Thursday, April 22, 2021

PrinceWatercress plays Who Framed Roger Rabbit? (Game Boy) - Part 5 of 6


In this episode, we head to the docks to face Smarty. Once Smarty goes down, we can finally face Judge Doom.

Scene 5


You'll start out in front of the T. Club. Go west and follow the path, and after you go through the building, make your way north and walk into the barricade. You'll enter the harbor.


From here, go north, then go east. If you go north, you'll find the first warehouse. Warehouses A1 through A5 all look the same, but the northeast room of A6 has a door leading north.

In the maze, keep going east. and when you come out of the maze, go north. You'll go to Warehouse A6. Make your way east, then north. Unlike the other warehouses, there will be another door to the north. This is where you'll face Smarty. Equip the Toon Gun or the Punch Hammer, then attack Smarty without getting attacked yourself. You may have to stun the two henchmen in order to get a clear shot at Smarty, who will go down after a few hits from either weapon, so don't be afraid to use the Punch Hammer. When you beat Smarty, you'll get the key to Doom's Mansion.

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