Friday, January 31, 2020

PrinceWatercress plays The Daze Before Christmas (Mega Drive) - Part 3 of 4


We're halfway through the game! More fun challenges lie ahead...

Stage 13: Winter Waters


The ice cubes with the faces will bounce forward at you, so don't go through the stage too fast.

The cave with the Z's coming out of it is just here for show.

You'll have to carefully jump across the cloud platforms in order to make your way closer to the end. Jump to the right at the very last one to reach the goal.

Stage 14: Steel Elevators


The rats wearing red stop at the edges of platforms, and are fairly fast.

The steel pipes are elevators. Go into them, then press Up or Down to use them.

Leap into the hooks to hang onto them, then hold Up and Down to move them up and down. If you need to, hold Up while leaping toward the hook to ensure that grab onto it.

Stage 15: Gift Wrapping Dept.


The knitting needles slowly move towards you, and can be easily defeated. Other than this, this is your typical "workshop" like level with conveyor belts and heart platforms.

If you jump through the parts of the conveyor belts that turn you into presents, you won't turn into a present.

Also, there's another brick wall monster in this stage.

Stage 16: Magic Bubbles


Another cave level.

If you take the lower path shortly after the start of the level, stay to the right of the magic carpet so the boulder enemy doesn't hurt you. You can eventually take the other path, which is good, since the higher path leads to a checkpoint and an extra life.

The helicopter enemies will fly towards you. Keep an eye out for them.

Stage 17: Louse The Mouse


This stage was called "The Attic" when it was ported to Super Nintendo.

The Attic is a bit of a very linear maze. You will have to make your way through the area to open the door to the chimney and continue on.

Spiders will move up and down, and can be easily zapped. The ghosts, on the other hand, slowly move back and forth and are indestructible.

Barrels can be ridden on to get past the coat hangers with the boxing gloves. You will have to jump over the coat hangers to avoid being knocked back.

The cacti are like spikes, and they only do one point of damage.

The switch can be activated with your magic attack. Once you hit it, go back to the locked door. You'll be able to go up the chimney automatically. There is a flame power-up that will last the whole next section, which is on the roof of the house. When you hit the star, you'll climb down another chimney, and you'll be in yet another maze. It will be easy to get to the bottom though. When you do, head to the right. Hit the switch, and you'll face the boss.

The boss is a giant mouse, and this boss battle is a bit more complex. Go all the way to the right and get to the platform that the boss is on so the boss chases after you. Hit the switch so that the ten ton weight lands on the mouse. From there, hit him with your magic attack. If you don't, you won't be able to damage the boss. After enough hits, the boss will go down. Make sure your aim is good, as the boss is faster on the way back to the platform.

Stage 18: Over Japan


It's Rocket Dog! There are dogs on rockets. Why? I don't know. Avoid them, as hilarious as they are.

You also want to avoid the kites, which will make your gifts bounce upwards and out of sight if they hit them.

Other than that, this level is pretty simple.

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