Showing posts with label The Daze Before Christmas. Show all posts
Showing posts with label The Daze Before Christmas. Show all posts

Saturday, March 27, 2021

Saturday, February 1, 2020

PrinceWatercress plays The Daze Before Christmas (Mega Drive) - The Longplay


Enjoy!

PrinceWatercress plays The Daze Before Christmas (Mega Drive) - Part 4 of 4


Here we are at the end of the game again. Thanks for watching.

Stage 19: North Pole


A penguin will approach at the beginning of the stage before you even move. 

In this level, you just run to the right and zap everything until you fall into the cave at the end.

Stage 20: Deep Down


It's another underground cave. Once again, you have cloud platforms, not-insta-death spikes, owl enemies that now fly in straight lines back and forth, fireballs, reindeer and ice walls you can melt.

Why there is an ice cube enemy in a gift box that goes through the wall on the left, leaving a gift box unreachable, I will never know.

Stage 21: Busy Basement


This was called "Creepy Basement" on Super Nintendo.

Unlike Flooded Basement/Before The Flood, this stage is slightly easier.

You can go upwards for an extra hit point before you hit the continue point. Be sure to stay low to get to it.

After the second continue point, run to the right immediately so you don't drown.

Stage 22: Santa's House


We're back in the North Pole, for some reason. There is a main path, but there are some areas you can go for power-ups and points.

The old shoe that looks like a roller-skate slowly moves back and forth.

The pendulums on the cuckoo clocks allow you to swing across spike-filled pits. Just jump into them to use them. Also, the baskets can be used as elevators. Just jump in and use Up and Down on the Control Pad. They don't stop on a dime, but they are pretty fast.

Also, why does Santa have a bottomless pit in his own home?

Stage 23: Over The USA


This time around, you're flying over the USA. You'll have to avoid helicopter rats and the helicopters, but the footballs can be the hardest thing to avoid as you fly over the Statue of Liberty. These things fly in circles, but they can fly around in groups of three and can intersect with each other.

Also, the three chimneys at the end are the hardest to drop presents in.

Stage 24: Mr. Weather


You can only move up and down. Avoid being zapped by the thunderbolts. When a thunder bolts hits a cloud, you will want to zap the resulting flashing cloud with your magic attack to send the thunder back at him. If you can get four hits in, you win! You've saved Christmas!


Friday, January 31, 2020

PrinceWatercress plays The Daze Before Christmas (Mega Drive) - Part 3 of 4


We're halfway through the game! More fun challenges lie ahead...

Stage 13: Winter Waters


The ice cubes with the faces will bounce forward at you, so don't go through the stage too fast.

The cave with the Z's coming out of it is just here for show.

You'll have to carefully jump across the cloud platforms in order to make your way closer to the end. Jump to the right at the very last one to reach the goal.

Stage 14: Steel Elevators


The rats wearing red stop at the edges of platforms, and are fairly fast.

The steel pipes are elevators. Go into them, then press Up or Down to use them.

Leap into the hooks to hang onto them, then hold Up and Down to move them up and down. If you need to, hold Up while leaping toward the hook to ensure that grab onto it.

Stage 15: Gift Wrapping Dept.


The knitting needles slowly move towards you, and can be easily defeated. Other than this, this is your typical "workshop" like level with conveyor belts and heart platforms.

If you jump through the parts of the conveyor belts that turn you into presents, you won't turn into a present.

Also, there's another brick wall monster in this stage.

Stage 16: Magic Bubbles


Another cave level.

If you take the lower path shortly after the start of the level, stay to the right of the magic carpet so the boulder enemy doesn't hurt you. You can eventually take the other path, which is good, since the higher path leads to a checkpoint and an extra life.

The helicopter enemies will fly towards you. Keep an eye out for them.

Stage 17: Louse The Mouse


This stage was called "The Attic" when it was ported to Super Nintendo.

The Attic is a bit of a very linear maze. You will have to make your way through the area to open the door to the chimney and continue on.

Spiders will move up and down, and can be easily zapped. The ghosts, on the other hand, slowly move back and forth and are indestructible.

Barrels can be ridden on to get past the coat hangers with the boxing gloves. You will have to jump over the coat hangers to avoid being knocked back.

The cacti are like spikes, and they only do one point of damage.

