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Part nostalgia-bomb, part note-taking and part FAQ, what started in GameTrailers as a video game blog is now on Blogger. This blog is a look back at video games, both popular and obscure, from the video game industry's infancy all the way to the previous console generation.
Showing posts with label Last Battle. Show all posts
Showing posts with label Last Battle. Show all posts
Friday, January 24, 2020
PrinceWatercress plays Last Battle - Part 4 of 4
Here it is: the last battles of Last Battle!
Chapter 4
To beat the guys who come out of the ground to slash at you, just crouch kick them. If they hit you, just get close and wait while crouch kicking to hit them when they come back up. Some of these guys will be on the ground rather than in it; you'll want to crouch kick them as well.
At the world map, go north. To beat the three guys stacked on each others' shoulders, wait for them to come to you, then stand still and punch the one that drops down at you. The other two will approach; punch them. If you get hit by the first guy, just wait for them to approach you and try again. If they get too close, all three of them will attack you at once; use crouch kicks if that happens.
At the end, go southwest. You'll meet Garokk, who reveals that he is invincible as long as a seal is not broken. You'll also bring your maximum HP as high as it can go. You'll have to go back through the previous area, but it is far easier to make your way left than right as more enemies will appear behind you.
Back on the world map, go north. You'll meet some guys with flamethrowers. Keep the flamethrower on the screen at all times, and hit everyone else with crouching kicks. If the flamethrower guys get too close, duck down so the flames don't hit you.
From here, go southwest. You'll face Gross, who has a jumping punch. Keep using jump kicks, and when a dark black column surrounds Gross, hold back to get away and block the attack and keep from taking damage. When you get the last punch in, you'll restore Gross' memory and increase your defense while refilling a little bit of health.
You'll have to go through the previous area (again), but you can take out the flamethrower guy so that you can get the next flamethrower guy to appear behind you. From here, head west. You'll have more teleporter guys and projectile-throwing guys, but at least this area is short. You'll meet Rob, who tells you that there is a secret in the west mausoleum.
Head northwest, now that you've talked to both Garokk and Rob. You'll finally be able to enter the labyrinth. Enter the first three doors to fight some enemies for health, and if you need to, drop down the hole past the fourth door to "reset" the doors and keep your health high. When you're done, jump over the hole and keep going right. At the box, keep going right until you reach the hole at the end of the hallway.
Go down that hole and head left. Just like on the last floor, you'll be avoiding arrows, but at least you won't have rocks rolling at you. When you see a door, enter it for enemies and health, then keep going left while avoiding ceiling spears as well as a ceiling knife that you won't see coming unless you know it's there. After that knife, drop down and go right. (If you need health, go left until you reach a door that you can enter for enemies and health. From there, go right.)
The first doorway you see on your way to the right has more enemies and health. From here, jump over the hole and avoid the ceiling spears as you keep going right. Drop down the hole at the end, go left, fend off the axes and keep going left until you reach a box. Drop down and head to the right, and avoid the flame jets as you go. Drop down and go left again, and drop down the hole after the ceiling spears.
From here, head left, and jump up and left at the boxes. Avoid the ceiling spears as you keep going left, then drop down the hole and go right. Drop down the next hole and go right again. You'll be avoiding boulders as you continue right. The door you see on the way contains more enemies and health, and will be the last one to contain such before you reach the end. You'll find a purple statue that will change into an obelisk, and you can now try to solve the secret of the seal. You'll also get your health completely restored.
Back at the world map, go southwest. The staff enemies will be back, and you'll have to use crouch kicks against them like you did in Chapter 3. At the end, you'll meet Cynara, who will tell you that you will have to fight Garokk twice.
From here, you'll have to go back to the previous area. Thankfully, you don't have to go through the labyrinth again. From here, go east again and fight off the enemies. From here, go east. If you go southwest from here, you'll get an arena that is unnecessary to go to. (If you went to the arena, you'll face a guy with a boomerang. Keep hitting him with crouch kicks, and if he backs off and throws the boomerang, duck to avoid it. This battle is completely optional, but you do get some health back.)
You'll have to deal with the teleporting and flamethrower enemies one more time, but once you do, go north when you return to the world map. You'll face Garokk. His first form has very little health, but when you defeat him, he will turn red and he will have a big health bar. Garokk will repeatedly jump around and try to jump kick you. Block the black energy wave like you did against Gross, and stay near the left side while trying to jump kick him. If Garokk jumps over you and gets himself corner, face him and keep punching him to death so you can get the final blow on him as quickly as possible. He also has a multi-punch attack, but you can move back to avoid it.
