Showing posts with label Bubsy. Show all posts
Showing posts with label Bubsy. Show all posts

Saturday, April 4, 2020

The Bubsy Cartoon Pilot (with commercials!)


It's the pilot for the cartoon, which was never picked up by anybody. What could possibly go wrong?!?

Friday, January 22, 2016

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 19 of 19


We're done with this thing? Again?!? Well, hot damn!


To beat the final boss, avoid the bananas, cheese wheels and oranges that the Two-headed Queen Woolie throws and jump on her head. Keep on gliding and you should be able to destroy her in no time.

Also, thanks to ulillillia, I now know she takes six hits to kill.


ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 18 of 19


Finally.

Chapter 16: A Farewell to Woolies
(continued)



Here's how to get through this place, courtesy of GavLuvsGA's walkthrough:

Go up the ramp and kill the Woolies (how come they need spacesuits and Bubsy doesn't???) There are a few overhead missiles watch out for. At the end of the corridor, go up and head left, entering the teleporter like you would a door. In the next room activate the restart point and jump over the flashing red chamber - its deadly. At the end of this corridor is the first bubble gun-toting Woolie. You need a well timed running jump to kill this one, then take out the spaceship and enter the teleport. Jump over to the switch and immediately jump back. Enter the teleporter for the final special stage. When you leave the stage, enter the telporter again and return to the chamber you couldn't enter before. The red light is gone so you can go in. Continue on through the teleport again and drop down the hole; head left using springs for a Wool Gas Matron and then glide down to the next switch. Go right and use the spring to enter the next section of the spaceship and kill the Woolie and hit the next switch (on the left). This allows the next teleporter to be accessible. Run right and jump on the floating blue platform. Before it falls away, take out the spaceship and the Woolie and then collect all the yarn balls. Enter the teleporter after hitting the switch that opens the way ahead, but unfortunately brings three Woolies out of cryogenic suspension. They have lightning guns which they will attempt to kill you with. Once you've killed them collect all items and then head upwards, avoiding stray cheese and kill some more lightning gun Woolies.  Enter a teleporter, which takes you to a room containing a restart point. Re-enter and you will reach a room with some tacks and a yarn crate; the teleporter will then take you to a room with a Woolie and Wool Gas Matron. In the next room, head right and down, killing a Woolie with a lightning gun, then drop down. Kill the spaceship and jump on the moving platform, killing the Woolie with the bubble gun, and his companion and pulling another switch to allow you to progress. Make your way along the corridor, taking a detour to get a 2 up, guarded by a Woolie with another bubble gun. Kill two more and enter the last teleporter, then hit the last restart point. Ahead are three Woolies, at different levels - two with bubble guns and one with a lightning gun, whom you must take out individually buy jumping just high enough, then gliding (to avoid being hit by the one above). Then run along the corridor, killing spaceships. Get the 1 up and face the final boss.

Thursday, January 21, 2016

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 17 of 19


Finally, we're about to finish this game off!


Chapter 15: Lethal Woolie

"Somebody dial 911!"

Not only will you see less hornets and more spiders near a small web, you'll also see bamboo platforms strung around the level. They'll even make up a small, Woolie-infested maze that you'll have to ease your way through.

You'll also be seeing vine bridges. Talk about saving the best for last.


Also, if the tree frogs touch you, you actually lose some of your yarn balls. You can pick them up, but it's like getting your rings back in a Sonic the Hedgehog game - don't expect to get them all back.

The two saucers have a red yarn ball and a yellow yarn ball. Stay in the air and glide. If you're lucky, you'll take these guys down and you won't have to worry about the giant yarn balls they drop that roll across the ground like boulders (and sadly, you can't collect these yarn balls). They also drop enemies such as spiders, flies and bees, too.

Chapter 16: A Farewell To Woolies

"Whoa! Are you still playing this thing?"

Yes, because I have no control of my life at this point.

Here were are: the Woolie mothership!

The Woolies here wear space helmets. Some of them also stand still and fire bubbles out of a gun every few seconds.

The yarn ball UFOs fly in patterns other than back and forth here, so watch out.

The teleporters are used just like the tunnels. Just press Up to be zapped to the other end.

Remember the areas that flash red in the Genesis/Mega Drive version? Turns out, they were red water that looks like lava in the Super Nintendo version, and I never mentioned it last time because I forgot all about that little detail. Once again, you can't enter them or else you will melt because of the immense heat. (At least these sections make sense now!)