The switch can be activated with your magic attack. Once you hit it, go back to the locked door. You'll be able to go up the chimney automatically. There is a flame power-up that will last the whole next section, which is on the roof of the house. When you hit the star, you'll climb down another chimney, and you'll be in yet another maze. It will be easy to get to the bottom though. When you do, head to the right. Hit the switch, and you'll face the boss.

The boss is a giant mouse, and this boss battle is a bit more complex. Go all the way to the right and get to the platform that the boss is on so the boss chases after you. Hit the switch so that the ten ton weight lands on the mouse. From there, hit him with your magic attack. If you don't, you won't be able to damage the boss. After enough hits, the boss will go down. Make sure your aim is good, as the boss is faster on the way back to the platform.

Stage 18: Over Japan


It's Rocket Dog! There are dogs on rockets. Why? I don't know. Avoid them, as hilarious as they are.

You also want to avoid the kites, which will make your gifts bounce upwards and out of sight if they hit them.

Other than that, this level is pretty simple.

Thursday, January 30, 2020

PrinceWatercress plays The Daze Before Christmas (Mega Drive) - Part 2 of 4


It's now time for the second half of the game. Interestingly, there are difference between this version and the Super Nintendo version.

Stage 7: Before The Flood


I didn't even know that they changed the name for this stage until I sat down to re-tool this guide for Mega Drive. Huh. (It was "Flooded Basement" on Super Nintendo.)

There are some new enemies here: mice in scuba gear that move back and forth as well as spiders that move up and down.

Be sure not to move too fast in this area, you never know when you might run into a pit.

Be careful on platforms; some of them will fall under your weight, others move when you get on them, and others still will move in and out of the wall in the background.

There are some guys who are coursing with electricity who move back and forth who hide in some presents. Be ready to zap them when you see them.

As you go through the stage, you'll see the water. When you do, you want to get to the end a little more quickly, as the water will slowly rise. If you get caught in it, you will drown in it if you spend too much time in the drink.

Stage 8: Wood Factory


The music here isn't much different from the Super Nintendo version, though it is a bit slower and more relaxing.

There's another brick wall monster. Fun fact: the Mega Drive version was made first, and the Super Nintendo version was made later. When the Super Nintendo port was made, the brick wall enemy did not come along for the ride.

The hearts are platforms that move up and down. Be sure to be near the center when you land, as you can phase through the corners if you're not careful enough. Also, some red packages explode, as they contain bombs that explode after a short time.

There are some paths you can take for more enemies to kill and more power-ups to take. The worms slowly move back and forth, and conveyor belts nearly stop them cold if they move against them. As a matter of fact, the conveyor belts affect the movement of enemies, not just you.

Watch out for walls with punching bags in them. They can't hurt you, but they do make a return here and they can nearly give you a heart attack if you're not expecting them.

Stage 9: Magic Cave


The little brown guys with the jagged teeth move back and forth.

The army tanks will shoot at you if you are on their level and they are given enough time to do so.

The rocks that seemingly have faces do have faces and will come to life and jump at you if you get too close. Not even Anti-Claus can destroy them, so you're better off running under them when you see the magic that gets them animated.

Watch out for stalagmites that seem to be too bright to mix with the floor. If you run into them, they launch you back quite a bit.

Stage 10: Steel Factory


You'll be doing some precision platform. Again, be sure you are landing dead center on the platforms.

Unlike the Super Nintendo version, there are now brown tanks. They are just like the green ones.

The race cars go back and forth, and they can go pretty fast.

The purple airplanes float in the air, and they can also drop bombs. Be sure to attack them from a distance.

There is an extra life just above the exit.

Stage 11: The Timekeeper


The Timekeeper is a huge sentient clock. Get close enough to get him to jump at you, then jump away and head back to the ramp. From there, either jump on him or use your magic and hit him six times before you die. If he stops rolling back and forth on the ramp, you'll have to approach him so he jumps at you and rolls around on the ramp again. Make sure he doesn't spit any gears on you after the first cycle.

Stage 12: Over Russia


It's another flying level. This time around, you will be avoiding space satellites while dropping presents into the smoking chimneys. Remember that if your reindeer make it to the edge of the screen, you won't be able to move any further in that direction.

Oh, and you'll see the Kremlin as you near the end.

