Wednesday, December 31, 2014

NintendoCapriSun plays Mega Man 3 - Part 4 of 8

You thought you had it on easy street after beating the eight Robot Masters this time around? You thought wrong!

Needle Man


The porcupine robots shoot needles in five directions twice before they roll towards you. They'll fire twice again before giving chase again. Rinse and repeat. You can only damage them when their faces are exposed.

The cannons shoot balls that explode when they hit the ground. You can only damage them when the turret is exposed.

Watch out for the expanding spikes that come out of the floor and ceiling. They go in and out at regular intervals, but the quicker you get them all to come up, the more likely you are to disrupt the pattern you'll have to recognize to get past all of them without taking any damage.

To beat Needle Man, avoid the needles he shoots at you when he jumps into the air, and also avoid the close-range head attack. As he jumps from one side of the room to the other, he'll try to jump close to where you are every two needle salvos and try to hit you with his head.
The Gemini Laser can bounce off the walls when fired, and if you're lucky, you'll hit him with a back blast while he's in the air.

You can only fire one at a time, but if you can avoid his attacks with the greatest of ease, even that will be just a nagging flab on the way to beating him.

Beating Needle Man gives you the Needle Cannon. You'll also get Rush Jet.

When you beat all eight Robot Masters, you'll have to revisit four of the stages and beat two robots, both of whom have the attack patterns and abilities of the Robot Masters from the second game. Sure, it makes the game longer, but in my opinion it just makes the game seemingly long in the tooth, as the "Doc Robots" are harder than the eight Robot Masters in this game.

Needle Man Revisited


The stage here is amazingly different. Day is switched to night, and you have more of those extending spikes to contend with.

Use Rush Jet to get the Air Can. With Rush Jet, you can go anywhere you want as long as you have energy for it (in later games, you can only go to the right at blinding speeds).

The first Doc Robot fights like Air Man. Shoot at him with Spark Cannon while you contend with the Tornadoes.

Once you leave the first Doc Robot room, you'll have to use Rush Jet to get past that long, long bottomless pit. Avoid the enemies, and refill Rush Jet whenever you see a weapons pick-up.

For that long pit, the parachute guys are easy to avoid. It's the dragonflies that are a pain in the butt. Go up and down so that you can screw the dragonflies' tracking ability up.

The giant Mettaur with the rocket boosters on the bottom is dead simple. Shoot at the plus sign on the hard hat, and shoot down any of the small Mettaurs that it spits out.

Watch out with the Mettaurs after this point. They have little propellers that come out of their helmet, and they'll fly upwards and towards you, shoot three shots at you from above, then come back down and fly towards you. Once again, shoot at them while their faces are exposed.

The second Doc Robot fights like Crash Man. Jump up and shoot the Hard Knuckle when he's close to you, and when he jumps up and fires the exact instant you shoot it, he'll run straight into it. Be sure to bring an Energy Can or two, as you can risk dying here if you're not careful.

Shadow Man Revisited


Not only is the waterfall at the beginning gone, but the walls in that ever-so-familiar drop down are lined with spikes. Be careful as you make your through the beginning.


The red platforms separate and then give way under you in a heartbeat. You'll have to time your jumps so that you can jump from one to another before one of them drops you straight down. You can stand on them while they're still seperate, but it won't be for long, and when the floor underneath your feet goes straight down on these things, so will you.

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