Here's something I found while looking for things for a Mega Man 3 epilogue, given that I've already posted the OST in the past. Here's a stage select theme remix from Maxim Zhuravlev, which is not only pretty darn good, but extended to 21 minutes. Enjoy!
Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Showing posts with label Mega Man 3. Show all posts
Showing posts with label Mega Man 3. Show all posts
Monday, January 20, 2020
Mega Man 3 Stage Select Remix (by @MxZhur)
Here's something I found while looking for things for a Mega Man 3 epilogue, given that I've already posted the OST in the past. Here's a stage select theme remix from Maxim Zhuravlev, which is not only pretty darn good, but extended to 21 minutes. Enjoy!
Sunday, January 19, 2020
PrinceWatercress plays Mega Man 3 - Part 8 of 8
...and for the third time, Wily goes down. See you next game.
Dr. Wily Stage 3
The music here is even more awesome.
Most of the enemies and obstacles here come from Top Man's and Shadow Man's stages.
Don't miss the Energy Can after that first vertical section at the beginning.
The "Ice Climbers" section with all the moving platforms is lined with spikes. Be sure to land on the platforms, as this part can be slightly unforgiving.
The boss here, or bosses, is a set of Mega Man clones. Use the Search Snake to find out which one is the real one. If you cause damage, you got the right one.
You can easily win this battle with the Proto Buster, but Search Snake causes more damage in less time.
Dr. Wily Stage 4
This stage is probably the first use of "3D elements" in a Mega Man game. Mega Man can get behind the pipes, as if they're part of the foreground. He'll be "instantly" behind it when you get a certain amount of him behind the piping.
The robot that throws the metal blocks can be temporarily incapacitated with the Spark Shock.
Counter-clockwise from the upper left, it's Needle Man, Magnet Man, Gemini Man, Hard Man, Top Man, Shadow Man, Spark Man, and Snake Man.
Magnet Man can be destroyed really easily with the Spark Shock.
Dr. Wily Stage 5
To beat Dr. Wily's first form, get under him and repeatedly hit the cannon underneath Dr. Wily's robot with Shadow Blade as quickly as possible.
For the second form, get out from underneath him and hit Dr. Wily with the Shadow Blade. Be careful to avoid the shots that pop out from the two turrets at his sides, as they home in straight on your current position.
You'll beat Dr. Wily, but it turns out you just fought a robot fake.
Dr. Wily Stage 6
Gamma has two forms.
For the first one, get directly under it, jump up and hit the head with Shadow Blade. If the shots that come out of the head arc slightly to the left, you're positioned right.
when the health is halfway down, the head is destroyed and replaced with an even bigger one with the real Dr. Wily at the controls inside. Get on top of the fist, which can be used as a platform. Then jump to the highest platform, switch to Top Spin, and jump off the very edge of the higest platform and use it on Dr. Wily. You'll beat him in one hit.
When you beat Dr. Wily, metal blocks fall on both you and Dr. Wily. Dr. Wily is seemingly crushed, as is Mega Man. A mystery man shows up and saves Mega Man, but can't find Wily. Mega Man wakes up in front of Dr. Light, and they both find out that Proto Man saved them.
There you have it! That's Mega Man 3 finished!
PrinceWatercress plays Mega Man 3 - Part 7 of 8
The Dr. Wily stages officially kick off. It won't be long before we win for a third time.
Dr. Wily Stage 1
Oh, Jeebus, the music is awesome here.
Don't forget the extra life to the left of the start. When you drop down after the energy tank, go left to re-center the screen.
Most of the enemies and obstacles here are from Top Man and Gemini Man's stages. The penguins are underwater now, and when they're on the same level as you, they'll charge.
The green walls can be broken with the Hard Knuckle, much like how the tiny walls in the second game could be destroyed with the Crash Bombs.
You can easily skip past the stupid re-appearing blocks with Rush Jet.
The boss here is some machine that sends turtle robots after you. Hit them with the Shadow Blade and avoid the tornadoes that come out of the floor and walls. Easy enough.
Dr. Wily Stage 2
Most of the enemies and obstacles here are from Needle Man and Hard Man's stages.
Be sure not to miss the two Energy Cans near the boss door.
The boss here is the Yellow Devil. Yep, he's back, and he's a lot easier this time around. Avoid the parts of the robot when he's coming together, and hit him in the eye with the Shadow Blade. When he does the
Sometimes, whole columns will come down at once and come straight at you as one piece so he can move to the other side of the room faster. Slide to avoid them all.
Saturday, January 18, 2020
PrinceWatercress plays Mega Man 3 - Part 6 of 8
After finishing the Doc Robot stages, we get one more "Proto Man' battle before going on to the Dr. Wily stages.
Shadow Man Revisited
Not only is the waterfall at the beginning gone, but the walls in that ever-so-familiar drop down are lined with spikes. Be careful as you make your through the beginning.
The red platforms separate and then give way under you in a heartbeat. You'll have to time your jumps so that you can jump from one to another before one of them drops you straight down. You can stand on them while they're still separate, but it won't be for long, and when the floor underneath your feet goes straight down on these things, so will you. The Magnet Missile will take out the enemies that make the room dark in case you find them a distraction.
The first Doc Robot fights like Wood Man. As you (try to) avoid his Leaf Shield and the leaves that fall from the ceiling, hit him with Needle Cannon.
The section after all those Sniper Joes with the bolas can give you a hard time, so use Rush Jet if you need to. As for the parachute robot section that comes after, use the Magnet Missile to take out the red leaping robots. The Magnet Missile can also lock onto the parachute robots before they come down, so you can see where they drop from.