PrinceWatercress plays The Daze Before Christmas (Mega Drive) - Part 1 of 4


Only days before Christmas
Santa slept in his house,
An evil plot was brewing
Cooked up by awful louse

The cold and evil snowman
Scared all the elves away.
Timekeeper stole plans
From Santa's house that day

But for the vicious louse
This wasn't bad enough;
I'm really gonna show 'em
I'm gonna play rough!!!

He tore the presents open
And on them cast a spell
That's when Santa woke up
Something wasn't well!

All his elves had vanished
His presents also gone
And threats were awaiting
surely more than one!

Beware the magic potion
Calling Santa's evil twin
The angry Anti-Claus,
His fiend from within!

So Anti must be Santa
Pick presents all the way
To face the foes so bravely
And make it through the day

Go beat the evil bosses
Who's lurking in the dark
Find his sleigh and reindeer
Set out to make his mark

Find every stolen present
That was unjustly craved
For every kid on the earth
Christmas must be saved!


And you're going to be doing this for 24 stages, one for each day before Christmas. Time to save Christmas in this Australia-only release and one of the first games developed by Norwegian developer Funcom!

Stage 1: Santa's Hallway


Love the advent calendar before each stage, as well as the art that you get before the stage begins.

Controlling Santa is simple enough. Left and Right let you move around, Up and Down let you look up and down respectively while Down lets you crouch, B lets you jump and A and C lets you shoot a projectile that will let you open up red and gold presents to find items. You can find elves for points, power-ups, and even enemies. You can also use that projectile to destroy your enemies with Christmas magic and turn them into blue presents. You'll need to collect as many as you can for later stages.

If you hold Down and Left or Down and Right, you can crawl. I did not even know this until after making Let's Plays of both versions of this game, believe it or not!

If you hold Left or Right before jumping, you will go farther and have less stiff-feeling jumps than if you jump and then move Left or Right.

Hats refill one of your hits. You can have up to five hits.

Bombs will blow up when unwrapped, so stay away from them.

The bell is a continue point. Run into it to trigger it, and you'll be back there when you die.

The Santa Head is an extra life.

The couches can help you jump higher. Just press B as soon as you are about to bounce on the seat.

The enemies here are pretty simple. The rats in overalls move back and forth, and they have a nifty animation where they kick at you if you are close enough.

The candy canes can be climbed on by holding Up on the Control Pad while jumping into them. You can hold Up and Down to climb up and down, but the candy canes will 

The coffee turns you into Anti-Claus. You'll be invincible and be able to run through enemies, but you cannot pick blue presents up or open red and gold presents until you return to normal.

The brick wall enemy is exclusive to the Mega Drive version. You'll have to turn into Anti-Claus to beat him

The star is the goal. Touch it to go to the next stage.

Stage 2: Let It Snow


This stage will be over before you know it! That's how short it is!

Penguins will waddle towards you and throw snowballs, while snowmen will throw their heads at you. The jack-in-the-box can be easily destroyed when it is on the ground and not jumping about.

The first pit that you come across is the exit. Told you it was short.

Stage 3: Ice Cave


You drop down into a cave at the beginning of the stage. Makes sense.

Be sure to use Up and Down on the Control Pad to look up and down, it can stop you from making leaps of faith, even though the level isn't too difficult.

The owls fly around in a circle, so watch where they are as you attack.

The red block with the lightning bolt on it will turn you magic projectile into a fireball. You can use the fireball to melt the ice walls and rescue reindeer for points. The fireball disappears when you enter the next stage.

The cloud platforms disappear when you place your weight on them. They eventually come back a few seconds after they disappear. The spikes do not instantly kill you; they just take off one unit of health.

The icicles will fall when you get close enough to them.

Stage 4: Blue Magic


The toy helicopters are just like the owls in the last stage.

There are conveyor belts that will slowly carry you in one direction. Be careful near them, as there are tunnels with faces - on which the eyes follow you - that will wrap you in a present when you enter them. You'll be wrapped in a present, and while Santa can quickly get out of it, it can be rather annoying. At least it doesn't take any health away.

The magic carpets will take you somewhere when you jump on them, especially over bottomless pits.

Stage 5: The Evil Snowman


Every stage before a flying stage will give you a boss, and the snowman is the first one.

Be sure not to go to fast (which is sound advice for every stage). There are some iceberg platforms that you will want to be on watch for so you can jump onto them. Be sure to watch out for the fish that jump in and out of the water, as they can surprise you when you least expect them.