When you beat Garokk, Garokk will immolate himself, and you'll beat the game. Max will tell Aarzak to spend his life together with Alyssa, and you'll see everyone you met throughout the game in the sky one last time. You just beat Last Battle!
Thursday, January 23, 2020
PrinceWatercress plays Last Battle - Part 3 of 4
The game isn't getting any easier as we face our brother and try to save Alyssa.
Chapter 3
At the beginning, you'll be on a ship. Soldiers will come out from both sides of the screen, and some will have shotguns and harpoon guns. When you reach the end, run to the right and keep punching to get a few hits in on the captain of the ship. If you can get in front of the man and trap him in the corner, you can just punch him to death before he can do much of anything. When you win, the captain - whose name is Daredevil - agrees to help you get over the sea.
Back on the world map, go northeast. On this smaller ship, there are a few enemies, but that's all. Some of the enemies have fireball guns. Regardless of projectile, jump over low shots and duck under high shots.
Continue to go northeast on the world map. Here,take out the guys spinning their blades with a kick. Use a crouching kick on the guys with the gold staves, and stand still and kick the birds when they dive down.
Back on the world map, go south. You'll meet more of the enemies from the last area. Some will throw projectiles, and you'll want to stand still and kick them (or crouch punch if you're powered-up). You'll want to do it this way, as it works better and there are few healing opportunities in this chapter. When you reach the end, you'll meet Duke, who apologizes for being unable to save Alyssa. Nevertheless, Aarzak is proud of Duke for turning over a new leaf. You'll then increase your maximum HP.
From here, go west. To defeat the guys that jump up and down while slowly moving towards you, just duck down and kick them. You can also hit them with a jump kick, but the crouch kick works better and they're less likely to teleport and re-appear on the other side of the screen. (Plus, I find out the hard way on Chapter 4 that crouching kicks work better, anyway.)
Back on the world map, go south. This place is entirely optional, but if you beat it, you'll increase your defense after meeting Cynara. (You can also get more practice on the teleporting enemies.) From here, head east. To beat the boss here, stop near the bridge and keep performing crouch kicks. If you get hit, use a jump kick or more crouching kicks. The boss can also create a clone of himself that does not have the blue matador's cloth, and that clone can hit you, too. If you get crowded, keep crouch punching at the guy with the cloth. You'll get a little bit of health back when you win.
To the northeast is another city. You'll have to face more enemies and even more birds as you move to the right. When you make it to the other end, head east.
Enter the door at the start and fight enemies to regain some health, then go right and fend off the axes thrown at you. You'll see another door soon. Enter that door and fight more enemies to get more health back, then go right. Watch out for the knives that drop down as you keep an eye out for the arrow coming in from the sides. You'll see another door. Go in and fight more enemies to refill more health. Further to the right is a set of boxes. Jump up and to the left at the top, then drop back down the hole and go to the door you just went through. By going up or down a floor, you "reset" all the rooms with enemies in them and make it so that you can re-enter them and fight enemies to refill your health. You can keep doing this until your health is full, and you'll need full health as there is a boss at the end.
Go up a floor when ou're read and head left. Watch out for daggers dropping from the ceiling as well as ceiling spears as you head to the left, and leap up and left at the top. Go up the boxes, then jump up and right. Go to the left and avoid the floor spears. The first door is empty, but the second door contain enemies and a chance to refill health. Go left after this and jump up and right at the top of the boxes.
Avoid the ceiling spears as you go right, then leap up and left at the boxes. Jump over all the rocks as you head left, then enter the first door you see for more enemies and health. After this, go left, leap up and right at the boxes, and watch out for falling rocks as you go right. If you need to, go down the hole that you see and enter the door to your left for more enemies and health. Even though you'll be going in a loop, this will be yourl last opportunity to get your health back to full.
When you're done, jump over that hole and keep going right while still avoiding boulders. Jump over the next hole that you see, then continue right. When you see the "prison bars" on the wall, keep going right. You'll fight Gromm. To beat him, jump kick him, then keep moving back. If you get cornered, jump over him. If you see him jump, be ready for either a kick or a fireball attack. If you see fire come out of his hands, jump back immediately. Get that last punch in for the coup de grace, and Gromm will come to his senses and you'll complete Chapter 3.
Joueur du Grenier - Last Battle
It's been a while since we'e seen Joueur du Grenier on the blog, and...well, here he is again in one of his earliest videos, which covers this game.
The video does have English subtitles for those who need them, by the way.
Wednesday, January 22, 2020
PrinceWatercress plays Last Battle - Part 2 of 4
We set sail for a new area and meet some new challengers and dungeons in the second chapter.
