Saturday, March 20, 2021

PrinceWatercress plays Bonk's Revenge - The Longplay


Here's the whole game in one video. Everything here is copied directly from the Let's Play, so in case you don't get a warp like I did, you'll know what to do. Also, I had to take two un-paused breaks to turn the heater off (I recorded this in mid-December) and to answer the door for somebody (leave me alone!) near the end, but other than that, I was able to beat this game in one sitting.

Round 1

Waterfall

Left and Right let you move, Button I lets you jump and Button II lets you attack in form of a tough caveman headbutt. If you headbutt in the air, Bonk will dive head-first into the ground to headbutt enemies from above.

Pressing Up and Jump while jumping in front of a waterfall to latch on, then keep jumping to climb up the waterfall. Stop climbing at anytime to slide and eventually drop off.

The butterflies and fruits will give you points, so collect as many as you can. You'll get your first extra life at 20,000 points.

By hitting certain power-up plants, you can sometimes change their color and turn them into yellow springboard flowers or turn them into blue flowers. While the pink flowers can turn into life-filling fruit or evil flower enemies (more on those later), the orange ones give you meat (more on those later, again) and the blue ones give you cool stuff like extra lives, health extensions and even a full health restore in the form of a big heart. Be careful, as flowers that change color when hit will disappear when they are no longer on-screen.

The flowers with the smiley faces take you to bonus areas. The "Jump on Floret Sprung" bonus area has you jumping from flower to flower while grabbing everything you can on the way to the end. The fruit you pick up both here and throughout the will recover your health (and do a better job of it compared to Bonk's Adventure), and the smileys are used for the bonus area at the end of every round. If you press the Jump button right when you're about to bounce off the top of a yellow flower, you'll get the maximum height for your jump.

There are guys with egg helmets sleeping around here, and while you can headbutt them in mid-air, you can only do it once; you can't juggle enemies for a ton of points anymore.

Speaking of headbutting in mid-air, hitting the ground in certain parts of certain floors that way will reveal hidden bonus point items.

The falling flowers are 500 points each.

Watch out for the boulders. They take multiple aerial headbutts to destroy.

Flower Field

Be ready to jump for butterflies, fruit and other things in this stage. You'll need all the points you can get.

Sometimes you can move certain flowers to the left or right while headbutting them on the ground.

The egg helmet enemies with the butterfly nets will stop next to you and swing their nets at you if you get close enough. 

The orange flowers give you meat, which makes you angry, give you a little bit of health and gives you an extra hit. Eating enough meat makes you briefly invincibility. When you're a little bit mad, your headbutt will produce a projectile that petrifies enemies and turns them into stone, and headbutting the ground from mid-air will petrify all on-screen enemies. If you're angry enough to become briefly invincible, your headbutt will be replaced with the ability to breathe fire. The anger dissipates when you go without meat long enough or if you take damage in an angered state (which keeps you from losing health as a nice side benefit, should that happen).

If you can get to the cloud platforms, you can reach another bonus area. The "Hop Thru The Glaciers" bonus area has you moving across ice platforms while grabbing as much as you can.

The small schools of fish in the water are worth bonus points.

To swim, just use the Control Pad. Use the jump button to jump out of the water.

If you jump into the fish on the fishing pole enemy's fishing pole, Bonk will eat it and work his way up the fishing pole. From there, you can jump up and headbutt the poor guy.

Some of the red flowers do not move at all, and if you hit them or jump on them, they turn into evil flowers that bounce around. A simple attack should do it, but you can also jump into it from underneath to attack and destroy it, as well. Keep in mind that doing a headbutt in mid-air does double damage compared to the other methods, though.

The orange seedling with the face gives you a flower that sticks to your head. Rapidly tapping the jump button lets you fly. See what you can get up in the air! The flower lasts until you take a hit from an enemy or you leave the current section of the round that you are on.

The mid-boss here is a egg helmet guy on a dinosaur. The dinosaur can breathe fire and will run at you, but three mid-air headbutts will do it in.

Caverns

There are two routes. The upper route has a bunch of boulders, some meat hidden behind the columns, and sets of five stars falling from the sky that are worth a few hundred points. If you're willing to go for it, you can break some floor blocks for an extra life.

The purple pterodactyl enemy will eat you if you get too close to it. Mid-air headbutts will do it in.

You can climb up some walls. If Bonk grabs a wall with his teeth after you jump into one, keep rapidly pressing the jump button to climb up the wall.

The lower path has lava that is deadly to the touch (but not instant death) and bone platforms that slowly sink into the lava when you stand on them. Both route do have acid droplets that drip down from above and damage Bonk it they touch him, so be careful.

The egg enemies with the pickaxes act much like the ones with the butterfly nets from earlier.