The second Doc Robot fights like Heat Man. Avoid the fire pillars that it shoots at you and hit it with Shadow Blade. Be sure to jump over it when it turns into a flame and charges at you.
Spark Man Revisited
You can destroy the bug on the first ladder with either the Shadow Blade or the Gemini Laser, though the Shadow Blade takes much less effort.
The spinning circles are conveyor belt platforms. They will slowly push you in the direction the center is rotating when you stand on them. They're not very big, and they're usually positioned above bottomless pits or a floor full of spikes.
The first Doc Robot fights like Metal Man. The bad news is that you don't have Metal Blade to kill him in one shot anymore. The good news is that the Magnet Missile not only does a good job of homing in on him while you stay on your side, it actually does the most damage out of all your special weapons. Hit him with it and avoid the circular saw blades that he tosses at you the same time you fire at him.
Be careful as you fall down the corridor after the first Doc Robot. This corridor is even worse than the one at the beginning of the second Shadow Man stage. Even worse, if you die at this point, you'll go all the way back to the start and you'll have to fight the first Doc Robot again
Once again, walk past the forming metal walls as soon as you see them.
The second Doc Robot fights like Quick Man. Hit him with either the Gemini Laser or the Search Snake (thank you, Mega Man Home Page). The Gemini Laser will have a better chance of hitting him either in the air or when you least expect it to, and the Search Snake will track him well on the ground. Just watch out for the boomerangs and those high jumps. They both do the same amount of damage, so don't worry if you run out of ammo for one of these weapons.
You can also use the Shadow Blade if you need to. It's not as powerful, but it can be a lot more efficient and you're more likely to hit him with the adequate range that it has.
Break Man
In case you can't tell, that's just a Sniper Joe programmed to act like Proto Man. Fight him just like you did Proto Man in those regular stages.
PrinceWatercress plays Mega Man 3 - Part 5 of 8
Just when you thought you going straight to the Dr. Wily stages, the game decides to throw in some additional battles before you can get there. Interestingly, the series would never do something like this again.
Needle Man Revisited
The stage here is amazingly different. Day is switched to night, and you have more of those extending spikes to contend with.
Use Rush Jet to get the Air Can. With Rush Jet, you can go anywhere you want as long as you have energy for it (in later games, you can only go to the right at blinding speeds). If you keep jumping up and down while moving, you can make your energy last longer (which is a glitch, not a feature).
The first Doc Robot fights like Air Man. Shoot at him with Spark Shock while avoiding the tornadoes. You can also use Magnet Missile or Top Spin, but Spark Shock works best (especially on The Wily Wars).
Once you leave the first Doc Robot room, you'll have to use Rush Jet to get past that long, long bottomless pit. Avoid the enemies, and refill Rush Jet whenever you see a weapons pick-up.
For that long pit, the parachute guys are easy to avoid. It's the dragonflies that are a pain in the butt. Go up and down so that you can screw the dragonflies' tracking ability up.
The giant Mettaur with the rocket boosters on the bottom is dead simple. Shoot at the plus sign on the hard hat, and shoot down any of the small Mettaurs that it spits out.
Watch out with the Mettaurs after this point. They have little propellers that come out of their helmet, and they'll fly upwards and towards you, shoot three shots at you from above, then come back down and fly towards you. Once again, shoot at them while their faces are exposed.
The second Doc Robot fights like Crash Man. Jump up and shoot the Hard Knuckle when he's close to you, and when he jumps up and fires the exact instant you shoot it, he'll run straight into it. Be sure to bring an Energy Can or two, as you can risk dying here if you're not careful.
Gemini Man Revisited
The ladder bugs are now running around on the ground. At least they don't climb up the walls, and they're actually easy to hit with the Proto Buster.
The first Doc Robot fights like Flash Man. As you avoid him and his Time Stopper attack, pound him with the Needle Cannon. It should be noted that the Doc Robots are bigger than the original Mega Man 2 Robot Masters they are programmed to fight like.
There will now be holes in the ceiling, and the ladder bugs will be falling out of them perpetually. The bugs tend to come towards you every time they drop off the edge of a platform.
The second Doc Robot fights like Bubble Man. As you avoid the bubbles (get next to him and they'll fly right over you) and try not to kill yourself on the ceiling spikes, hit him with the Shadow Blade. He'll go down in no time!
Friday, January 17, 2020
PrinceWatercress plays Mega Man 3 - Part 4 of 8
In this entry, we face our last two Robot Masters, but our adventure has only just begun.
Gemini Man
The flying eye robots swoop down and fire three fireballs that turn into fire pillars when they hit the ground. Then, they'll go up into the sky and disappear.
The penguin robots spit eggs at you. Both the eggs and the penguins are pretty easy.
When you make it to that grey column in the ground, Proto Man will appear and destroy it to help you make your way underground.
As you make your way underground, you'll see bubbles blocking your path. When you shoot one down, you'll cause a little ghost-like enemy to come out of them. Shoot them down, as you'll be able to get loads of power-ups out of them. You just might luck out and get an extra life.
The big penguin robots with the handles at the top shoot out penguin robots that dive at you out of their chests. Shoot down the handles to get rid of them.
Use Rush Marine in the part with the platforms above the water. The piranha robots that dive up and hit you are really, really annoying.
To beat Gemini Man, use the Search Snake. The Search Snake not only damages the real one, but it immediately makes the fake Gemini Man disappear after three successful hits. He shoots the same time you do, but if you're in the air when he does this, it's no problem.
