Friday, January 10, 2020

PrinceWatercress plays Scooby-Doo Mystery (Super NES) - Part 6 of 6


Just like that, it's over. Well, at least those meddling kids solved some cases and made the local area a little bit better, wherever it is.

Leave the room, then head right. Go through the door in the background with the dog head about it. There will be a peg on the floor, but you won't be able to pick it up. The lantern to the right of it, however, can be picked up, so grab it. Leave the room.

Head further to the right. Talk to Freddy, who will tell you that the door at the top of the stairs is locked. Go to the right again, and Count Bagosi will show up and run to the right. You can now go upstairs. Go all the way to the right, then go up at the stairs. Go left, then go into the second foreground door that you see. Use the X Button near the bed to find a make-up set, then wait. Daphne will show up, and you can get a Scooby Snack from her. Leave the room, then head to the left. There will be a set of double doors in the background. Enter it to trigger a whack-a-mole mini-game.

After the mini-game, you'll meet Freddy. The plank to the right cannot be taken, but you can search to the left of it to find a fake bat. Go left again, and talk to Velma with the make-up. She will notice the make-up is actually stage paint. By giving her the fake bat, Velma will notice that she saw this bat before Count Bagosi appeared. For giving her the stage paint and the fake bat, you will get a key from Velma. There is a door to the far left, but it is locked, but if you have that key, you can open it.

Go inside the room, and to the right will be a door. Go inside and take the spare tuxedo, then head to the right and hand it to Velma. She will then ask you to help her open the door to the right. Just walk up to her, and you'll open it. Go inside. There will be a bright yellow suit of armor to the left that looks just like all the others, except it is alive. Run away to the right and enter the first door in the background that you see. You'll be in a bathroom. Search the toilet with the X Button to find the fangs, then get out after waiting a little while for the knight to leave. There will be some melons further to the right as well as a door, but if you enter that door, you'll be scared by Count Bagosi. Keep going to the right and enter the last door in the background.

Go right to Velma and grab the cheese, then show Velma the fangs. Go to the left and enter the door with the rhino head above it. Go left and jump on the bed, then get on the shelf with B and grab the brown book. Jump back on the bed and head right to leave, then go to the door on the far right, then enter the next door to your right to go back to the entry level to avoid the knight.

Go to the left and re-enter the door with the dog head. Freddy will be there. Jump over the crates to find another fast green rat. Throw the cheese to it to get a key to open the door to the right. You'll be in the library. Climb up the shelves by jumping out of the books that are sticking out and get the yellow book, then get on the right edge of the moving platform and keep pressing Up until you get the blue book. Go up another level and make a running jump to the right, then jump to the platform that drops down to the right. Go up, jump left, and take the next platform back to the bookcase. Use your melons to get rid of the rat, then use the three books at the right edge of the platform you just jumped to in order to use the three books that you have to create a makeshift platform to the level above you. Drop one, jump on it, drop another, jump on it, then use the third and get rid of the other rat that you see. Make a running jump to the platform on the left, then jump to the right and keep going in that direction to get the red book that you see, then go back to the book stack and pick up the books again. Go to the right to where the monster-sized books are and jump up them. Do the book stacking thing again, this time with all four books, then go up and then left to the door.

You'll be in a dark room, but the lantern will light it up. Go right to the lamp oil and pick it up, then make a running jump to the right to avoid the water below. Go into the first door you see for a Scooby Snack and even more lantern oil. There is a barrel here, but you cannot take it yet. Leave the room. Take out the rat from a distance, then take the platform to the right and take the next on that moves up and down to the top of the crates. Head right from here to drop down and find another room. Go in and you'll find a printing press. Search near the printing press with the X Button to find a printing plate that is clearly for money, then jump to the right onto the rocks. Keep going right and take the platforms nearby to get on a catwalk suspended in mid-air. Keep heading left and taking the platforms as you go, then jump over the rat and make a running jump to the left to get back to the beginning of this area. Leave. When you return to the library, you can drop all the way down - as apparently fall damage doesn't exist here - on your way back to where Freddy was.

Leave the "dog head" room and talk to Daphne - who will be to the left - for a Scooby Snack before going to the right and handing the printing plate to Velma. You've now solved this mystery, so now it's time to trap "Count Bagosi." Head left to find Freddy, who will have the barrel with him. For the final trap, you'll need a peg (in the study, aka "the dog head room"), a plank (behind the double doors) and another barrel (in the first room in the dark area). Once you have all three, go speak to Freddy and hand him the items.

From there, head all the way to the right and go up the stairs, then head left until you see Count Bagosi. Run to the right, then run to the left once you go down the stairs. You'll catch Bagosi, who turns out to be J.D. Morgan, who says that his business partner was the knight and that they printed their own money and faked the ghost stories to scare people away...and it would have worked had it not been for us meddling kids.

Once you've beaten this case, you'll get the SPNNR password that lets you watch the credits at any time and you'll have beaten this game! Congratulations!


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