Unlike in Bonk's Adventure, if you hit a wall during a mid-air headbutt, you'll wall jump off the wall. This can be useful in certain situations.

Volcano Castle

The burgers, fries and shakes do not refill your health; they just give you points. 

The lava is not instant death, but it does hurt, so try not to fall into it.

The guy on the dinosaur is a regular enemy now.

Be careful as you use the volcano platforms as you explore this area, as there will be spikes as your rise up as well as volcanic rocks that will launch out of the volcanoes in the background that can be tough to avoid as they make their way down.

One of the bonus areas has you spinning repeatedly with the attack button as you drop down from the top of a tower to the ground below while grabbing as many smiley faces and fruits as possible. This is one of the easier bonus areas.

The small spinning heart will refill one whole heart's worth of health.

When you reach the metal dinosaur head with the horns, you'll reach the boss chamber. The first boss is a turtle with a volcano on its back that will shoot out six volcanic rocks before poking its head and tail out. Once that happens, attack the head with as many aerial headbutts as possible before it hides back into its volcanic body. Once you beat the boss, you'll get a bonus area depending on how many smiley faces you get. The more you get, the better the train you'll be on and the better the power-ups will be.

Round 2

Piranha River

Leave the fruit at the beginning alone until you really need it.

The piranhas will be in full force here. Get in the water and headbutt them in their own domain before they give you trouble later. If you need health, go back to the beginning and get it there before you get it elsewhere in the level.

The cherries also just give you points, despite being fruit.

Another bonus area you can enter is one is one where a volcano in the background erupts and small volcanic rocks, fruit and smiley faces drop from the sky. As long as you're patient, you can get at least almost everything. If anything lands on a platform, you will have a few seconds to get it before it disappears. Falling into the bottomless pit ends the bonus game.

The bamboo stalks stuck to the ceilings can be grabbed onto and climbed on. You can press Left and Right to switch sides on them. If any enemies are climbing up and down these stalks, you can jump into them from underneath to defeat them.

Another bonus are you can find is a narrow chasm that you will have to wall bounce upwards. If you know what you're doing, you can easily get everything here. You'll get a ton of points if you get everything in any of the bonus areas.

The fish with the snorkel masks will spit bubbles that will briefly home in on you before eventually flying away.

There are flowers that can drop down from the sky that are worth 500 points. Be sure to grab them.

The mid-boss here is a pair of pterodactyl skeletons on bones with spiky ends on the bottom. Wait for them to drop down before hitting them with mid-air headbutts so you can do more damage to them. Watch out for dragonflies that will fly at you.

Bamboo Jungle

Unlike other stages, this one is purely vertical. Use Up and Down to make your way up the bamboo stalks, but don't go too fast; you may miss something you might need, whether it be fruit, a bonus area, or even a flower that will allow to fly upwards if you manage to find it. The points are worth the extra time for the extra lives!

The spiky rocks that look like masks hurt to the touch.

There are flowers that will drop down from the sky near the end of the area for 500 points each.

Cloud Ruins

Remember the pterodactyl skeletons on the bone pillars from not that long ago? They're regular enemies now.

The cloud ground and cloud platforms are rather bouncy, so be careful as you move around on them, especially when you're picking up the falling turkeys that are worth 500 points each.

You'll get your first three points-based extra lives at 20,000 points, 40,000 points and 60,000 points. After that, you'll get an extra life every 50,000 points.

There is another bonus area where you play whack-a-mole with the enemies here. If you run into an enemy and get hit, it ends, but the more enemies you beat up, the more points you'll get at the end.

Don't jump when you're between the clouds and the spiked ceiling. You'll get through unscathed if you don't.

The boss here is a dinosaur with a witch doctor mask. Move to the side so you don't land on spikes. You'll need to headbutt the top of the dinosaur's head as it moves back and forth. If you see the target reticle on the horn lift up and the eyes on the top of the head open up and glow, be ready to avoid the orange beam that will petrify you if it touches you. That petrification laser will track you, so if you're in the air, you're more than likely going to have it aim in the air as you are about to land on the ground. This can be an easy boss to lose a lot of health and even a life or two on.

If you die, Bonk will fall asleep. Press Start to use one of your lives and get Bonk back up.

If you get 50 smiley faces or more, you'll get the best bonus stage, which gives you the monorail where you can get an extra life, a health extension, a couple of hearts and a small piece of meat. You'll also get 10,000 points for every smiley face you have after the 50th one, which can net you a couple of lives. You'll also skip a round!

Round 3

Snow Mountain

Enemies that will show up here include giant brown dinosaurs that spit fire and blue triceratops that can only be hit in the back. The hatchet enemies throw snowballs instead of snowballs, and they will also pop up

The Aurora Borealis ribbons act much like the bouncy clouds from Round 2. 

