Tuesday, April 13, 2021

PrinceWatercress plays Mighty Morphin Power Rangers (Game Boy) - Part 3 of 5


Even though you can jump in this game, this game does not lend itself to platform all that well, as serviceable as the platforming can be. Thankfully, there's a trick to it all.

Level 3

Avoid the droplets and the fire that they create when they hit the ground.

Press Up to enter doors.

With the platforms, you'll want to make sure that your "front" foot makes contact with the platform that you're trying to land on. As for the second section, as long as you make the jumps in the way that the game considers "properly," you won't have to worry about hitting the spikes, which don't instantly kill you in this game.

For the third section, stay all the way to the right for the first drop, move right on the second, fall straight down on the third, move right on the fourth. After that, you'll be dodging spikes for the rest of the section. Make your way to the door as quickly as possible.

The boss here is Baboo. He will make long jumps and fire projectiles at you. Drop kick him as he jumps around, and duck in front of him and repeatedly strike him to avoid the projectiles. At half-health, he will make smaller jumps that cover half the screen as opposed to the whole screen, but he's still easy to hit.

For the third bonus level, you'll be hitting bats as much as possible. Even though they all come from the right side of the screen, they will vary their speed from time to time to throw you off.

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