Here's how to get through this place, courtesy of GavLuvsGA's walkthrough:

Go up the ramp and kill the Woolies (how come they need spacesuits and Bubsy doesn't???) There are a few overhead missiles watch out for. At the end of the corridor, go up and head left, entering the teleporter like you would a door. In the next room activate the restart point and jump over the flashing red chamber - its deadly. At the end of this corridor is the first bubble gun-toting Woolie. You need a well timed running jump to kill this one, then take out the spaceship and enter the teleport. Jump over to the switch and immediately jump back. Enter the teleporter for the final special stage. When you leave the stage, enter the telporter again and return to the chamber you couldn't enter before. The red light is gone so you can go in. Continue on through the teleport again and drop down the hole; head left using springs for a Wool Gas Matron and then glide down to the next switch. Go right and use the spring to enter the next section of the spaceship and kill the Woolie and hit the next switch (on the left). This allows the next teleporter to be accessible. Run right and jump on the floating blue platform. Before it falls away, take out the spaceship and the Woolie and then collect all the yarn balls. Enter the teleporter after hitting the switch that opens the way ahead, but unfortunately brings three Woolies out of cryogenic suspension. They have lightning guns which they will attempt to kill you with. Once you've killed them collect all items and then head upwards, avoiding stray cheese and kill some more lightning gun Woolies.  Enter a teleporter, which takes you to a room containing a restart point. Re-enter and you will reach a room with some tacks and a yarn crate; the teleporter will then take you to a room with a Woolie and Wool Gas Matron. In the next room, head right and down, killing a Woolie with a lightning gun, then drop down. Kill the spaceship and jump on the moving platform, killing the Woolie with the bubble gun, and his companion and pulling another switch to allow you to progress. Make your way along the corridor, taking a detour to get a 2 up, guarded by a Woolie with another bubble gun. Kill two more and enter the last teleporter, then hit the last restart point. Ahead are three Woolies, at different levels - two with bubble guns and one with a lightning gun, whom you must take out individually buy jumping just high enough, then gliding (to avoid being hit by the one above). Then run along the corridor, killing spaceships. Get the 1 up and face the final boss.

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 16 of 19


Just like last time, the game becomes more visually pleasing as you make it further up the treetops. It's like the game is actually thanking you for your patience and hard practice after a zillion chapters.

Chapter 14: No Time To Paws

"What? And give up show business?"

You start at the bottom left corner of the level, in case you wondering. If you go past the lowest point, you will fall down a bottomless pit.

You may have to go down at times as well. Remember to use those bouncing yarn balls as a guide whenever necessary, and always look around! Be sure to use the L and R buttons so you can look to the sides, too, because they'll definitely prove useful here!

When you see the bamboo in the foreground, you're getting close to the end.

The goal is in the center at the other end of the chapter.

Wednesday, January 20, 2016

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 15 of 19


We go from Sonic to Mario for the second time in a series of chapters that I'm pretty sure only I want to revisit. Then again, if you've been reading the blog for this long...


Chapter 13: Eye of the Bobcat

"That's it! I'm out of here! You can't make me..."

Welcome to the Jungle, the last area before you finally take on the Woolie mothership.

Here, the goal isn't just to make it to the right, you'll also have to make it to the top, too. Finally, the game stops being like Sonic the Hedgehog...somewhat.

Enemies include Woolies on planes (which you can hijack once you unseat the pilots), spiders that jump around, light bulb bugs, tree frogs that are really fast, and bees that fly around in circles as if to say "Betcha can't hit a moving target."

Keep in mind that if you see what looks like a hornets' nest, there are bees nearby. Also, a small dark grey spider web will indicate that there are spider(s) in the vicinity.

The Woolies here finally have the safari hats on.

You can jump off the center of the spider webs to bounce higher.


I swear, the tree frogs look like they're derping whenever they walk. As a matter of fact, if you want to make your own tree frog .gif, go ahead and use this enemy sprite sheet by Dolphman. You're welcome.

Also, go left from the goal to find a 2-up.

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 14 of 19


Finally, a mercifully short video.

Chapter 12: Claws For Alarm
(continued)

The boss here is a yarn ball saucer with a blue yarn ball (which is apparently yellow and bronze again here). Since you're fighting this thing on a raft (that you can't control), there's a giant chance that this will be the hardest boss fight in the game for you.

The raft will go from left to right, and all the while, the saucer will move around like normal, shooting out bombs that will slowly destroy your raft. You can destroy the bombs by jumping on them, but you're better off staying in the air with your glide and (hopefully) getting three hits on it in one quick swoop while you can.

