Friday, January 17, 2020

PrinceWatercress plays Mega Man 3 - Part 4 of 8


In this entry, we face our last two Robot Masters, but our adventure has only just begun.

Gemini Man


The flying eye robots swoop down and fire three fireballs that turn into fire pillars when they hit the ground. Then, they'll go up into the sky and disappear.

The penguin robots spit eggs at you. Both the eggs and the penguins are pretty easy.

When you make it to that grey column in the ground, Proto Man will appear and destroy it to help you make your way underground.

As you make your way underground, you'll see bubbles blocking your path. When you shoot one down, you'll cause a little ghost-like enemy to come out of them. Shoot them down, as you'll be able to get loads of power-ups out of them. You just might luck out and get an extra life.

The big penguin robots with the handles at the top shoot out penguin robots that dive at you out of their chests. Shoot down the handles to get rid of them.

Use Rush Marine in the part with the platforms above the water. The piranha robots that dive up and hit you are really, really annoying.

To beat Gemini Man, use the Search Snake. The Search Snake not only damages the real one, but it immediately makes the fake Gemini Man disappear after three successful hits. He shoots the same time you do, but if you're in the air when he does this, it's no problem.

Beating Gemini Man gives you the Gemini Laser. Much like Gemini Man's version of the weapon, this can bounce off walls, ceilings and floors a few times before disappearing, and can be quite useful in spots if you know what you're doing.

Needle Man


The porcupine robots shoot needles in five directions twice before they roll towards you. They'll fire twice again before giving chase again. Rinse and repeat. You can only damage them when their faces are exposed.

The cannons shoot balls that explode when they hit the ground. You can only damage them when the turret is exposed.

Watch out for the expanding spikes that come out of the floor and ceiling. They go in and out at regular intervals, but the quicker you get them all to come up, the more likely you are to disrupt the pattern you'll have to recognize to get past all of them without taking any damage.

To beat Needle Man, avoid the needles he shoots at you when he jumps into the air, and also avoid the close-range head attack. As he jumps from one side of the room to the other, he'll try to jump close to where you are every two needle salvos and try to hit you with his head.
The Gemini Laser can bounce off the walls when fired, and if you're lucky, you'll hit him with a back blast while he's in the air.

You can only fire one at a time, but if you can avoid his attacks with the greatest of ease, even that will be just a nagging flab on the way to beating him.

Beating Needle Man gives you the Needle Cannon, which shoots a needle projectile forward. You'll also get Rush Jet, which allows you to fly in the air for as long as you have energy. In this game, you can move the Rush Jet in any direction (and not surprisingly, this gets nerfed in future games).

When you beat all eight Robot Masters, you'll have to revisit four of the stages and beat two robots, both of whom have the attack patterns and abilities of the Robot Masters from the second game. Sure, it makes the game longer, but in my opinion it just makes the game seemingly long in the tooth, as the "Doc Robots" are harder than the eight Robot Masters in this game.

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