up the tail and strike the flashing brain that serves as its weak point.

2:36 - Glitch time. If you're at the tip of the tail when the boss lets go, you will be rocketed into an out of bounds area. At least you can easily get back into the fight. At least there's a healing fountain at the top.

4:40 - After two hits to the brain, this thing turns into a flying fossilized abomination. Get back to the top and stay there, and switch to the pistol. When it starts summoning minions, face the boss so the green target flight locks onto the boss' head and shoot at it. After a few more attack cycles, this thing will go down. Drop down into the pit and get the Life Bottle it leaves behind to increase your maximum health, then go back through the door that was previously blocked. You'll end the level.

7:11 - Welcome to the game's level hub. Go up tot he flashing panel to talk to Professor Hamilton-Kift, who has asked Winston the ghost to help you. He will tell you that you have been revived due to the magic of Zarok's spell book, and that someone is looking for all the pages to do who knows what. From here, you can select your levels, and you can trade your Chalices for weapons.

The Chalice from the museum will give you the Cane Stick. Stab forward with X, and hold Square to charge up a magic attack that can hit multiple enemies.

As for the projector, this is your level select. You'll be able to get briefings on the level, see what Chalices you've collected, and save your game before entering a level. Your next destination is Kensington, where you'll need to find out what is going on, collect as much magic as possible, and see who is behind all of this.

Tuesday, March 23, 2021

PrinceWatercress plays MediEvil 2 - Part 1 of 19


Believe it or not, MediEvil has a sequel. It's not as celebrated as the original game, however. We might be finding out why as this game progresses.

Welcome to the second MediEvil game! 500 years after the events of the first game, arcane magic has struck Victorian-era London in 1886. This magic not only brings back the dead and brings dinosaur skeletons to life, but it also revives Sir Daniel Fortesque, who has been sleeping for the last 500 years. Once again, it's going to be up to Sir Dan to set things right.

The Museum

When you start the game, Sir Daniel Fortesque will wake up in the museum. A ghost in a top hat and tuxedo suit shows up and tells him that somebody is wreaking havoc in the area once again, then tells him to find a weapon and get ready to fight. Also, if you see his spectral trail, stand in it and press X to summon him.

6:52 - Once again, you can read books with Triangle. The D-Pad and/or left analog stick lets you move.

7:40 - Press X to pull out your arm, then break this glass case with X to get the Short Sword. X is your action button and is also used to swing your weapon. Holding Square will, like in the last game, give you a charge-up spin strike. (Square lets you throw the arm like a boomerang.) Triangle not only lets you defend, but also crouch. Circle lets you jump.

8:42 - Your first enemies. Keep your distance and strike them with X and Square, then get the Museum Key before going into the darkened opening. Unlike the first game, you have two weapons slots, and you can hold L1 and press Square to switch between them. (I personally wish the way you selected weapons in the first game still existed; the way the game forces you to use these two slots is something I personally do not like.)

9:34 - To defeat the green armor suits, keep running around by double tapping the D-Pad or left analog stick and holding the D-Pad down and keep attacking. You'll run circles around them and keep striking. The gold coins are used to buy things, and the energy vial will heal any damage you've taken so far. The case upstairs contains a pistol, which acts as your first ranged weapon. When you select a weapon by pressing Start to enter the inventory, using the D-Pad or left stick to find the pistol and pressing X to select it, you will be forced to put it in one of two weapons slots that the game forces you to use.

11:41 - This is how you learn to switch weapons.

12:52 - Here, you'll find three bags of gold, learn how to duck and also how to use the Daring Dash by pressing Triangle while running. Yes, the Daring Dash is back from the first game. Also, L2 and R2 together give you a first-person view aka the "Dan Cam" when both buttons are held. Use the Museum Key here. The Copper Shield in the chest acts as your first shield. Press Triangle to use it, but remember that the shield can only take so much abuse before falling apart.

15:13 - Walk into ladders to use them with the D-Pad or left stick. As you progress, the dinosaur skeleton from the opening movie shows up and brings out some evil bird enemies. Slash at them with the short sword to defeat them, then walk across the statue that has toppled over to get to the next door.

The green lights coming from the ground is a healing fountain. Use these to heal yourself by simply standing in them. Unlike the first game, however, these things do not refill when you re-enter a level, and once you've exhausted a healing fountain, it is exhausted for good. That's bad, especially when you need healing after completing some of the later levels. This is yet another gripe I have with this game. Why fix what's not broken? This only makes the game tougher and more of a pain to complete.

16:52 - To take out the guys with the musket, equip the pistol and shoot at them when the little green light trail is focused on them. Hold L1 to strafe while moving. These guys will lose their legs yet keep shooting at you, so keep moving so you don't get shot.

17:57 - The guy in the trench coat and top hat is the Spiv. He replaces the merchant gargoyles from the first game. If you need to buy supplies or service, he's the guy to go to, as long as you have the gold. Just press X near him and you can start doing transactions. R1 and R2 let you move the camera, by the way.

20:03 - Destroy the zombies - and other enemies - to fill up the nearby Chalice. By filling the Chalice up to 100%, it will be solid and you can pick it up. Chalices let you unlock weapons. Be careful near the healing fountain, as zombies will pop up out of the ground. Destroy the chest to get the Cannonball.

21:42 - Equip the Pistol and use it to take out the musket man. If you touch the Torch, the green armor suits will bust out of their glass cases automatically. You can also break the cases yourself and destroy them from there.

23:00 - From here, access the Cannonball and torch from the inventory. The torch is used to light dark areas, but also to light the cannon. The Cannonball obviously goes into the cannon. Use the Cannonball near the cannon to put it in, then equip the torch, use it near a lit torch with Square (to swing it) or X (to push it forward), then use the light torch on the fuse of the cannon. You'll blow up what's blocking the next room.

23:57 - In the Myths and Legends room, take out the musket men, then climb up the ladder to get some more gold and the key to the keyhole in this room. You can find another shield here, and you can also read up on Zarok and the Kraken.

26:51 - The dinosaur skeleton sics three more bird enemies at us. Go through the big hole in the wall for gold, then you can go through the door to enter the next area.

29:16 - You have a chance to save your progress. Take it.