Sunday, December 14, 2014

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Genesis) - Part 1 of 17

Yes, he has a Super Nintendo run. I'll do that one later. The only reason I chose the Genesis/Mega Drive version first was the flip of a coin.

Thanks, random associate of mine, for letting me borrow a 1976 Bicentennial Quarter that I felt weird for flipping.

Chapter 1: Cheese Wheels of Doom


"What could possibly go wrong?"

Everything, Bubsy. Everything.

A full game of "Bubsy in: Claws Encounters of the Furred Kind" (Sega Genesis version) is played. Although I have roughly 4000 hours' play time for this particular game, almost all of that is spent playing around rather than playing the actual game in a normal way. One major thing I enjoy is that fact that some enemies when gliding upon landing on them, allow for extreme height and great speed due to speed falling. While I'd normally pause the game a lot to perform these stunts, I avoid it as much as possible. The few times it does happen are purely accidental. Despite not pausing the game frequently, I rack up tons of lives during the first 9 levels, then remain about the same (in the 60's) throughout the other 7 levels. There is a class 6 (severe) bug where, if you pass something around 79 or 80 lives, the game essentially "resets" - you have no score, 9 lives, and start at the beginning of the level. Because some levels are of little interest, I have more difficulties with these. The most familiar levels are 1 (all), 2 (first 1200 px), 4 (first 75%), 7 (all), 8 (all), 10 (first 80% especially), 11 (somewhat), and 13 (first 80%). For the unfamiliar areas, I'm more prone to making mistakes (and thus, losing lives).

Because this video spans over 2 1/2 hours, it is split into 17 segments of roughly 10 minutes each (to work around YouTube's 10-minute limitation).


Holy crap, I was kidding.

This is the first area of the game: the Village. This area is pretty easy overall, and you'll be able to get used to the Sonic-esque game mechanics here.

You can leap off the huge branch on the right side of the trees to jump super high. Don't forget to glide on the way down, or you're not going to survive the high jump. (You'll be gliding pretty often.) The first tree takes you to a T-shirt with a "1" on it, which signifies an extra life. You'll definitely be needing more than the nine lives you start the game with.

0:43 - The first of what might be a bunch of glitches ulillillia shows off in the game. Amazingly, this game is easy to glitch if you know what you're doing.

Defeating enemies is simple: just jump on top of their heads. If they have projectiles such as eggs, you'll want to avoid them as they will kill you in one hit.

The Woolies are those yellow guys that blow their nose at you (hey, it's what it looks like they're doing). They're the main enemies of the game and they're central to the storyline (or what passes as the storyline for this game: save the Earth's yarn supply from being claimed by the Woolies of the planet Rayon). Their appearances change mildly throughout the game.

The ducks with the googly eyes that fly around appear throughout the game, and sometimes they act like stepping stones to a higher platform (you'll be seeing this more often later in the game). Sometimes, they spit an egg out of their mouths like bombs. The eggs act as projectiles, and being hit by just one will kill you.

The yarn balls act like more than coins than rings. They also give you points (Ten to forty, depending on the color) which are just there for show more than anything. Some of them cycle through the four colors (and obviously, the four different point values). Yarn ball crates hold 25 yarn balls.

You should definitely avoid water. If Bubsy is soaked in it, he'll drown and lose a life.

The exclamation points are continue points. Hit one and you'll restart there if you lose a life.

The crates with bananas on them reveal banana peels when broken. Be careful when you run into the peels, as you'll be sliding around in the direction you're going for a second or two.

The manholes rise really high in the air. If you're standing on them when they're about to rise up, you'll go up into the air. I wouldn't jump into the underside of them, though. You will get hurt.

The water slides are quick, one way shortcuts to yarn balls and points, and the occasional extra life. You can still jump to collect stuff, but you're basically forced into the direction that the water on the water slide segments flows.

If you couldn't already tell, there's a ten-minute time limit to each and every stage.

The gumball machines cannot be defeated. Just stay away from them and the gumballs they shoot out.

The orb with the orange stuff inside is a Wool Gas Matron. It's worth 50 yarn balls and gives you a random amount of points from a range of 1000 to 7777.

Cave entrances whisk you to a different part of the level. Some of them, however, take you to secret areas that take place on what appears to be a Woolie mothership. Collect everything, then fall to the bottomless pit to return to the level.

Speaking of cave entrances, there are some with train tracks coming out of them. You can jump on the trains when they come out of the cave to destroy them.

There are two kinds of cars in the Village: the yellow ones and the red ones. You can jump on the yellow ones to get some serious hangtime, but if you jump into the seats of the red ones, you'll be trapped by the convertible roof and lose a life. If you jump on the hoods of the red ones, you'll be able to destroy them.

The black T-shirt turns Bubsy completely black, allowing him to go through enemies without being touched. You also get some pretty nifty "sneaking around" music to go along with it until the effect wears off.

The red circular arrow is a Continue. Collect one to, well, get a continue.

When you hit the big red yarn ball at the end of the stage, be sure you're going as fast as you can. The faster you hit, the more yarn balls that will come out of it. Collect as many as you can, then enjoy your bonus points for every second on the clock you have left as well as the number of yarn balls you've collect in the chapter.

Chapter 2: Forbidden Plummet


"Did I mention I don't like heights?"

No.

You'll be starting at the top of the level in this chapter. The very bottom is nothing but deep water, and you don't want to land there. Flying platforms abound, as do extra lives (if you go down at the upper-left corner - and start - of the chapter, you'll find two).


The cheese wheels that the Woolies kick (the Cheese Wheels of Doom which strangely don't show up until Chpater 2) give you considerable hangtime when you jump onto them with the glide button.

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