When you defeat the boss, the raft will automatically home in on your position on the way down so you don't accidentally fall into the river. Next stop: the jungle!

Tuesday, January 19, 2016

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 13 of 19


Not only does the second chapter of the river sections start throwing in the new gnarled, lifeless, spiky trees, but we also see a place in Chapter 11 where you can use a cheese wheel kicker near the top of the level and glide off his ammunition and trigger a drawing error where you fall through the floor...if you're good enough.

Chapter 11: Rock Around The Croc

"Next time, I get a stunt cat!"

This time around, there is more space between the ground level and the river. Of course, this also means that if you drown in the river, your screw-up is more magnanimous.

The dark, gnarled leafless trees will deflate Bubsy in a heartbeat, so don't even jump into them.
There is always going to be one switch that lowers the river. The rest give you extra time in the deeps in you run into them. The real one here has an arrow pointing left and down next to it.

I also finally found out how to get that Continue that's surrounded entirely by those gnarled trees. Turns out, you'll have to drain the water and then enter the door that's at the bottom of the riverbed. If you can reach it, you'd better get in there. From there, you'll instantly make it to the continue. Enter the door again, and you'll get the bonus area.

Chapter 12: Claws For Alarm

"Is there a veterinarian in the audience?"

Please, if there were one reading this blog, then that'd be proof enough that they have too much time on their hands.

ulillillia does a lot better here, at least for the amount of the level that we see in the video.

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 12 of 19


At this point, you're better off being in the middle of a whole game played in one sitting...or with save states. This is where the difficulty really jumps.

Chapter 10: Beavery Careful

"Hey, I didn't write this stuff!"

Welcome to the River levels. Here, you'll be riding rafts, dealing with turtles in both the water and the air, playing with water slides (again), and praying that the crocodiles don't eat your ride.

First of all, don't land in the water. It's a long way down to the bottom where you'll drown and lose a life.

The turtles will push your raft back. This makes it easier for you to kill them.

You're seeing that right. There are geysers around here. You'll be taking rides on those things as well.

The trees with the eraser tops bounce you higher, much like the trees in the Village area.

While you're riding the raft, you'll also be dealing with starfish that jump up and float down.

The beavers chuck nuts at you. Wait for them to fire before taking them on.

The Woolies here wear those Elmer Fudd hats. I forgot what they're called.

Anyway, the sharpened tree stumps are obviously spikes.

Other enemies in the water include both more spikes and eels with a horn on their heads. The eels will ram your raft and try to knock you into the river. Destroy them before they can destroy you!

The skies aren't very friendly either. You'll be dealing with red flies (and their maggot offspring that come out whenever you jump on one) and flying fish.

If you're lucky, you'll be able to find the switch that drains the river. This is great, as you'll be able to run around wherever. Sadly, if you die, you'll have to hunt it down again to reclaim freedom of movement. Also, the water won't be drained for long, and it'll come back up after a few handfuls of seconds.

Monday, January 18, 2016

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 11 of 19


Once again, we're at the point of no return when it comes to the game's difficulty!


Chapter 9: Dances With Woolies
(continued)

You know that area where you have to deal with both the cow skull spikes on the floor and the spike things that stare at you from the ceiling that you can't destroy normally? Well, if you make to the left wall, you'll get a 2-Up. That's not all, folks! Go to the platform before that wall and you'll be able to enter the ceiling. You'll get the path to the yarn ball crate as well as the entrance to the bonus area.

The boss here is an actual flying saucer. It's grey with a green yarn ball for a visor. It moves back and forth in a half-circle, and holding the glide button down to stay on top of it is anything but easy. This thing spawns Woolies in space helmets, and if you fall to the bottom, you'll have the extraterrestrials to contend with.

It takes four hits to kill this thing, and if there's any Woolies onscreen afterward, you'll have to kill them, too.


Congratulations. You're about to tackle something even more taxing...the river stages.

Bubsy - The Cartoon - Pilot (with annotations)


So here's something I didn't know about until stumbling onto YouTube: a cartoon pilot for Bubsy. There was only one episode - this pilot - and as far as I know, nobody picked it up. At least Rob Paulsen voices the titular character, though. Most of the supporting protagonists and the main villains from this episode come from Bubsy II, which has been eclipsed in popularity (and talked about in classic video game circles-ness) by the original game.

Sunday, January 17, 2016

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 10 of 19


Another blog entry, another chapter.

