This is where the game gets harder.
The Freakshow
Besides having some weird specimens of human beings, there's also weird stuff going on.
1:37 - Equip the Hammer; you'll need them against the bearded women as they try to squash you and belly bump you. As a matter of fact,
2:40 - This road leads to a Life Bottle.
4:01 - The magicians will attack you with a dragon, and he is only vulnerable when he is solid. Run away from the dragon and use the Daring Dash if you have to, but keep an eye on the magician and destroy him when he is solid.
4:56 - The imps are the worst enemies here. You're forced to use the hammer, and the fact that you have no invincibility frames and get your attacks negated upon being hit does not help matters.
6:09 - Hold down Circle on the trampolines to bounce higher.
6:27 - At this point, the game just loves to stack a ton of enemies in one place.
8:51 - There is a healing fountain here if you need it.
9:27 - To defeat the mechanical elephants that Winston warns you about, you'll need to go through this portal. From here, equip the pistol, run underneath it to avoid being shot, then shoot at the guy at the controls when the green light reaches it. By defeating this mechanical monstrosity, you'll get Elephant Key 2.
11:09 - For these trampolines, you have to make the best jumps possible from the corner of one trampoline to another trampoline. The last jump is the worst, and I feel like I lucked out every time I nail it.
15:20 - Here's where the Chalice - and the Spiv - is.
18:23 - The other mechanical elephant. Destroy it like you did the last one. You'll get Elephant Key 1.
20:30 - Another mechanical enemy. Jump over the fence. When the mechanical elephant is below the machine, hit the lever with a weapon to drop that thing on the mechanical elephant. If you shoot at where the pilot is with the pistol, you can get the elephant to turn around. After running around the arena and dropping three things on the elephant, you can leave.
25:28 - The Whack-A-Mole game. Equip the Hammer and whack the required amount of imps as indicated by the lights on the bottom before the timer in the lower-right corner runs out. When you beat a round, you'll get a Chicken Drumstick. If you throw one at an enemy, they turn into a drumstick you can use to heal yourself, much like in the first game. The first round has eight imps; the second has ten, and the third has twelve. When
28:50 - By getting the Chalice, you'll get the Crossbow. It's a more powerful projectile weapon, so be sure to get it.
You'll also find out from Professor Kift that the main antagonist is a man known as Lord Palethorn, who joined the magician's circle for respectability only to be expelled for experimenting with black magic, which he has used to terrorize all of London. You'll also find out the mummy's name: Kiya, the 91st consort of Lord Ramses. Kiya thaks Dan for freeing her from the tomb.
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