If you stand still on slopes long enough, you will slowly slide down them.

At the end, you will get the fireball. You will then fight the snowman. Avoid or duck under the snowballs he throws, then shoot him in the face. When you hit him six times, the evil snowman is gone.

Stage 6: Over England


Instead of the usual side-scrolling section, you're in a flying section! Press the B button when you are over the smoking chimneys to deliver presents while avoiding all the other things flying around, such as the helicopters, as well as running into buildings. The Union Jack air balloons do not harm you, thankfully.

You'll see London Bridge before the end.

After every six stages, you will get a password, so you don't have to play through the whole game in one sitting.

Wednesday, October 10, 2018

PrinceWatercress plays The Daze Before Christmas (Super Nintendo) - Part 4 of 4


Well, this didn't take long.

Stage 19: North Pole


A penguin will approach at the beginning of the stage before you even move. Also, why did I say USA? I flew over Japan, for Pete's sake. USA is the end.

In this level, you just run to the right and zap everything until you fall into the cave at the end.

Stage 20: Deep Down


It's another underground cave. Once again, you have cloud platforms, not-insta-death spikes, owl enemies that now fly in straight lines back and forth, fireballs, reindeer and ice walls you can melt.

Why there is an ice cube enemy in a gift box that goes through the wall on the left, leaving a gift box unreachable, I will never know.

Stage 21: Creepy Basement


Unlike Flooded Basement, this stage is slightly easier.

You can go upwards for an extra hit point before you hit the continue point. Be sure to stay low to get to it.

After the second continue point, run to the right immediately so you don't drown.

Stage 22: Santa's House


We're back in the North Pole, for some reason. There is a main path, but there are some areas you can go for power-ups and points.

The old shoe that looks like a roller-skate slowly moves back and forth.

The pendulums on the cuckoo clocks allow you to swing across pits. Just jump into them to use them. Also, the baskets can be used as elevators. Just jump in and use Up and Down on the Control Pad. They don't stop on a dime, but they are pretty fast.

Also, why does Santa have a bottomless pit in his own home?

Stage 23: Over The USA


This time around, you're flying over the USA. You'll have to avoid helicopter rats and the helicopters, but the footballs can be the hardest thing to avoid as you fly over the Statue of Liberty. These things fly in circles, but they can fly around in groups of three and can intersect with each other.

Also, the three chimneys at the end are the hardest to drop presents in.

Stage 24: Mr. Weather


You can only move up and down. Avoid being zapped by the thunderbolts. When a thunder bolts hits a cloud, you will want to zap the resulting flashing cloud with your magic attack to send the thunder back at him. If you can get eight hits in, you win! You've saved Christmas!

PrinceWatercress plays The Daze Before Christmas (Super Nintendo) - Part 3 of 4


There's not much to say about this video except ROCKET DOG.

Stage 13: Winter Waters


The ice cubes with the faces will bounce forward at you, so don't go through the stage too fast.

The cave with the Z's coming out of it is just here for show.

You'll have to carefully jump across the cloud platforms in order to make your way closer to the end. Jump to the right at the very last one to reach the goal.

Stage 14: Steel Elevators


The rats wearing red stop at the edges of platforms, and are fairly fast.

The steel pipes are elevators. Go into them, then press Up or Down to use them.

Leap into the hooks to hang onto them, then hold Up and Down to move them up and down.

Stage 15: Gift Wrapping Dept.


The knitting needles slowly move towards you, and can be easily defeated. Other than this, this is your typical "workshop" like level with conveyor belts and heart platforms.

Stage 16: Magic Bubbles


Another cave level.

If you take the lower path shortly after the start of the level, stay to the right of the magic carpet so the boulder enemy doesn't hurt you. You can eventually take the other path, which is good, since the higher path leads to a checkpoint and an extra life.

The helicopter enemies will fly towards you. Keep an eye out for them.

Stage 17: The Attic


The Attic is a bit of a very linear maze. You will have to make your way through the area to open the door to the chimney and continue on.

Spiders will move up and down, and can be easily zapped. The ghosts, on the other hand, slowly move back and forth and are indestructible.

Barrels can be ridden on to get past the coat hangers with the boxing gloves. You will have to jump over the coat hangers to avoid being knocked back.

The cacti are like spikes, and they only do one point of damage.