Chapter 9: Dances With Woolies

"My contract does not mention paint!"

This is basically more of the same for the train section. Don't ask me why there's a prairie dog jumping around in the smokestack just like in the last chapter, because I obviously couldn't tell you. Same with the giraffe in the prairie dog hole and the sand shark in the train car. At this point, the whole desert area starts making less sense (as if it did, anyway).

Also, there's an invincibility shirt to the left of the prairie dog staircase above an orange platform above some some spikes. Grab it, make it back there, then hit all the prairie dogs before hitting the sand shark. You'll get 1500 points off the sand shark.

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 9 of 19


You'll love this video. Here, you'll see some interesting shortcuts for the canyon half of the second desert level.

Chapter 8: A Fistful Of Yarn

Once again, the cheese wheels will definitely come into good play here. If you've somehow managed to make one of the orange platforms fall, don't be afraid to do a glide jump off of a cheese wheel, especially while it's falling. The places you'll go by going to the left or right during that major hangtime can surprise you. You'll find some Wool Gas Matrons and Yarn Balls here and there, as well as extra lives and a Black T-shirt.

Saturday, January 16, 2016

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 8 of 19


Stuff.

Chapter 7: The Good, The Bad and the Woolies
(continued)

If you use the door that's in the air that's sitting on a platform with an orange phoenix on it, go in there. Push the crate to the spikes to get the Continue, then go back into that door to enter the bonus area.

Also, in case you can't tell, the music you hear when you complete a chapter changes in terms of what instruments are being played. It usually matches the instruments you hear in the section of the game that you're currently in.

Chapter 8: A Fistful Of Yarn

"Go ahead, make my day."

Once again, there's quite a few extra lives and yarn balls to get here.

The lizards that run around are fairly quick, but running is all that they do.

Be sure to look around the engine to find some hidden pick-ups.


Once you're in the canyon, go left at the start to get extra yarn balls, including a yarn ball crate. Be sure to look around while you're here, as there are a lot of extra lives to collect in this section (and I mean, a lot).

As you're running around in the canyon here, you'll meet a new enemy: sand sharks. Yes, we have sharks swimming in sand. They're pretty easy to defeat, though. They'll show they're face when they come close to you, making it easier to jump on them.

Also, that door below the upper-left corner of the canyon area? It's a bonus area.

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 7 of 19


The music is much better for the desert levels this time around.

Chapter 7: The Good, The Bad and the Woolies

"Well, it worked for Clint."

Well, the blue yarn balls look blue this time. Also, the Woolies wear Conductor Hats.

Welcome to the Canyon area! Here, the three levels are split off into two sections. First, there's the train, where you have to make it all the way to the front of the car, hit the switch and stop the train. You'll then enter the canyon and make your way to the goal from there.

Explore each car carefully as you explore. There'll be some extra pick-ups and yarn balls for those who scour the trains closely enough.

The horny toads are indestructible. Don't even jump on them, as they'll pop Bubsy like a safety pin.

The crates of dynamites rocket you up into the air when you jump on them. They're one use only, so don't mess up as you grab everything up above! Don't forget to glide on the way down!

The regular crates can be pushed just by walking into them to make jumping over thumbtacks and other obstacles easier.

Almost forgot...you can't land on the tracks, so if you fall in between the cars, you're going to go down a bottomless pit.

The giraffes cannot be defeated, but if you jump on their heads, you'll be able to jump a little higher and collect some yarn balls.

Yes, those things on the top of the steel gray train car are spikes.

Before you stop the train, head to the very front of the train for some extra enemies, yarn balls and a yarn ball crate.

When you trigger the switch to the train, you'll jump off the train and enter the canyon.

The Woolies wear pith helmets here.

The canyon areas are even more dangerous than the train levels for the extremely careless. There are prairie dogs with guns that jump around, spikes with faces that wait for you to get close, cow skulls and cacti that act like the thumbtacks.

The Grumbleweeds just tumble to the right, and they can hit you easily if you're not paying attention. They're pretty easy to take out, though.

The slopes underground act like the water slides in the Village.

Later in the stage, you'll see boulders rolling up and down the half-pipe like sections of the canyon. Stand on the platforms in the center and stay out of their way.

You may have noticed this before, but whenever you save your progress with an Exclamation Point, you also save how much time you had left.

The diligent player can find 900+ yarn balls in a single chapter in the three Canyon levels.