Beating Gemini Man gives you the Gemini Laser. Much like Gemini Man's version of the weapon, this can bounce off walls, ceilings and floors a few times before disappearing, and can be quite useful in spots if you know what you're doing.
Needle Man
The porcupine robots shoot needles in five directions twice before they roll towards you. They'll fire twice again before giving chase again. Rinse and repeat. You can only damage them when their faces are exposed.
The cannons shoot balls that explode when they hit the ground. You can only damage them when the turret is exposed.
Watch out for the expanding spikes that come out of the floor and ceiling. They go in and out at regular intervals, but the quicker you get them all to come up, the more likely you are to disrupt the pattern you'll have to recognize to get past all of them without taking any damage.
To beat Needle Man, avoid the needles he shoots at you when he jumps into the air, and also avoid the close-range head attack. As he jumps from one side of the room to the other, he'll try to jump close to where you are every two needle salvos and try to hit you with his head.
The Gemini Laser can bounce off the walls when fired, and if you're lucky, you'll hit him with a back blast while he's in the air.
You can only fire one at a time, but if you can avoid his attacks with the greatest of ease, even that will be just a nagging flab on the way to beating him.
Beating Needle Man gives you the Needle Cannon, which shoots a needle projectile forward. You'll also get Rush Jet, which allows you to fly in the air for as long as you have energy. In this game, you can move the Rush Jet in any direction (and not surprisingly, this gets nerfed in future games).
When you beat all eight Robot Masters, you'll have to revisit four of the stages and beat two robots, both of whom have the attack patterns and abilities of the Robot Masters from the second game. Sure, it makes the game longer, but in my opinion it just makes the game seemingly long in the tooth, as the "Doc Robots" are harder than the eight Robot Masters in this game.
Thursday, January 16, 2020
PrinceWatercress plays Mega Man 3 - Part 3 of 8
We're now halfway done with the Robot Masters. Now it's time for the other half.
Snake Man
The snake heads just spit fireballs in your direction. Avoid the shots, shoot them down and move on.
The bouncing robots make a high jump on the third jump. Use that to just run under them if you need to.
The big snake heads take multiple hits, and the firepower that they spit at you is much bigger. They also have moving body segments, and if one is higher than floor level, you can make a huge jump and get some extra shots on it whenever possible. If you can take the big snakes on from afar, however, you can do much better compared to fighting up close.
The upside-down dome-shaped robots drop a bomb when you're under it. They're really easy to take down, though.
The pole vaulting robots actually vault over you before they get near you. Hit them when they're behind you, as they'll wait for just a second before they charge at you. You can also shoot the poles down, which is something I've never tried to do.
The Energy Cans with the question marks on them can't be picked up, but you can shoot them. They'll contain a random power-up when you do.
The bugs that climb the ladders can be taken down with a mere Proto Buster shot.
The cloud robots are actually bullets. Hit them once to take out the cloud and unleash the bullet, then shoot it again to kill it. You'll be able to avoid it after you shoot the cloud down. It's not very fast.
To beat Snake Man, avoid him as he moves from one side of the room to the other. Sometimes, he'll jump really high in the center and fire the Search Snakes at you. When you know how to jump over him, he's really easy to beat with the Proto Buster, but the Shadow Blade makes it easier to hit him from a diagonal angle.
Beating Snake Man gives you the Search Snake. It works much like Snake Man's version of the weapon.
Spark Man
Jump over the force field generators when they're not zapping a laser to block your path. Make sure they're moving towards you when you jump, or else you will probably land on them and take damage.
The flying plug monsters are easy to take down, but they can shoot sparks in eight directions when given the chance.
The chutes shoot down blocks of metal, which can crush you and cause instant death if you're not careful.
Be careful with the red platforms with the arrow pointing up. They'll rocket you into spikes and instantly kill you if you're not quick!
To get past the forming walls of metal blocks, just walk past them as soon as you see them, being careful not to get hit by the blocks when they fall from the chute in the ceiling.
Take out the flying screws - which return from Top Man's stage - one at a time. They always spawn when reach a narrow but solid platform. Destroy them before continuing.
To beat Spark Man, hit him with the Shadow Blade. Just like the Metal Blade in the second game, you can toss this weapon in eight directions. Just remember that you have a much shorter but still adequate shot range wih it. Spark Man has two attacks that he uses while leaping from one end of the room to the other: shooting sparks in eight directions, followed by throwing one big one at you.
Beating Spark Man gives you Spark Shock. Spark Shot is a electrical ball that fires forward.
PrinceWatercress plays Mega Man 3 - Part 2 of 8
Time to take on two more Robot Masters now that we have some weapons under our belt.
Shadow Man
Hey, I'm glad I actually did the You Spin Me Round thing after all! This song's really good. They made it even better on Mega Man III for Game Boy, amazingly. That reminds me, I really should cover the Game Boy series...on my own channel...because I've already done blog series for those.
The first enemy robot you'll see is that little guy that shoots upwards, with the shot falling down towards you. Just move out of the way and shoot the guy.
The robots on the ceiling are some sort of holographic projectors. When you get close, you won't be able to see a thing, and the whole screen turns black with stars moving slowly towards the left side of the screen. If you shoot them down, this will stop, and you'll be able to see again.
The grenades try to follow you, and in case they can't reach you on a high platform after about two or three jumps, they'll just give up and move in the opposite direction. They take one hit to destroy, but don't be in close when you do that. They will explode.
The robots with the parachutes go left and right as they slowly drop to the bottom, but they don't go to the side too much. They'll appear when you're on the edge of the platforms, so it's pretty easy to see them coming.
