The running, jumping, climbing and fighting continues in Part 2! Run, Rygar, run!
Round 2
At the start of this stage, you'll have to deal with yellow flying creatures, fireballs and pits. If you have the fifth power-up, you'll be able to take out all enemies very well; if not, just keep running and take the ones behind you out when they get too close.
You'll then be climbing up a rope. The same strategies for when you climb down are the same for when you go up.
In the third section, you'll start seeing tunnels above the high road. Destroy the guys when they come out. The yellow hunched-back enemies also return here.
The fourth section is just like the first. Just remember that you can jump on enemies to make some jumps easier.
The fifth section has you climbing down a rope. The strategies from the first section still apply; thankfully, this section is mercifully short.
The sixth section has walls that block your path. Take the low road as soon as you start it, then return to the high road when you reach a dead end.
The seventh section is more horizontal pit jumping.
The eighth section has horse-like enemies, some with horseback riders. They take multiple hits to kill Take them out from a distance. As for the guys in the yellow hides, take out the top guy when they stand as a totem unless you can hit them from a distance. One of them can show up from behind if they show up in groups of four, so watch your back.
To beat the boss, stay close as he flies back and forth, then hit him a few times up close before backing away to avoid the fireball. If you have power-ups, this battle is even easier.
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