The snowflakes are worth 500 points each and well worth collecting. The shish kebabs also give you plenty of points at 100 points each.

The first igloo leads to a hot spring with another health extension, a big heart and a bonus area. For the piranha carrying bonus area, you'll need to collect all the piranhas and bring as many as you can to the goal.

Speaking of the blue triceratops enemies, they show up as regular enemies later on, but here, you'll face on as a mini-boss. If you headbutt the horns, you will take damage.

Hot Springs

At this point, you'll start seeing the blue triceratops enemies are regular enemies. If you know what you're doing and you're moving carefully, you'll be able to recover a lot of health and get a lot of power-ups, pick-ups and points.

Be ready to take the high road throughout this stage, as the blue triceratops enemies will show up on ground level. Also, feel free to bounce off the little white guys to get over the hot springs. The high road gives you a big heart as opposed to the food in the hot springs.

Mammoth Tomb

The icicles will fall, and they will hurt.

The bone pits are spikes. You can use the mammoth skeletons to get across them, by headbutting on them as they move back and forth.

There are also lantern ghosts that will spawn out of the lanterns in the background. You can attack them as thy form, but you can also attack them if they fly at you.

There are stone platforms on tracks that slowly move in one direction, then quickly go back to the other side. If you touch the sides, the spikes on these stone platforms will hurt you.

Speaking of which, the high road has all the cool stuff, for those wondering.

The fake exit will explode and turn into bubbles that will slowly home in on you.

The boss here is an ice skater. Stay all the way to one side and jump into the snowballs from underneath to attack them. When the ice skater stops, you'll want to be able to jump on the outstretched leg, then headbutt the skater in the head from there. After enough hits, you'll beat the ice skater and go on to the next round, unless you warped like I did.

Round 4

Parasol Beach

The women in the bikinis will rush at you and stop just short of where you are if you attack them, but if you're on the ground when that happens, they will grab you for a whole heart's worth of damage. Despite being able to fight on the ground, an aerial headbutt is the way to go.

Speaking of which, use the aerial headbutt against the egg enemies on the surfboards. If they hit you, you're getting knocked waaaaay up into the air.

The seagulls can be easily destroyed; just keep in mind they head to the edge of the screen instead of a certain point. If you see them and want to hit them, stop moving.

Pick up the beach balls that fall from the sky; they're worth 500 points each.

The radar dish bonus area is the easiest to complete; just watch what you're doing as you're bouncing off the dishes and you'll destroy all nine in no times.

The boss here are three of those purple flying dinosaurs. Two regular headbutts (or an aerial attack) will beat them. If you get too close, they will eat you for a whole heart's worth of damage. Like other 

Warship Hold

The mines split into six smaller pieces that briefly move out, briefly move back in, then move all the way out. This is a beginner's trap for sure, so if you approach a mine and make it flash, get far away from it immediately.

Once you're in the ship, you can break the crates to move around and find stuff. There may

The beds are bouncy, so keep that in mind if you jump onto them.

Whatever you do, don't attack the stone missiles. They will break and split into six smaller projectiles that will do a bit of damage if they touch you as they fan out.

Radar Tower

Once again, there's a lot of crate breaking.

The green crab claws will shoot slow-moving homing bubbles at you if you are close enough to them. Also, the radar dishes show up as regular enemies here, and they will stop spinning and shoot hatchets.

Watch out for the acid droplets; they will do damage if they drop onto you.

Don't touch the fire coming out of the pipe near the end.

Sailor Saloon

More fire pipes at the beginning! Jump and headbutt hover over the fire coming out of these pipes.

The large female enemies with the aprons take two aerial headbutts.

The water droplets still hurt you much like the acid droplets do, so don't let those touch you either. Also, the beds in the underwater area are not bouncy compared to their dry land cousins from two areas ago.

The boss here is a dinosaur wearing a pirate hat. Stand on the edges of the pipes in case he shows up next to you, and hit them in the head with as many aerial headbutts as you can.

After enough hits, he will show up on a ship. Try to use the time when he lowers down to shoot a fireball as a means of getting up there, then try to stay on top of him and deal multiple headbutts. That, or you can get under him and try to take the launch upwards from being hit to get some invincibility and hit hit from underneath. That works, too. Also, the water pits between the pipes help you avoid not only the extending hook hand from the first phase, but the fireballs and missiles from the second phase. Once you beat him, it's on to Round 5.

Round 5

Fireball Field

At the start, wait for the fireballs to shoot up, then walk under them. There is a bonus area up in the clouds shortly after that.

There are hidden volcanoes in the background, though it it easy to memorize where they will be.

Lava Flow

You'll be able to pick up more than a few gems around here for points. If you know where to headbutt the ground, you can find bonus areas and hidden points pick-ups.