The dragonfly robots fly in the air until they're above you, then they drop down in their attempt to line up with you. After that, they'll fly towards you again. Once they've lowered, you're in prime position to shoot them down before they can run into you.
To beat Shadow Man, equip Top Spin and get below him when he does a high jump. (It should be noted that the Start button is used to confirm choices, including going to the second page of the weapon selection.) That's your cue to jump into the air and hit him with Top Spin on his way down. He'll go down in a few hits, but you might want to use an Energy Can before you do this. It's still very, very possible to die while doing this. Shadow Man not only throws shurikens, he can also slide, which makes him doubly annoying.
Beating Shadow Man gives you the Shadow Blade. You can throw it in eight directions much like Metal Blade from the second game, but it only goes a short distance instead of all the way to the . You'll also get Rush Marine, which lets you travel underwater with Rush with just the B button and the Control Pad. You won't be using it all that often.
Hard Man
Hey, Beavis. He said "hard."
Also...jeebus christ, he looks like a freakin' penis.
The bee robots toss down a cocoon, which unleashes five smaller bees upon impact with the ground. Shoot them down, and maybe, just maybe, you might be able to get some much-needed power-ups. Or you can can get extra lives...if they're not lodged into the ground that is.
Stay on the move with those green pipes on the ground, so you don't get snacked on by the pirahna robots inside.
The Sniper Joes are back, and this time they're throwing bolas. After they throw one, they leave themselves exposed by opening their one eye. Shoot them as you wait for them to start winding up faster just prior to their throw, then jump over their weapon and fire away again.
The gorillas from the Wood Man stage return with a vengeance. Sheesh, more returning enemies. These guys can be taken out much like in the second game: just shoot them from afar or take them out with one of your special weapons. Your Magnet Missile might be a good idea for the moment, but you're going to need it against Hard Man. They're easy to take down with the Proto Buster, provided you have enough distance and the means to actually reach them prior to firing.
Also, if you keep moving when you get close enough for them to drop down and hound you, they'll eventually hang on the ceiling again if you avoid them long enough.
The robot on the dozer is easy to kill. Just stay out of their way and shoot the guy controlling it in the head.
Unlike the last game, where you could only carry four Energy Tanks, you can carry as much as 99 this time around. This is very useful and is potentially game-breaking in case you farm them.
Yep, the Mettaurs are back again. Shoot them when they look out of their hats and avoid their firepower, which they always do when you get close enough to them.
When fighting Proto Man here, stay in the center and be prepared to both jump over his firepower and slide under him when he jumps.
The crushing robots are back, too. This time, shoot them when they open their eyes to take them out. At least you can slide under them now in case you can't kill them. Just hold Down and press B when facing it as it jumps into the air and you'll zip right under him.
To beat Hard Man, jump over his fists. They have a rather short range and they'll return to him, so keep that in mind. You can shoot him with the Proto Buster as he's trying to punch you to death. When he gets into the air, you can hit him with the Magnet Missile if necessary. Don't be in his path when he plummets back into the ground after jumping.
Beating Hard Man gives you the Hard Knuckle. It travels slowly, but it can do quite a bit of damage. You can also hold Up or Down while shooting it to make it go up or down slightly.
Wednesday, January 15, 2020
PrinceWatercress plays Mega Man 3 - Part 1 of 8
You knew it was coming, guys.
Well, we got eight more Robot Masters. What else is new? Oh, forgot. Rush and Proto Man, sliding, and a story that is touched upon in the manual but not in the game itself! Anyway, Dr. Wily has turned over a new leaf, and he and Dr. Light created a giant robot called "Gamma" to maintain world peace. To power Gamma, energy crystal have to be mined, and eight new robots have been created to get these energy crystal. Unfortunately, these eight robots have gone berserk and now Mega Man has to find out what is going on.
Top Man
Celebrity Big Brother 4 UK in 2006, because I can. There, there's your reference to that song again.
The two bolts on a screw don't hit you until they're connected. By that point, they'll slowly fly towards you.
The little red frog robots are best taken down from either a lower platform or while they're in the air.
The robot with the top in his chest just stands there and shoots tops out. The tops disappear after a couple of seconds, but you still want to take the guy out as quickly as possible.
Remember those giant blue robot dogs from the second game? Well, now we're dealing with giant orange robot cats. Not only do these things shoot yarn balls at you, but they also sic robot fleas at you! At least the fleas are destructible. Avoid the yarn balls, though.
The spinning platforms actually spin Mega Man around, which makes jumping from one to another a little more difficult than it should be. Thankfully, you aren't shaken around too much, so you can still time your jumps. You just have to think slightly harder.
To beat Top Man, shoot the Hard Knuckle at him from in close and slide to avoid the tops he shoots into the air, as they home in on your current position. When he spins around, jump over him, then hit him again when he stops. This is basically his entire attack pattern in a nutshell, which makes him the easiest boss in the game as well as the easiest to beat with the Proto Buster, so if you don't have the Hard Knuckle, use the Proto Buster.
Beating Top Man gives you the Top Spin. You don't actually shoot tops at people like Top Man does. Instead, you have to be in the air to use it, and doing so lets you spin around in the air like a top. It's a silly weapon, and there doesn't seem to be many uses for it, but at least it makes you a human shield-battering ram combination (I guess) as long as you're airborne.
Magnet Man
The magnet robots that fly around in the air basically draw you in and take you backwards through the stage. You won't run into them, but you have to admit, you can tell that Capcom came a long way from the first Mega Man game from these guys alone.
To slide, just hold Down on the Control Pad and press A.
