Our adventure continues in Wulfrum Hall, one of two places where paranormal activity has been detected. What will happen next?
Wulfrum Hall
2:47 - Here, the game teaches you how to put your head on a hand: stand in front of a hand so that a light blue orb surrounds it, then hold L1 and press Triangle to place the head. From here, you can move around as the hand and go to places you normally couldn't.
4:49 - There is an opening to the right of the entrance you can only enter as the hand. When you enter it, you'll need to hit the button for the dumb waiter, then get to the key and into the dumb waiter before the guy with the hammer gets you. If he hits you with the hammer, you're getting stunned, and if he grabs you, you're getting tossed out. If you have the key when the latter happens, you have to get it again. Once you get in the dumbwaiter, you can get over...
6:28 - ...here. Avoid the little girls who are running around; they will grab you and do a good bit of damage.
6:47 - You'll need to climb up the crates and do some basic platforming to go through the window and escape. Once you escape, get back to the body. You can now unlock the front door.
7:31 - Four green armors attack as soon as you stroll in. Run circles around them and press Square with the Broad Sword repeatedly. Use a bomb to blow a hole in the rocks that block the nearby archway that you can pass through.
8:39 - If the little girls grab you, keep mashing the X button to shake them off before they do a ton of damage. You cannot kill them; you can only stun them. The men with the hammers can be beaten easily if you hit them with a fully-charged Power Strike, back away, charge up and hit them again. Repeat until they're dead.
9:15 - Winston will tell you that there are vampires here.
9:46 - Break the window to let the sunshine in, first of all. Then, push the coffins like you would crates or any other pushable item, and push them into the sunlight shining into the room. You'll fry the vampire in the coffin, which will break, and you'll need to stay away from the vampire until the fire consumes it. Once you burn both vampires in here, you can leave.
10:56 - The next room to enter isn't far away. Break the window, then push the nearby coffin into the sunlight and run to the other side of the room. Then, push the crate so it is left of the gold platform, then step on that platform. Pull the coffin onto the platform while it is up, then pull it onto the crate. Push the crate to the other side of the room, then pull the crate to the sunlight and get back to the other side of the room. You're done here.
12:55 - Before going to the next room, let's go over here and go away from the staircase for another Life Bottle.
13:13 - For this room, you'll need to push the wooden walls into position, then jump across the platforms and break the boards on the window to let in the sunlight. From here, you'll need to push the coffins into the pit without pushing them onto the green carpeted areas, which will trigger a bell to wake up the vampires. You'll need to use the walls to push the vampires into the sunlight and burn them to death.
16:42 - You can now go upstairs in the room where the Life Bottle was and enter a door. For this room, You'll need to push the long box back a bit, then push the short box to the other end and push it so that the vampire can't go left from the back opening. Use the elevator platform, destroy the boards on the window, then push the coffin so it falls to the floor below. Lure the vampire towards the elevator platform, then use the short crate to push the vampire onto the elevator platform to kill it. Repeat for the second vampire.
20:15 - Here is the Chalice.
20:57 - This map will come in handy later.
21:49 - Go in here and break the boards on the window, then go back down and enter the checkerboard area. The tiles with the faces on the map from earlier are where NOT to push the coffins, lest you want to wake the vampires. Once you get a coffin on the second row, get it on the fourth tile and push it towards the door. From there, take the ramp to the side and smack the switch so that you raise the chandelier and bounce the sunlight off of it, killing the nearby vampire regardless of location in the room.
26:08 - You can now exit.
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