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Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Showing posts with label Sega Mark III. Show all posts
Showing posts with label Sega Mark III. Show all posts
Wednesday, January 29, 2020
PrinceWatercress plays Argos no Juujiken (Rygar) on Sega Mark III - Part 5 of 5
And here we are at the very end of the game!
Round 5
The first section has you climbing downwards on a rope. Yep, it's another rope section. Just remember that the white chameleon enemies strike more often this time around compared to previous rounds
The second section is some more pit jumping, and you'll finally find the fourth power-up. It's a cross that gives you 100,000 bonus points and makes you invincible for a short time.
The third section is the same as the first, except you're climbing upwards and not downwards.
The fourth section has the hunched-back creatures, the bat creatures and the worms. The worms are pretty fast. Stay on the tree branches to avoid as many enemies as possible.
The fifth section has even more tree branches compared to the last section. Stay on those, but beware of the yellow fur hide enemies as well as the beast riders; you'll need to take them down, especially if the former are in a totem pole formation.
The sixth section is inside a castle! Finally, some different scenery! Strike the horseback enemies as quickly as possible to take them down. This section will have the same enemies as the previous one.
To beat the final boss, run under him at the start of the battle and hit him twice. You'll want to do this for the first two hops the boss makes. For the third, you'll want to be to the left of him and ducking while attacking to avoid the claw hand that he shoots out. You'll want to keep using this "two under, one back" strategy as you fight him to beat the guy up without getting killed yourself, and hit the guy every time he lands on the ground. When you beat the final boss, peace will return to the land! You did it!
Tuesday, January 28, 2020
PrinceWatercress plays Argos no Juujiken (Rygar) on Sega Mark III - Part 4 of 5
Once you've played up to this point, you've seen almost everything there is to see in this game. All that's left is to make it to the end.
Round 4
The first section has a low road, a middle road and a high road. You'll be dealing with flying enemies as well as enemies that will move through the ground to go up a level, making it so that no one road is completely safe. Fireballs also come out of the pits here.
The second section brings back the horse riders as well as the guys in the yellow hides that ac as totem poles
The third section is another rope section.
The fourth section is another waterfall area. Once again, be ready to jump onto platforms while dealing with the yellow flying creatures.
The fifth and final section is easy if you stay on the high road, jump on the fireballs to boost yourself over and just run through the area quickly.
The boss here is the one from Round 1. Same strategies apply.
Monday, January 27, 2020
PrinceWatercress plays Argos no Juujiken (Rygar) on Sega Mark III - Part 3 of 5
There's some familiar territory, but there's also a few things returning and showing up here, as well.
Round 3
The first section is another rope section.
The second section brings back the enemies from the very beginning of the game.
The third section is more of the same.
The black gem with the green T on it gives you twenty extra seconds for your timer.
The fourth section has the yellow hunched-back enemies as well as the yellow guys that come out of the openings in the background wall. The brown bat enemies will swoop down on you.
The brief fifth section has you jumping over pits.
The sixth section brings back the hunched-back enemies and also introduces bridges. Be careful when jumping.
The boss here is much like the second one. If you need to, jump on the fireballs to take him down.
PrinceWatercress plays Argos no Juujiken (Rygar) on Sega Mark III - Part 2 of 5
The running, jumping, climbing and fighting continues in Part 2! Run, Rygar, run!
Round 2
At the start of this stage, you'll have to deal with yellow flying creatures, fireballs and pits. If you have the fifth power-up, you'll be able to take out all enemies very well; if not, just keep running and take the ones behind you out when they get too close.
You'll then be climbing up a rope. The same strategies for when you climb down are the same for when you go up.
In the third section, you'll start seeing tunnels above the high road. Destroy the guys when they come out. The yellow hunched-back enemies also return here.
The fourth section is just like the first. Just remember that you can jump on enemies to make some jumps easier.
The fifth section has you climbing down a rope. The strategies from the first section still apply; thankfully, this section is mercifully short.
The sixth section has walls that block your path. Take the low road as soon as you start it, then return to the high road when you reach a dead end.
The seventh section is more horizontal pit jumping.
The eighth section has horse-like enemies, some with horseback riders. They take multiple hits to kill Take them out from a distance. As for the guys in the yellow hides, take out the top guy when they stand as a totem unless you can hit them from a distance. One of them can show up from behind if they show up in groups of four, so watch your back.
To beat the boss, stay close as he flies back and forth, then hit him a few times up close before backing away to avoid the fireball. If you have power-ups, this battle is even easier.
Sunday, January 26, 2020
PrinceWatercress plays Argos no Juujiken (Rygar) on Sega Mark III - Part 1 of 5
Yep, it's Rygar...but this version didn't show up in the West.
Round 1
Left and Right let you move around, Down lets you duck, Button 1 lets you attack and Button 2 you jump. Holding Up while attacking lets you attack upwards.
From left to right, you'll have your amount of lives and your current score, your current time remaining and the power-ups that you have. You'll score your first extra life at 50,000 points, and you'll earn more at 200,000 and 500,000. You won't get any more after that.
The enemies are pretty simple at this point. You don't have to duck to hit the zombies, but you will have to duck to hit the beasts. Hold Up on the Control Pad to hit the flying beasts that drop enemies.
Every so often, medals pop-up on screen, and if you hit them, you will reveal power-ups. If you hear a clinking sound, you'll known an important one has popped up. The icon that looks like a tiger head allows you to destroy enemies when you jump on them instead of just stunning them. It will be in the third slot of your inventory.
For the first section, just stay on the upper path. When you see the cave wall for the background end when you enter the second section, take the low road. (The spikes don't actually hurt you.)
The yellow flying enemies will dive at you. Stop and attack upwards when they show up. The brown blob enemies will move up from the low road through the ground into the high road. Take them out up close before they shoot fireballs at you. The yellow ground-based enemies just move forwards.
If you jump on the fireballs leaping in and out of the pits, you can bounce off of them and get to the other side safely.
The power-up for the second inventory slot makes your weapon bigger and more powerful.
The power-up for the fifth inventory slot gives you the ability to twirl your Diskarmor around in a semi-circle if you hold Up while attacking.
The power-up for the first inventory slot doubles your range, allowing you to attack anything on the far end of the screen.
In the third section, you'll be leaping from one platform to another as you traverse a mighty waterfall. The fifth power-up is really useful here.
The light blue gems just give you points.
In the fourth section, you'll be climbing down a rope. Wait for the white chameleons to attack before lining up and hitting them. If you see a yellow demon drop down to the top of the screen and move back and forth, take care of it immediately before it either dives at you or shoots out spiders. If you need to, press Left or Right to dodge the dive attack. The spides won't hit you unless your dodging to the left or right.
The worms will unravel to travel through the ground from the low road onto the high road before rolling back up and moving towards you again. The yellow enemies that are hunched back will dive at you if given the chance, so take them out as soon as possible.
To beat the boss, hit him twice, then back away. Make sure not to get too close, or he will leap out at you. Keep doing this until he dies. Having the first power-up really helps here. If you don't have it, hit once before backing away.
Tuesday, October 15, 2019
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