The switch can be activated with your magic attack. Once you hit it, go back to the locked door. You'll be able to go up the chimney automatically. There is a flame power-up that will last the whole next section, which is on the roof of the house. When you hit the star, you'll climb down another chimney, and you'll be in yet another maze. It will be easy to get to the bottom though. When you do, head to the right. Hit the switch, and you'll face the boss.

The boss is a giant mouse, and this boss battle is a bit more complex. Go all the way to the right and get to the platform that the boss is on so the boss chases after you. Hit the switch so that the ten ton weight lands on the mouse. From there, hit him with your magic attack. If you don't, you won't be able to damage the boss. After enough hits, the boss will go down. Make sure your aim is good, as the boss is faster on the way back to the platform.

Stage 18: Over Japan


It's Rocket Dog! There are dogs on rockets. Why? I don't know. Avoid them, as hilarious as they are.

You also want to avoid the kites, which will make your gifts bounce upwards and out of sight if they hit them.

Other than that, this level is pretty simple.

Tuesday, October 9, 2018

Lazy Game Reviews reviews The Daze Before Christmas


Lazy Game Reviews reviews The Daze Before Christmas for Super Nintendo...but how does it stack up?

Also, you can hold Down and Left or Down and Right to crouch. Who knew?

PrinceWatercress plays The Daze Before Christmas (Super Nintendo) - Part 2 of 4


We're in the second quarter of the game, and it's about to get a little bit harder.

Stage 7: Flooded Basement


There are some new enemies here: mice in scuba gear that move back and forth as well as spiders that move up and down.

Be sure not to move too fast in this area, you never know when you might run into a pit.

Be careful on platforms; some of them will fall under your weight, others move when you get on them, and others still will move in and out of the wall in the background.

There are some guys who are coursing with electricity hiding in some presents. Be ready to zap them when you see them.

As you go through the stage, you'll see the water. When you do, you want to get to the end a little more quickly, as the water will slowly rise. If you get caught in it, you will drown in it if you spend too much time in the drink.

Stage 8: Wood Factory


Love the music here. You'll be hearing it often after this point.

The hearts are platforms that move up and down. Be sure to be near the center when you land, as you can phase through the corners if you're not careful enough. Also, some red packages explode, as they contain bombs that explode after a short time.

There are some paths you can take for more enemies to kill and more power-ups to take. The worms slowly move back and forth, and conveyor belts nearly stop them cold if they move against them. As a matter of fact, the conveyor belts affect the movement of enemies, not just you.

Watch out for walls with punching bags in them. They can't hurt you, but they do make a return here and they can nearly give you a heart attack if you're not expecting them.

Stage 9: Magic Cave


The little brown guys with the jagged teeth move back and forth.

The army tanks will shoot at you if you are on their level and they are given enough time to do so.

The rocks that seemingly have faces do have faces and will come to life and jump at you if you get too close. Not even Anti-Claus can destroy them, so you're better off running under them when you see the magic that gets them animated.

Watch out for stalagmites that seem to be too bright to mix with the floor. If you run into them, t1hey launch you back quite a bit.

Stage 10: Steel Factory


You'll be doing some precision platform. Again, be sure you are landing dead center on the platforms.

The race cars go back and forth, and they can go pretty fast.

The purple airplanes float in the air, and they can also drop bombs. Be sure to attack them from a distance.

There is an extra life just above the exit.

Stage 11: The Timekeeper


The Timekeeper is a huge sentient clock. Get close enough to get him to jump at you, then jump away and head back to the ramp. From there, either jump on him or use your magic and hit him seven times before you die. If he stops rolling back and forth on the ramp, you'll have to approach him so he jumps at you and rolls around on the ramp again. Make sure he doesn't spit any gears on you after the first cycle.

Stage 12: Over Russia


It's another flying level. This time around, you will be avoiding space satellites while dropping presents into the smoking chimneys. Remember that if your reindeer make it to the edge of the screen, you won't be able to move any further in that direction.

Oh, and you'll see the Kremlin as you near the end.

Monday, October 8, 2018

PrinceWatercress plays The Daze Before Christmas (Super Nintendo) - Part 1 of 4


Only days before Christmas
Santa slept in his house,
An evil plot was brewing
Cooked up by awful louse

The cold and evil snowman
Scared all the elves away.
Timekeeper stole plans
From Santa's house that day

But for the vicious louse
This wasn't bad enough;
I'm really gonna show 'em
I'm gonna play rough!!!

