Thursday, December 25, 2014

corona180 plays Darkwing Duck - Part 1 of 8

This is the intro.

This is the game.

Welcome to another awesome Disney Afternoon favorite-to-video game transition! Guess what? This one is also really good. Surprised? Don't be.

Anyway, the evil Steelbeak is up to no good again. It's up to you to stop the crime wave that's swept the city thanks to him!

After getting your mission briefing from J. Gander Hoover, head honcho of S.H.U.S.H., you'll go to the map screen, and there will be three missions - one on the bridge, one in the center of the city, and one on the other side. Choose from one of them, and Launchpad will fly you over there. Guess what? We're starting with the bridge.

Bridge - Stop Quackerjack!


In this level, you have to stop the loony criminal jester Quackerjack before somebody gets hurt.

As you shoot down enemies, you'll get power-ups sometimes.

Diamonds and gold bars give you points.

Containers with hearts on them refill your health. You have a heart on the upper-left corner that shows how much health you have. You have four hits before you lose a life. If you see a briefcase with a heart on it, it will completely refill your life.

The Darkwing Duck doll gives you an extra life.

Sometimes, you'll find bonus stages if you shoot at certain spots. If the word "Go" appears with two stars circling around it, you've found one. Jump into it and you'll get the bonus stage. Shoot down the containers and collect the contents inside. You have 30 seconds to get as much as you can.

The first bonus stage is located in the air, to the right of the first 1-Up doll.

Containers with the letter G on them are ammo for your power-ups. The big ones give you more energy (ten Gas Points) than the small ones (only one).

The icon with the thunderbolt is the Thunder Gun. This lets you shoot two bolts diagonally at the expense of one Gas Point.

You can block attacks by holding Up on the Control Pad. Also, to hang on a hook, simply jump or fall into it.

The enemies here are pretty easy. The guys with the guns are vanilla enemies and go down after two hits. The turtles that zoom into you can be damaged when they stick their heads out. The green guys that throw daggers can only be damaged when they let their guard down to throw a dagger at you.

Quackerjack


Quackerjack isn't too hard. He runs back and forth across the screen and switches platforms whenever you're on his level. His puppet, Mr. Banana Brains, is another story. He's alive (which is weird, since he was actually possessed in one episode but never alive), and he throws banana peels at you from above. Pay attention to where both of them are going, and time your movements so the banana peels don't get you. Quackerjack is pretty easy, and he goes down in a couple of shots.

Controls


Control Pad:
- Left/Right: move
- Up: block
- Down: duck

A button: jump
B button: shoot (also performable in air and while ducking)
Start: Pause/sub-menu
Select: Toggle between default shot and gas weapon
Down+A: Jump off platforms (only possible on certain platforms)

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