Friday, January 15, 2016

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 6 of 19


We take on the second boss and enter the canyon! Again!

Believe it or not, the maze at the end isn't that hard. It should be noted that two of the doorways take you to a bonus area.

One of the dead ends take you to the secret area when you head back to the main path of the maze. This was seen in the Genesis run, but I never mentioned it. Now that I've played again and want to know where some of the secret areas are in the second half of the game, though...

The boss here are two more yarn ball UFOs - one blue and one green. (Apparently, they're both yellow in the Genesis/Mega Drive version.) They'll fly around in an oval pattern, making it that much easier to beat them the same way you beat the last boss. Jump and hold the glide button, then take control of Bubsy from there and you'll eventually kill them.

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 5 of 19


ulillillia pulls off a few more glitches aside from the ones we've already seen in this entry.

Chapter 5: Night of the Bobcat
(continued)

While on the roller coaster, you can hold Up on the Control Pad to reach stuff that's over your head. Be careful not to be on them when they roll off the track, as you'll go down with them and lose a life.


Chapter 6: Our Furless Leader

"Shouldn't that be fearless? Uh, oh..."

Take the Strongman jump at the beginning and go left to get an easy 1-Up.


The shirt with the flashing exclamation point is temporary invincibility. Touching it will cause the exclamation point on Bubsy's shirt (and on the score counter) to flash. As long as it flashes (and the music plays), Bubsy can destroy any enemies just by touching them.

Thursday, January 14, 2016

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 4 of 19


This is probably the most hilarious entry I've ever done, simply because ulillillia flaunts his knowledge of the game. Seriously, I wouldn't have thought of doing these things as a kid.


Chapter 4: Fair Conditioning

"Hey, whatever blows your hair back!"

Welcome to the fairgrounds, the second area of the game. You'll be wearing many hats in this game: roller coaster rider, merry-go-round enthusiast, strongman hammer, and all-out daredevil (you'll be running on roller coaster rails and jumping over huge pits of thumbtacks).

The Woolies have hair now, apparently. They have different stuff on their head as you enter new areas of the game.

The hot dog enemies are more or less generic, as they just jump back and forth. The ice cream cones freeze you temporarily if you touch them, and they are the only enemies in the game that won't kill you when you touch them. You can glide off of them for super-high glide jumps.

To get the maximum height out of the strongman bells, jump from the top of either of the platforms next to the see-saw. Don't glide until after you've rocketed into the air.



Side note: I broke down and got the Super Nintendo version of the game after watching ulillillia's Genesis run. I practiced doing this. It was awesome.

Also, that blue door near where all the flying spaceship are at is the bonus area.

The firecrackers jump into the air and slowly float down. Other than that, that's all they do, and sometimes they're the only way to get past a long pit of thumbtacks.

Also, don't mind the little levers that some of the Woolies use to launch eggs at you. They can't hurt you if you touch them, and you also can't utilize them yourself. Poo.

Chapter 5: Night of the Bobcat

"Hey, I thought I saw Elvis back there!"

Nope. Sorry. You didn't.

When the level starts, the roller coaster goes without you. You're on your own at the beginning of the level.

ulillillia plays Bubsy: Claws Encounters of the Furred Kind (Super Nintendo) - Part 3 of 19


We finish off the first area and watch the difficulty ramp up...not very much at all.

Chapter 3: A Bridge Too Fur
(continued)

To open the bridges up, just land on the gear and Bubsy will do the rest of the work.

There are also boxes of thumb tacks. Hitting them, of course, triggers the thumbtacks coming out. When that happens, you'll want to get away pronto. Once again, don't step on the thumbtacks unless you have a death wish.

The piles of eggs that the Woolies use don't give you a lot of points, but if you glide into the top of them, you'll rocket up into the air. It's a nice bonus that come along with that wacky squish sound the eggs make when you destroy them.

One of the sets of houses in this level has a cave underneath. Enter the opening, then go into the cave opening and hit the switch by simply running into it. When you re-enter the first part of the cave, the water will be drained. You'll get a 1-up on the other side for your efforts.

The boot launches you in the direction the toe is facing.

Really interesting fact: if you collect 500 yarn balls in a chapter, you'll get an extra life.

Every third chapter brings you a boss. The two bosses here are two large red and yellow yarn ball UFOs. You have to hit the yarn ball on the UFOs when the Woolie faces show up. Avoid the yarn balls that hang from the bottom of them, and hold the glide button down when you're in the air so you can destroy these guys with ease. After two hits each, they're gone!