You'll definitely be needing the slide against Proto Man. Slide over him when he jumps, and shoot him in the back. Avoid his firepower, then slide under him again and repeat until he teleports out of there. Why he's shooting at you, I don't know.
The spring monsters that went across from the floor in the second game are back, and this time they're not only giant-sized and stationary, they also shoot missiles. It's like they evolved or something. The missiles home in on you, but they're slow to turn, so you shouldn't have any problem shooting down the missiles - and the robot - with your regular weapon.
The one-eyed robots with the two legs just amble towards you. They're pretty easy to kill.
The turbines in the wall suck you in when you get close enough. They're harmless now, but a little later in the level, they can prove fatal if you're not careful.
Once you go down that second ladder, those stupid blocks in the wall that come in and out appear again. Yes, they return with a vengeance again. Once again, pattern repetition and recognition come into play. (Hey, that sounded pretty cool.)
You are equipped with Rush Coil at the beginning of the game. Meet Rush, Mega Man's rad red dog companion. He has many functions that you'll see not only in this game, but in other ones as well. Rush Coil lets you jump high into the air whenever you jump onto Rush's back. Just call Rush with the B button, then jump up and prepare to get some major hangtime.
To beat Magnet Man, stay away from him and keep on shooting with the Proto Buster. Run or slide under him when he jumps, and he'll leap over you easily. When he tries to draw you in with his magnetism powers, just keep running away from him. You'll slowly distance yourself away from him. When he jumps up high in the air, stay on the move to avoid the magnets that he fires at you. They'll miss you just like that. If you have Spark Shock, you can use that, too.
Beating Magnet Man will give you the Magnet Missile, which lets you shoot a magnet at enemies and has a basic homing ability.
Saturday, January 3, 2015
NintendoCapriSun plays Mega Man 3 - Part 8 of 8
We finally beat Dr. Wily!
Dr. Wily Stage 5
To beat Dr. Wily's first form, get under him and repeatedly hit the cannon underneath Dr. Wily's robot with Shadow Blade as quickly as possible.
For the second form, get out from underneath him and hit Dr. Wily with the Shadow Blade. Be careful to avoid the shots that pop out from the two turrets at his sides, as they home in straight on your current position.
You'll beat Dr. Wily, but it turns out you just fought a robot fake.
Dr. Wily Stage 6
Gamma has two forms.
For the first one, get directly under it, jump up and hit the head with Shadow Blade. If the shots that come out of the head arc slightly to the left, you're positioned right.
When the health is halfway down, the head is destroyed and replaced with an even bigger one with the real Dr. Wily at the controls inside. Get on top of the fist, which can be used as a platform. Then jump to the highest platform, switch to Top Spin, and jump off the very edge of the highest platform and use it on Dr. Wily. You'll beat him in one hit.
When you beat Dr. Wily, metal blocks fall on both you and Dr. Wily. Dr. Wily is seemingly crushed, as is Mega Man. A mystery man shows up and saves Mega Man, but can't find Wily. Mega Man wakes up in front of Dr. Light, and they both find out that Proto Man saved them.
There you have it! That's Mega Man 3 finished!
Friday, January 2, 2015
NintendoCapriSun plays Mega Man 3 - Part 7 of 8
Read on for Ice Climbers-style platforming and a boss rush.
Dr. Wily Stage 3
(continued)
The "Ice Climbers" section with all the moving platforms is lined with spikes. Be sure to land on the platforms, as this part can be slightly unforgiving.
The boss here, or bosses, is a set of Mega Man clones. Use the Search Snake to find out which one is the real one. If you dealt damage, you got the right one.
You can easily win this battle with the Proto Buster, but Search Snake causes more damage in less time.
Dr. Wily Stage 4
This stage is probably the first use of "3D elements" in a Mega Man game. Mega Man can get behind the pipes, as if they're part of the foreground. He'll be "instantly" behind it when you get a certain amount of him behind the piping.
The robot that throws the metal blocks can be temporarily incapacitated with the Spark Shock.
Counter-clockwise from the upper left, it's Needle Man, Magnet Man, Gemini Man, Hard Man, Top Man, Shadow Man, Spark Man, and Snake Man.
Magnet Man can be destroyed really easily with the Spark Shock.
NintendoCapriSun plays Mega Man 3 - Part 6 of 8
Finally! We take on Dr. Wily and make some major headway!
Gemini Man Revisited
(continued)
The first Doc Robot fights like Flash Man. As you avoid him and his Time Stopper attack, pound him with the Needle Cannon.
There will now be holes in the ceiling, and the ladder bugs will be falling out of them perpetually.
The second Doc Robot fights like Bubble Man. As you avoid the bubbles (get next to him and they'll fly right over you) and try not to kill yourself on the ceiling spikes, hit him with the Shadow Blade. He'll go down in no time!
Break Man
In case you can't tell, that's just a Sniper Joe programmed to act like Proto Man. Fight him just like you did Proto Man in those regular stages.
Dr. Wily Stage 1
Oh, Jeebus, the music is awesome here.
Most of the enemies and obstacles here are from Top Man and Gemini Man's stages. The penguins are underwater now, and when they're on the same level as you, they'll charge.
The green walls can be broken with the Hard Knuckle, much like how the tiny walls in the second game could be destroyed with the Crash Bombs.
You can easily skip past the stupid re-appearing blocks with Rush Jet.
The boss here is some machine that sends turtle robots after you. Hit them with the Shadow Blade and avoid the tornadoes that come out of the floor and walls. Easy enough.