Chapter 2
When you start a new chapter, you will no longer be in a powered-up state. You'll have to get your power up some more to become stronger again.
At the beginning of Chapter 2, watch out for guys coming out from behind you. Duck to avoid daggers. To beat the boss, let the man come at you, then punch him twice. Move away, and get ready to attack the arrow that is sent at you. They always alternate between the left side of the screen and the right.
After beating the boss, you'll get some health back and you'll be on the map screen. Go left first. Go all the way to the left and you'll meet a little girl named Anne, who is Gere's daughter. You'll increase your maximum HP. You'll have to go through the first area of the chapter all over again, but you won't have to fight the boss a second time.
This time, take the upper path to have an easier time defeating all the enemies and making some progress. If you need to, pressing A to punch and then quickly pressing the other direction on the D-Pad to face the other direction while in a powered-up state will allow to fight off enemies on both sides.
From here, head right. There is nothing here at first. Continue to go right when you re-enter the world map, and you'll face Duke. He has three attacks: a punch, a kick and a projectile that he fires after leaping up. Your best beat to defeat Duke is to repeatedly hit him with jump kicks until you trap him in a corner. When you do that, keep hitting him with crouching kicks, then punch him to get the final blow. When you beat Duke, you'll increase your defense.
Go to the left on the world map. This time, you'll be in a labyrinth. Enter the door at the start and fight enemies to refill some health, then go right and deal with the arrows. When you see a door, drop down the nearby hole and go left. Avoid the ceiling spears as you go, then drop down and go left again. Drop down the hole that you see and go right and avoid even more ceiling spikes. Go up the boxes and go right.
By holding Up and C, then pressing the direction you want to go, you can make a longer, higher jump in that direction. This can only be dungeon in the labyrinths. You can also hold B and then press C, but the first way is easier.
Here, you'll be dealing with axes as you head to the right. Jump down the hole after the box, go left, and enter the door to fight some enemies and refill a little bit of health. Go left and deal with the arrows as you go towards the hole in the floor. Go down it and go right. Go down the hole at the end and go left. Avoid the fire jets that come out of the background wall and go down the next hole. From here, go left and crouch kick all the rocks. Go up the boxes, jump up and left, then keep going left to the next hole. Go down the hole and continue left and down another hole. Go right while getting the rocks out of your way. If any rocks bounce while coming towards you, just jump over it. You'll eventually reach the end of the dungeon, where you will Alyssa's mother Sophia and restore all of your health.
Take the lower path to the left on the world map. The guys on the motorcycles try to run you down, but you can knock them off their bikes with a crouching punch or a jump kick in the powered-up form. If you can time it right, you can hit the bike instead of the biker and make it fall down and explode.
When you make it all the way to the left, go south on the world map. You'll end up on a dock. Watch the background for any shimmers, as those are harpoons that will come down from the background. Also, to get rid of the harpoon guns on the ground, just hit them with a jump kick while powered-up. Some harpoons will come out from the right side of the screen, so be careful. When you reach the end of the dock, you'll end Chapter 2.
PrinceWatercress plays Last Battle - Part 1 of 4
All is not well with the world! A great war had devastated the land and a nefarious power had established an empire where the good people were treated like slaves. But there was hope. The mighty Aarzak and his two companions Alyssa and Max banded together to reclaim their homeland.
Using the secret martial art of Jet-Kwon-Do, Aarzak went to battle against The Duke, Master of Tae-Kung Fu. In the end, Aarzak was victorious and peace reigned in the land. However, before the battle was over, Gromm, Gross and Garokk, the three strongest and most evil warriors escaped. For three years the trio schemed and plotted to get back in power.
One day they staged a surprise attack on the capital city. Alyssa was captured and taken to the Land of the Unknown. Aarzak followed the trail of Alyssa's captors to the ultimate savage land, where he prepared to fight the three seemingly invincible foes.
After a fierce battle, Aarzak was able to defeat Gromm. However, in the midst of the fighting, Alyssa was taken by her captors to another location. In his quest to find Alyssa, Aarzak met his brother Gross. Some time ago, Gross lost his memory, and as a result he turned to a life of violence. To say Alyssa, Aarzak was forced to fight his brother. Luckily, good triumphed over evil, and Aarzak was able to restore Gross' memory.
However, there was one last battle yet to be fought. Garokk, the most powerful enemy had to be defeated. There is a secret to defeating Garokk which is contained in the sealed legacy of the creator of Jet-Kwon-Do. After much thought, Aarzak was able to break the seal and learn how to defeat Garokk. Even with this knowledge, the fighting continued for days, yet in the end, Aarzak prevailed and Alyssa was rescued.
