Tuesday, August 8, 2017

HCBailly plays ActRaiser - Part 7 of 10


In this episode, we head to Marahna, which is one of the more interesting places in the game to make a village out of.

It's now time to go to Marahna. It's that chain of islands on the southern part of the world map.

Marahna - Act 1


The enemies in these swamp-infested ruins are stranger than ever. Aside from snakes and birds, there are fat bearded midgets with bombs and blow darts, blue slimes, headless men with spears...and totem poles. The green ones simply bounce around, while the blue ones stay in one place and spit arrows at you.

The boss here is a huge carnivorous plant. Hit the center of it with the sword, and avoid the vine that follows you across the ground. Magical Stardust isn't very effective; you'll have better luck with the fireball. The blue balls can be destroyed, but their appendages are just as annoying.

Once you're in Sim Mode, use Earthquake. You'll connect two of the islands together, making it easier to seal one of the lairs.

You'll be clearing palm trees with lightning and the swamps with sunlight, but you'll be restricted by the size of Marahna when you're also fighting monsters. Use Strength of Angel to destroy all the monsters with a single arrow temporarily.

The people will eventually mention a temple. Not only does this thing look somewhat like Angkor Wat, it's evil and enticing, as you'll soon find out...

After a while, the people of Marahna will tell you about the herbs on the island that van cure any plague. They'll offer it to you. You should definitely take it, as using it in Kasandora will cure people of the plague and get that town going again. 

Once you've fully built both Kasandora and Marahna, you should be close to your original strength - Level 15, I believe.

When you seal all the Monster's Lairs in Marahna, you'll have a problem - your people have deserted you! You'll gain access to Act 2, where you'll enter the temple and get your people back!

Interestingly, they'll still build after you've sealed all the lairs. Use this to your advantage to get to Level 15.

If you go to the bird-shaped island and use Lightning on the "right wing," one of the trees disappears. Use the ancient tablet there, and the villagers will look around. When they come back to the main island, you'll get your third spell, Magical Aura. This acts like a shield that protects you from enemies.

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