As always, watch out for the rocks that pop out of the lava. It's always two short followed by a long when it comes to the rocks and their patterns.

Orange Waterfall

This stage is a harder version of the waterfall stage from the very beginning of the game. You'll be dealing with multiple fish that will rise up from the bottom of the screen, the green crab claws and the bone pterodactyls. As always, there are bonus areas here just like in the other two sections.

You don't have a boss after this; instead, you just head to King Drool's castle.

Round 6

Laundry Pools

The watermelons spell out the word "BONK" throughout this section of the round. Also, grab all the clothes you can for points.

Hatchet's Hometown

By headbutting two of the chimneys, you can go into the windowed areas underneath. If you can headbutt one of the flowers and turn it blue, you might be able to get the power of flight, and if you can fly all the way to the upper-left corner, you'll find bonus areas where you can health, health extensions and extra lives.

The mini-boss is a dinocopter that takes three aerial headbutts to take out, and just like all the mini-bosses before it, it becomes a regular enemy later on. It shoots a lot of homing bubbles, so the quicker you take it out, the better.

Haunted Tower

This is a vertical climb with a lot of those platforms that split into two when you land on them, spiky slow-moving platforms, ceiling spikes, pick-ups and other surprises.

Halfway up the tower, you can get some stuff at the sides of the towers. Besides an extra life, you can jump your way to a flower that will allow you to fly, which can make it a lot easier to get through here.

The dinosaur wizards will float back and forth and shoot fireballs lava rocks up into the air at regular intervals. If you jump into them from underneath, they will disappear briefly before re-appearing briefly where you hit them.

The boss here is a dinosaur in armor. He floats back and forth from one end of the screen to the other at the top of the screen twice, then he will stop and dive towards you. When he stops, step away, then jump and headbutt his head. After you damage him enough times, he will lose his helmet and shoot his arms - which will home in on you - at you. While they don't slow you down, they will sap away your health. You can use them to get to the boss before he dives downwards if you know what you're doing, however. After enough hits, it's into the mouth of a mechanical dinosaur and on to the final round.

Final Round

Moon Pyramid

There are four areas to enter here, and you can do them in any order. Here are the ones I did in the order I completed them in the Let's Play:

Conveyor Tunnel

This is at the far left of the Moon Pyramid.

The dinocopter now shows up as a regular enemy.

The edges of the conveyor belts can trap you and take away a whole heart, so jump between the ends of conveyor belts so you don't lose a lot of health.

The crushing ceilings and floors will turn you into a crab. You can't attack very well as a crab, but you can get into more narrow spots. This will allow you to get some extra lives. Also, be sure to keep moving on the ground on the belts as a crab; you will eventually pick up speed and move faster than the belts can move. If you take a hit as a crab, you'll return to human form, but you won't take damage.

The boss here is the Round 4 boss. Same strategies apply, although there is no way to hide from the missiles now.

Aquatic Tunnel

This is at the far right of the Moon Pyramid.

Use the crushing floors to turn yourself in a crab really helps here, as you can get through all the narrow passages very easily while also avoiding piranhas and grabbing schools of fish for points.

If you're a crab when you reach the end, hit the spikes to become human and face the boss.

The boss here is the same as in Round 3. Same strategies apply.

Spook Tunnel

This is at the center right of the Moon Pyramid.

The dinosaur carcasses that drop down from the chains produce dinosaur ghosts for you to headbutt.

You also have dinosaur wizards, mammoth skeletons, lava rocks, splitting platforms, ceiling spikes, lava, and moving spiked masks...but you should be used to them by now.

The boss here is the Round 1 boss. Same strategies apply (and you don't have lava floors anymore!).

Ambush Tunnel

This is at the center left of the Moon Pyramid.

You'll have floor and ceiling spikes, rolling rocks, piranha ponds, those small circle-shaped things covered in spikes, but you'll also have to wait for and walk under crushing metal dinosaur feet and sail over stegosaurus spine spikes. At the end, there is a big heart, which is why you want to save this area for last.

The boss here is the Round 2 boss. Same strategies apply (and you don't have floor spikes anymore!).

The Final Fight

You'll face the boss from the previous round first. Despite the blocks at the side, the same strategies still apply.

You'll then have to face King Drool. Sometimes he will shoot out stone missiles, while other times he can send out falling fireballs or icicles. Be ready to avoid projectiles.

King Drool will then fly to the side and fly at you. Use this opportunity to get in as many aerial headbutts on his noggin as you can. He will make a second pass, giving you more opportunities to hit him, then he will go back to the center to do the projectile attack again. Lather, rinse, repeat. This boss battle is definitely easier than in Bonk's Adventure, that's for sure. Once you've beaten King Drool, you've won!

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