Dr. Wily Stage 2
Most of the enemies and obstacles here are from Needle Man and Hard Man's stages.
Be sure not to miss the two Energy Cans near the boss door.
The boss here is the Yellow Devil. Yep, he's back, and he's a lot easier this time around. Avoid the parts of the robot when he's coming together, and hit him in the eye with the Shadow Blade.
Sometimes, whole columns will come down at once and come straight at you as one piece so he can move to the other side of the room faster. Slide to avoid them all.
Dr. Wily Stage 3
The music here is even more awesome.
Most of the enemies and obstacles here come from Top Man's stage.
Don't miss the Energy Can after that first vertical section at the beginning.
Thursday, January 1, 2015
NintendoCapriSun plays Mega Man 3 - Part 5 of 8
Can you believe we're almost done with all this crap already?
Shadow Man Revisited
(continued)
The first Doc Robot fights like Wood Man. As you (try to) avoid his Leaf Shield and the leaves that fall from the ceiling, hit him with Needle Cannon.
The section after all those Sniper Joes with the bolas can give you a hard time, so use Rush Jet if you need to.
The second Doc Robot fights like Heat Man. Avoid the fire pillars that it shoots at you and hit it with Shadow Blade. Be sure to jump over it when it turns into a flame and charges at you.
Spark Man Revisited
You can destroy the bug on the first ladder with either the Shadow Blade or the Gemini Laser, though the Shadow Blade takes much less effort.
The spinning circles are conveyor belt platforms. They will slowly push you in the direction the center is rotating when you stand on them. They're not very big, and they're usually positioned above bottomless pits or a floor full of spikes.
The first Doc Robot fights like Metal Man. The bad news is that you don't have Metal Blade to kill him in one shot anymore. The good news is that the Magnet Missile not only does a good job of homing in on him while you stay on your side, it actually does the most damage out of all your special weapons. Hit him with it and avoid the circular saw blades that he tosses at you the same time you fire at him.
Be careful as you fall down the corridor after the first Doc Robot. This corridor is even worse than the one at the beginning of the second Shadow Man stage.
Once again, walk past the forming metal walls as soon as you see them.
The second Doc Robot fights like Quick Man. Hit him with either the Gemini Laser or the Search Snake (thank you, Mega Man Home Page). The Gemini Laser will have a better chance of hitting him either in the air or when you least expect it to, and the Search Snake will track him well on the ground. Just watch out for the boomerangs and those high jumps. They both do the same amount of damage, so don't worry if you run out of ammo for one of these weapons.
You can also use the Shadow Blade if you need to. It's not as powerful, but it can be a lot more efficient and you're more likely to hit him with the adequate range that it has.
Gemini Man Revisited
The ladder bugs are now running around on the ground. At least they don't climb up the walls, and they're actually easy to hit with the Proto Buster.
Wednesday, December 31, 2014
NintendoCapriSun plays Mega Man 3 - Part 4 of 8
You thought you had it on easy street after beating the eight Robot Masters this time around? You thought wrong!
Needle Man
The porcupine robots shoot needles in five directions twice before they roll towards you. They'll fire twice again before giving chase again. Rinse and repeat. You can only damage them when their faces are exposed.
The cannons shoot balls that explode when they hit the ground. You can only damage them when the turret is exposed.
Watch out for the expanding spikes that come out of the floor and ceiling. They go in and out at regular intervals, but the quicker you get them all to come up, the more likely you are to disrupt the pattern you'll have to recognize to get past all of them without taking any damage.
To beat Needle Man, avoid the needles he shoots at you when he jumps into the air, and also avoid the close-range head attack. As he jumps from one side of the room to the other, he'll try to jump close to where you are every two needle salvos and try to hit you with his head.
The Gemini Laser can bounce off the walls when fired, and if you're lucky, you'll hit him with a back blast while he's in the air.
You can only fire one at a time, but if you can avoid his attacks with the greatest of ease, even that will be just a nagging flab on the way to beating him.
Beating Needle Man gives you the Needle Cannon. You'll also get Rush Jet.
When you beat all eight Robot Masters, you'll have to revisit four of the stages and beat two robots, both of whom have the attack patterns and abilities of the Robot Masters from the second game. Sure, it makes the game longer, but in my opinion it just makes the game seemingly long in the tooth, as the "Doc Robots" are harder than the eight Robot Masters in this game.
Needle Man Revisited
The stage here is amazingly different. Day is switched to night, and you have more of those extending spikes to contend with.
Use Rush Jet to get the Air Can. With Rush Jet, you can go anywhere you want as long as you have energy for it (in later games, you can only go to the right at blinding speeds).
The first Doc Robot fights like Air Man. Shoot at him with Spark Cannon while you contend with the Tornadoes.
Once you leave the first Doc Robot room, you'll have to use Rush Jet to get past that long, long bottomless pit. Avoid the enemies, and refill Rush Jet whenever you see a weapons pick-up.
For that long pit, the parachute guys are easy to avoid. It's the dragonflies that are a pain in the butt. Go up and down so that you can screw the dragonflies' tracking ability up.
The giant Mettaur with the rocket boosters on the bottom is dead simple. Shoot at the plus sign on the hard hat, and shoot down any of the small Mettaurs that it spits out.
Watch out with the Mettaurs after this point. They have little propellers that come out of their helmet, and they'll fly upwards and towards you, shoot three shots at you from above, then come back down and fly towards you. Once again, shoot at them while their faces are exposed.
The second Doc Robot fights like Crash Man. Jump up and shoot the Hard Knuckle when he's close to you, and when he jumps up and fires the exact instant you shoot it, he'll run straight into it. Be sure to bring an Energy Can or two, as you can risk dying here if you're not careful.