He tore the presents open
And on them cast a spell
That's when Santa woke up
Something wasn't well!

All his elves had vanished
His presents also gone
And threats were awaiting
surely more than one!

Beware the magic potion
Calling Santa's evil twin
The angry Anti-Claus,
His fiend from within!

So Anti must be Santa
Pick presents all the way
To face the foes so bravely
And make it through the day

Go beat the evil bosses
Who's lurking in the dark
Find his sleigh and reindeer
Set out to make his mark

Find every stolen present
That was unjustly craved
For every kid on the earth
Christmas must be saved!

And you're going to be doing this for 24 stages, one for each day before Christmas. Time to save Christmas in this Europe-only release and one of the first games developed by Norwegian developer Funcom!

Stage 1: Santa's Hallway


Love the advent calendar before each stage, as well as the art that you get before the stage begins.

Controlling Santa is simple enough. Left and Right let you move around, Up and Down let you look up and down respectively while Down lets you crouch, B lets you jump and Y lets you shoot a projectile that will let you open up red and gold presents to find items. You can find elves for points, power-ups, and even enemies. You can also use that projectile to destroy your enemies with Christmas magic and turn them into blue presents. You'll need to collect as many as you can for later stages.

Hats refill one of your hits. You can have up to five hits.

Bombs will blow up when unwrapped, so stay away from them.

The bell is a continue point. Run into it to trigger it, and you'll be back there when you die.

The Santa Head is an extra life.

The couches can help you jump higher. Just press B as soon as you are about to bounce on the seat.

The enemies here are pretty simple. The rats in overalls move back and forth, and they have a nifty animation where they kick at you if you are close enough.

The candy canes can be climbed on by holding Up on the Control Pad while jumping into them. You can hold Up and Down to climb up and down, but the candy canes will 

The coffee turns you into Anti-Claus. You'll be invincible and be able to run through enemies, but you cannot pick blue presents up or open red and gold presents until you return to normal.

The star is the goal. Touch it to go to the next stage.

Stage 2: Let It Snow


This stage will be over before you know it! That's how short it is!

Penguins will waddle towards you and throw snowballs, while snowmen will throw their heads at you. The jack-in-the-box can be easily destroyed when it is on the ground and not jumping about.

The first pit that you come across is the exit. Told you it was short.

Stage 3: Ice Cave


You drop down into a cave at the beginning of the stage. Makes sense.

Be sure to use Up and Down on the Control Pad to look up and down, it can stop you from making leaps of faith, even though the level isn't too difficult.

The owls fly around in a circle, so watch where they are as you attack.

The red block with the lightning bolt on it will turn you magic projectile into a fireball. You can use the fireball to melt the ice walls and rescue reindeer for points. The fireball disappears when you enter the next stage.

The cloud platforms disappear when you place your weight on them. They eventually come back a few seconds after they disappear. The spikes do not instantly kill you; they just take off one unit of health.

The icicles will fall when you get close enough to them.

Stage 4: Blue Magic


The toy helicopters are just like the owls in the last stage.

There are conveyor belts that will slowly carry you in one direction. Be careful near them, as there are tunnels with faces - on which the eyes follow you - that will wrap you in a present when you enter them. You'll be wrapped in a present, and while Santa can quickly get out of it, it can be rather annoying.

The magic carpets will take you somewhere when you jump on them, especially over bottomless pits.

Stage 5: The Evil Snowman


Every fifth stage will give you a boss, and the snowman is the first one.

Be sure not to go to fast (which is sound advice for every stage). There are some iceberg platforms that you will want to be on watch for so you can jump onto them. Be sure to watch out for the fish that jump in and out of the water, as they can surprise you when you least expect them.

If you stand still on slopes long enough, you will slowly slide down them.

At the end, you will get the fireball. You will then fight the snowball. Avoid or duck under the snowballs he throws, then shoot him in the face. When you hit him eight times, the evil snowman is gone.

Stage 6: Over England


Instead of the usual side-scrolling section, you're in a flying section! Press the B button when you are over the smoking chimneys to deliver presents while avoiding all the other things flying around, such as the helicopters, as well as running into buildings. The Union Jack air balloons do not harm you, thankfully.

You'll see London Bridge before the end.

After every six stages, you will get a password, so you don't have to play through the whole game in one sitting.