Thursday, January 16, 2020

PrinceWatercress plays Mega Man 3 - Part 2 of 8


Time to take on two more Robot Masters now that we have some weapons under our belt.

Shadow Man


Hey, I'm glad I actually did the You Spin Me Round thing after all! This song's really good. They made it even better on Mega Man III for Game Boy, amazingly. That reminds me, I really should cover the Game Boy series...on my own channel...because I've already done blog series for those. 

The first enemy robot you'll see is that little guy that shoots upwards, with the shot falling down towards you. Just move out of the way and shoot the guy.

The robots on the ceiling are some sort of holographic projectors. When you get close, you won't be able to see a thing, and the whole screen turns black with stars moving slowly towards the left side of the screen. If you shoot them down, this will stop, and you'll be able to see again.

The grenades try to follow you, and in case they can't reach you on a high platform after about two or three jumps, they'll just give up and move in the opposite direction. They take one hit to destroy, but don't be in close when you do that. They will explode.

The robots with the parachutes go left and right as they slowly drop to the bottom, but they don't go to the side too much. They'll appear when you're on the edge of the platforms, so it's pretty easy to see them coming.

The dragonfly robots fly in the air until they're above you, then they drop down in their attempt to line up with you. After that, they'll fly towards you again. Once they've lowered, you're in prime position to shoot them down before they can run into you.

To beat Shadow Man, equip Top Spin and get below him when he does a high jump. (It should be noted that the Start button is used to confirm choices, including going to the second page of the weapon selection.) That's your cue to jump into the air and hit him with Top Spin on his way down. He'll go down in a few hits, but you might want to use an Energy Can before you do this. It's still very, very possible to die while doing this. Shadow Man not only throws shurikens, he can also slide, which makes him doubly annoying.

Beating Shadow Man gives you the Shadow Blade. You can throw it in eight directions much like Metal Blade from the second game, but it only goes a short distance instead of all the way to the . You'll also get Rush Marine, which lets you travel underwater with Rush with just the B button and the Control Pad. You won't be using it all that often.

Hard Man


Hey, Beavis. He said "hard."

Also...jeebus christ, he looks like a freakin' penis.

The bee robots toss down a cocoon, which unleashes five smaller bees upon impact with the ground. Shoot them down, and maybe, just maybe, you might be able to get some much-needed power-ups. Or you can can get extra lives...if they're not lodged into the ground that is.

Stay on the move with those green pipes on the ground, so you don't get snacked on by the pirahna robots inside.

The Sniper Joes are back, and this time they're throwing bolas. After they throw one, they leave themselves exposed by opening their one eye. Shoot them as you wait for them to start winding up faster just prior to their throw, then jump over their weapon and fire away again.

The gorillas from the Wood Man stage return with a vengeance. Sheesh, more returning enemies. These guys can be taken out much like in the second game: just shoot them from afar or take them out with one of your special weapons. Your Magnet Missile might be a good idea for the moment, but you're going to need it against Hard Man. They're easy to take down with the Proto Buster, provided you have enough distance and the means to actually reach them prior to firing.

Also, if you keep moving when you get close enough for them to drop down and hound you, they'll eventually hang on the ceiling again if you avoid them long enough.

The robot on the dozer is easy to kill. Just stay out of their way and shoot the guy controlling it in the head.

Unlike the last game, where you could only carry four Energy Tanks, you can carry as much as 99 this time around. This is very useful and is potentially game-breaking in case you farm them.

Yep, the Mettaurs are back again. Shoot them when they look out of their hats and avoid their firepower, which they always do when you get close enough to them.

When fighting Proto Man here, stay in the center and be prepared to both jump over his firepower and slide under him when he jumps.

The crushing robots are back, too. This time, shoot them when they open their eyes to take them out. At least you can slide under them now in case you can't kill them. Just hold Down and press B when facing it as it jumps into the air and you'll zip right under him.

To beat Hard Man, jump over his fists. They have a rather short range and they'll return to him, so keep that in mind. You can shoot him with the Proto Buster as he's trying to punch you to death. When he gets into the air, you can hit him with the Magnet Missile if necessary. Don't be in his path when he plummets back into the ground after jumping.

Beating Hard Man gives you the Hard Knuckle. It travels slowly, but it can do quite a bit of damage. You can also hold Up or Down while shooting it to make it go up or down slightly.

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