Shadow Man Revisited
Not only is the waterfall at the beginning gone, but the walls in that ever-so-familiar drop down are lined with spikes. Be careful as you make your through the beginning.
The red platforms separate and then give way under you in a heartbeat. You'll have to time your jumps so that you can jump from one to another before one of them drops you straight down. You can stand on them while they're still seperate, but it won't be for long, and when the floor underneath your feet goes straight down on these things, so will you.
NintendoCapriSun plays Mega Man 3 - Part 3 of 8
On...and on...and on.
Snake Man
The snake heads just spit fireballs in your direction. Avoid the shots, shoot them down and move on.
The bouncing robots make a high jump on the third jump. Use that to just run under them if you need to.
The big snake heads take multiple hits, and the firepower that they spit at you is much bigger. They also have moving body segments, and if one is higher than floor level, you can make a huge jump and get some extra shots on it whenever possible.
The upside-down dome-shaped robots drop a bomb when you're under it. They're really easy to take down, though.
The pole vaulting robots actually vault over you before they get near you. Hit them when they're behind you, as they'll wait for just a second before they charge at you. You can also shoot the poles down, which is something I've never tried to do.
The Energy Cans with the question marks on them can't be picked up, but you can shoot them. They'll contain a random power-up when you do.
The bugs that climb the ladders can be taken down with a mere Proto Buster shot.
The cloud robots are actually bullets. Hit them once to take out the cloud and unleash the bullet, then shoot it again to kill it. You'll be able to avoid it after you shoot the cloud down. It's not [b]that[/b] fast.
To beat Snake Man, avoid him as he moves from one side of the room to the other. Sometimes, he'll jump really high in the center and fire the Search Snakes at you. When you know how to jump over him, he's really easy to beat with the Proto Buster.
Beating Snake Man gives you the Search Snake.
Gemini Man
The flying eye robots swoop down and fire three fireballs that turn into fire pillars when they hit the ground. Then, they'll go up into the sky and disappear.
The penguin robots spit eggs at you. Both the eggs and the penguins are pretty easy.
When you make it to that grey column in the ground, Proto Man will appear and destroy it to help you make your way underground.
As you make your way underground, you'll see bubbles blocking your path. When you shoot one down, you'll cause a little ghost-like enemy to come out of them. Shoot them down, as you'll be able to get loads of power-ups out of them. You just might luck out and get an extra life.
The big penguin robots with the handles at the top shoot out penguin robots that dive at you out of their chests. Shoot down the handles to get rid of them.
Use Rush Marine in the part with the platforms above the water. The pirahna robots that dive up and hit you are really, really annoying.
To beat Gemini Man, use the Search Snake. The Search Snake not only damages the real one, but it immediately makes the fake Gemini Man disappear. He shoots the same time you do, but if you're in the air when he does this, it's no problem.
Beating Gemini Man gives you the Gemini Laser.
...
...and John Korrey shows us how it's really done.
Tuesday, December 30, 2014
NintendoCapriSun plays Mega Man 3 - Part 2 of 8
In this entry, we get to hear some of the best music in the game. Also, Pete Burns.
Top Man
Celebrity Big Brother 4 UK in 2006, because I can. There, there's your reference to that song again.
The two bolts on a screw don't hit you until they're connected. By that point, they'll slowly fly towards you.
The little red frog robots are best taken down from either a lower platform or while they're in the air.
The robot with the top in his chest just stands there and shoots tops out. The tops disappear after a couple of seconds, but you still want to take the guy out as quickly as possible.
Remember those giant blue robot dogs from the second game? Well, now we're dealing with giant orange robot cats. Not only do these things shoot yarn balls at you, but they also sic robot fleas at you! At least the fleas are destroyable. Avoid the yarn balls, though.
The spinning platforms actually spin Mega Man around, which makes jumping from one to another a little more difficult than it should be. Thankfully, you aren't shaken around too much, so you can still time your jumps. You just have to think slightly harder.
To beat Top Man, shoot the Hard Knuckle at him from in close and slide to avoid the tops he shoots into the air, as they home in on your current position. When he spins around, jump over him, then hit him again when he stops. This is basically his entire attack pattern in a nutshell, which makes him the easiest boss in the game as well as the easiest to beat with the Proto Buster.
Beating Top Man gives you the Top Spin. You don't actually shoot tops at people like Top Man does. Instead, you have to be in the air to use it, and doing so lets you spin around in the air like a top. It's a silly weapon, and there doesn't seem to be many uses for it, but at least it makes you a human shield-battering ram combination (I guess) as long as you're airborne.
Shadow Man
The first enemy robot you'll see is that little guy that shoots upwards, with the shot falling down towards you. Just move out of the way and shoot the guy.
The robots on the ceiling are some sort of holographic projectors. When you get close, you won't be able to see a thing, and the whole screen turns black with stars moving slowly towards the left side of the screen. If you shoot them down, this will stop, and you'll be able to see again.
The grenades try to follow you, and in case they can't reach you on a high platform after about two or three jumps, they'll just give up and move in the opposite direction. They take one hit to destroy, but don't be in close when you do that. They will explode.
The robots with the parachute go left and right as they slowly drop to the bottom, but they don't go to the side too much. They'll appear when you're on the edge of the platforms, so it's pretty easy to see them coming.
The dragonfly robots fly in the air until they're above you, then they drop down in their attempt to line up with you. After that, they'll fly towards you again. Once they've lowered, you're in prime position to shoot them down before they can run into you.
