Saturday, January 18, 2020

PrinceWatercress plays Mega Man 3 - Part 6 of 8


After finishing the Doc Robot stages, we get one more "Proto Man' battle before going on to the Dr. Wily stages.

Shadow Man Revisited


Not only is the waterfall at the beginning gone, but the walls in that ever-so-familiar drop down are lined with spikes. Be careful as you make your through the beginning.

The red platforms separate and then give way under you in a heartbeat. You'll have to time your jumps so that you can jump from one to another before one of them drops you straight down. You can stand on them while they're still separate, but it won't be for long, and when the floor underneath your feet goes straight down on these things, so will you. The Magnet Missile will take out the enemies that make the room dark in case you find them a distraction.

The first Doc Robot fights like Wood Man. As you (try to) avoid his Leaf Shield and the leaves that fall from the ceiling, hit him with Needle Cannon.

The section after all those Sniper Joes with the bolas can give you a hard time, so use Rush Jet if you need to. As for the parachute robot section that comes after, use the Magnet Missile to take out the red leaping robots. The Magnet Missile can also lock onto the parachute robots before they come down, so you can see where they drop from.

The second Doc Robot fights like Heat Man. Avoid the fire pillars that it shoots at you and hit it with Shadow Blade. Be sure to jump over it when it turns into a flame and charges at you.

Spark Man Revisited


You can destroy the bug on the first ladder with either the Shadow Blade or the Gemini Laser, though the Shadow Blade takes much less effort.

The spinning circles are conveyor belt platforms. They will slowly push you in the direction the center is rotating when you stand on them. They're not very big, and they're usually positioned above bottomless pits or a floor full of spikes.

The first Doc Robot fights like Metal Man. The bad news is that you don't have Metal Blade to kill him in one shot anymore. The good news is that the Magnet Missile not only does a good job of homing in on him while you stay on your side, it actually does the most damage out of all your special weapons. Hit him with it and avoid the circular saw blades that he tosses at you the same time you fire at him.

Be careful as you fall down the corridor after the first Doc Robot. This corridor is even worse than the one at the beginning of the second Shadow Man stage. Even worse, if you die at this point, you'll go all the way back to the start and you'll have to fight the first Doc Robot again

Once again, walk past the forming metal walls as soon as you see them.

The second Doc Robot fights like Quick Man. Hit him with either the Gemini Laser or the Search Snake (thank you, Mega Man Home Page). The Gemini Laser will have a better chance of hitting him either in the air or when you least expect it to, and the Search Snake will track him well on the ground. Just watch out for the boomerangs and those high jumps. They both do the same amount of damage, so don't worry if you run out of ammo for one of these weapons.

You can also use the Shadow Blade if you need to. It's not as powerful, but it can be a lot more efficient and you're more likely to hit him with the adequate range that it has.

Break Man


In case you can't tell, that's just a Sniper Joe programmed to act like Proto Man. Fight him just like you did Proto Man in those regular stages.

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