Wednesday, January 22, 2020

PrinceWatercress plays Last Battle - Part 2 of 4


We set sail for a new area and meet some new challengers and dungeons in the second chapter.

Chapter 2


When you start a new chapter, you will no longer be in a powered-up state. You'll have to get your power up some more to become stronger again.

At the beginning of Chapter 2, watch out for guys coming out from behind you. Duck to avoid daggers. To beat the boss, let the man come at you, then punch him twice. Move away, and get ready to attack the arrow that is sent at you. They always alternate between the left side of the screen and the right.

After beating the boss, you'll get some health back and you'll be on the map screen. Go left first. Go all the way to the left and you'll meet a little girl named Anne, who is Gere's daughter. You'll increase your maximum HP. You'll have to go through the first area of the chapter all over again, but you won't have to fight the boss a second time.

This time, take the upper path to have an easier time defeating all the enemies and making some progress. If you need to, pressing A to punch and then quickly pressing the other direction on the D-Pad to face the other direction while in a powered-up state will allow to fight off enemies on both sides.

From here, head right. There is nothing here at first. Continue to go right when you re-enter the world map, and you'll face Duke. He has three attacks: a punch, a kick and a projectile that he fires after leaping up. Your best beat to defeat Duke is to repeatedly hit him with jump kicks until you trap him in a corner. When you do that, keep hitting him with crouching kicks, then punch him to get the final blow. When you beat Duke, you'll increase your defense.

Go to the left on the world map. This time, you'll be in a labyrinth. Enter the door at the start and fight enemies to refill some health, then go right and deal with the arrows. When you see a door, drop down the nearby hole and go left. Avoid the ceiling spears as you go, then drop down and go left again. Drop down the hole that you see and go right and avoid even more ceiling spikes. Go up the boxes and go right.

By holding Up and C, then pressing the direction you want to go, you can make a longer, higher jump in that direction. This can only be dungeon in the labyrinths. You can also hold B and then press C, but the first way is easier.

Here, you'll be dealing with axes as you head to the right. Jump down the hole after the box, go left, and enter the door to fight some enemies and refill a little bit of health. Go left and deal with the arrows as you go towards the hole in the floor. Go down it and go right. Go down the hole at the end and go left. Avoid the fire jets that come out of the background wall and go down the next hole. From here, go left and crouch kick all the rocks. Go up the boxes, jump up and left, then keep going left to the next hole. Go down the hole and continue left and down another hole. Go right while getting the rocks out of your way. If any rocks bounce while coming towards you, just jump over it. You'll eventually reach the end of the dungeon, where you will Alyssa's mother Sophia and restore all of your health.

Take the lower path to the left on the world map. The guys on the motorcycles try to run you down, but you can knock them off their bikes with a crouching punch or a jump kick in the powered-up form. If you can time it right, you can hit the bike instead of the biker and make it fall down and explode.

When you make it all the way to the left, go south on the world map. You'll end up on a dock. Watch the background for any shimmers, as those are harpoons that will come down from the background. Also, to get rid of the harpoon guns on the ground, just hit them with a jump kick while powered-up. Some harpoons will come out from the right side of the screen, so be careful. When you reach the end of the dock, you'll end Chapter 2.

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