Sunday, April 11, 2021

PrinceWatercress plays Mighty Morphin Power Rangers (Game Boy) - Part 1 of 5


I covered this game a LOOOOOOOOOONG time ago, and now I'm finally playing this one. It's about time.


There are two difficulty levels: Normal and Hard. Hard gives you the good ending.

Level 1

A jumps, B attacks, Left and Right move, and Down ducks. You can also press Select and make "Power" in the lower-left corner flash, giving you the ability to strike with your Ranger's weapon (Power Daggers for Trini, Power Lance for Billy, Power Sword for Jason, Power Bow for Kimberly, Power Axe for Zack). If you hit an enemy with it, however, it will cost you health.

The Power meter is obviously your health. If you lose all your health, it's game over and you'll have to start the level over. If you're at the boss, you'll go back to the boss.

B lets your perform a punch that still looks like a bitch slap years after I first covered this game on the blog. You can also kick with B in the air, which I recommend doing because the enemy has to be right next to you for the punch to connect.

The shield icon gives you temporary invincibility as long as you are flashing. This helps against the bombs, which are flung out of the window at certain points.

The "Pow" icon gives you some health if you need it.

When you reach the end of the level, you'll play as Megazord, who controls much the same way as the Rangers. You'll also face Squatt. Jump over him when he charges at you and hit him when you can, and when he holds his hands up and flashes, be ready to jump over the fireballs. Squatt is pretty easy. If you press Select as Megazord, you can fire projectiles from your sword, but that costs health regardless of whether the projectile connects or not; I never use it because of that health penalty.

After every boss is a bonus area. There are no rewards for beating this and no penalties for missing anything. Here, thirty fireballs will fly out from the right side of the screen and you'll need to hit them all. This is just for fun, though.

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