To beat Shadow Man, equip Top Spin and get below him when he does a high jump. That's your cue to jump into the air and hit him with Top Spin on his way down. He'll go down in a few hits, but you might want to use an Energy Can before you do this. It's still very, very possible to die while doing this. Shadow Man not only throws shurikens, he can also slide, which makes him doubly annoying.
Beating Shadow Man gives you the Shadow Blade. You'll also get Rush Marine.
Spark Man
Jump over the force field generators when they're not zapping a laser to block your path.
The flying plug monsters are easy to take down, but they can shoot sparks in eight directions when given the chance.
The chutes shoot down blocks of metal, which can crush you and cause instant death if you're not careful.
Be careful with the red platforms with the arrow pointing up. They'll rocket you into spikes and instantly kill you if you're not quick!
To get past the forming walls of metal blocks, just walk past them as soon as you see them, being careful not to get hit by the blocks when they fall from the chute in the ceiling.
To beat Spark Man, hit him with the Shadow Blade. Just like the Metal Blade in the second game, you can toss this weapon in eight directions. Just remember that you have a much shorter but still adequate shot range wih it. Spark Man has two attacks that he uses while leaping from one end of the room to the other: shooting sparks in eight directions, followed by throwing one big one at you.
Beating Spark Man gives you Spark Shock and Rush Jet.
NintendoCapriSun plays Mega Man 3 - Part 1 of 8
You knew it was coming, guys.
Magnet Man
The magnet robots that fly around in the air basically draw you in and take you backwards through the stage. You won't run into them, but you have to admit, you can tell that Capcom came a long way from the first Mega Man game from these guys alone.
To slide, just hold Down on the Control Pad and press A. This move debuted here, and it can be used not only to slip under narrow corridors but also get away from enemies when necessary.
You'll definitely be needing the slide against Proto Man. Slide over him when he jumps, and shoot him in the back. Avoid his firepower, then slide under him again and repeat until he teleports out of there. Why he's shooting at you, I don't know.
The spring monsters that went across from the floor in the second game are back, and this time they're not only giant-sized and stationary, they also shoot missiles. It's like they evolved or something. The missiles home in on you, but they're slow to turn, so you shouldn't have any problem shooting down the missiles - and the robot - with your regular weapon.
The one-eyed robots with the two legs just amble towards you. They're pretty easy to kill.
The turbines in the wall suck you in when you get close enough. They're harmless now, but a little later in the level, they can prove fatal if you're not careful.
Once you go down that second ladder, those stupid blocks in the wall that come in and out appear again. Yes, they return with a vengeance again. Once again, pattern repetition and recognition come into play. (Hey, that sounded pretty cool.)
To beat Magnet Man, stay away from him and keep on shooting with the Proto Buster. Run or slide under him when he jumps, and he'll leap over you easily. When he tries to draw you in with his magnetism powers, just keep running away from him. You'll slowly distance yourself away from him. When he jumps up high in the air, stay on the move to avoid the magnets that he fires at you. They'll miss you just like that.
Beating Magnet Man will give you the Magnet Missile.
Hard Man
Hey, Beavis. He said "hard."
Also...jeebus christ, he looks like a freakin' penis.
5:01 - FFFFFFFUUUUUUUUUUUU
The bee robots toss down a cocoon, which unleashes five smaller bees upon impact with the ground. Shoot them down, and maybe, just maybe, you might be able to get some much-needed power-ups. Or you can can get extra lives...if they're not lodged into the ground that is.
Stay on the move with those green pipes on the ground, so you don't get snacked on by the pirahna robots inside.
You are equipped with Rush Coil at the beginning of the game. Meet Rush, Mega Man's rad red dog companion. He has many functions that you'll see not only in this game, but in other ones as well. Rush Coil lets you jump high into the air whenever you jump onto Rush's back. Just call Rush with the B button, then jump up and prepare to get some major hangtime.
The Sniper Joes are back, and this time they're throwing bolas. After they throw one, they leave themselves exposed by opening their one eye. Shoot them as you wait for them to start winding up faster just prior to their throw, then jump over their weapon and fire away again.
The gorillas from the Wood Man stage return with a vengeance. Sheesh, more returning enemies. These guys can be taken out much like in the second game: just shoot them from afar or take them out with one of your special weapons. Your Magnet Missile might be a good idea for the moment, but you're going to need it against Hard Man. They're easy to take down with the Proto Buster, provided you have enough distance and the means to actually reach them prior to firing.
Also, if you keep moving when you get close enough for them to drop down and hound you, they'll eventually hang on the ceiling again if you avoid them long enough.
The robot on the dozer is easy to kill. Just stay out of their way and shoot the guy controlling it in the head.
Unlike the last game, where you could only carry four Energy Tanks, you can carry as much as 99 this time around. This is very useful and is potentially game-breaking in case you farm them.
Yep, the Mettaurs are back again. Shoot them when they look out of their hats and avoid their firepower, which they always do when you get close enough to them.
When fighting Proto Man here, stay in the center and be prepared to both jump over his firepower and slide under him when he jumps.
The crushing robots are back, too. This time, shoot them when they open their eyes to take them out. At least you can slide under them now in case you can't kill them.
To beat Hard Man, jump over his fists. They have a rather short range and they'll return to him, so keep that in mind. You can shoot him with the Proto Buster as he's trying to punch you to death. When he gets into the air, you can hit him with the Magnet Missile if necessary. Don't be in his path when he plummets back into the ground after jumping.
Beating Hard Man gives you the Hard Knuckle.
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