Saturday, December 27, 2014

corona180 plays Darkwing Duck - Part 5 of 8

As we close in on Steelbeak, the difficulty ramps up!

Wharf - Stop Megavolt!


Megavolt and his henchmen are robbing warehouses along the wharf, and it's up to you to stop them!

The hooks just after the beginning that lead to the platform also take you to a bonus stage. Just jump up and shoot to the left.

The magic lamps contain genies that breathe fire at you when you get too close. If you duck down and shoot at the lamps, you'll take them out easily. You'll have to get the genies to come out before you can destroy them, though.

The squirrels with the giant shoes try to leap at you, but you can destroy them as they rush at you.

The flying carpet guys fly around and shoot a fireball at you before they fly at you. They can go through walls as they do this, but they only take one hit before they go down.

Megavolt


Stay on the four platforms, and avoid the spark that whisks around the ground. Avoid the sparks he shoots out and shoot him down.

He may shoot a spark that goes upwards, which forces you to go left and right in order to avoid it.


Megavolt is easier to beat up than he is get to, believe it or not.

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