And so goes the legend of Aarzak, The Last Hero!.....
Chapter 1
Left and Right let you move left and right, Down lets you duck, A lets you punch, B lets you kick and C lets you jump.
Life is your health. Score shows how many points you've gotten. Power shows how much butt kicking you've been doing, and if you reach a square above the meter, you'll be more powerful for the rest of the chapter. The time shows how much time you have left in the current area.
In the very beginning of the game, the enemies are pretty easy to beat. Use the kick to take care of enemies that get too close, as it is a little faster. By attacking while jumping, you can do a front kick that can take care of the spear men on the roofs. It won't be long until you reach the end and meet with Max.
You'll then be on the world map. If you press Start, you can see your stats. The Control Pad moves the arrow, and pressing C lets you go in the direction you've chosen.
The first place you want to go is the arena to the right of where you start on the map. You'll face a big green guy. Let him come to you, then punch him and move back a bit to avoid getting hit. After two punches, he moves back and tries to dive at you. Duck to avoid the dive, and repeat until you take the man down. Once you take him down, go all the way to the right to exit.
From here, go to the east. You'll face more enemies, Some will leap out from out of nowhere while others will come out of the ground, while others will rush out from the rooftops. Just keep a eye out for anything and you should be okay. If anybody throws something at you, kick the item to deflect it away. You'll meet Gere at the end.
Go back to the arena. From there, go northeast over the mountains. You'll meet Luisa, who tells you that the enemy has begun to move. You'll also increase your defensive power, which allows you to take less damage from enemies. Go back to the arena, then go southwest again. If any spear-carrying soldiers make the low "whoop" sound, duck down and kick them as they attack you. You'll meet Alyssa at the end and you'll increase your strength, which increases your maximum health in the process.
When you get enough power, Aarzak's shirt will explode and he will run around bare-chested. When that happens, you'll be able to multi-punch and multi-kick attacks while standing, and you can smack enemies clear off the screen while doing more damage with your attacks. You'll also have a different jump kick, and you'll be able to punch enemies off roofs instead of kicking them.
Going south is optional, and so is the boss here. To beat the green guy with the balls, hit him with jump kicks. If you see any fireballs, move away. Watch the balls to see where they go. After three kicks in your new powered-up form, you'll beat this guy and he'll explode like nobody's business. You'll also get some of your health back.
From here, head east. Jump kicks will help in getting rid of the guys who will try to throw stuff at you. When you clear this area, go straight north into the labyrinth.
In the labyrinth, crouch kick to keep the rocks away as you head to the right. If you enter the first door you see, you can fight some enemies to get some of your health back (assuming they don't hit you). You'll be kicked out after a little while, so do your best. Keep going right and you'll find another enemy room right next to the one you left. Keep going right afterwards and drop down the hole.
Go to the right. Enter the door that you see as you punch the arrows that come at you and take care of some enemies to get some health back. Jump up the crates at the end and jump to the right to get over the hole. Tread carefully and back away when the knives come down so you can crouch kick them out of the way. Drop down the hole to your right and go left, taking down more daggers as you go. Drop down the hole all the way to the left and go right. You'll see axes come at you from one side before looping around to the other. Go all the way to the right and drop down.
As you go left, watch the spears coming out of the ceiling. Get on the boxes, then jump left from the top box. From here, go left and take care of the axes thrown at you on the way. Jump up the boxes and jump to the left at the top box. Once again, avoid the ceiling spears as you go left. Drop down the hole at the end and go right.
Avoid the flame jets that come out of the wall. They won't hurt you unless you're completely out. When you see a hole in the floor in front of a door, go down it and go left. Inch your way forward to avoid the rocks that drop down from the ceiling. Go left when you see the light on the wall. You'll meet Zee and Bee, who are trapped in a cement block, and save them in exchange for some help. You'll refill your health completely for completing this labyrinth.
Back at the world map, go east. To beat Sid, hit him with jump kicks. Whenever you hit him, back away immediately. If he rears back with a glowing fist, jump away, and jump over his fireball when he shoots it out from a distance. Thankfully, you can move back to block, and you do not take damage when you block. When you get his health all the way down, you'll have to punch him with a standing punch to deal the final blow and kill him. If you're not used to Fist of the North Star - aka Hokuto no Ken - the anime series that this was based on before it was re-badged and re-colored, this detail is going to trip you up. (Black Belt for Master System, which was also originally a Fist of the North Star/Hokuto No Ken game, also did this.) You'll then go to Chapter 2.
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